MariENB Skyrim 2.4.5
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ID NAME TEMPERATURE
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Weather classification ideas for 2.5.x:
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Currently, weathers are separated by warm, temperate, cold and whether or not
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they're foggy, for a total of 6 classes. This is way too simplified and doesn't
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leave much room for proper customization.
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One idea I have is to expand this to up to 16 weather classes and then have a
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separate function for dividing them in hot, cold and foggy for the respective
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effects that need them.
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The number of 16 is significative because if I plan to separate the LUTs into
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weathers but also unify the textures, I'd be limited to 4*16 (64) different
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palettes within the limit of 8192x8192 for the 64px³ version.
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Default -> Clear/Cloudy Whiterun, The Reach, Haafingar
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Snowy -> Places where it's snowing (duh)
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Rainy -> When it rains, anywhere there isn't snow
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Cold Rainy -> Rain in snowy areas
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Wintery -> Clear/Cloudy Pale, Winterhold, Mountains, Coast
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Shady -> Hjaalmarch, mostly
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Swampy -> Hjaalmarch when there's fog
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Hot -> Eastmarch
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Misty -> Slight fog
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Lush -> Falkreath, The Rift
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Foggy -> Thicker fog
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Blackreach -> Self-descriptive
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Spooky -> Soul Cairn
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Smoky -> Places where it's warm but there's fog
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Cool -> Knox (Aether Suite)
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Neutral -> Reserved for a neutral LUT and no weather effects
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# Class Temperature Fog
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0 Default Temperate No
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1 Snowy Cold Yes
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2 Rainy Temperate Yes
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3 Cold Rainy Cold Yes
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4 Wintery Cold No
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5 Shady Temperate No
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6 Swampy Temperate Yes
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7 Hot Warm No
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8 Misty Temperate Yes
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9 Lush Warm No
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A Foggy Temperate Yes
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B Blackreach Temperate Yes
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C Spooky Cold No
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D Smoky Warm Yes
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E Cool Temperate No
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F Neutral Temperate No
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Alternatively, I could do 16 more weather classes by separating exterior and
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interior into two textures, as there is no real need to interpolate there,
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which would make 2 8192x8192 textures.
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"Regions" for easier classification:
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Default [Falkreath hold, forested area surrounding Eastmarch] -> Forest
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Fall Forest (FF) [The Rift] -> Rift
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Snow (SN) [The Pale, Winterhold, mountain areas] -> Wintery
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Reach (RE) [The Reach] -> Neutral
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Tundra (TU) [Whiterun hold, Haafingar] -> General
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Coast (CO) [General northern coast region] -> Sea
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Volcanic Tundra (VT) [Eastmarch] -> Warm
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Tundra Marsh (MA) [Hjaalmarch] -> Swamp
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Blackreach -> Underground
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Sovngarde -> Sovngarde
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Blue Palace -> Hazy
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Bloated Man's Grotto -> Hazy
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Knox -> Know
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Coldharbor -> Warm
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Soul Cairn -> Spooky
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Apocrypha -> Eldrich
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# Class Temperature Fog
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00 Forest Temperate No
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01 Forest Fog Temperate Yes
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02 Forest Rain Cold Yes
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03 Forest Snow Cold Yes
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04 Rift Temperate No
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05 Rift Fog Temperate Yes
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06 Rift Rain Temperate Yes
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07 Wintery Cold No
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08 General Temperate No
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09 General Fog Temperate Yes
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0A General Rain Temperate Yes
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0B Sea Cold No
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0C Sea Fog Cold Yes
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0D Warm Warm No
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0E Warm Fog Warm Yes
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0F Warm Rain Temperate Yes
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10 Swamp Temperate No
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11 Swamp Fog Temperate Yes
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12 Swamp Rain Temperate Yes
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13 Underground Temperate No
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14 Sovngarde Warm No
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15 SovngardeFog Temperate Yes
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16 SovngardeDarkCold No
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17 Hazy Temperate Yes
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18 HazyCold Cold Yes
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19 HazyWarm Warm Yes
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1A Knox Temperate No
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1B Knox Storm Temperate Yes
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1C Spooky Cold No
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1D Eldrich Temperate No
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1E Eldrich Fog Temperate Yes
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1F Neutral LUT Temperate No
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One last option would be to do a total of 64 weathers by separating time of day
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too, then having 4 8192x8192 textures. This would obviously be overkill and
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turn MariENB into one hell of a massive time sink in terms of maintenance. It'd
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still fit the hardcoded ENB limit of 100 weathers, though. I'm not even going
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to consider that one, even though it'd give me much more fine tuned control.
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Here is the list of all weathers this ENB will have special support for:
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ID NAME CLASS
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Skyrim
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@ -144,15 +257,19 @@ Natural Lighting and Atmospherics
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73EC8 SkyrimFogHeavy_CM TEMPERATE FOG
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83665 SkyrimFogRain_CM TEMPERATE FOG
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Unofficial Skyrim Patch
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12C4 USKP_SkyhavenTempleEntranceOvercastRainRE TEMPERATE FOG
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-- In progress
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Darkend
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179AB DLC1EclipseDUPLICATE001 -
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161063 XJKphalosFog -
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161065 XJKphalosStormRainFOG -
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2946E6 XJKphalosFogDUPLICATE001 -
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296EB5 XJKphalosFogSovngarde -
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179AB DLC1EclipseDUPLICATE001 TEMPERATE FOG
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161063 XJKphalosFog TEMPERATE FOG
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161065 XJKphalosStormRainFOG TEMPERATE FOG
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2946E6 XJKphalosFogDUPLICATE001 TEMPERATE FOG
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296EB5 XJKphalosFogSovngarde TEMPERATE FOG
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Vigilant
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@ -164,6 +281,15 @@ Vigilant
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2C603B zzzCHOldForestStormRain COLD FOG
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2DA92C zzzCHWhaleGraveyardStormSnow COLD FOG
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Aether Suite
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5BA5F SkyrimAcademyClear TEMPERATE
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5C976 00KnoxStormWeather TEMPERATE
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601EE 00KnoxWeather TEMPERATE
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88AFE 00KnoxWeatherNoRain TEMPERATE
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-- Might just be shoved into a separate preset
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Enderal
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4815 _00E_Swamp01 -
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@ -176,7 +302,7 @@ Enderal
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20B13 _00E_WeatherSullevanInterior -
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20B16 _00E_WeatherSullevanIntereur -
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21310 SkuldafnCloudyDUPLICATE001 -
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21311 _00E_EnderalRainLight COLD
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21311 _00E_EnderalRainLight -
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2B999 _0E_MaxWetter -
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2B9A1 _00E_MaxWetterRegen -
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30FE2 _00E_MQ11a_SkyrimOvercastSnowSlow -
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@ -202,7 +328,7 @@ Enderal
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74545 _0E_OstBauernkueste -
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74546 _0E_GraeberPfade -
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76985 _00E_Farmcoast -
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7761F _00E_MQP02ShipWeather HOT
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7761F _00E_MQP02ShipWeather -
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7D3FD _JonasWaldVersuchDUPLICATE005 -
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8B19C _00E_SilberhainWetter -
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962ED _00E_WesternBayWeather -
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@ -224,7 +350,7 @@ F8EF4 _00E_MQ07aOldManManor -
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106723 _00E_MQ07aVisionWeatherRain -
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10674E _00E_MQ07aVisionWeatherNoRain -
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10A758 _00E_MQ07aOldManManorNoRain -
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12EAB9 _00E_MQP01_Weather HOT
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12EAB9 _00E_MQP01_Weather -
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12ECEC SkyrimOvercastSnowKristallwald -
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13706E EnderalClearNoClouds -
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14BDDC _00E_Test_Weather_02 -
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