diff --git a/enbseries/VERSION b/enbseries/VERSION index 22c1fae..c6aa4de 100644 --- a/enbseries/VERSION +++ b/enbseries/VERSION @@ -1 +1 @@ -2.3.0-1 "The rebirth" +2.3.1-1 "The rebirth" diff --git a/enbseries/menbextrafilters.fx b/enbseries/menbextrafilters.fx index d064b42..d3a5da1 100644 --- a/enbseries/menbextrafilters.fx +++ b/enbseries/menbextrafilters.fx @@ -98,7 +98,7 @@ float4 ReduceRGB565( in float4 color, in float2 coord ) float4 ReduceVGA( in float4 color, in float2 coord ) { float4 dac = clamp(ReducePrepass(color,coord),0.02,0.98); - float2 lc = float2((dac.r+vgapal)/3.0, + float2 lc = float2((dac.r+vgapal)/15.0, dac.g/64.0+floor(dac.b*64.0)/64.0); return tex2D(SamplerVGA,lc); } diff --git a/enbseries/menbextrasettings.fx b/enbseries/menbextrasettings.fx index bf353e0..03c47a3 100644 --- a/enbseries/menbextrasettings.fx +++ b/enbseries/menbextrasettings.fx @@ -77,16 +77,28 @@ int egapal /* VGA palette to use: 0 : Standard VGA - 1 : Doom - 2 : Quake - TODO Add other games, including DOS TES ones + 1 : Amulets & Armor + 2 : Blood + 3 : Doom + 4 : Duke Nukem 3D + 5 : Hacx 2.0 + 6 : Heretic + 7 : Hexen + 8 : Hexen 2 + 9 : Quake + 10 : Quake 2 + 11 : Rise of the Triad + 12 : Shadow Warrior + 13 : Strife + 14 : Wolfenstein 3D + TODO Project .Blank palette (when the design is finished) */ int vgapal < string UIName = "VGA Palette"; string UIWidget = "Spinner"; int UIMin = 0; - int UIMax = 2; + int UIMax = 14; > = {0}; /* Dithering mode: diff --git a/enbseries/menbvgalut.png b/enbseries/menbvgalut.png index d6bbc26..b7d5e90 100644 Binary files a/enbseries/menbvgalut.png and b/enbseries/menbvgalut.png differ