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MariENB 1.2015.10.10

This commit is contained in:
Marisa the Magician 2019-04-07 17:24:28 +02:00
commit 0a52e01d58
7 changed files with 108 additions and 99 deletions

View file

@ -21,13 +21,6 @@ VS_OUTPUT_POST VS_Pass( VS_INPUT_POST IN )
/* these are znear/zfar values for Skyrim, but MAY match Fallout too */
float depthlinear( float2 coord )
{
/*
These values seem to be used by pretty much all Skyrim ENB presets.
Since it's practically impossible for me to know the real znear and
zfar values for each game, I'll just use these and hope it goes well
*/
float zNear = 0.0509804;
float zFar = 3098.0392;
float z = tex2D(SamplerDepth,coord).x;
return (2*zNear)/(zFar+zNear-z*(zFar-zNear));
}

View file

@ -25,6 +25,18 @@ float cutoff
float UIMin = 0.0;
float UIMax = 1000000.0;
> = {999949.0};
float zNear
<
string UIName = "Near Z";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {0.05};
float zFar
<
string UIName = "Far Z";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {3098.0};
string str_dist = "Distortion Filters";
float distcha
<