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MariENB FO4 3.0.5a

This commit is contained in:
Marisa the Magician 2019-04-07 17:47:39 +02:00
commit 0ac5ca02ac
7 changed files with 132 additions and 120 deletions

View file

@ -398,7 +398,11 @@ bool bloomdebug
string UIName = "Display Bloom";
string UIWidget = "Checkbox";
> = {false};
bool adaptdebug
<
string UIName = "Display Adaptation";
string UIWidget = "Checkbox";
> = {false};
/*
dithering threshold maps
@ -753,7 +757,7 @@ float4 PS_Draw( VS_OUTPUT_POST IN, float4 v0 : SV_Position0 ) : SV_Target
/* Insert MariENB filters here */
float2 coord = IN.txcoord0.xy;
if ( bloomdebug ) res = TextureBloom.Sample(Sampler1,Params01[4].zw
*IN.txcoord0.xy)*ENBParams01.x;
*coord)*ENBParams01.x;
if ( tmapenable ) res.rgb = Tonemap(res.rgb);
if ( gradeenable1 ) res.rgb = GradingRGB(res.rgb);
if ( colorizeafterhsv )
@ -768,6 +772,7 @@ float4 PS_Draw( VS_OUTPUT_POST IN, float4 v0 : SV_Position0 ) : SV_Target
}
if ( lutenable ) res.rgb = GradingLUT(res.rgb);
if ( ne ) res.rgb = FilmGrain(res.rgb,coord);
if ( adaptdebug ) res.rgb = TextureAdaptation.Sample(Sampler1,coord).x;
if ( dodither ) res.rgb = Dither(res.rgb,coord);
res.rgb = max(0,res.rgb);
res.a = 1.0;