First MariENB 3 attempt for Fallout 4
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49 changed files with 1638 additions and 4557 deletions
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@ -1,491 +1,342 @@
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/*
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menbeffectsettings.fx : MariENB base user-tweakable variables.
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(C)2013-2015 Marisa Kirisame, UnSX Team.
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Part of MariENB, the personal ENB of Marisa.
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Released under the GNU GPLv3 (or later).
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*/
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/* "adaptation" factors */
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bool aenable
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<
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string UIName = "UseAdaptation";
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string UIWidget = "Checkbox";
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> = {false};
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float amin_n
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<
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string UIName = "AdaptationMinNight";
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string UIWidget = "Spinner";
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> = {0.0};
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float amin_d
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<
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string UIName = "AdaptationMinDay";
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string UIWidget = "Spinner";
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> = {0.0};
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float amin_in
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<
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string UIName = "AdaptationMinInteriorNight";
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string UIWidget = "Spinner";
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> = {0.0};
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float amin_id
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<
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string UIName = "AdaptationMinInteriorDay";
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string UIWidget = "Spinner";
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> = {0.0};
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float amax_n
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<
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string UIName = "AdaptationMaxNight";
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string UIWidget = "Spinner";
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> = {1.0};
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float amax_d
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<
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string UIName = "AdaptationMaxDay";
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string UIWidget = "Spinner";
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> = {1.0};
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float amax_in
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<
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string UIName = "AdaptationMaxInteriorNight";
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string UIWidget = "Spinner";
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> = {1.0};
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float amax_id
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<
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string UIName = "AdaptationMaxInteriorDay";
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string UIWidget = "Spinner";
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> = {1.0};
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/* overshine/bloom compensation */
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bool compenable
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<
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string UIName = "UseCompensate";
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string UIWidget = "Checkbox";
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> = {false};
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/* compensation factor */
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float compfactor_n
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<
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string UIName = "CompensateFactorNight";
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string UIWidget = "Spinner";
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> = {0.0};
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float compfactor_d
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<
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string UIName = "CompensateFactorDay";
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string UIWidget = "Spinner";
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> = {0.0};
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float compfactor_in
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<
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string UIName = "CompensateFactorInteriorNight";
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string UIWidget = "Spinner";
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> = {0.0};
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float compfactor_id
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<
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string UIName = "CompensateFactorInteriorDay";
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string UIWidget = "Spinner";
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> = {0.0};
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/* compensation power (contrast) */
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float comppow_n
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<
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string UIName = "CompensatePowerNight";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float comppow_d
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<
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string UIName = "CompensatePowerDay";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float comppow_in
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<
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string UIName = "CompensatePowerInteriorNight";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float comppow_id
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<
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string UIName = "CompensatePowerInteriorDay";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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/* compensation saturation (higher values desaturate highlights) */
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float compsat_n
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<
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string UIName = "CompensateSaturationNight";
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string UIWidget = "Spinner";
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> = {1.0};
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float compsat_d
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<
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string UIName = "CompensateSaturationDay";
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string UIWidget = "Spinner";
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> = {1.0};
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float compsat_in
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<
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string UIName = "CompensateSaturationInteriorNight";
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string UIWidget = "Spinner";
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> = {1.0};
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float compsat_id
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<
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string UIName = "CompensateSaturationInteriorDay";
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string UIWidget = "Spinner";
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> = {1.0};
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/* Color grading */
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bool gradeenable1
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<
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string UIName = "UseRGBGrading";
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string UIWidget = "Checkbox";
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> = {false};
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/* color component multipliers */
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float grademul_r_n
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<
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string UIName = "GradingMulRNight";
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string UIWidget = "Spinner";
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> = {1.0};
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float grademul_g_n
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<
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string UIName = "GradingMulGNight";
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string UIWidget = "Spinner";
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> = {1.0};
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float grademul_b_n
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<
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string UIName = "GradingMulBNight";
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string UIWidget = "Spinner";
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> = {1.0};
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float grademul_r_d
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<
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string UIName = "GradingMulRDay";
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string UIWidget = "Spinner";
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> = {1.0};
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float grademul_g_d
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<
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string UIName = "GradingMulGDay";
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string UIWidget = "Spinner";
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> = {1.0};
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float grademul_b_d
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<
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string UIName = "GradingMulBDay";
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string UIWidget = "Spinner";
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> = {1.0};
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float grademul_r_in
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<
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string UIName = "GradingMulRInteriorNight";
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string UIWidget = "Spinner";
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> = {1.0};
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float grademul_g_in
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<
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string UIName = "GradingMulGInteriorNight";
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string UIWidget = "Spinner";
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> = {1.0};
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float grademul_b_in
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<
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string UIName = "GradingMulBInteriorNight";
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string UIWidget = "Spinner";
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> = {1.0};
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float grademul_r_id
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<
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string UIName = "GradingMulRInteriorDay";
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string UIWidget = "Spinner";
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> = {1.0};
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float grademul_g_id
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<
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string UIName = "GradingMulGInteriorDay";
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string UIWidget = "Spinner";
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> = {1.0};
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float grademul_b_id
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<
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string UIName = "GradingMulBInteriorDay";
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string UIWidget = "Spinner";
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> = {1.0};
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/* color component contrasts */
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float gradepow_r_n
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<
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string UIName = "GradingPowRNight";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float gradepow_g_n
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<
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string UIName = "GradingPowGNight";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float gradepow_b_n
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<
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string UIName = "GradingPowBNight";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float gradepow_r_d
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<
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string UIName = "GradingPowRDay";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float gradepow_g_d
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<
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string UIName = "GradingPowGDay";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float gradepow_b_d
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<
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string UIName = "GradingPowBDay";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float gradepow_r_in
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<
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string UIName = "GradingPowRInteriorNight";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float gradepow_g_in
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<
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string UIName = "GradingPowGInteriorNight";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float gradepow_b_in
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<
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string UIName = "GradingPowBInteriorNight";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float gradepow_r_id
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<
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string UIName = "GradingPowRInteriorDay";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float gradepow_g_id
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<
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string UIName = "GradingPowGInteriorDay";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float gradepow_b_id
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<
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string UIName = "GradingPowBInteriorDay";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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/* colorization factors */
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bool gradeenable2
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<
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string UIName = "UseColorizeGrading";
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string UIWidget = "Checkbox";
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> = {false};
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float gradecol_r_n
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<
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string UIName = "GradingColRNight";
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string UIWidget = "Spinner";
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> = {1.0};
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float gradecol_g_n
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<
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string UIName = "GradingColGNight";
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string UIWidget = "Spinner";
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> = {1.0};
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float gradecol_b_n
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<
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string UIName = "GradingColBNight";
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string UIWidget = "Spinner";
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> = {1.0};
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float gradecol_r_d
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<
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string UIName = "GradingColRDay";
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string UIWidget = "Spinner";
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> = {1.0};
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float gradecol_g_d
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<
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string UIName = "GradingColGDay";
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string UIWidget = "Spinner";
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> = {1.0};
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float gradecol_b_d
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<
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string UIName = "GradingColBDay";
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string UIWidget = "Spinner";
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> = {1.0};
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float gradecol_r_in
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<
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string UIName = "GradingColRInteriorNight";
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string UIWidget = "Spinner";
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> = {1.0};
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float gradecol_g_in
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<
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string UIName = "GradingColGInteriorNight";
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string UIWidget = "Spinner";
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> = {1.0};
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float gradecol_b_in
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<
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string UIName = "GradingColBInteriorNight";
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string UIWidget = "Spinner";
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> = {1.0};
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float gradecol_r_id
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<
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string UIName = "GradingColRInteriorDay";
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string UIWidget = "Spinner";
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> = {1.0};
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float gradecol_g_id
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<
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string UIName = "GradingColGInteriorDay";
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string UIWidget = "Spinner";
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> = {1.0};
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float gradecol_b_id
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<
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string UIName = "GradingColBInteriorDay";
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string UIWidget = "Spinner";
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> = {1.0};
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/* blend factor for colorization (negative values are quite fancy) */
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float gradecolfact_n
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<
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string UIName = "GradingColFactorNight";
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string UIWidget = "Spinner";
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> = {0.0};
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float gradecolfact_d
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<
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string UIName = "GradingColFactorDay";
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string UIWidget = "Spinner";
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> = {0.0};
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float gradecolfact_in
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<
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string UIName = "GradingColFactorInteriorNight";
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string UIWidget = "Spinner";
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> = {0.0};
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float gradecolfact_id
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<
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string UIName = "GradingColFactorInteriorDay";
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string UIWidget = "Spinner";
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> = {0.0};
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/* HSV grading */
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bool gradeenable3
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<
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string UIName = "UseHSVGrading";
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string UIWidget = "Checkbox";
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> = {false};
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/* saturation multiplier */
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float gradesatmul_n
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<
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string UIName = "GradingSatMulNight";
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string UIWidget = "Spinner";
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> = {1.0};
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float gradesatmul_d
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<
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string UIName = "GradingSatMulDay";
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string UIWidget = "Spinner";
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> = {1.0};
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float gradesatmul_in
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<
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string UIName = "GradingSatMulInteriorNight";
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string UIWidget = "Spinner";
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> = {1.0};
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float gradesatmul_id
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<
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string UIName = "GradingSatMulInteriorDay";
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string UIWidget = "Spinner";
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> = {1.0};
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/* saturation power */
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float gradesatpow_n
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<
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string UIName = "GradingSatPowNight";
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string UIWidget = "Spinner";
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> = {1.0};
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float gradesatpow_d
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<
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string UIName = "GradingSatPowDay";
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string UIWidget = "Spinner";
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> = {1.0};
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float gradesatpow_in
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<
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string UIName = "GradingSatPowInteriorNight";
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string UIWidget = "Spinner";
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> = {1.0};
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float gradesatpow_id
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<
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string UIName = "GradingSatPowInteriorDay";
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string UIWidget = "Spinner";
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> = {1.0};
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/* value multiplier */
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float gradevalmul_n
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<
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string UIName = "GradingValMulNight";
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string UIWidget = "Spinner";
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> = {1.0};
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float gradevalmul_d
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<
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string UIName = "GradingValMulDay";
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string UIWidget = "Spinner";
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> = {1.0};
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float gradevalmul_in
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<
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string UIName = "GradingValMulInteriorNight";
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string UIWidget = "Spinner";
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> = {1.0};
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float gradevalmul_id
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<
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string UIName = "GradingValMulInteriorDay";
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string UIWidget = "Spinner";
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> = {1.0};
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/* value power */
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float gradevalpow_n
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<
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string UIName = "GradingValPowNight";
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string UIWidget = "Spinner";
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> = {1.0};
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float gradevalpow_d
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<
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string UIName = "GradingValPowDay";
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string UIWidget = "Spinner";
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> = {1.0};
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float gradevalpow_in
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<
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string UIName = "GradingValPowInteriorNight";
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string UIWidget = "Spinner";
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> = {1.0};
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float gradevalpow_id
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<
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string UIName = "GradingValPowInteriorDay";
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string UIWidget = "Spinner";
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> = {1.0};
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bool colorizeafterhsv
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<
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string UIName = "ColorizeAfterHSV";
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string UIWidget = "Checkbox";
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> = {false};
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/* game tinting support */
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bool tintenable
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<
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string UIName = "UseTint";
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string UIWidget = "Checkbox";
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> = {true};
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float tintblend
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<
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string UIName = "TintingBlend";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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float UIMax = 1.0;
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> = {1.0};
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bool tintbeforegrade
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<
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string UIName = "TintingBeforeGrading";
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string UIWidget = "Checkbox";
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> = {false};
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/* vanilla grading */
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bool vgradeenable
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<
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string UIName = "EnableVanillaGrading";
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string UIWidget = "Checkbox";
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> = {true};
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float vgradeblend
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<
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string UIName = "VanillaGradingBlend";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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float UIMax = 1.0;
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> = {1.0};
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/* debug vanilla shader registers */
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bool regdebug
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<
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string UIName = "DebugRegisters";
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string UIWidget = "Checkbox";
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> = {false};
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/* scale of register bars */
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float regdebugscale
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<
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string UIName = "DebugRegistersScale";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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/*
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||||
menbeffectsettings.fx : MariENB 3 base user-tweakable variables.
|
||||
(C)2015 Marisa Kirisame, UnSX Team.
|
||||
Part of MariENB 3, the personal ENB of Marisa for Fallout 4.
|
||||
Released under the GNU GPLv3 (or later).
|
||||
*/
|
||||
/* film grain */
|
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string str_noise = "Film Grain";
|
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bool ne
|
||||
<
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string UIName = "Enable Grain";
|
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string UIWidget = "Checkbox";
|
||||
> = {false};
|
||||
/* speed of grain */
|
||||
float nf
|
||||
<
|
||||
string UIName = "Grain Speed";
|
||||
string UIWidget = "Spinner";
|
||||
> = {2500.0};
|
||||
/* intensity of grain */
|
||||
float ni
|
||||
<
|
||||
string UIName = "Grain Intensity";
|
||||
string UIWidget = "Spinner";
|
||||
> = {0.05};
|
||||
/* saturation of grain */
|
||||
float ns
|
||||
<
|
||||
string UIName = "Grain Saturation";
|
||||
string UIWidget = "Spinner";
|
||||
> = {0.0};
|
||||
/* use two-pass grain (double the texture fetches, but looks less uniform) */
|
||||
bool np
|
||||
<
|
||||
string UIName = "Grain Two-Pass";
|
||||
string UIWidget = "Checkbox";
|
||||
> = {true};
|
||||
/*
|
||||
blending mode for grain:
|
||||
0 -> normal
|
||||
1 -> add
|
||||
2 -> overlay
|
||||
3 -> "dark mask", a personal invention
|
||||
*/
|
||||
int nb
|
||||
<
|
||||
string UIName = "Grain Blending Mode";
|
||||
string UIWidget = "Spinner";
|
||||
int UIMin = 0;
|
||||
int UIMax = 3;
|
||||
> = {1};
|
||||
/* dark mask blend mode contrast for mask image */
|
||||
float bnp
|
||||
<
|
||||
string UIName = "Grain Dark Mask Contrast";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {2.5};
|
||||
/* two-pass distortion factor (0 = look just like one-pass grain) */
|
||||
float nk
|
||||
<
|
||||
string UIName = "Grain Two-Pass Factor";
|
||||
string UIWidget = "Spinner";
|
||||
> = {0.04};
|
||||
/* zoom factors for each component of each noise texture */
|
||||
float nm1
|
||||
<
|
||||
string UIName = "Grain Magnification 1";
|
||||
string UIWidget = "Spinner";
|
||||
> = {13.25};
|
||||
float nm2
|
||||
<
|
||||
string UIName = "Grain Magnification 2";
|
||||
string UIWidget = "Spinner";
|
||||
> = {19.64};
|
||||
float nm3
|
||||
<
|
||||
string UIName = "Grain Magnification 3";
|
||||
string UIWidget = "Spinner";
|
||||
> = {17.35};
|
||||
float nm11
|
||||
<
|
||||
string UIName = "Grain Pass 1 Magnification 1";
|
||||
string UIWidget = "Spinner";
|
||||
> = {2.05};
|
||||
float nm12
|
||||
<
|
||||
string UIName = "Grain Pass 1 Magnification 2";
|
||||
string UIWidget = "Spinner";
|
||||
> = {3.11};
|
||||
float nm13
|
||||
<
|
||||
string UIName = "Grain Pass 1 Magnification 3";
|
||||
string UIWidget = "Spinner";
|
||||
> = {2.22};
|
||||
float nm21
|
||||
<
|
||||
string UIName = "Grain Pass 2 Magnification 1";
|
||||
string UIWidget = "Spinner";
|
||||
> = {4.25};
|
||||
float nm22
|
||||
<
|
||||
string UIName = "Grain Pass 2 Magnification 2";
|
||||
string UIWidget = "Spinner";
|
||||
> = {0.42};
|
||||
float nm23
|
||||
<
|
||||
string UIName = "Grain Pass 2 Magnification 3";
|
||||
string UIWidget = "Spinner";
|
||||
> = {6.29};
|
||||
/* contrast of grain */
|
||||
float nj
|
||||
<
|
||||
string UIName = "Grain Contrast";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {2.0};
|
||||
/* tone mapping */
|
||||
string str_tonemap = "Filmic Tone Mapping";
|
||||
bool tmapenable
|
||||
<
|
||||
string UIName = "Enable Tonemapping";
|
||||
string UIWidget = "Checkbox";
|
||||
> = {false};
|
||||
float unA
|
||||
<
|
||||
string UIName = "Tonemap Shoulder Strength";
|
||||
string UIWidget = "Spinner";
|
||||
> = {0.5};
|
||||
float unB
|
||||
<
|
||||
string UIName = "Tonemap Linear Strengtht";
|
||||
string UIWidget = "Spinner";
|
||||
> = {1.0};
|
||||
float unC
|
||||
<
|
||||
string UIName = "Tonemap Linear Angle";
|
||||
string UIWidget = "Spinner";
|
||||
> = {0.2};
|
||||
float unD
|
||||
<
|
||||
string UIName = "Tonemap Toe Strengtht";
|
||||
string UIWidget = "Spinner";
|
||||
> = {0.75};
|
||||
float unE
|
||||
<
|
||||
string UIName = "Tonemap Toe Numerator";
|
||||
string UIWidget = "Spinner";
|
||||
> = {0.02};
|
||||
float unF
|
||||
<
|
||||
string UIName = "Tonemap Toe Denominator";
|
||||
string UIWidget = "Spinner";
|
||||
> = {0.30};
|
||||
float unW
|
||||
<
|
||||
string UIName = "Tonemap Linear Whitet";
|
||||
string UIWidget = "Spinner";
|
||||
> = {10.0};
|
||||
bool tmapbeforecomp
|
||||
<
|
||||
string UIName = "Tonemap Before Compensate";
|
||||
string UIWidget = "Checkbox";
|
||||
> = {false};
|
||||
/* overshine/bloom compensation */
|
||||
string str_comp = "Overbright Compensation";
|
||||
bool compenable
|
||||
<
|
||||
string UIName = "Enable Compensate";
|
||||
string UIWidget = "Checkbox";
|
||||
> = {false};
|
||||
/* compensation factor */
|
||||
float compfactor
|
||||
<
|
||||
string UIName = "Compensate Factor";
|
||||
string UIWidget = "Spinner";
|
||||
> = {0.0};
|
||||
/* compensation power (contrast) */
|
||||
float comppow
|
||||
<
|
||||
string UIName = "Compensate Contrast";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {1.0};
|
||||
/* compensation saturation (higher values desaturate highlights) */
|
||||
float compsat
|
||||
<
|
||||
string UIName = "Compensate Saturationt";
|
||||
string UIWidget = "Spinner";
|
||||
> = {1.0};
|
||||
/* Color grading */
|
||||
string str_grade = "Color Grading Suite";
|
||||
bool gradeenable1
|
||||
<
|
||||
string UIName = "Enable RGB Grading";
|
||||
string UIWidget = "Checkbox";
|
||||
> = {false};
|
||||
/* color component multipliers */
|
||||
float grademul_r
|
||||
<
|
||||
string UIName = "Grading Intensity Red";
|
||||
string UIWidget = "Spinner";
|
||||
> = {1.0};
|
||||
float grademul_g
|
||||
<
|
||||
string UIName = "Grading Intensity Green";
|
||||
string UIWidget = "Spinner";
|
||||
> = {1.0};
|
||||
float grademul_b
|
||||
<
|
||||
string UIName = "Grading Intensity Blue";
|
||||
string UIWidget = "Spinner";
|
||||
> = {1.0};
|
||||
/* color component contrasts */
|
||||
float gradepow_r
|
||||
<
|
||||
string UIName = "Grading Contrast Red";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {1.0};
|
||||
float gradepow_g
|
||||
<
|
||||
string UIName = "Grading Contrast Green";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {1.0};
|
||||
float gradepow_b
|
||||
<
|
||||
string UIName = "Grading Contrast Blue";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {1.0};
|
||||
/* colorization factors */
|
||||
bool gradeenable2
|
||||
<
|
||||
string UIName = "Enable Vibrance Grading";
|
||||
string UIWidget = "Checkbox";
|
||||
> = {false};
|
||||
float gradecol_r
|
||||
<
|
||||
string UIName = "Grading Color Red";
|
||||
string UIWidget = "Spinner";
|
||||
> = {1.0};
|
||||
float gradecol_g
|
||||
<
|
||||
string UIName = "Grading Color Green";
|
||||
string UIWidget = "Spinner";
|
||||
> = {1.0};
|
||||
float gradecol_b
|
||||
<
|
||||
string UIName = "Grading Color Blue";
|
||||
string UIWidget = "Spinner";
|
||||
> = {1.0};
|
||||
/* blend factor for colorization (negative values are quite fancy) */
|
||||
float gradecolfact
|
||||
<
|
||||
string UIName = "Grading Color Factor";
|
||||
string UIWidget = "Spinner";
|
||||
> = {0.0};
|
||||
/* HSV grading */
|
||||
bool gradeenable3
|
||||
<
|
||||
string UIName = "Enable HSV Grading";
|
||||
string UIWidget = "Checkbox";
|
||||
> = {false};
|
||||
/* saturation multiplier */
|
||||
float gradesatmul
|
||||
<
|
||||
string UIName = "Grading Saturation Intensity";
|
||||
string UIWidget = "Spinner";
|
||||
> = {1.0};
|
||||
/* saturation power */
|
||||
float gradesatpow
|
||||
<
|
||||
string UIName = "Grading Saturation Contrast";
|
||||
string UIWidget = "Spinner";
|
||||
> = {1.0};
|
||||
/* value multiplier */
|
||||
float gradevalmul
|
||||
<
|
||||
string UIName = "Grading Value Intensity";
|
||||
string UIWidget = "Spinner";
|
||||
> = {1.0};
|
||||
/* value power */
|
||||
float gradevalpow
|
||||
<
|
||||
string UIName = "Grading Value Contrast";
|
||||
string UIWidget = "Spinner";
|
||||
> = {1.0};
|
||||
bool colorizeafterhsv
|
||||
<
|
||||
string UIName = "Colorize After HSV";
|
||||
string UIWidget = "Checkbox";
|
||||
> = {true};
|
||||
/* vanilla imagespace support */
|
||||
string str_vanilla = "Vanilla Processing";
|
||||
bool vanillaenable
|
||||
<
|
||||
string UIName = "Enable Vanilla Processing";
|
||||
string UIWidget = "Checkbox";
|
||||
> = {true};
|
||||
float vanillablend
|
||||
<
|
||||
string UIName = "Vanilla Blend";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
float UIMax = 1.0;
|
||||
> = {1.0};
|
||||
/* LUT grading */
|
||||
string str_lut = "RGB Lookup Table Grading";
|
||||
bool lutenable
|
||||
<
|
||||
string UIName = "Enable LUT Grading";
|
||||
string UIWidget = "Checkbox";
|
||||
> = {false};
|
||||
float lutblend
|
||||
<
|
||||
string UIName = "LUT Blend";
|
||||
string UIWidget = "Spinner";
|
||||
> = {1.0};
|
||||
#ifdef LUTMODE_LEGACY
|
||||
int clut
|
||||
<
|
||||
string UIName = "LUT Preset";
|
||||
string UIWidget = "Spinner";
|
||||
int UIMin = 0;
|
||||
int UIMax = 63;
|
||||
> = {1};
|
||||
#endif
|
||||
string str_dither = "Dithering";
|
||||
bool dodither
|
||||
<
|
||||
string UIName = "Enable Post Dither";
|
||||
string UIWidget = "Checkbox";
|
||||
> = {true};
|
||||
int dither
|
||||
<
|
||||
string UIName = "Dither Pattern";
|
||||
string UIWidget = "Spinner";
|
||||
int UIMin = 0;
|
||||
int UIMax = 4;
|
||||
> = {4};
|
||||
|
|
|
|||
Reference in a new issue