MariENB FROST 3.5.3
This commit is contained in:
parent
49f0946290
commit
2f78ad776e
14 changed files with 289 additions and 68 deletions
132
enbseries.ini
132
enbseries.ini
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@ -16,11 +16,15 @@ EnableSSAO=true
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EnableSkyAmbientCalculation=true
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EnableSkyAmbientCalculation=true
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EnableCloudShadows=true
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EnableCloudShadows=true
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EnableDetailedShadow=true
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EnableDetailedShadow=true
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EnableSkylighting=false
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EnableSkylighting=true
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EnableSubSurfaceScattering=true
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EnableWater=true
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EnableReflections=true
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[COLORCORRECTION]
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[COLORCORRECTION]
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UseProceduralCorrection=true
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UseProceduralCorrection=true
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Brightness=1.0
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Brightness=1.0
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GammaCurve=1.0
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GammaCurve=1.0
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UsePaletteTexture=true
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[TIMEOFDAY]
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[TIMEOFDAY]
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DawnDuration=2.0
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DawnDuration=2.0
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SunriseTime=7.0
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SunriseTime=7.0
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@ -303,16 +307,17 @@ SourceTexturesScale=1.0
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UseComplexAmbientOcclusion=true
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UseComplexAmbientOcclusion=true
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EnableComplexFilter=true
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EnableComplexFilter=true
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FilterBluriness=1
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FilterBluriness=1
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UseSelfIntersecting=true
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[FOG]
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[FOG]
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IgnoreWeatherSystem=true
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IgnoreWeatherSystem=true
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DistanceFadeDawn=0.73
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DistanceFadeDawn=1.0
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DistanceFadeSunrise=0.58
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DistanceFadeSunrise=1.0
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DistanceFadeDay=0.37
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DistanceFadeDay=1.0
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DistanceFadeSunset=0.59
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DistanceFadeSunset=1.0
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DistanceFadeDusk=0.76
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DistanceFadeDusk=1.0
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DistanceFadeNight=0.93
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DistanceFadeNight=1.0
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DistanceFadeInteriorDay=0.64
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DistanceFadeInteriorDay=1.0
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DistanceFadeInteriorNight=0.74
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DistanceFadeInteriorNight=1.0
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VerticalFadeDawn=0.5
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VerticalFadeDawn=0.5
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VerticalFadeSunrise=0.5
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VerticalFadeSunrise=0.5
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VerticalFadeDay=0.5
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VerticalFadeDay=0.5
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@ -329,14 +334,30 @@ SunIntensityDusk=1.0
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SunIntensityNight=1.0
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SunIntensityNight=1.0
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SunIntensityInteriorDay=1.0
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SunIntensityInteriorDay=1.0
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SunIntensityInteriorNight=1.0
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SunIntensityInteriorNight=1.0
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SunDesaturationDawn=0.3
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DistanceColorMultiplierDawn=1.0
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SunDesaturationSunrise=0.5
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DistanceColorMultiplierSunrise=1.0
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SunDesaturationDay=0.7
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DistanceColorMultiplierDay=1.0
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SunDesaturationSunset=0.5
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DistanceColorMultiplierSunset=1.0
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SunDesaturationDusk=0.3
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DistanceColorMultiplierDusk=1.0
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SunDesaturationNight=0.2
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DistanceColorMultiplierNight=1.0
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SunDesaturationInteriorDay=0.7
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DistanceColorMultiplierInteriorDay=1.0
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SunDesaturationInteriorNight=0.2
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DistanceColorMultiplierInteriorNight=1.0
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VerticalColorMultiplierDawn=1.0
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VerticalColorMultiplierSunrise=1.0
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VerticalColorMultiplierDay=1.0
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VerticalColorMultiplierSunset=1.0
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VerticalColorMultiplierDusk=1.0
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VerticalColorMultiplierNight=1.0
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VerticalColorMultiplierInteriorDay=1.0
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VerticalColorMultiplierInteriorNight=1.0
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SunDesaturationDawn=0.0
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SunDesaturationSunrise=0.0
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SunDesaturationDay=0.0
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SunDesaturationSunset=0.0
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SunDesaturationDusk=0.0
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SunDesaturationNight=0.0
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SunDesaturationInteriorDay=0.0
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SunDesaturationInteriorNight=0.0
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SunColorFilterDawn=1, 1, 1
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SunColorFilterDawn=1, 1, 1
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SunColorFilterSunrise=1, 1, 1
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SunColorFilterSunrise=1, 1, 1
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SunColorFilterDay=1, 1, 1
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SunColorFilterDay=1, 1, 1
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@ -348,14 +369,73 @@ SunColorFilterInteriorNight=1, 1, 1
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[CLOUDSHADOWS]
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[CLOUDSHADOWS]
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IgnoreWeatherSystem=true
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IgnoreWeatherSystem=true
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EnableAtNight=true
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EnableAtNight=true
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ForceOpacity=true
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ForceOpacity=false
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OpacityDawn=2.0
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OpacityDawn=0.5
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OpacitySunrise=2.0
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OpacitySunrise=0.5
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OpacityDay=2.0
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OpacityDay=0.5
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OpacitySunset=2.0
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OpacitySunset=0.5
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OpacityDusk=2.0
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OpacityDusk=0.5
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OpacityNight=2.0
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OpacityNight=0.5
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OpacityInteriorDay=2.0
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OpacityInteriorDay=0.5
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OpacityInteriorNight=2.0
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OpacityInteriorNight=0.5
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[SHADOW]
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[SHADOW]
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DetailedShadowQuality=1
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DetailedShadowQuality=1
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[SUBSURFACESCATTERING]
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IgnoreWeatherSystem=true
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EnableSeparateInteriorParameters=true
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Radius=3.86
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RadiusInterior=4.12
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Amount=0.67
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AmountInterior=0.7
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EpidermalAmount=1.46
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EpidermalAmountInterior=1.43
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SubdermalAmount=1.89
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SubdermalAmountInterior=2.08
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EpidermalDiffuseSaturation=-0.18
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EpidermalDiffuseSaturationInterior=-0.11
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SubdermalDiffuseSaturation=0.24
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SubdermalDiffuseSaturationInterior=0.58
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EpidermalMix=0.69
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EpidermalMixInterior=0.57
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SubdermalMix=0.52
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SubdermalMixInterior=0.59
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SubdermalTranslucency=0.76
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SubdermalTranslucencyInterior=0.64
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SubdermalPhase=0.72
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SubdermalPhaseInterior=0.61
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[WATER]
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IgnoreWeatherSystem=true
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EnableDispersion=true
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EnableCaustics=true
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EnableParallax=true
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EnableSelfReflection=true
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EnableDisplacement=true
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DisplacementQuality=1
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ReflectionAmount=0.91
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ReflectionBlurring=0.36
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ReflectionFlatness=0.73
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FresnelMultiplier=1.69
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DispersionAmount=0.95
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CausticsAmount=0.85
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SunSpecularMultiplier=1.67
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SunScatteringMultiplier=1.35
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WavesAmplitudeDawn=0.62
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WavesAmplitudeSunrise=0.72
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WavesAmplitudeDay=0.78
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WavesAmplitudeSunset=0.74
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WavesAmplitudeDusk=0.63
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WavesAmplitudeNight=0.53
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WavesAmplitudeInteriorDay=0.68
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WavesAmplitudeInteriorNight=0.56
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[SKYLIGHTING]
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IgnoreWeatherSystem=true
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AmbientMinLevelDawn=0.57
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AmbientMinLevelSunrise=0.64
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AmbientMinLevelDay=0.68
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AmbientMinLevelSunset=0.61
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AmbientMinLevelDusk=0.58
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AmbientMinLevelNight=0.54
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AmbientMinLevelInteriorDay=0.66
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AmbientMinLevelInteriorNight=0.51
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[REFLECTIONS]
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Quality=2
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@ -714,7 +714,8 @@ float2 SMAALumaEdgeDetectionPS(float2 texcoord,
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// Then discard if there is no edge:
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// Then discard if there is no edge:
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if (dot(edges, float2(1.0, 1.0)) == 0.0)
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if (dot(edges, float2(1.0, 1.0)) == 0.0)
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discard;
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return float2(0.0, 0.0); // use of discard produces garbage data in ENB
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// discard;
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// Calculate right and bottom deltas:
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// Calculate right and bottom deltas:
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float Lright = dot(SMAASamplePoint(colorTex, offset[1].xy).rgb, weights);
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float Lright = dot(SMAASamplePoint(colorTex, offset[1].xy).rgb, weights);
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@ -776,7 +777,8 @@ float2 SMAAColorEdgeDetectionPS(float2 texcoord,
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// Then discard if there is no edge:
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// Then discard if there is no edge:
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if (dot(edges, float2(1.0, 1.0)) == 0.0)
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if (dot(edges, float2(1.0, 1.0)) == 0.0)
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discard;
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return float2(0.0, 0.0); // use of discard produces garbage data in ENB
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// discard;
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// Calculate right and bottom deltas:
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// Calculate right and bottom deltas:
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float3 Cright = SMAASamplePoint(colorTex, offset[1].xy).rgb;
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float3 Cright = SMAASamplePoint(colorTex, offset[1].xy).rgb;
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@ -820,7 +822,8 @@ float2 SMAADepthEdgeDetectionPS(float2 texcoord,
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float2 edges = step(SMAA_DEPTH_THRESHOLD, delta);
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float2 edges = step(SMAA_DEPTH_THRESHOLD, delta);
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if (dot(edges, float2(1.0, 1.0)) == 0.0)
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if (dot(edges, float2(1.0, 1.0)) == 0.0)
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discard;
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return float2(0.0, 0.0); // use of discard produces garbage data in ENB
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// discard;
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return edges;
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return edges;
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}
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}
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@ -1 +1 @@
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3.5.1 "Frosted Flakes"
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3.5.3 "Old Man Winter"
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@ -75,3 +75,139 @@ FileName=
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FileName=
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FileName=
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[WEATHER031]
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[WEATHER031]
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FileName=
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FileName=
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[WEATHER032]
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FileName=
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[WEATHER033]
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FileName=
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[WEATHER034]
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FileName=
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[WEATHER035]
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FileName=
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[WEATHER036]
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FileName=
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[WEATHER037]
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FileName=
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[WEATHER038]
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FileName=
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[WEATHER039]
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FileName=
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[WEATHER040]
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FileName=
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[WEATHER041]
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FileName=
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[WEATHER042]
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FileName=
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[WEATHER043]
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FileName=
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[WEATHER044]
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FileName=
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[WEATHER045]
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FileName=
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[WEATHER046]
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FileName=
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[WEATHER047]
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FileName=
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[WEATHER048]
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FileName=
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[WEATHER049]
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FileName=
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[WEATHER050]
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FileName=
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[WEATHER051]
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FileName=
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[WEATHER052]
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FileName=
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[WEATHER053]
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FileName=
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[WEATHER054]
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FileName=
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[WEATHER055]
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FileName=
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[WEATHER056]
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FileName=
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[WEATHER057]
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FileName=
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[WEATHER058]
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FileName=
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[WEATHER059]
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FileName=
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[WEATHER060]
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FileName=
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[WEATHER061]
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FileName=
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[WEATHER062]
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FileName=
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[WEATHER063]
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FileName=
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[WEATHER064]
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FileName=
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[WEATHER065]
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FileName=
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[WEATHER066]
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FileName=
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[WEATHER067]
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FileName=
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[WEATHER068]
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FileName=
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[WEATHER069]
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FileName=
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[WEATHER070]
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FileName=
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[WEATHER071]
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FileName=
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[WEATHER072]
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FileName=
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[WEATHER073]
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FileName=
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[WEATHER074]
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FileName=
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[WEATHER075]
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FileName=
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[WEATHER076]
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FileName=
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[WEATHER077]
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FileName=
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[WEATHER078]
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FileName=
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[WEATHER079]
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FileName=
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[WEATHER080]
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FileName=
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[WEATHER081]
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FileName=
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[WEATHER082]
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FileName=
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[WEATHER083]
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FileName=
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[WEATHER084]
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FileName=
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[WEATHER085]
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FileName=
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[WEATHER086]
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FileName=
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[WEATHER087]
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FileName=
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[WEATHER088]
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FileName=
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[WEATHER089]
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FileName=
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[WEATHER090]
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FileName=
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[WEATHER091]
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FileName=
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[WEATHER092]
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FileName=
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[WEATHER093]
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FileName=
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[WEATHER094]
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FileName=
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[WEATHER095]
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FileName=
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[WEATHER096]
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FileName=
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[WEATHER097]
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FileName=
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[WEATHER098]
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FileName=
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[WEATHER099]
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FileName=
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@ -1,6 +1,6 @@
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/*
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/*
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enbadaptation.fx : MariENB3 eye adaptation shader.
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enbadaptation.fx : MariENB3 eye adaptation shader.
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(C)2016-2017 Marisa Kirisame, UnSX Team.
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(C)2016-2019 Marisa Kirisame, UnSX Team.
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Part of MariENB3, the personal ENB of Marisa for Fallout 4.
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Part of MariENB3, the personal ENB of Marisa for Fallout 4.
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Released under the GNU GPLv3 (or later).
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Released under the GNU GPLv3 (or later).
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*/
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*/
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@ -1,6 +1,6 @@
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/*
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/*
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enbbloom.fx : MariENB3 bloom shader.
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enbbloom.fx : MariENB3 bloom shader.
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(C)2016-2017 Marisa Kirisame, UnSX Team.
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(C)2016-2019 Marisa Kirisame, UnSX Team.
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Part of MariENB3, the personal ENB of Marisa for Fallout 4.
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Part of MariENB3, the personal ENB of Marisa for Fallout 4.
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Released under the GNU GPLv3 (or later).
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Released under the GNU GPLv3 (or later).
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*/
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*/
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@ -4,14 +4,14 @@ Bloom Intensity Night=0.64
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Bloom Intensity Day=0.55
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Bloom Intensity Day=0.55
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Bloom Intensity Interior=0.57
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Bloom Intensity Interior=0.57
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Bloom Contrast Night=0.94
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Bloom Contrast Night=0.94
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Bloom Contrast Day=0.98
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Bloom Contrast Day=0.97
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Bloom Contrast Interior=0.95
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Bloom Contrast Interior=0.95
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Bloom Saturation Night=1.45
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Bloom Saturation Night=1.45
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Bloom Saturation Day=1.36
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Bloom Saturation Day=1.36
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Bloom Saturation Interior=1.57
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Bloom Saturation Interior=1.57
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Bloom Offset Night=-0.05
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Bloom Offset Night=-0.41
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Bloom Offset Day=-0.08
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Bloom Offset Day=-0.57
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Bloom Offset Interior=-0.02
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Bloom Offset Interior=-0.46
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Bloom Intensity Cap Night=25.0
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Bloom Intensity Cap Night=25.0
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Bloom Intensity Cap Day=25.0
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Bloom Intensity Cap Day=25.0
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Bloom Intensity Cap Interior=25.0
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Bloom Intensity Cap Interior=25.0
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/*
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/*
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enbdepthoffield.fx : MariENB3 prepass shaders.
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enbdepthoffield.fx : MariENB3 prepass shaders.
|
||||||
(C)2016-2017 Marisa Kirisame, UnSX Team.
|
(C)2016-2019 Marisa Kirisame, UnSX Team.
|
||||||
Part of MariENB3, the personal ENB of Marisa for Fallout 4.
|
Part of MariENB3, the personal ENB of Marisa for Fallout 4.
|
||||||
Released under the GNU GPLv3 (or later).
|
Released under the GNU GPLv3 (or later).
|
||||||
*/
|
*/
|
||||||
|
|
|
||||||
|
|
@ -67,7 +67,7 @@ DOF Fixed Unfocus Contrast Night=96.980003
|
||||||
DOF Fixed Unfocus Contrast Day=134.399994
|
DOF Fixed Unfocus Contrast Day=134.399994
|
||||||
DOF Fixed Unfocus Contrast Interior=65.19001
|
DOF Fixed Unfocus Contrast Interior=65.19001
|
||||||
DOF Fixed Unfocus Shift Night=-0.92
|
DOF Fixed Unfocus Shift Night=-0.92
|
||||||
DOF Fixed Unfocus Shift Day=-1.12
|
DOF Fixed Unfocus Shift Day=-1.1
|
||||||
DOF Fixed Unfocus Shift Interior=-0.78
|
DOF Fixed Unfocus Shift Interior=-0.78
|
||||||
DOF Fixed Unfocus Blend Night=1.0
|
DOF Fixed Unfocus Blend Night=1.0
|
||||||
DOF Fixed Unfocus Blend Day=1.0
|
DOF Fixed Unfocus Blend Day=1.0
|
||||||
|
|
|
||||||
|
|
@ -1,6 +1,6 @@
|
||||||
/*
|
/*
|
||||||
enbeffect.fx : MariENB3 base shader.
|
enbeffect.fx : MariENB3 base shader.
|
||||||
(C)2016-2017 Marisa Kirisame, UnSX Team.
|
(C)2016-2019 Marisa Kirisame, UnSX Team.
|
||||||
Part of MariENB3, the personal ENB of Marisa for Fallout 4.
|
Part of MariENB3, the personal ENB of Marisa for Fallout 4.
|
||||||
Released under the GNU GPLv3 (or later).
|
Released under the GNU GPLv3 (or later).
|
||||||
*/
|
*/
|
||||||
|
|
|
||||||
|
|
@ -1,6 +1,6 @@
|
||||||
/*
|
/*
|
||||||
enbeffectpostpass.fx : MariENB3 extra shader.
|
enbeffectpostpass.fx : MariENB3 extra shader.
|
||||||
(C)2016-2017 Marisa Kirisame, UnSX Team.
|
(C)2016-2019 Marisa Kirisame, UnSX Team.
|
||||||
Part of MariENB3, the personal ENB of Marisa for Fallout 4.
|
Part of MariENB3, the personal ENB of Marisa for Fallout 4.
|
||||||
Released under the GNU GPLv3 (or later).
|
Released under the GNU GPLv3 (or later).
|
||||||
*/
|
*/
|
||||||
|
|
|
||||||
|
|
@ -60,3 +60,5 @@ Blue Value=0.0
|
||||||
Magenta Hue=0.0
|
Magenta Hue=0.0
|
||||||
Magenta Saturation=0.0
|
Magenta Saturation=0.0
|
||||||
Magenta Value=0.0
|
Magenta Value=0.0
|
||||||
|
Enable SMAA=true
|
||||||
|
SMAA Debugging=0
|
||||||
|
|
|
||||||
|
|
@ -1,6 +1,6 @@
|
||||||
/*
|
/*
|
||||||
menbglobaldefs.fx : MariENB3 global shared code.
|
menbglobaldefs.fx : MariENB3 global shared code.
|
||||||
(C)2016-2017 Marisa Kirisame, UnSX Team.
|
(C)2016-2019 Marisa Kirisame, UnSX Team.
|
||||||
Part of MariENB3, the personal ENB of Marisa for Fallout 4.
|
Part of MariENB3, the personal ENB of Marisa for Fallout 4.
|
||||||
Released under the GNU GPLv3 (or later).
|
Released under the GNU GPLv3 (or later).
|
||||||
*/
|
*/
|
||||||
|
|
@ -9,7 +9,7 @@
|
||||||
/* [New in 3.5.1] increase the quality of bloom by using larger matrices */
|
/* [New in 3.5.1] increase the quality of bloom by using larger matrices */
|
||||||
//#define HQBLOOM
|
//#define HQBLOOM
|
||||||
/* [New in 3.5.1] compiles in SMAA support */
|
/* [New in 3.5.1] compiles in SMAA support */
|
||||||
//#define WITH_SMAA
|
#define WITH_SMAA
|
||||||
/* time of day and interior interpolation */
|
/* time of day and interior interpolation */
|
||||||
#define ndfact clamp(0.5+(TimeOfDay1.z+(TimeOfDay1.y+TimeOfDay1.w)*0.5)*0.5\
|
#define ndfact clamp(0.5+(TimeOfDay1.z+(TimeOfDay1.y+TimeOfDay1.w)*0.5)*0.5\
|
||||||
-(TimeOfDay2.y+(TimeOfDay1.x+TimeOfDay2.x)*0.5)*0.5,0.0,1.0)
|
-(TimeOfDay2.y+(TimeOfDay1.x+TimeOfDay2.x)*0.5)*0.5,0.0,1.0)
|
||||||
|
|
@ -70,7 +70,7 @@
|
||||||
/* asset definitions */
|
/* asset definitions */
|
||||||
/* texture sizes */
|
/* texture sizes */
|
||||||
#define NOISESIZE 256.0
|
#define NOISESIZE 256.0
|
||||||
#define HEATSIZE 1024.0
|
#define HEATSIZE 512.0
|
||||||
#define FROSTSIZE 1024.0
|
#define FROSTSIZE 1024.0
|
||||||
/* some textures can be provided as DDS rather than PNG to save space */
|
/* some textures can be provided as DDS rather than PNG to save space */
|
||||||
//#define HEAT_DDS
|
//#define HEAT_DDS
|
||||||
|
|
|
||||||
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|
Before Width: | Height: | Size: 1.1 MiB After Width: | Height: | Size: 368 KiB |
Reference in a new issue