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MariENB FROST 3.5.3

This commit is contained in:
Marisa the Magician 2019-12-04 21:40:28 +01:00
commit 2f78ad776e
14 changed files with 289 additions and 68 deletions

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@ -16,11 +16,15 @@ EnableSSAO=true
EnableSkyAmbientCalculation=true
EnableCloudShadows=true
EnableDetailedShadow=true
EnableSkylighting=false
EnableSkylighting=true
EnableSubSurfaceScattering=true
EnableWater=true
EnableReflections=true
[COLORCORRECTION]
UseProceduralCorrection=true
Brightness=1.0
GammaCurve=1.0
UsePaletteTexture=true
[TIMEOFDAY]
DawnDuration=2.0
SunriseTime=7.0
@ -303,16 +307,17 @@ SourceTexturesScale=1.0
UseComplexAmbientOcclusion=true
EnableComplexFilter=true
FilterBluriness=1
UseSelfIntersecting=true
[FOG]
IgnoreWeatherSystem=true
DistanceFadeDawn=0.73
DistanceFadeSunrise=0.58
DistanceFadeDay=0.37
DistanceFadeSunset=0.59
DistanceFadeDusk=0.76
DistanceFadeNight=0.93
DistanceFadeInteriorDay=0.64
DistanceFadeInteriorNight=0.74
DistanceFadeDawn=1.0
DistanceFadeSunrise=1.0
DistanceFadeDay=1.0
DistanceFadeSunset=1.0
DistanceFadeDusk=1.0
DistanceFadeNight=1.0
DistanceFadeInteriorDay=1.0
DistanceFadeInteriorNight=1.0
VerticalFadeDawn=0.5
VerticalFadeSunrise=0.5
VerticalFadeDay=0.5
@ -329,14 +334,30 @@ SunIntensityDusk=1.0
SunIntensityNight=1.0
SunIntensityInteriorDay=1.0
SunIntensityInteriorNight=1.0
SunDesaturationDawn=0.3
SunDesaturationSunrise=0.5
SunDesaturationDay=0.7
SunDesaturationSunset=0.5
SunDesaturationDusk=0.3
SunDesaturationNight=0.2
SunDesaturationInteriorDay=0.7
SunDesaturationInteriorNight=0.2
DistanceColorMultiplierDawn=1.0
DistanceColorMultiplierSunrise=1.0
DistanceColorMultiplierDay=1.0
DistanceColorMultiplierSunset=1.0
DistanceColorMultiplierDusk=1.0
DistanceColorMultiplierNight=1.0
DistanceColorMultiplierInteriorDay=1.0
DistanceColorMultiplierInteriorNight=1.0
VerticalColorMultiplierDawn=1.0
VerticalColorMultiplierSunrise=1.0
VerticalColorMultiplierDay=1.0
VerticalColorMultiplierSunset=1.0
VerticalColorMultiplierDusk=1.0
VerticalColorMultiplierNight=1.0
VerticalColorMultiplierInteriorDay=1.0
VerticalColorMultiplierInteriorNight=1.0
SunDesaturationDawn=0.0
SunDesaturationSunrise=0.0
SunDesaturationDay=0.0
SunDesaturationSunset=0.0
SunDesaturationDusk=0.0
SunDesaturationNight=0.0
SunDesaturationInteriorDay=0.0
SunDesaturationInteriorNight=0.0
SunColorFilterDawn=1, 1, 1
SunColorFilterSunrise=1, 1, 1
SunColorFilterDay=1, 1, 1
@ -348,14 +369,73 @@ SunColorFilterInteriorNight=1, 1, 1
[CLOUDSHADOWS]
IgnoreWeatherSystem=true
EnableAtNight=true
ForceOpacity=true
OpacityDawn=2.0
OpacitySunrise=2.0
OpacityDay=2.0
OpacitySunset=2.0
OpacityDusk=2.0
OpacityNight=2.0
OpacityInteriorDay=2.0
OpacityInteriorNight=2.0
ForceOpacity=false
OpacityDawn=0.5
OpacitySunrise=0.5
OpacityDay=0.5
OpacitySunset=0.5
OpacityDusk=0.5
OpacityNight=0.5
OpacityInteriorDay=0.5
OpacityInteriorNight=0.5
[SHADOW]
DetailedShadowQuality=1
[SUBSURFACESCATTERING]
IgnoreWeatherSystem=true
EnableSeparateInteriorParameters=true
Radius=3.86
RadiusInterior=4.12
Amount=0.67
AmountInterior=0.7
EpidermalAmount=1.46
EpidermalAmountInterior=1.43
SubdermalAmount=1.89
SubdermalAmountInterior=2.08
EpidermalDiffuseSaturation=-0.18
EpidermalDiffuseSaturationInterior=-0.11
SubdermalDiffuseSaturation=0.24
SubdermalDiffuseSaturationInterior=0.58
EpidermalMix=0.69
EpidermalMixInterior=0.57
SubdermalMix=0.52
SubdermalMixInterior=0.59
SubdermalTranslucency=0.76
SubdermalTranslucencyInterior=0.64
SubdermalPhase=0.72
SubdermalPhaseInterior=0.61
[WATER]
IgnoreWeatherSystem=true
EnableDispersion=true
EnableCaustics=true
EnableParallax=true
EnableSelfReflection=true
EnableDisplacement=true
DisplacementQuality=1
ReflectionAmount=0.91
ReflectionBlurring=0.36
ReflectionFlatness=0.73
FresnelMultiplier=1.69
DispersionAmount=0.95
CausticsAmount=0.85
SunSpecularMultiplier=1.67
SunScatteringMultiplier=1.35
WavesAmplitudeDawn=0.62
WavesAmplitudeSunrise=0.72
WavesAmplitudeDay=0.78
WavesAmplitudeSunset=0.74
WavesAmplitudeDusk=0.63
WavesAmplitudeNight=0.53
WavesAmplitudeInteriorDay=0.68
WavesAmplitudeInteriorNight=0.56
[SKYLIGHTING]
IgnoreWeatherSystem=true
AmbientMinLevelDawn=0.57
AmbientMinLevelSunrise=0.64
AmbientMinLevelDay=0.68
AmbientMinLevelSunset=0.61
AmbientMinLevelDusk=0.58
AmbientMinLevelNight=0.54
AmbientMinLevelInteriorDay=0.66
AmbientMinLevelInteriorNight=0.51
[REFLECTIONS]
Quality=2

View file

@ -714,7 +714,8 @@ float2 SMAALumaEdgeDetectionPS(float2 texcoord,
// Then discard if there is no edge:
if (dot(edges, float2(1.0, 1.0)) == 0.0)
discard;
return float2(0.0, 0.0); // use of discard produces garbage data in ENB
// discard;
// Calculate right and bottom deltas:
float Lright = dot(SMAASamplePoint(colorTex, offset[1].xy).rgb, weights);
@ -776,7 +777,8 @@ float2 SMAAColorEdgeDetectionPS(float2 texcoord,
// Then discard if there is no edge:
if (dot(edges, float2(1.0, 1.0)) == 0.0)
discard;
return float2(0.0, 0.0); // use of discard produces garbage data in ENB
// discard;
// Calculate right and bottom deltas:
float3 Cright = SMAASamplePoint(colorTex, offset[1].xy).rgb;
@ -820,7 +822,8 @@ float2 SMAADepthEdgeDetectionPS(float2 texcoord,
float2 edges = step(SMAA_DEPTH_THRESHOLD, delta);
if (dot(edges, float2(1.0, 1.0)) == 0.0)
discard;
return float2(0.0, 0.0); // use of discard produces garbage data in ENB
// discard;
return edges;
}

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@ -1 +1 @@
3.5.1 "Frosted Flakes"
3.5.3 "Old Man Winter"

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@ -75,3 +75,139 @@ FileName=
FileName=
[WEATHER031]
FileName=
[WEATHER032]
FileName=
[WEATHER033]
FileName=
[WEATHER034]
FileName=
[WEATHER035]
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[WEATHER036]
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@ -1,6 +1,6 @@
/*
enbadaptation.fx : MariENB3 eye adaptation shader.
(C)2016-2017 Marisa Kirisame, UnSX Team.
(C)2016-2019 Marisa Kirisame, UnSX Team.
Part of MariENB3, the personal ENB of Marisa for Fallout 4.
Released under the GNU GPLv3 (or later).
*/

View file

@ -1,6 +1,6 @@
/*
enbbloom.fx : MariENB3 bloom shader.
(C)2016-2017 Marisa Kirisame, UnSX Team.
(C)2016-2019 Marisa Kirisame, UnSX Team.
Part of MariENB3, the personal ENB of Marisa for Fallout 4.
Released under the GNU GPLv3 (or later).
*/

View file

@ -4,14 +4,14 @@ Bloom Intensity Night=0.64
Bloom Intensity Day=0.55
Bloom Intensity Interior=0.57
Bloom Contrast Night=0.94
Bloom Contrast Day=0.98
Bloom Contrast Day=0.97
Bloom Contrast Interior=0.95
Bloom Saturation Night=1.45
Bloom Saturation Day=1.36
Bloom Saturation Interior=1.57
Bloom Offset Night=-0.05
Bloom Offset Day=-0.08
Bloom Offset Interior=-0.02
Bloom Offset Night=-0.41
Bloom Offset Day=-0.57
Bloom Offset Interior=-0.46
Bloom Intensity Cap Night=25.0
Bloom Intensity Cap Day=25.0
Bloom Intensity Cap Interior=25.0

View file

@ -1,6 +1,6 @@
/*
enbdepthoffield.fx : MariENB3 prepass shaders.
(C)2016-2017 Marisa Kirisame, UnSX Team.
(C)2016-2019 Marisa Kirisame, UnSX Team.
Part of MariENB3, the personal ENB of Marisa for Fallout 4.
Released under the GNU GPLv3 (or later).
*/

View file

@ -67,7 +67,7 @@ DOF Fixed Unfocus Contrast Night=96.980003
DOF Fixed Unfocus Contrast Day=134.399994
DOF Fixed Unfocus Contrast Interior=65.19001
DOF Fixed Unfocus Shift Night=-0.92
DOF Fixed Unfocus Shift Day=-1.12
DOF Fixed Unfocus Shift Day=-1.1
DOF Fixed Unfocus Shift Interior=-0.78
DOF Fixed Unfocus Blend Night=1.0
DOF Fixed Unfocus Blend Day=1.0

View file

@ -1,6 +1,6 @@
/*
enbeffect.fx : MariENB3 base shader.
(C)2016-2017 Marisa Kirisame, UnSX Team.
(C)2016-2019 Marisa Kirisame, UnSX Team.
Part of MariENB3, the personal ENB of Marisa for Fallout 4.
Released under the GNU GPLv3 (or later).
*/

View file

@ -1,6 +1,6 @@
/*
enbeffectpostpass.fx : MariENB3 extra shader.
(C)2016-2017 Marisa Kirisame, UnSX Team.
(C)2016-2019 Marisa Kirisame, UnSX Team.
Part of MariENB3, the personal ENB of Marisa for Fallout 4.
Released under the GNU GPLv3 (or later).
*/

View file

@ -60,3 +60,5 @@ Blue Value=0.0
Magenta Hue=0.0
Magenta Saturation=0.0
Magenta Value=0.0
Enable SMAA=true
SMAA Debugging=0

View file

@ -1,6 +1,6 @@
/*
menbglobaldefs.fx : MariENB3 global shared code.
(C)2016-2017 Marisa Kirisame, UnSX Team.
(C)2016-2019 Marisa Kirisame, UnSX Team.
Part of MariENB3, the personal ENB of Marisa for Fallout 4.
Released under the GNU GPLv3 (or later).
*/
@ -9,7 +9,7 @@
/* [New in 3.5.1] increase the quality of bloom by using larger matrices */
//#define HQBLOOM
/* [New in 3.5.1] compiles in SMAA support */
//#define WITH_SMAA
#define WITH_SMAA
/* time of day and interior interpolation */
#define ndfact clamp(0.5+(TimeOfDay1.z+(TimeOfDay1.y+TimeOfDay1.w)*0.5)*0.5\
-(TimeOfDay2.y+(TimeOfDay1.x+TimeOfDay2.x)*0.5)*0.5,0.0,1.0)
@ -70,7 +70,7 @@
/* asset definitions */
/* texture sizes */
#define NOISESIZE 256.0
#define HEATSIZE 1024.0
#define HEATSIZE 512.0
#define FROSTSIZE 1024.0
/* some textures can be provided as DDS rather than PNG to save space */
//#define HEAT_DDS

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