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MariENB Skyrim 2.7.0

This commit is contained in:
Marisa the Magician 2019-04-07 17:45:16 +02:00
commit 3024ce66bc
20 changed files with 426 additions and 888 deletions

View file

@ -60,88 +60,22 @@ texture2D texNoise3
<
string ResourceName = "menbnoise3.png";
>;
#ifdef VOLUME_LUTS
texture3D texLUTN
<
#ifdef LUTMODE_16
string ResourceName = "menblut16v_night.dds";
#endif
#ifdef LUTMODE_64
string ResourceName = "menblut64v_night.dds";
#endif
string ResourceName = "menblut_night.dds";
>;
texture3D texLUTD
<
#ifdef LUTMODE_16
string ResourceName = "menblut16v_day.dds";
#endif
#ifdef LUTMODE_64
string ResourceName = "menblut64v_day.dds";
#endif
string ResourceName = "menblut_day.dds";
>;
texture3D texLUTIN
<
#ifdef LUTMODE_16
string ResourceName = "menblut16v_interiornight.dds";
#endif
#ifdef LUTMODE_64
string ResourceName = "menblut64v_interiornight.dds";
#endif
string ResourceName = "menblut_interiornight.dds";
>;
texture3D texLUTID
<
#ifdef LUTMODE_16
string ResourceName = "menblut16v_interiorday.dds";
#endif
#ifdef LUTMODE_64
string ResourceName = "menblut64v_interiorday.dds";
#endif
string ResourceName = "menblut_interiorday.dds";
>;
#else
#ifdef LUTMODE_LEGACY
texture2D texLUT
<
string ResourceName = "menblutpreset.png";
>;
#else
texture2D texLUTN
<
#ifdef LUTMODE_16
string ResourceName = "menblut16_night.png";
#endif
#ifdef LUTMODE_64
string ResourceName = "menblut64_night.png";
#endif
>;
texture2D texLUTD
<
#ifdef LUTMODE_16
string ResourceName = "menblut16_day.png";
#endif
#ifdef LUTMODE_64
string ResourceName = "menblut64_day.png";
#endif
>;
texture2D texLUTIN
<
#ifdef LUTMODE_16
string ResourceName = "menblut16_interiornight.png";
#endif
#ifdef LUTMODE_64
string ResourceName = "menblut64_interiornight.png";
#endif
>;
texture2D texLUTID
<
#ifdef LUTMODE_16
string ResourceName = "menblut16_interiorday.png";
#endif
#ifdef LUTMODE_64
string ResourceName = "menblut64_interiorday.png";
#endif
>;
#endif
#endif
texture2D texTonemap
<
string ResourceName = "menbfilmlut.png";
@ -229,8 +163,8 @@ sampler2D _s7 = sampler_state
sampler2D SamplerNoise1 = sampler_state
{
Texture = <texNoise1>;
MinFilter = POINT;
MagFilter = POINT;
MinFilter = LINEAR;
MagFilter = LINEAR;
MipFilter = NONE;
AddressU = Wrap;
AddressV = Wrap;
@ -242,7 +176,7 @@ sampler2D SamplerNoise2 = sampler_state
{
Texture = <texNoise2>;
MinFilter = LINEAR;
MagFilter = POINT;
MagFilter = LINEAR;
MipFilter = NONE;
AddressU = Wrap;
AddressV = Wrap;
@ -262,7 +196,6 @@ sampler2D SamplerNoise3 = sampler_state
MaxMipLevel = 0;
MipMapLodBias = 0;
};
#ifdef VOLUME_LUTS
sampler3D SamplerLUTN = sampler_state
{
Texture = <texLUTN>;
@ -315,71 +248,6 @@ sampler3D SamplerLUTID = sampler_state
MaxMipLevel = 0;
MipMapLodBias = 0;
};
#else
#ifdef LUTMODE_LEGACY
sampler2D SamplerLUT = sampler_state
{
Texture = <texLUT>;
MinFilter = LINEAR;
MagFilter = LINEAR;
MipFilter = NONE;
AddressU = Clamp;
AddressV = Clamp;
SRGBTexture = FALSE;
MaxMipLevel = 0;
MipMapLodBias = 0;
};
#else
sampler2D SamplerLUTN = sampler_state
{
Texture = <texLUTN>;
MinFilter = LINEAR;
MagFilter = LINEAR;
MipFilter = NONE;
AddressU = Clamp;
AddressV = Clamp;
SRGBTexture = FALSE;
MaxMipLevel = 0;
MipMapLodBias = 0;
};
sampler2D SamplerLUTD = sampler_state
{
Texture = <texLUTD>;
MinFilter = LINEAR;
MagFilter = LINEAR;
MipFilter = NONE;
AddressU = Clamp;
AddressV = Clamp;
SRGBTexture = FALSE;
MaxMipLevel = 0;
MipMapLodBias = 0;
};
sampler2D SamplerLUTIN = sampler_state
{
Texture = <texLUTIN>;
MinFilter = LINEAR;
MagFilter = LINEAR;
MipFilter = NONE;
AddressU = Clamp;
AddressV = Clamp;
SRGBTexture = FALSE;
MaxMipLevel = 0;
MipMapLodBias = 0;
};
sampler2D SamplerLUTID = sampler_state
{
Texture = <texLUTID>;
MinFilter = LINEAR;
MagFilter = LINEAR;
MipFilter = NONE;
AddressU = Clamp;
AddressV = Clamp;
SRGBTexture = FALSE;
MaxMipLevel = 0;
MipMapLodBias = 0;
};
#endif
#endif
sampler2D SamplerTonemap = sampler_state
{
Texture = <texTonemap>;