MariENB Skyrim 2.7.0
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b7c83e4151
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20 changed files with 426 additions and 888 deletions
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@ -60,88 +60,22 @@ texture2D texNoise3
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<
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string ResourceName = "menbnoise3.png";
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>;
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#ifdef VOLUME_LUTS
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texture3D texLUTN
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<
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#ifdef LUTMODE_16
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string ResourceName = "menblut16v_night.dds";
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#endif
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#ifdef LUTMODE_64
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string ResourceName = "menblut64v_night.dds";
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#endif
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string ResourceName = "menblut_night.dds";
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>;
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texture3D texLUTD
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<
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#ifdef LUTMODE_16
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string ResourceName = "menblut16v_day.dds";
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#endif
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#ifdef LUTMODE_64
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string ResourceName = "menblut64v_day.dds";
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#endif
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string ResourceName = "menblut_day.dds";
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>;
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texture3D texLUTIN
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<
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#ifdef LUTMODE_16
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string ResourceName = "menblut16v_interiornight.dds";
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#endif
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#ifdef LUTMODE_64
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string ResourceName = "menblut64v_interiornight.dds";
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#endif
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string ResourceName = "menblut_interiornight.dds";
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>;
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texture3D texLUTID
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<
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#ifdef LUTMODE_16
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string ResourceName = "menblut16v_interiorday.dds";
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#endif
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#ifdef LUTMODE_64
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string ResourceName = "menblut64v_interiorday.dds";
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#endif
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string ResourceName = "menblut_interiorday.dds";
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>;
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#else
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#ifdef LUTMODE_LEGACY
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texture2D texLUT
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<
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string ResourceName = "menblutpreset.png";
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>;
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#else
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texture2D texLUTN
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<
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#ifdef LUTMODE_16
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string ResourceName = "menblut16_night.png";
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#endif
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#ifdef LUTMODE_64
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string ResourceName = "menblut64_night.png";
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#endif
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>;
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texture2D texLUTD
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<
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#ifdef LUTMODE_16
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string ResourceName = "menblut16_day.png";
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#endif
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#ifdef LUTMODE_64
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string ResourceName = "menblut64_day.png";
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#endif
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>;
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texture2D texLUTIN
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<
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#ifdef LUTMODE_16
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string ResourceName = "menblut16_interiornight.png";
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#endif
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#ifdef LUTMODE_64
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string ResourceName = "menblut64_interiornight.png";
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#endif
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>;
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texture2D texLUTID
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<
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#ifdef LUTMODE_16
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string ResourceName = "menblut16_interiorday.png";
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#endif
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#ifdef LUTMODE_64
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string ResourceName = "menblut64_interiorday.png";
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#endif
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>;
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#endif
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#endif
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texture2D texTonemap
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<
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string ResourceName = "menbfilmlut.png";
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@ -229,8 +163,8 @@ sampler2D _s7 = sampler_state
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sampler2D SamplerNoise1 = sampler_state
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{
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Texture = <texNoise1>;
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MinFilter = POINT;
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MagFilter = POINT;
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MinFilter = LINEAR;
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MagFilter = LINEAR;
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MipFilter = NONE;
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AddressU = Wrap;
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AddressV = Wrap;
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@ -242,7 +176,7 @@ sampler2D SamplerNoise2 = sampler_state
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{
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Texture = <texNoise2>;
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MinFilter = LINEAR;
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MagFilter = POINT;
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MagFilter = LINEAR;
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MipFilter = NONE;
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AddressU = Wrap;
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AddressV = Wrap;
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@ -262,7 +196,6 @@ sampler2D SamplerNoise3 = sampler_state
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MaxMipLevel = 0;
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MipMapLodBias = 0;
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};
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#ifdef VOLUME_LUTS
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sampler3D SamplerLUTN = sampler_state
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{
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Texture = <texLUTN>;
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@ -315,71 +248,6 @@ sampler3D SamplerLUTID = sampler_state
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MaxMipLevel = 0;
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MipMapLodBias = 0;
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};
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#else
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#ifdef LUTMODE_LEGACY
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sampler2D SamplerLUT = sampler_state
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{
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Texture = <texLUT>;
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MinFilter = LINEAR;
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MagFilter = LINEAR;
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MipFilter = NONE;
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AddressU = Clamp;
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AddressV = Clamp;
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SRGBTexture = FALSE;
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MaxMipLevel = 0;
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MipMapLodBias = 0;
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};
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#else
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sampler2D SamplerLUTN = sampler_state
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{
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Texture = <texLUTN>;
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MinFilter = LINEAR;
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MagFilter = LINEAR;
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MipFilter = NONE;
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AddressU = Clamp;
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AddressV = Clamp;
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SRGBTexture = FALSE;
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MaxMipLevel = 0;
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MipMapLodBias = 0;
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};
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sampler2D SamplerLUTD = sampler_state
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{
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Texture = <texLUTD>;
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MinFilter = LINEAR;
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MagFilter = LINEAR;
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MipFilter = NONE;
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AddressU = Clamp;
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AddressV = Clamp;
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SRGBTexture = FALSE;
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MaxMipLevel = 0;
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MipMapLodBias = 0;
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};
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sampler2D SamplerLUTIN = sampler_state
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{
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Texture = <texLUTIN>;
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MinFilter = LINEAR;
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MagFilter = LINEAR;
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MipFilter = NONE;
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AddressU = Clamp;
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AddressV = Clamp;
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SRGBTexture = FALSE;
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MaxMipLevel = 0;
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MipMapLodBias = 0;
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};
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sampler2D SamplerLUTID = sampler_state
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{
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Texture = <texLUTID>;
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MinFilter = LINEAR;
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MagFilter = LINEAR;
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MipFilter = NONE;
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AddressU = Clamp;
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AddressV = Clamp;
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SRGBTexture = FALSE;
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MaxMipLevel = 0;
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MipMapLodBias = 0;
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};
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#endif
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#endif
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sampler2D SamplerTonemap = sampler_state
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{
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Texture = <texTonemap>;
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