MariENB Skyrim 2.7.0
This commit is contained in:
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b7c83e4151
commit
3024ce66bc
20 changed files with 426 additions and 888 deletions
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@ -4,142 +4,6 @@
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Part of MariENB, the personal ENB of Marisa.
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Released under the GNU GPLv3 (or later).
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*/
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/* BlockGFX filter, I'm proud of it */
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string str_block = "BlockGFX Suite";
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bool useblock
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<
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string UIName = "Enable Block GFX";
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string UIWidget = "Checkbox";
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> = {false};
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/*
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emulated resolution:
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0 or 1 : real resolution
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<1 and >0 : multiple of real resolution (e.g.: 0.5 is half resolution)
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>1 : this resolution (e.g.: 320x200 is good ol' Mode 13h)
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*/
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float bresx
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<
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string UIName = "Emulated Resolution Width";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {0.5};
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float bresy
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<
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string UIName = "Emulated Resolution Height";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {0.5};
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/*
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palette type:
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-1 : disable
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0 : CGA (320x200 4-color, or 640x200 monochrome)
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1 : EGA (320x200, 16 colors)
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2 : RGB2 (64-color quarter VGA palette, used in AOS)
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3 : VGA (256 colors)
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4 : RGB565 (ol' 16-bit "true color")
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*/
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int paltype
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<
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string UIName = "Palette Type";
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string UIWidget = "Spinner";
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int UIMin = -1;
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int UIMax = 4;
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> = {1};
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/*
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CGA palette to use:
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0 : black, white.
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1 : black, cyan, magenta, white. low contrast
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2 : black, cyan, magenta, white. high contrast
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3 : black, green, red, brown. low contrast
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4 : black, green, red, brown. high contrast
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5 : black, cyan, red, white. low contrast
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6 : black, cyan, red, white. high contrast
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*/
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int cgapal
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<
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string UIName = "CGA Palette";
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string UIWidget = "Spinner";
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int UIMin = 0;
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int UIMax = 6;
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> = {1};
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/*
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EGA palette to use:
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0 : Standard EGA
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1 : AOS EGA (it's designed for text, but looks well on images too)
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*/
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int egapal
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<
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string UIName = "EGA Palette";
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string UIWidget = "Spinner";
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int UIMin = 0;
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int UIMax = 1;
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> = {0};
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/*
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VGA palette to use:
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0 : Standard VGA
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1 : Amulets & Armor
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2 : Blood
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3 : Doom
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4 : Duke Nukem 3D
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5 : Hacx 2.0
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6 : Heretic
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7 : Hexen
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8 : Hexen 2
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9 : Quake
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10 : Quake 2
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11 : Rise of the Triad
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12 : Shadow Warrior
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13 : Strife
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14 : Wolfenstein 3D
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TODO Project .Blank palette (when the design is finished)
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*/
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int vgapal
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<
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string UIName = "VGA Palette";
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string UIWidget = "Spinner";
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int UIMin = 0;
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int UIMax = 14;
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> = {0};
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/*
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Dithering mode:
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-1 : No dithering, just raw banding
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0 : 2x2 checkerboard dithering, looks like ass
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1 : 2x2 ordered dithering
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2 : 8x8 ordered dithering
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*/
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int dither
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<
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string UIName = "Dithering Pattern";
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string UIWidget = "Spinner";
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int UIMin = -1;
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int UIMax = 2;
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> = {2};
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/* gamma modifier for base color, lower values raise midtones and viceversa */
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float bgamma
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<
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string UIName = "Contrast Modifier";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {0.35};
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/* saturation modifier for base color, helps with limited palettes */
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float bsaturation
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<
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string UIName = "Saturation Modifier";
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string UIWidget = "Spinner";
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> = {1.1};
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/* base brightness bump for the dither grid */
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float bdbump
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<
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string UIName = "Dither Offset";
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string UIWidget = "Spinner";
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> = {-0.1};
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/* range multiplier for the dither grid */
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float bdmult
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<
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string UIName = "Dither Range";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {0.25};
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/*
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Paint filters:
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-1 : Disabled
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@ -178,25 +42,6 @@ float fxaareducemin
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string UIName = "FXAA Reduce Min";
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string UIWidget = "Checkbox";
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> = {128.0};
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/* ASCII art filter */
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string str_ascii = "Luma ASCII Art Filter";
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bool asciienable
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<
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string UIName = "Enable ASCII";
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string UIWidget = "Checkbox";
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> = {false};
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bool asciimono
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<
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string UIName = "ASCII Monochrome";
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string UIWidget = "Checkbox";
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> = {true};
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float asciiblend
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<
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string UIName = "ASCII Blend";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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float UIMax = 1.0;
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> = {0.0};
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/* Depth-cutting chroma key */
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string str_mask = "Depth Chroma Key";
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bool maskenable
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@ -257,38 +102,6 @@ float masktilty
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string UIName = "Chroma Key Depth Vertical Tilt";
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string UIWidget = "Spinner";
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> = {0.0};
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/* cheap dot matrix */
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string str_dot = "RGBI Dot Matrix";
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bool dotenable
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<
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string UIName = "Enable Dot Matrix";
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string UIWidget = "Checkbox";
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> = {false};
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int dotsize
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<
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string UIName = "Dot Size";
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string UIWidget = "Spinner";
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int UIMin = 1;
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> = {1};
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float dotblend
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<
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string UIName = "Dot Blend";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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float UIMax = 1.0;
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> = {0.4};
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float dotmult
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<
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string UIName = "Dot Intensity";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float dotpow
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<
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string UIName = "Dot Contrast";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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/* lens curve with chromatic aberration */
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string str_curve = "Lens Curvature";
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bool curveenable
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@ -454,3 +267,222 @@ float bblurradius
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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/* colour matrix */
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string str_cmat = "Color Matrix";
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bool cmatenable
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<
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string UIName = "Enable Color Matrix";
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string UIWidget = "Checkbox";
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> = {false};
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float cmat_rr
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<
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string UIName = "Color Matrix Red Red";
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string UIWidget = "Spinner";
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> = {1.0};
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float cmat_rg
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<
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string UIName = "Color Matrix Red Green";
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string UIWidget = "Spinner";
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> = {0.0};
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float cmat_rb
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<
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string UIName = "Color Matrix Red Blue";
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string UIWidget = "Spinner";
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> = {0.0};
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float cmat_gr
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<
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string UIName = "Color Matrix Green Red";
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string UIWidget = "Spinner";
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> = {0.0};
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float cmat_gg
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<
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string UIName = "Color Matrix Green Green";
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string UIWidget = "Spinner";
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> = {1.0};
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float cmat_gb
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<
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string UIName = "Color Matrix Green Blue";
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string UIWidget = "Spinner";
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> = {0.0};
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float cmat_br
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<
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string UIName = "Color Matrix Blue Red";
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string UIWidget = "Spinner";
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> = {0.0};
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float cmat_bg
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<
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string UIName = "Color Matrix Blue Green";
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string UIWidget = "Spinner";
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> = {0.0};
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float cmat_bb
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<
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string UIName = "Color Matrix Blue Blue";
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string UIWidget = "Spinner";
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> = {1.0};
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bool cmatnormalize
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<
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string UIName = "Normalize Matrix";
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string UIWidget = "Checkbox";
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> = {false};
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/* hue-saturation */
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string str_hs = "Hue-Saturation";
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bool hsenable
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<
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string UIName = "Enable Hue-Saturation";
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string UIWidget = "Checkbox";
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> = {false};
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float hsover
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<
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string UIName = "Overlap";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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float UIMax = 0.5;
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> = {0.0};
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float hshue_a
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<
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string UIName = "Global Hue";
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string UIWidget = "Spinner";
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float UIMin = -1.0;
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float UIMax = 1.0;
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> = {0.0};
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float hssat_a
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<
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string UIName = "Global Saturation";
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string UIWidget = "Spinner";
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float UIMin = -1.0;
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float UIMax = 1.0;
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> = {0.0};
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float hsval_a
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<
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string UIName = "Global Value";
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string UIWidget = "Spinner";
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float UIMin = -1.0;
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float UIMax = 1.0;
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> = {0.0};
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float hshue_r
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<
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string UIName = "Red Hue";
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string UIWidget = "Spinner";
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float UIMin = -1.0;
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float UIMax = 1.0;
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> = {0.0};
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float hssat_r
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<
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string UIName = "Red Saturation";
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string UIWidget = "Spinner";
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float UIMin = -1.0;
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float UIMax = 1.0;
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> = {0.0};
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float hsval_r
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<
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string UIName = "Red Value";
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string UIWidget = "Spinner";
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float UIMin = -1.0;
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float UIMax = 1.0;
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> = {0.0};
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float hshue_y
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<
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string UIName = "Yellow Hue";
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string UIWidget = "Spinner";
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float UIMin = -1.0;
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float UIMax = 1.0;
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> = {0.0};
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float hssat_y
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<
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string UIName = "Yellow Saturation";
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string UIWidget = "Spinner";
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float UIMin = -1.0;
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float UIMax = 1.0;
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> = {0.0};
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float hsval_y
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<
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string UIName = "Yellow Value";
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string UIWidget = "Spinner";
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float UIMin = -1.0;
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float UIMax = 1.0;
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> = {0.0};
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float hshue_g
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<
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string UIName = "Green Hue";
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string UIWidget = "Spinner";
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float UIMin = -1.0;
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float UIMax = 1.0;
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> = {0.0};
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float hssat_g
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<
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string UIName = "Green Saturation";
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string UIWidget = "Spinner";
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float UIMin = -1.0;
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float UIMax = 1.0;
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> = {0.0};
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float hsval_g
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<
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string UIName = "Green Value";
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string UIWidget = "Spinner";
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float UIMin = -1.0;
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float UIMax = 1.0;
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> = {0.0};
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float hshue_c
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<
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string UIName = "Cyan Hue";
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string UIWidget = "Spinner";
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float UIMin = -1.0;
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float UIMax = 1.0;
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> = {0.0};
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float hssat_c
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<
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string UIName = "Cyan Saturation";
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string UIWidget = "Spinner";
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float UIMin = -1.0;
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float UIMax = 1.0;
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> = {0.0};
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float hsval_c
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<
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string UIName = "Cyan Value";
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string UIWidget = "Spinner";
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float UIMin = -1.0;
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float UIMax = 1.0;
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> = {0.0};
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float hshue_b
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<
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string UIName = "Blue Hue";
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string UIWidget = "Spinner";
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float UIMin = -1.0;
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float UIMax = 1.0;
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> = {0.0};
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float hssat_b
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<
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string UIName = "Blue Saturation";
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string UIWidget = "Spinner";
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float UIMin = -1.0;
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float UIMax = 1.0;
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> = {0.0};
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float hsval_b
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<
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string UIName = "Blue Value";
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string UIWidget = "Spinner";
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float UIMin = -1.0;
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float UIMax = 1.0;
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> = {0.0};
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float hshue_m
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<
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string UIName = "Magenta Hue";
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string UIWidget = "Spinner";
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float UIMin = -1.0;
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float UIMax = 1.0;
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> = {0.0};
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float hssat_m
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<
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string UIName = "Magenta Saturation";
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string UIWidget = "Spinner";
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float UIMin = -1.0;
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float UIMax = 1.0;
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> = {0.0};
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float hsval_m
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<
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string UIName = "Magenta Value";
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string UIWidget = "Spinner";
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float UIMin = -1.0;
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float UIMax = 1.0;
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> = {0.0};
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/* colour balance */
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