MariENB FNV 2.6.0
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fb5dca59c5
commit
34ed6e65e7
28 changed files with 632 additions and 574 deletions
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@ -47,48 +47,30 @@ texture2D texs2;
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texture2D texs3;
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texture2D texs4;
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texture2D texs7;
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texture2D texNoise2
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texture2D texNoise1
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<
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string ResourceName = "menbnoise1.png";
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>;
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texture2D texNoise3
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texture2D texNoise2
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<
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string ResourceName = "menbnoise2.png";
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>;
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#ifdef LUTMODE_LEGACY
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texture2D texLUT
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texture2D texNoise3
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<
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string ResourceName = "menblutpreset.png";
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string ResourceName = "menbnoise3.png";
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>;
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#else
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texture2D texLUTN
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texture3D texLUTN
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<
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#ifdef LUTMODE_16
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string ResourceName = "menblut16_night.png";
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#endif
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#ifdef LUTMODE_64
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string ResourceName = "menblut64_night.png";
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#endif
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string ResourceName = "menblut_night.dds";
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>;
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texture2D texLUTD
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texture3D texLUTD
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<
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#ifdef LUTMODE_16
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string ResourceName = "menblut16_day.png";
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#endif
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#ifdef LUTMODE_64
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string ResourceName = "menblut64_day.png";
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#endif
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string ResourceName = "menblut_day.dds";
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>;
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texture2D texLUTI
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texture3D texLUTI
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<
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#ifdef LUTMODE_16
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string ResourceName = "menblut16_interior.png";
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#endif
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#ifdef LUTMODE_64
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string ResourceName = "menblut64_interior.png";
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#endif
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string ResourceName = "menblut_interior.dds";
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>;
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#endif
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texture2D texTonemap
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<
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string ResourceName = "menbfilmlut.png";
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@ -172,12 +154,23 @@ sampler2D _s7 = sampler_state
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SRGBTexture = FALSE;
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MaxMipLevel = 0;
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MipMapLodBias = 0;
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};sampler2D SamplerNoise1 = sampler_state
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{
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Texture = <texNoise1>;
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MinFilter = LINEAR;
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MagFilter = LINEAR;
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MipFilter = NONE;
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AddressU = Wrap;
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AddressV = Wrap;
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SRGBTexture = FALSE;
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MaxMipLevel = 0;
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MipMapLodBias = 0;
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};
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sampler2D SamplerNoise2 = sampler_state
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{
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Texture = <texNoise2>;
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MinFilter = LINEAR;
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MagFilter = POINT;
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MagFilter = LINEAR;
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MipFilter = NONE;
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AddressU = Wrap;
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AddressV = Wrap;
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@ -197,21 +190,7 @@ sampler2D SamplerNoise3 = sampler_state
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MaxMipLevel = 0;
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MipMapLodBias = 0;
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};
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#ifdef LUTMODE_LEGACY
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sampler2D SamplerLUT = sampler_state
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{
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Texture = <texLUT>;
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MinFilter = LINEAR;
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MagFilter = LINEAR;
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MipFilter = NONE;
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AddressU = Clamp;
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AddressV = Clamp;
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SRGBTexture = FALSE;
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MaxMipLevel = 0;
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MipMapLodBias = 0;
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};
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#else
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sampler2D SamplerLUTN = sampler_state
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sampler3D SamplerLUTN = sampler_state
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{
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Texture = <texLUTN>;
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MinFilter = LINEAR;
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@ -219,11 +198,12 @@ sampler2D SamplerLUTN = sampler_state
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MipFilter = NONE;
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AddressU = Clamp;
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AddressV = Clamp;
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AddressW = Clamp;
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SRGBTexture = FALSE;
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MaxMipLevel = 0;
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MipMapLodBias = 0;
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};
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sampler2D SamplerLUTD = sampler_state
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sampler3D SamplerLUTD = sampler_state
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{
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Texture = <texLUTD>;
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MinFilter = LINEAR;
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@ -231,11 +211,12 @@ sampler2D SamplerLUTD = sampler_state
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MipFilter = NONE;
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AddressU = Clamp;
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AddressV = Clamp;
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AddressW = Clamp;
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SRGBTexture = FALSE;
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MaxMipLevel = 0;
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MipMapLodBias = 0;
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};
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sampler2D SamplerLUTI = sampler_state
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sampler3D SamplerLUTI = sampler_state
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{
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Texture = <texLUTI>;
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MinFilter = LINEAR;
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@ -243,11 +224,11 @@ sampler2D SamplerLUTI = sampler_state
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MipFilter = NONE;
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AddressU = Clamp;
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AddressV = Clamp;
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AddressW = Clamp;
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SRGBTexture = FALSE;
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MaxMipLevel = 0;
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MipMapLodBias = 0;
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};
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#endif
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sampler2D SamplerTonemap = sampler_state
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{
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Texture = <texTonemap>;
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