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MariENB FNV 2.6.0

This commit is contained in:
Marisa the Magician 2019-04-07 17:39:24 +02:00
commit 34ed6e65e7
28 changed files with 632 additions and 574 deletions

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@ -207,6 +207,33 @@ bool nbt
string UIName = "Apply Grain Before Tone Mapping";
string UIWidget = "Checkbox";
> = {true};
/* old dirt filter */
string str_dirt = "Screen Dirt";
bool dirtenable
<
string UIName = "Enable Dirt";
string UIWidget = "Checkbox";
> = {false};
float dirtcfactor
<
string UIName = "Dirt Coord Factor";
string UIWidget = "Spinner";
> = {0.1};
float dirtlfactor
<
string UIName = "Dirt Luminance Factor";
string UIWidget = "Spinner";
> = {0.0};
float dirtmc
<
string UIName = "Dirt Coord Zoom";
string UIWidget = "Spinner";
> = {3.0};
float dirtml
<
string UIName = "Dirt Luminance Zoom";
string UIWidget = "Spinner";
> = {1.0};
/* "adaptation" factors */
string str_adaptation = "Eye Adaptation";
bool aenable
@ -731,29 +758,6 @@ float lutblend_i
string UIName = "LUT Blend Interior";
string UIWidget = "Spinner";
> = {1.0};
#ifdef LUTMODE_LEGACY
int clut_n
<
string UIName = "LUT Preset Night";
string UIWidget = "Spinner";
int UIMin = 0;
int UIMax = 63;
> = {1};
int clut_d
<
string UIName = "LUT Preset Day";
string UIWidget = "Spinner";
int UIMin = 0;
int UIMax = 63;
> = {1};
int clut_i
<
string UIName = "LUT Preset Interior";
string UIWidget = "Spinner";
int UIMin = 0;
int UIMax = 63;
> = {1};
#endif
/* technicolor shader */
string str_tech = "Technicolor";
bool techenable