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MariENB Skyrim 2.2.3

This commit is contained in:
Marisa the Magician 2019-04-07 17:42:15 +02:00
commit 362333b534
23 changed files with 557 additions and 929 deletions

View file

@ -29,40 +29,21 @@ float bresy
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {0.5};
/* zooming factors (<=0 for stretch) */
float sresx
<
string UIName = "Zoom Factor X";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {0.0};
float sresy
<
string UIName = "Zoom Factor Y";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {0.0};
/*
palette type:
-2 : Standard VGA 256-color palette
-1 : disable
0 : CGA (320x200 4-color, or 640x200 monochrome)
1 : EGA (320x200, 16 colors)
2 : RGB2 (64-color quarter VGA palette, used in AOS)
3 : RGB323 (8-bit RGB, I don't think this was a real thing)
4 : VGA (256 colors, standard palette)
5 : Doom (256 colors, does not cover a lot)
6 : Quake I (256 colors, covers even less)
7 : RGB4 (4bpc, I also don't think this was ever used in real hardware)
8 : RGB565 (ol' 16-bit "true color")
9 : RGB6 (typical screens incapable of 8bpc)
3 : VGA (256 colors)
4 : RGB565 (ol' 16-bit "true color")
*/
int paltype
<
string UIName = "Palette Type";
string UIWidget = "Spinner";
int UIMin = -1;
int UIMax = 9;
int UIMax = 4;
> = {1};
/*
CGA palette to use:
@ -93,22 +74,34 @@ int egapal
int UIMin = 0;
int UIMax = 1;
> = {0};
/*
VGA palette to use:
0 : Standard VGA
1 : Doom
2 : Quake
TODO Add other games, including DOS TES ones
*/
int vgapal
<
string UIName = "VGA Palette";
string UIWidget = "Spinner";
int UIMin = 0;
int UIMax = 2;
> = {0};
/*
Dithering mode:
-1 : No dithering, just raw banding
0 : 2x2 checkerboard dithering, looks like ass
1 : 2x2 ordered dithering
2 : 3x3 ordered dithering
3 : 4x4 ordered dithering
4 : 8x8 ordered dithering
2 : 8x8 ordered dithering
*/
int dither
<
string UIName = "Dithering Pattern";
string UIWidget = "Spinner";
int UIMin = -1;
int UIMax = 4;
> = {4};
int UIMax = 2;
> = {2};
/* gamma modifier for base color, lower values raise midtones and viceversa */
float bgamma
<
@ -265,12 +258,6 @@ float lensdist
string UIName = "Curve Distortion";
string UIWidget = "Spinner";
> = {0.0};
float curvesoft
<
string UIName = "Curve Sampling Soften";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {0.0};
/* BlurSharpShift, some people are obsessed with this nonsense */
string str_bss = "BlurSharpShift";
bool bssblurenable