MariENB Skyrim 2.2.3
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592928152d
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23 changed files with 557 additions and 929 deletions
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@ -29,40 +29,21 @@ float bresy
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {0.5};
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/* zooming factors (<=0 for stretch) */
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float sresx
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<
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string UIName = "Zoom Factor X";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {0.0};
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float sresy
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<
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string UIName = "Zoom Factor Y";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {0.0};
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/*
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palette type:
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-2 : Standard VGA 256-color palette
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-1 : disable
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0 : CGA (320x200 4-color, or 640x200 monochrome)
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1 : EGA (320x200, 16 colors)
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2 : RGB2 (64-color quarter VGA palette, used in AOS)
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3 : RGB323 (8-bit RGB, I don't think this was a real thing)
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4 : VGA (256 colors, standard palette)
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5 : Doom (256 colors, does not cover a lot)
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6 : Quake I (256 colors, covers even less)
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7 : RGB4 (4bpc, I also don't think this was ever used in real hardware)
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8 : RGB565 (ol' 16-bit "true color")
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9 : RGB6 (typical screens incapable of 8bpc)
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3 : VGA (256 colors)
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4 : RGB565 (ol' 16-bit "true color")
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*/
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int paltype
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<
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string UIName = "Palette Type";
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string UIWidget = "Spinner";
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int UIMin = -1;
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int UIMax = 9;
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int UIMax = 4;
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> = {1};
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/*
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CGA palette to use:
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@ -93,22 +74,34 @@ int egapal
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int UIMin = 0;
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int UIMax = 1;
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> = {0};
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/*
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VGA palette to use:
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0 : Standard VGA
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1 : Doom
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2 : Quake
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TODO Add other games, including DOS TES ones
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*/
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int vgapal
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<
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string UIName = "VGA Palette";
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string UIWidget = "Spinner";
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int UIMin = 0;
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int UIMax = 2;
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> = {0};
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/*
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Dithering mode:
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-1 : No dithering, just raw banding
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0 : 2x2 checkerboard dithering, looks like ass
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1 : 2x2 ordered dithering
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2 : 3x3 ordered dithering
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3 : 4x4 ordered dithering
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4 : 8x8 ordered dithering
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2 : 8x8 ordered dithering
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*/
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int dither
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<
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string UIName = "Dithering Pattern";
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string UIWidget = "Spinner";
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int UIMin = -1;
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int UIMax = 4;
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> = {4};
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int UIMax = 2;
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> = {2};
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/* gamma modifier for base color, lower values raise midtones and viceversa */
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float bgamma
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<
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@ -265,12 +258,6 @@ float lensdist
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string UIName = "Curve Distortion";
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string UIWidget = "Spinner";
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> = {0.0};
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float curvesoft
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<
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string UIName = "Curve Sampling Soften";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {0.0};
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/* BlurSharpShift, some people are obsessed with this nonsense */
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string str_bss = "BlurSharpShift";
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bool bssblurenable
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