MariENB FROST 3.1.1b
This commit is contained in:
parent
1917a1cbb8
commit
3ac87d62f3
34 changed files with 7072 additions and 13 deletions
59
enbseries/menbglobaldefs.fx
Normal file
59
enbseries/menbglobaldefs.fx
Normal file
|
|
@ -0,0 +1,59 @@
|
|||
/*
|
||||
menbglobaldefs.fx : MariENB3 global shared code.
|
||||
(C)2016-2017 Marisa Kirisame, UnSX Team.
|
||||
Part of MariENB3, the personal ENB of Marisa for Fallout 4.
|
||||
Released under the GNU GPLv3 (or later).
|
||||
*/
|
||||
/* are we running on skyrim special edition or on fallout 4? */
|
||||
//#define SKYRIMSE
|
||||
/* time of day and interior interpolation */
|
||||
#define ndfact clamp(0.5+(TimeOfDay1.z+(TimeOfDay1.y+TimeOfDay1.w)*0.5)*0.5\
|
||||
-(TimeOfDay2.y+(TimeOfDay1.x+TimeOfDay2.x)*0.5)*0.5,0.0,1.0)
|
||||
#define tod_ind(a) lerp(lerp(a##_n,a##_d,ndfact),a##_i,EInteriorFactor)
|
||||
#define todx_ind(a) lerp(a##_dw*TimeOfDay1.x+a##_sr*TimeOfDay1.y+a##_dy\
|
||||
*TimeOfDay1.z+a##_ss*TimeOfDay1.w+a##_ds*TimeOfDay2.x+a##_nt\
|
||||
*TimeOfDay2.y,a##_i,EInteriorFactor)
|
||||
/* weather macros (not very useful yet) */
|
||||
#define WT_TEMPERATE 0.0
|
||||
#define WT_HOT 1.0
|
||||
#define WT_COLD 2.0
|
||||
#define weatherfactor(id) ((Weather.x==id)?(Weather.y==id)?(1.0):(Weather.z)\
|
||||
:(Weather.y==id)?(1.0-Weather.z):(0.0))
|
||||
/*
|
||||
Explanation of macro, because some of the people reading this likely don't
|
||||
know what a ternary conditional is:
|
||||
|
||||
(WeatherAndTime.x==id) -> transitioning to wanted weather?
|
||||
?(WeatherAndTime.y==id) -> coming from wanted weather?
|
||||
?(1.0) -> if so, always 1
|
||||
:(WeatherAndTime.z) -> if not, return transition
|
||||
:(WeatherAndTime.y==id) -> not transitioning but coming from wanted weather?
|
||||
?(1.0-WeatherAndTime.z) -> return inverse transition
|
||||
:(0.0) -> otherwise return 0
|
||||
*/
|
||||
/* asset definitions */
|
||||
/* ascii art font */
|
||||
#define FONT_WIDTH 8
|
||||
#define FONT_HEIGHT 4096
|
||||
#define GLYPH_WIDTH 8
|
||||
#define GLYPH_HEIGHT 16
|
||||
#define FONT_LEVELS 255
|
||||
/*
|
||||
aspect correction for certain overlays
|
||||
uncommented : the textures are 1:1 and must be corrected
|
||||
commented : the textures are 16:9 or whatever ratio you use
|
||||
*/
|
||||
//#define ASPECT_LENSDIRT
|
||||
/* texture sizes */
|
||||
#define NOISESIZE 256.0
|
||||
#define HEATSIZE 1024.0
|
||||
#define FROSTSIZE 1024.0
|
||||
/* LUT mode (use only one) - The 256px option was discarded for size reasons */
|
||||
//#define LUTMODE_LEGACY
|
||||
//#define LUTMODE_16
|
||||
#define LUTMODE_64
|
||||
/* some textures can be provided as DDS rather than PNG to save space */
|
||||
//#define HEAT_DDS
|
||||
//#define LENSDIRT_DDS
|
||||
//#define FROST_DDS
|
||||
//#define FROSTBUMP_DDS
|
||||
Reference in a new issue