MariENB Skyrim 2.5.1
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20 changed files with 1591 additions and 2033 deletions
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@ -4,6 +4,103 @@
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Part of MariENB, the personal ENB of Marisa.
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Released under the GNU GPLv3 (or later).
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*/
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string str_misc = "Miscellaneous";
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/* fixed resolution, keeps blur filters at a consistent internal resolution */
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int fixedx
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<
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string UIName = "Fixed Resolution Width";
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string UIWidget = "Spinner";
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int UIMin = 0;
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> = {1920};
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int fixedy
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<
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string UIName = "Fixed Resolution Height";
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string UIWidget = "Spinner";
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int UIMin = 0;
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> = {1080};
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string str_dist = "Frost Overlay";
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float distcha
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<
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string UIName = "Distortion Chromatic Aberration";
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string UIWidget = "Spinner";
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> = {10.0};
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bool frostenable
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<
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string UIName = "Enable Screen Frost";
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string UIWidget = "Checkbox";
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> = {false};
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float frostpow
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<
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string UIName = "Frost Contrast";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float froststrength
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<
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string UIName = "Frost Strength";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float frostrpow
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<
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string UIName = "Frost Radial Contrast";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float frostrmult
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<
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string UIName = "Frost Radial Intensity";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float frostrbump
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<
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string UIName = "Frost Radial Offset";
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string UIWidget = "Spinner";
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> = {0.0};
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float frostblend
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<
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string UIName = "Frost Texture Blend";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float frostbpow
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<
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string UIName = "Frost Texture Blend Contrast";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float frostsize
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<
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string UIName = "Frost Texture Size";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float frostfactor_n
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<
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string UIName = "Frost Factor Night";
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string UIWidget = "Spinner";
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> = {1.0};
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float frostfactor_d
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<
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string UIName = "Frost Factor Day";
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string UIWidget = "Spinner";
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> = {1.0};
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float frostfactor_in
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<
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string UIName = "Frost Factor Interior Night";
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string UIWidget = "Spinner";
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> = {1.0};
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float frostfactor_id
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<
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string UIName = "Frost Factor Interior Day";
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string UIWidget = "Spinner";
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> = {1.0};
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bool frostalways
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<
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string UIName = "Frost Always Enable";
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string UIWidget = "Checkbox";
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> = {false};
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/* film grain */
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string str_noise = "Film Grain";
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bool ne
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@ -177,14 +274,13 @@ string str_tonemap = "Tone Mapping";
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2 : Uncharted 2
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3 : Hejl Dawson
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4 : Haarm-Peter Duiker
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5 : SweetFX
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*/
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int tmapenable
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<
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string UIName = "Tonemapping Method";
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string UIWidget = "Spinner";
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int UIMin = -1;
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int UIMax = 5;
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int UIMax = 4;
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> = {2};
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float tmapexposure_n
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<
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@ -378,230 +474,6 @@ float unW_id
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string UIName = "Uncharted2 Linear White Interior Day";
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string UIWidget = "Spinner";
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> = {10.0};
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float sfxgamma_n
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<
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string UIName = "SweetFX Gamma Night";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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float UIMax = 2.0;
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> = {1.0};
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float sfxgamma_d
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<
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string UIName = "SweetFX Gamma Day";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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float UIMax = 2.0;
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> = {1.0};
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float sfxgamma_in
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<
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string UIName = "SweetFX Gamma Interior Night";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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float UIMax = 2.0;
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> = {1.0};
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float sfxgamma_id
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<
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string UIName = "SweetFX Gamma Interior Day";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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float UIMax = 2.0;
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> = {1.0};
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float sfxexposure_n
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<
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string UIName = "SweetFX Exposure Night";
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string UIWidget = "Spinner";
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float UIMin = -1.0;
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float UIMax = 1.0;
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> = {0.0};
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float sfxexposure_d
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<
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string UIName = "SweetFX Exposure Day";
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string UIWidget = "Spinner";
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float UIMin = -1.0;
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float UIMax = 1.0;
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> = {0.0};
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float sfxexposure_in
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<
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string UIName = "SweetFX Exposure Interior Night";
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string UIWidget = "Spinner";
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float UIMin = -1.0;
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float UIMax = 1.0;
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> = {0.0};
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float sfxexposure_id
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<
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string UIName = "SweetFX Exposure Interior Day";
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string UIWidget = "Spinner";
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float UIMin = -1.0;
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float UIMax = 1.0;
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> = {0.0};
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float sfxsaturation_n
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<
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string UIName = "SweetFX Saturation Night";
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string UIWidget = "Spinner";
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float UIMin = -1.0;
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float UIMax = 1.0;
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> = {0.0};
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float sfxsaturation_d
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<
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string UIName = "SweetFX Saturation Day";
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string UIWidget = "Spinner";
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float UIMin = -1.0;
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float UIMax = 1.0;
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> = {0.0};
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float sfxsaturation_in
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<
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string UIName = "SweetFX Saturation Interior Night";
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string UIWidget = "Spinner";
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float UIMin = -1.0;
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float UIMax = 1.0;
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> = {0.0};
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float sfxsaturation_id
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<
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string UIName = "SweetFX Saturation Interior Day";
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string UIWidget = "Spinner";
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float UIMin = -1.0;
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float UIMax = 1.0;
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> = {0.0};
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float sfxbleach_n
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<
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string UIName = "SweetFX Bleach Night";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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float UIMax = 1.0;
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> = {0.0};
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float sfxbleach_d
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<
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string UIName = "SweetFX Bleach Day";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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float UIMax = 1.0;
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> = {0.0};
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float sfxbleach_in
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<
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string UIName = "SweetFX Bleach Interior Night";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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float UIMax = 1.0;
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> = {0.0};
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float sfxbleach_id
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<
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string UIName = "SweetFX Bleach Interior Day";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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float UIMax = 1.0;
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> = {0.0};
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float sfxdefog_n
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<
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string UIName = "SweetFX Defog Night";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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float UIMax = 1.0;
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> = {0.0};
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float sfxdefog_d
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<
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string UIName = "SweetFX Defog Day";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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float UIMax = 1.0;
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> = {0.0};
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float sfxdefog_in
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<
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string UIName = "SweetFX Defog Interior Night";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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float UIMax = 1.0;
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> = {0.0};
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float sfxdefog_id
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<
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string UIName = "SweetFX Defog Interior Day";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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float UIMax = 1.0;
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> = {0.0};
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float sfxfogcolor_r_n
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<
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string UIName = "SweetFX Defog Color Red Night";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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float UIMax = 1.0;
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> = {0.0};
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float sfxfogcolor_g_n
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<
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string UIName = "SweetFX Defog Color Green Night";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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float UIMax = 1.0;
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> = {0.0};
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float sfxfogcolor_b_n
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<
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string UIName = "SweetFX Defog Color Blue Night";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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float UIMax = 1.0;
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> = {1.0};
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float sfxfogcolor_r_d
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<
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string UIName = "SweetFX Defog Color Red Day";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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float UIMax = 1.0;
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> = {0.0};
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float sfxfogcolor_g_d
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<
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string UIName = "SweetFX Defog Color Green Day";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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float UIMax = 1.0;
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> = {0.0};
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float sfxfogcolor_b_d
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<
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string UIName = "SweetFX Defog Color Blue Day";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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float UIMax = 1.0;
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> = {1.0};
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float sfxfogcolor_r_in
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<
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string UIName = "SweetFX Defog Color Red Interior Night";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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float UIMax = 1.0;
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> = {0.0};
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float sfxfogcolor_g_in
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<
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string UIName = "SweetFX Defog Color Green Interior Night";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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float UIMax = 1.0;
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> = {0.0};
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float sfxfogcolor_b_in
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<
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string UIName = "SweetFX Defog Color Blue Interior Night";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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float UIMax = 1.0;
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> = {1.0};
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float sfxfogcolor_r_id
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<
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string UIName = "SweetFX Defog Color Red Interior Day";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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float UIMax = 1.0;
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> = {0.0};
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float sfxfogcolor_g_id
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<
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string UIName = "SweetFX Defog Color Green Interior Day";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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float UIMax = 1.0;
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> = {0.0};
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float sfxfogcolor_b_id
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<
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string UIName = "SweetFX Defog Color Blue Interior Day";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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float UIMax = 1.0;
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> = {1.0};
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/* Color grading */
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string str_grade = "Color Grading Suite";
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bool gradeenable1
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@ -1035,20 +907,6 @@ int clut_id
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int UIMax = 63;
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> = {1};
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#endif
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/* not using ENB's own variables, sorry */
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string str_enbpal = "ENB Palette";
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bool palenable
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<
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string UIName = "Enable ENB Palette";
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string UIWidget = "Checkbox";
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> = {false};
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float palblend
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<
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string UIName = "Palette Blend";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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float UIMax = 1.0;
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> = {1.0};
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/* technicolor shader */
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string str_tech = "Technicolor";
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bool techenable
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Reference in a new issue