MariENB 2.0.0
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parent
1917a1cbb8
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75 changed files with 9372 additions and 13 deletions
730
code/menbeffectsettings.fx
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730
code/menbeffectsettings.fx
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/*
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menbeffectsettings.fx : MariENB base user-tweakable variables.
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(C)2013-2016 Marisa Kirisame, UnSX Team.
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Part of MariENB, the personal ENB of Marisa.
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Released under the GNU GPLv3 (or later).
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*/
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/* film grain */
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string str_noise = "Film Grain";
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bool ne
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<
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string UIName = "Enable Grain";
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string UIWidget = "Checkbox";
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> = {false};
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/* speed of grain */
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float nf
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<
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string UIName = "Grain Speed";
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string UIWidget = "Spinner";
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> = {2500.0};
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/* intensity of grain */
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float ni
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<
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string UIName = "Grain Intensity";
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string UIWidget = "Spinner";
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> = {0.05};
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/* saturation of grain */
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float ns
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<
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string UIName = "Grain Saturation";
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string UIWidget = "Spinner";
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> = {0.0};
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/* use two-pass grain (double the texture fetches, but looks less uniform) */
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bool np
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<
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string UIName = "Grain Two-Pass";
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string UIWidget = "Checkbox";
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> = {true};
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/*
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blending mode for grain:
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0 -> normal
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1 -> add
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2 -> overlay
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3 -> "dark mask", a personal invention
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*/
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int nb
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<
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string UIName = "Grain Blending Mode";
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string UIWidget = "Spinner";
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int UIMin = 0;
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int UIMax = 3;
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> = {1};
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/* dark mask blend mode contrast for mask image */
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float bnp
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<
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string UIName = "Grain Dark Mask Contrast";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {2.5};
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/* two-pass distortion factor (0 = look just like one-pass grain) */
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float nk
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<
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string UIName = "Grain Two-Pass Factor";
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string UIWidget = "Spinner";
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> = {0.04};
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/* zoom factors for each component of each noise texture */
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float nm1
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<
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string UIName = "Grain Magnification 1";
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string UIWidget = "Spinner";
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> = {13.25};
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float nm2
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<
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string UIName = "Grain Magnification 2";
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string UIWidget = "Spinner";
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> = {19.64};
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float nm3
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<
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string UIName = "Grain Magnification 3";
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string UIWidget = "Spinner";
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> = {17.35};
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float nm11
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<
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string UIName = "Grain Pass 1 Magnification 1";
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string UIWidget = "Spinner";
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> = {2.05};
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float nm12
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<
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string UIName = "Grain Pass 1 Magnification 2";
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string UIWidget = "Spinner";
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> = {3.11};
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float nm13
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<
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string UIName = "Grain Pass 1 Magnification 3";
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string UIWidget = "Spinner";
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> = {2.22};
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float nm21
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<
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string UIName = "Grain Pass 2 Magnification 1";
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string UIWidget = "Spinner";
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> = {4.25};
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float nm22
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<
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string UIName = "Grain Pass 2 Magnification 2";
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string UIWidget = "Spinner";
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> = {0.42};
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float nm23
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<
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string UIName = "Grain Pass 2 Magnification 3";
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string UIWidget = "Spinner";
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> = {6.29};
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/* contrast of grain */
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float nj
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<
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string UIName = "Grain Contrast";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {2.0};
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/* "adaptation" factors */
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string str_adaptation = "Eye Adaptation";
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bool aenable
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<
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string UIName = "Enable Adaptation";
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string UIWidget = "Checkbox";
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> = {false};
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float amin_n
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<
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string UIName = "Adaptation Min Night";
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string UIWidget = "Spinner";
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> = {0.0};
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float amin_d
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<
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string UIName = "Adaptation Min Day";
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string UIWidget = "Spinner";
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> = {0.0};
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float amin_in
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<
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string UIName = "Adaptation Min Interior Night";
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string UIWidget = "Spinner";
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> = {0.0};
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float amin_id
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<
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string UIName = "Adaptation Min Interior Day";
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string UIWidget = "Spinner";
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> = {0.0};
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float amax_n
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<
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string UIName = "Adaptation Max Night";
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string UIWidget = "Spinner";
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> = {1.0};
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float amax_d
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<
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string UIName = "Adaptation Max Day";
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string UIWidget = "Spinner";
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> = {1.0};
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float amax_in
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<
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string UIName = "Adaptation Max Interior Night";
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string UIWidget = "Spinner";
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> = {1.0};
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float amax_id
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<
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string UIName = "Adaptation Max Interior Day";
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string UIWidget = "Spinner";
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> = {1.0};
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/* tone mapping */
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string str_tonemap = "Filmic Tone Mapping";
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bool tmapenable
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<
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string UIName = "Enable Tonemapping";
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string UIWidget = "Checkbox";
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> = {false};
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float unA_n
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<
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string UIName = "Tonemap Shoulder Strength Night";
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string UIWidget = "Spinner";
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> = {0.5};
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float unA_d
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<
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string UIName = "Tonemap Shoulder Strength Day";
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string UIWidget = "Spinner";
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> = {0.5};
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float unA_in
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<
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string UIName = "Tonemap Shoulder Strength Interior Night";
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string UIWidget = "Spinner";
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> = {0.5};
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float unA_id
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<
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string UIName = "Tonemap Shoulder Strength Interior Day";
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string UIWidget = "Spinner";
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> = {0.5};
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float unB_n
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<
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string UIName = "Tonemap Linear Strength Night";
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string UIWidget = "Spinner";
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> = {1.0};
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float unB_d
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<
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string UIName = "Tonemap Linear Strength Day";
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string UIWidget = "Spinner";
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> = {1.0};
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float unB_in
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<
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string UIName = "Tonemap Linear Strength Interior Night";
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string UIWidget = "Spinner";
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> = {1.0};
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float unB_id
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<
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string UIName = "Tonemap Linear Strength Interior Day";
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string UIWidget = "Spinner";
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> = {1.0};
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float unC_n
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<
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string UIName = "Tonemap Linear Angle Night";
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string UIWidget = "Spinner";
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> = {0.2};
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float unC_d
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<
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string UIName = "Tonemap Linear Angle Day";
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string UIWidget = "Spinner";
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> = {0.2};
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float unC_in
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<
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string UIName = "Tonemap Linear Angle Interior Night";
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string UIWidget = "Spinner";
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> = {0.2};
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float unC_id
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<
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string UIName = "Tonemap Linear Angle Interior Day";
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string UIWidget = "Spinner";
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> = {0.2};
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float unD_n
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<
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string UIName = "Tonemap Toe Strength Night";
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string UIWidget = "Spinner";
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> = {0.75};
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float unD_d
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<
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string UIName = "Tonemap Toe Strength Day";
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string UIWidget = "Spinner";
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> = {0.75};
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float unD_in
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<
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string UIName = "Tonemap Toe Strength Interior Night";
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string UIWidget = "Spinner";
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> = {0.75};
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float unD_id
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<
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string UIName = "Tonemap Toe Strength Interior Day";
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string UIWidget = "Spinner";
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> = {0.75};
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float unE_n
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<
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string UIName = "Tonemap Toe Numerator Night";
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string UIWidget = "Spinner";
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> = {0.02};
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float unE_d
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<
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string UIName = "Tonemap Toe Numerator Day";
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string UIWidget = "Spinner";
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> = {0.02};
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float unE_in
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<
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string UIName = "Tonemap Toe Numerator Interior Night";
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string UIWidget = "Spinner";
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> = {0.02};
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float unE_id
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<
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string UIName = "Tonemap Toe Numerator Interior Day";
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string UIWidget = "Spinner";
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> = {0.02};
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float unF_n
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<
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string UIName = "Tonemap Toe Denominator Night";
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string UIWidget = "Spinner";
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> = {0.30};
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float unF_d
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<
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string UIName = "Tonemap Toe Denominator Day";
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string UIWidget = "Spinner";
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> = {0.30};
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float unF_in
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<
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string UIName = "Tonemap Toe Denominator Interior Night";
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string UIWidget = "Spinner";
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> = {0.30};
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float unF_id
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<
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string UIName = "Tonemap Toe Denominator Interior Day";
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string UIWidget = "Spinner";
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> = {0.30};
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float unW_n
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<
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string UIName = "Tonemap Linear White Night";
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string UIWidget = "Spinner";
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> = {10.0};
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float unW_d
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<
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string UIName = "Tonemap Linear White Day";
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string UIWidget = "Spinner";
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> = {10.0};
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float unW_in
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<
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string UIName = "Tonemap Linear White Interior Night";
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string UIWidget = "Spinner";
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> = {10.0};
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float unW_id
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<
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string UIName = "Tonemap Linear White Interior Day";
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string UIWidget = "Spinner";
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> = {10.0};
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/* Color grading */
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string str_grade = "Color Grading Suite";
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bool gradeenable1
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<
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string UIName = "Enable RGB Grading";
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string UIWidget = "Checkbox";
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> = {false};
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/* color component multipliers */
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float grademul_r_n
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<
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string UIName = "Grading Intensity Night Red";
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string UIWidget = "Spinner";
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> = {1.0};
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float grademul_g_n
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<
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string UIName = "Grading Intensity Night Green";
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string UIWidget = "Spinner";
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> = {1.0};
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float grademul_b_n
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<
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string UIName = "Grading Intensity Night Blue";
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string UIWidget = "Spinner";
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> = {1.0};
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float grademul_r_d
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<
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string UIName = "Grading Intensity Day Red";
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string UIWidget = "Spinner";
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> = {1.0};
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float grademul_g_d
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<
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string UIName = "Grading Intensity Day Green";
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string UIWidget = "Spinner";
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> = {1.0};
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float grademul_b_d
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<
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string UIName = "Grading Intensity Day Blue";
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string UIWidget = "Spinner";
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> = {1.0};
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float grademul_r_in
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<
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string UIName = "Grading Intensity Interior Night Red";
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string UIWidget = "Spinner";
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> = {1.0};
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float grademul_g_in
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<
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string UIName = "Grading Intensity Interior Night Green";
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string UIWidget = "Spinner";
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> = {1.0};
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float grademul_b_in
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<
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string UIName = "Grading Intensity Interior Night Blue";
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string UIWidget = "Spinner";
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> = {1.0};
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float grademul_r_id
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<
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string UIName = "Grading Intensity Interior Day Red";
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string UIWidget = "Spinner";
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> = {1.0};
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float grademul_g_id
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<
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string UIName = "Grading Intensity Interior Day Green";
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string UIWidget = "Spinner";
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> = {1.0};
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float grademul_b_id
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<
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string UIName = "Grading Intensity Interior Day Blue";
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string UIWidget = "Spinner";
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> = {1.0};
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/* color component contrasts */
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float gradepow_r_n
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<
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string UIName = "Grading Contrast Night Red";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float gradepow_g_n
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<
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string UIName = "Grading Contrast Night Green";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float gradepow_b_n
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<
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string UIName = "Grading Contrast Night Blue";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float gradepow_r_d
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<
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string UIName = "Grading Contrast Day Red";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float gradepow_g_d
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<
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string UIName = "Grading Contrast Day Green";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float gradepow_b_d
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<
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string UIName = "Grading Contrast Day Blue";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float gradepow_r_in
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<
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string UIName = "Grading Contrast Interior Night Red";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float gradepow_g_in
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<
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string UIName = "Grading Contrast Interior Night Green";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float gradepow_b_in
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<
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string UIName = "Grading Contrast Interior Night Blue";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float gradepow_r_id
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<
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string UIName = "Grading Contrast Interior Day Red";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float gradepow_g_id
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<
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string UIName = "Grading Contrast Interior Day Green";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float gradepow_b_id
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<
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string UIName = "Grading Contrast Interior Day Blue";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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/* colorization factors */
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bool gradeenable2
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<
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string UIName = "Enable Vibrance Grading";
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string UIWidget = "Checkbox";
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> = {false};
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float gradecol_r_n
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<
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string UIName = "Grading Color Night Red";
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string UIWidget = "Spinner";
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> = {1.0};
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float gradecol_g_n
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<
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string UIName = "Grading Color Night Green";
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string UIWidget = "Spinner";
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> = {1.0};
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float gradecol_b_n
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<
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string UIName = "Grading Color Night Blue";
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string UIWidget = "Spinner";
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> = {1.0};
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float gradecol_r_d
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<
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string UIName = "Grading Color Day Red";
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string UIWidget = "Spinner";
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> = {1.0};
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float gradecol_g_d
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<
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string UIName = "Grading Color Day Green";
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string UIWidget = "Spinner";
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> = {1.0};
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float gradecol_b_d
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<
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string UIName = "Grading Color Day Blue";
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string UIWidget = "Spinner";
|
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> = {1.0};
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float gradecol_r_in
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<
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string UIName = "Grading Color Interior Night Red";
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string UIWidget = "Spinner";
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> = {1.0};
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float gradecol_g_in
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<
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string UIName = "Grading Color Interior Night Green";
|
||||
string UIWidget = "Spinner";
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> = {1.0};
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float gradecol_b_in
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<
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string UIName = "Grading Color Interior Night Blue";
|
||||
string UIWidget = "Spinner";
|
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> = {1.0};
|
||||
float gradecol_r_id
|
||||
<
|
||||
string UIName = "Grading Color Interior Day Red";
|
||||
string UIWidget = "Spinner";
|
||||
> = {1.0};
|
||||
float gradecol_g_id
|
||||
<
|
||||
string UIName = "Grading Color Interior Day Green";
|
||||
string UIWidget = "Spinner";
|
||||
> = {1.0};
|
||||
float gradecol_b_id
|
||||
<
|
||||
string UIName = "Grading Color Interior Day Blue";
|
||||
string UIWidget = "Spinner";
|
||||
> = {1.0};
|
||||
/* blend factor for colorization (negative values are quite fancy) */
|
||||
float gradecolfact_n
|
||||
<
|
||||
string UIName = "Grading Color Factor Night";
|
||||
string UIWidget = "Spinner";
|
||||
> = {0.0};
|
||||
float gradecolfact_d
|
||||
<
|
||||
string UIName = "Grading Color Factor Day";
|
||||
string UIWidget = "Spinner";
|
||||
> = {0.0};
|
||||
float gradecolfact_in
|
||||
<
|
||||
string UIName = "Grading Color Factor Interior Night";
|
||||
string UIWidget = "Spinner";
|
||||
> = {0.0};
|
||||
float gradecolfact_id
|
||||
<
|
||||
string UIName = "Grading Color Factor Interior Day";
|
||||
string UIWidget = "Spinner";
|
||||
> = {0.0};
|
||||
/* HSV grading */
|
||||
bool gradeenable3
|
||||
<
|
||||
string UIName = "Enable HSV Grading";
|
||||
string UIWidget = "Checkbox";
|
||||
> = {false};
|
||||
/* saturation multiplier */
|
||||
float gradesatmul_n
|
||||
<
|
||||
string UIName = "Grading Saturation Intensity Night";
|
||||
string UIWidget = "Spinner";
|
||||
> = {1.0};
|
||||
float gradesatmul_d
|
||||
<
|
||||
string UIName = "Grading Saturation Intensity Day";
|
||||
string UIWidget = "Spinner";
|
||||
> = {1.0};
|
||||
float gradesatmul_in
|
||||
<
|
||||
string UIName = "Grading Saturation Intensity Interior Night";
|
||||
string UIWidget = "Spinner";
|
||||
> = {1.0};
|
||||
float gradesatmul_id
|
||||
<
|
||||
string UIName = "Grading Saturation Intensity Interior Day";
|
||||
string UIWidget = "Spinner";
|
||||
> = {1.0};
|
||||
/* saturation power */
|
||||
float gradesatpow_n
|
||||
<
|
||||
string UIName = "Grading Saturation Contrast Night";
|
||||
string UIWidget = "Spinner";
|
||||
> = {1.0};
|
||||
float gradesatpow_d
|
||||
<
|
||||
string UIName = "Grading Saturation Contrast Day";
|
||||
string UIWidget = "Spinner";
|
||||
> = {1.0};
|
||||
float gradesatpow_in
|
||||
<
|
||||
string UIName = "Grading Saturation Contrast Interior Night";
|
||||
string UIWidget = "Spinner";
|
||||
> = {1.0};
|
||||
float gradesatpow_id
|
||||
<
|
||||
string UIName = "Grading Saturation Contrast Interior Day";
|
||||
string UIWidget = "Spinner";
|
||||
> = {1.0};
|
||||
/* value multiplier */
|
||||
float gradevalmul_n
|
||||
<
|
||||
string UIName = "Grading Value Intensity Night";
|
||||
string UIWidget = "Spinner";
|
||||
> = {1.0};
|
||||
float gradevalmul_d
|
||||
<
|
||||
string UIName = "Grading Value Intensity Day";
|
||||
string UIWidget = "Spinner";
|
||||
> = {1.0};
|
||||
float gradevalmul_in
|
||||
<
|
||||
string UIName = "Grading Value Intensity Interior Night";
|
||||
string UIWidget = "Spinner";
|
||||
> = {1.0};
|
||||
float gradevalmul_id
|
||||
<
|
||||
string UIName = "Grading Value Intensity Interior Day";
|
||||
string UIWidget = "Spinner";
|
||||
> = {1.0};
|
||||
/* value power */
|
||||
float gradevalpow_n
|
||||
<
|
||||
string UIName = "Grading Value Contrast Night";
|
||||
string UIWidget = "Spinner";
|
||||
> = {1.0};
|
||||
float gradevalpow_d
|
||||
<
|
||||
string UIName = "Grading Value Contrast Day";
|
||||
string UIWidget = "Spinner";
|
||||
> = {1.0};
|
||||
float gradevalpow_in
|
||||
<
|
||||
string UIName = "Grading Value Contrast Interior Night";
|
||||
string UIWidget = "Spinner";
|
||||
> = {1.0};
|
||||
float gradevalpow_id
|
||||
<
|
||||
string UIName = "Grading Value Contrast Interior Day";
|
||||
string UIWidget = "Spinner";
|
||||
> = {1.0};
|
||||
bool colorizeafterhsv
|
||||
<
|
||||
string UIName = "Colorize After HSV";
|
||||
string UIWidget = "Checkbox";
|
||||
> = {true};
|
||||
/* game imagespace support */
|
||||
string str_vanilla = "Vanilla Imagespace Tint/Grading/Fade";
|
||||
/* vanilla grading */
|
||||
bool vgradeenable
|
||||
<
|
||||
string UIName = "Enable Vanilla Imagespace";
|
||||
string UIWidget = "Checkbox";
|
||||
> = {true};
|
||||
float vtintblend
|
||||
<
|
||||
string UIName = "Vanilla Tint Blend";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
float UIMax = 1.0;
|
||||
> = {1.0};
|
||||
float vsatblend
|
||||
<
|
||||
string UIName = "Vanilla Vibrance Blend";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
float UIMax = 1.0;
|
||||
> = {1.0};
|
||||
float vconblend
|
||||
<
|
||||
string UIName = "Vanilla Contrast Blend";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
float UIMax = 1.0;
|
||||
> = {1.0};
|
||||
/* LUT grading */
|
||||
string str_lut = "RGB Lookup Table Grading";
|
||||
bool lutenable
|
||||
<
|
||||
string UIName = "Enable LUT Grading";
|
||||
string UIWidget = "Checkbox";
|
||||
> = {false};
|
||||
float lutblend_n
|
||||
<
|
||||
string UIName = "LUT Blend Night";
|
||||
string UIWidget = "Spinner";
|
||||
> = {1.0};
|
||||
float lutblend_d
|
||||
<
|
||||
string UIName = "LUT Blend Day";
|
||||
string UIWidget = "Spinner";
|
||||
> = {1.0};
|
||||
float lutblend_in
|
||||
<
|
||||
string UIName = "LUT Blend Interior Night";
|
||||
string UIWidget = "Spinner";
|
||||
> = {1.0};
|
||||
float lutblend_id
|
||||
<
|
||||
string UIName = "LUT Blend Interior Day";
|
||||
string UIWidget = "Spinner";
|
||||
> = {1.0};
|
||||
#ifdef LUTMODE_LEGACY
|
||||
int clut
|
||||
<
|
||||
string UIName = "LUT Preset";
|
||||
string UIWidget = "Spinner";
|
||||
int UIMin = 0;
|
||||
int UIMax = 63;
|
||||
> = {1};
|
||||
#endif
|
||||
/* not using ENB's own variables, sorry */
|
||||
string str_enbpal = "ENB Palette";
|
||||
bool palenable
|
||||
<
|
||||
string UIName = "Enable ENB Palette";
|
||||
string UIWidget = "Checkbox";
|
||||
> = {false};
|
||||
float palblend
|
||||
<
|
||||
string UIName = "Palette Blend";
|
||||
string UIWidget = "Spinner";
|
||||
> = {1.0};
|
||||
string str_dither = "Dithering";
|
||||
bool dodither
|
||||
<
|
||||
string UIName = "Enable Post Dither";
|
||||
string UIWidget = "Checkbox";
|
||||
> = {true};
|
||||
int dither
|
||||
<
|
||||
string UIName = "Dither Pattern";
|
||||
string UIWidget = "Spinner";
|
||||
int UIMin = 0;
|
||||
int UIMax = 4;
|
||||
> = {4};
|
||||
string str_debug = "Debugging";
|
||||
bool bloomdebug
|
||||
<
|
||||
string UIName = "Display Bloom";
|
||||
string UIWidget = "Checkbox";
|
||||
> = {false};
|
||||
Reference in a new issue