MariENB 2.0.0
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75 changed files with 9372 additions and 13 deletions
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code/menbglobaldefs.fx
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code/menbglobaldefs.fx
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/*
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menbglobaldefs.fx : MariENB global shared code.
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(C)2013-2016 Marisa Kirisame, UnSX Team.
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Part of MariENB, the personal ENB of Marisa.
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Released under the GNU GPLv3 (or later).
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*/
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/* do not touch this! */
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#define E_SHADER_3_0
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/* are we running on fallout 3 / new vegas or on skyrim? */
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//#define FALLOUT
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/* time of day and interior interpolation */
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#ifdef FALLOUT
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#define tod_ind(x) lerp(lerp(x##_n,x##_d,ENightDayFactor),\
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(x##_in+x##_id)*0.5,EInteriorFactor)
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#else
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#define tod_ind(x) lerp(lerp(x##_n,x##_d,ENightDayFactor),\
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lerp(x##_in,x##_id,ENightDayFactor),EInteriorFactor)
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#endif
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/* weather macros */
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#define WT_TEMPERATE 0.0
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#define WT_HOT 1.0
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#define WT_COLD 2.0
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#define weatherfactor(id) ((WeatherAndTime.x==id)?(WeatherAndTime.y==id)\
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?(1.0):(WeatherAndTime.z):(WeatherAndTime.y==id)\
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?(1.0-WeatherAndTime.z):(0.0))
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/*
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Explanation of macro, because some of the people reading this likely don't
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know what a ternary conditional is:
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(WeatherAndTime.x==id) -> transitioning to wanted weather?
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?(WeatherAndTime.y==id) -> coming from wanted weather?
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?(1.0) -> if so, always 1
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:(WeatherAndTime.z) -> if not, return transition
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:(WeatherAndTime.y==id) -> not transitioning but coming from wanted weather?
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?(1.0-WeatherAndTime.z) -> return inverse transition
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:(0.0) -> otherwise return 0
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*/
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/* asset definitions */
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/* ascii art font */
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#define FONT_WIDTH 8
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#define FONT_HEIGHT 4096
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#define GLYPH_WIDTH 8
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#define GLYPH_HEIGHT 16
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#define FONT_LEVELS 255
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/*
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aspect correction for certain overlays
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uncommented : the textures are 1:1 and must be corrected
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commented : the textures are 16:9 or whatever ratio you use
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*/
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#define ASPECT_LENSDIRT
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/* texture sizes */
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#define NOISESIZE 256.0
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#define HEATSIZE 1024.0
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#define FROSTSIZE 1024.0
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/* LUT mode (use only one) - The 256px option was discarded for size reasons */
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//#define LUTMODE_LEGACY
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//#define LUTMODE_16
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#define LUTMODE_64
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/* some textures can be provided as DDS rather than PNG to save space */
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//#define HEAT_DDS
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#define LENSDIRT_DDS
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//#define FROST_DDS
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//#define FROSTBUMP_DDS
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/* experimental features (TODO) */
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//#define USE_BOKEH
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//#define MULTIPASS_RMAO
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