MariENB 2.0.0
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1917a1cbb8
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75 changed files with 9372 additions and 13 deletions
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code/menbprepasssettings.fx
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903
code/menbprepasssettings.fx
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/*
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menbprepasssettings.fx : MariENB prepass user-tweakable variables.
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(C)2013-2016 Marisa Kirisame, UnSX Team.
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Part of MariENB, the personal ENB of Marisa.
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Released under the GNU GPLv3 (or later).
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*/
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string str_misc = "Miscellaneous";
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/* fixed resolution, keeps blur filters at a consistent internal resolution */
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int fixedx
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<
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string UIName = "Fixed Resolution Width";
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string UIWidget = "Spinner";
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int UIMin = 0;
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> = {1920};
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int fixedy
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<
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string UIName = "Fixed Resolution Height";
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string UIWidget = "Spinner";
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int UIMin = 0;
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> = {1080};
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float cutoff
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<
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string UIName = "Depth Cutoff";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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float UIMax = 1000000.0;
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> = {999949.0};
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float zNear
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<
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string UIName = "Near Z";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {0.05};
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float zFar
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<
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string UIName = "Far Z";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {3098.0};
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string str_dist = "Distortion Filters";
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float distcha
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<
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string UIName = "Distortion Chromatic Aberration";
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string UIWidget = "Spinner";
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> = {10.0};
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bool waterenable
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<
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string UIName = "Enable Underwater";
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string UIWidget = "Checkbox";
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> = {false};
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float uwm1
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<
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string UIName = "Underwater Frequency 1";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.4};
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float uwm2
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<
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string UIName = "Underwater Frequency 2";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.6};
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float uwm3
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<
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string UIName = "Underwater Frequency 3";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.4};
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float uwf1
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<
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string UIName = "Underwater Speed 1";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {10.0};
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float uwf2
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<
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string UIName = "Underwater Speed 2";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {8.0};
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float uwf3
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<
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string UIName = "Underwater Speed 3";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {16.0};
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float uws1
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<
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string UIName = "Underwater Amplitude 1";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {0.3};
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float uws2
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<
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string UIName = "Underwater Amplitude 2";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {0.5};
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float uws3
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<
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string UIName = "Underwater Amplitude 3";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {0.8};
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float uwz
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<
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string UIName = "Underwater Zoom";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.5};
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bool wateralways
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<
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string UIName = "Always Underwater";
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string UIWidget = "Checkbox";
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> = {false};
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bool heatenable
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<
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string UIName = "Enable Hot Air Refraction";
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string UIWidget = "Checkbox";
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> = {false};
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float heatsize
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<
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string UIName = "Heat Texture Size";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {3.5};
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float heatspeed
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<
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string UIName = "Heat Speed";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {2.5};
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float heatfadepow
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<
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string UIName = "Heat Fade Contrast";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {200.0};
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float heatfademul
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<
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string UIName = "Heat Fade Intensity";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {0.5};
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float heatfadebump
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<
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string UIName = "Heat Fade Offset";
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string UIWidget = "Spinner";
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> = {0.0};
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float heatstrength
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<
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string UIName = "Heat Intensity";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {0.25};
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float heatpow
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<
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string UIName = "Heat Contrast";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.2};
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float heattodpow
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<
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string UIName = "Heat Time-of-day Contrast";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.2};
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bool heatalways
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<
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string UIName = "Heat Always Enable";
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string UIWidget = "Checkbox";
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> = {false};
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bool frostenable
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<
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string UIName = "Enable Screen Frost";
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string UIWidget = "Checkbox";
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> = {false};
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float frostpow
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<
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string UIName = "Frost Contrast";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float froststrength
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<
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string UIName = "Frost Strength";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float frostrpow
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<
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string UIName = "Frost Radial Contrast";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float frostrmult
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<
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string UIName = "Frost Radial Intensity";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float frostrbump
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<
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string UIName = "Frost Radial Offset";
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string UIWidget = "Spinner";
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> = {0.0};
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float frostblend
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<
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string UIName = "Frost Texture Blend";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float frostbpow
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<
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string UIName = "Frost Texture Blend Contrast";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float frostsize
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<
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string UIName = "Frost Texture Size";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float frostind
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<
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string UIName = "Frost Indoor Factor";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {0.05};
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float frostnight
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<
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string UIName = "Frost Night Factor";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {0.25};
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bool frostalways
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<
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string UIName = "Frost Always Enable";
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string UIWidget = "Checkbox";
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> = {false};
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string str_focus = "Focusing Parameters";
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/* circle (triangle, actually) average focus */
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bool focuscircle
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<
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string UIName = "Enable Focus Triangle";
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string UIWidget = "Checkbox";
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> = {true};
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bool focusdisplay
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<
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string UIName = "Display Focus Points";
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string UIWidget = "Checkbox";
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> = {false};
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bool focusmanual
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<
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string UIName = "Enable Manual Focus";
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string UIWidget = "Checkbox";
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> = {false};
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float focusmanualvalue
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<
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string UIName = "Manual Focus Depth";
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string UIWidget = "Checkbox";
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float UIMin = 0.0;
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float UIMax = 1.0;
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> = {0.5};
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/* center point of focus */
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float focuscenter_x
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<
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string UIName = "Focus Point Center X";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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float UIMax = 1.0;
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> = {0.5};
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float focuscenter_y
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<
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string UIName = "Focus Point Center Y";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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float UIMax = 1.0;
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> = {0.5};
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float focuscircleangle
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<
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string UIName = "Focus Triangle Angle";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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float UIMax = 1.0;
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> = {0.0};
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/* radius of the focus point triangle */
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float focusradius_n
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<
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string UIName = "Focus Triangle Radius Night";
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string UIWidget = "Spinner";
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> = {20.0};
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float focusradius_d
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<
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string UIName = "Focus Triangle Radius Day";
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string UIWidget = "Spinner";
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> = {20.0};
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float focusradius_in
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<
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string UIName = "Focus Triangle Radius Interior Night";
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string UIWidget = "Spinner";
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> = {20.0};
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float focusradius_id
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<
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string UIName = "Focus Triangle Radius Interior Day";
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string UIWidget = "Spinner";
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> = {20.0};
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/* mix factor with sample at screen center */
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float focusmix_n
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<
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string UIName = "Focus Triangle Blending Night";
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string UIWidget = "Spinner";
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> = {0.5};
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float focusmix_d
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<
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string UIName = "Focus Triangle Blending Day";
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string UIWidget = "Spinner";
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> = {0.5};
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float focusmix_in
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<
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string UIName = "Focus Triangle Blending Interior Night";
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string UIWidget = "Spinner";
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> = {0.5};
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float focusmix_id
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<
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string UIName = "Focus Triangle Blending Interior Day";
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string UIWidget = "Spinner";
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> = {0.5};
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/* maximum focus depth */
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float focusmax_n
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<
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string UIName = "Focus Maximum Depth Night";
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string UIWidget = "Spinner";
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> = {1000.0};
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float focusmax_d
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<
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string UIName = "Focus Maximum Depth Day";
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string UIWidget = "Spinner";
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> = {1000.0};
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float focusmax_in
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<
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string UIName = "Focus Maximum Depth Interior Night";
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string UIWidget = "Spinner";
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> = {1000.0};
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float focusmax_id
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<
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string UIName = "Focus Maximum Depth Interior Day";
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string UIWidget = "Spinner";
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> = {1000.0};
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/* dof filter */
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string str_dof = "Depth Of Field";
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/* dof multiplier (makes unfocused depths more blurry) */
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float dofmult_n
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<
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string UIName = "DOF Intensity Night";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {500.0};
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float dofmult_d
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<
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string UIName = "DOF Intensity Day";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {500.0};
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float dofmult_in
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<
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string UIName = "DOF Intensity Interior Night";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {500.0};
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float dofmult_id
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<
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string UIName = "DOF Intensity Interior Day";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {500.0};
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/* dof power (falloff, kinda) */
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float dofpow_n
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<
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string UIName = "DOF Contrast Night";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {4.0};
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float dofpow_d
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<
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string UIName = "DOF Contrast Day";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {4.0};
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float dofpow_in
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<
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string UIName = "DOF Contrast Interior Night";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {4.0};
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float dofpow_id
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<
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string UIName = "DOF Contrast Interior Day";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {4.0};
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/* dof bump (to emulate tilt shift I guess, I brought it back) */
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float dofbump_n
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<
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string UIName = "DOF Shift Night";
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string UIWidget = "Spinner";
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> = {0.0};
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float dofbump_d
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<
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string UIName = "DOF Shift Day";
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string UIWidget = "Spinner";
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> = {0.0};
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float dofbump_in
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<
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string UIName = "DOF Shift Interior Night";
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string UIWidget = "Spinner";
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> = {0.0};
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float dofbump_id
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<
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string UIName = "DOF Shift Interior Day";
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string UIWidget = "Spinner";
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> = {0.0};
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/* fixed focused depth factors */
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float doffixedfocusmult_n
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<
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string UIName = "DOF Fixed Focus Intensity Night";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float doffixedfocusmult_d
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<
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string UIName = "DOF Fixed Focus Intensity Day";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float doffixedfocusmult_in
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<
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string UIName = "DOF Fixed Focus Intensity Interior Night";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float doffixedfocusmult_id
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<
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string UIName = "DOF Fixed Focus Intensity Interior Day";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float doffixedfocuspow_n
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<
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string UIName = "DOF Fixed Focus Contrast Night";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float doffixedfocuspow_d
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<
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string UIName = "DOF Fixed Focus Contrast Day";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float doffixedfocuspow_in
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<
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string UIName = "DOF Fixed Focus Contrast Interior Night";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float doffixedfocuspow_id
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<
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string UIName = "DOF Fixed Focus Contrast Interior Day";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float doffixedfocusbump_n
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<
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string UIName = "DOF Fixed Focus Shift Night";
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string UIWidget = "Spinner";
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> = {0.0};
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float doffixedfocusbump_d
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<
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string UIName = "DOF Fixed Focus Shift Day";
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string UIWidget = "Spinner";
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> = {0.0};
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float doffixedfocusbump_in
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<
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string UIName = "DOF Fixed Focus Shift Interior Night";
|
||||
string UIWidget = "Spinner";
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> = {0.0};
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float doffixedfocusbump_id
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<
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string UIName = "DOF Fixed Focus Shift Interior Day";
|
||||
string UIWidget = "Spinner";
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> = {0.0};
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float doffixedfocusblend_n
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<
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string UIName = "DOF Fixed Focus Blend Night";
|
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string UIWidget = "Spinner";
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float UIMin = 0.0;
|
||||
> = {0.0};
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float doffixedfocusblend_d
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<
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string UIName = "DOF Fixed Focus Blend Day";
|
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string UIWidget = "Spinner";
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float UIMin = 0.0;
|
||||
> = {0.0};
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||||
float doffixedfocusblend_in
|
||||
<
|
||||
string UIName = "DOF Fixed Focus Blend Interior Night";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {0.0};
|
||||
float doffixedfocusblend_id
|
||||
<
|
||||
string UIName = "DOF Fixed Focus Blend Interior Day";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {0.0};
|
||||
/* fixed unfocused depth factors */
|
||||
float doffixedunfocusmult_n
|
||||
<
|
||||
string UIName = "DOF Fixed Unfocus Intensity Night";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {2.0};
|
||||
float doffixedunfocusmult_d
|
||||
<
|
||||
string UIName = "DOF Fixed Unfocus Intensity Day";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {2.0};
|
||||
float doffixedunfocusmult_in
|
||||
<
|
||||
string UIName = "DOF Fixed Unfocus Intensity Interior Night";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {2.0};
|
||||
float doffixedunfocusmult_id
|
||||
<
|
||||
string UIName = "DOF Fixed Unfocus Intensity Interior Day";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {2.0};
|
||||
float doffixedunfocuspow_n
|
||||
<
|
||||
string UIName = "DOF Fixed Unfocus Contrast Night";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {1000.0};
|
||||
float doffixedunfocuspow_d
|
||||
<
|
||||
string UIName = "DOF Fixed Unfocus Contrast Day";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {1000.0};
|
||||
float doffixedunfocuspow_in
|
||||
<
|
||||
string UIName = "DOF Fixed Unfocus Contrast Interior Night";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {1000.0};
|
||||
float doffixedunfocuspow_id
|
||||
<
|
||||
string UIName = "DOF Fixed Unfocus Contrast Interior Day";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {1000.0};
|
||||
float doffixedunfocusbump_n
|
||||
<
|
||||
string UIName = "DOF Fixed Unfocus Shift Night";
|
||||
string UIWidget = "Spinner";
|
||||
> = {0.0};
|
||||
float doffixedunfocusbump_d
|
||||
<
|
||||
string UIName = "DOF Fixed Unfocus Shift Day";
|
||||
string UIWidget = "Spinner";
|
||||
> = {0.0};
|
||||
float doffixedunfocusbump_in
|
||||
<
|
||||
string UIName = "DOF Fixed Unfocus Shift Interior Night";
|
||||
string UIWidget = "Spinner";
|
||||
> = {0.0};
|
||||
float doffixedunfocusbump_id
|
||||
<
|
||||
string UIName = "DOF Fixed Unfocus Shift Interior Day";
|
||||
string UIWidget = "Spinner";
|
||||
> = {0.0};
|
||||
float doffixedunfocusblend_n
|
||||
<
|
||||
string UIName = "DOF Fixed Unfocus Blend Night";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {0.0};
|
||||
float doffixedunfocusblend_d
|
||||
<
|
||||
string UIName = "DOF Fixed Unfocus Blend Day";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {0.0};
|
||||
float doffixedunfocusblend_in
|
||||
<
|
||||
string UIName = "DOF Fixed Unfocus Blend Interior Night";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {0.0};
|
||||
float doffixedunfocusblend_id
|
||||
<
|
||||
string UIName = "DOF Fixed Unfocus Blend Interior Day";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {0.0};
|
||||
/* prevents fixed dof from blurring the skybox */
|
||||
bool doffixedcut
|
||||
<
|
||||
string UIName = "DOF Fixed Use Cutoff";
|
||||
string UIWidget = "Checkbox";
|
||||
> = {true};
|
||||
/* disable depth of field */
|
||||
bool dofdisable
|
||||
<
|
||||
string UIName = "Disable DOF";
|
||||
string UIWidget = "Checkbox";
|
||||
> = {false};
|
||||
float dofbfact
|
||||
<
|
||||
string UIName = "DOF Bilateral Factor";
|
||||
string UIWidget = "Spinner";
|
||||
> = {20.0};
|
||||
float dofbradius
|
||||
<
|
||||
string UIName = "DOF Blur Radius";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {1.0};
|
||||
#ifndef FALLOUT
|
||||
bool dofrelfov
|
||||
<
|
||||
string UIName = "DOF Relative to FOV";
|
||||
string UIWidget = "Checkbox";
|
||||
> = {true};
|
||||
float fovdefault
|
||||
<
|
||||
string UIName = "Default FOV";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 1.0;
|
||||
float UIMax = 180.0;
|
||||
> = {75.0};
|
||||
float relfovfactor_n
|
||||
<
|
||||
string UIName = "DOF Relative Factor Night";
|
||||
string UIWidget = "Spinner";
|
||||
> = {2.0};
|
||||
float relfovfactor_d
|
||||
<
|
||||
string UIName = "DOF Relative Factor Day";
|
||||
string UIWidget = "Spinner";
|
||||
> = {2.0};
|
||||
float relfovfactor_in
|
||||
<
|
||||
string UIName = "DOF Relative Factor Interior Night";
|
||||
string UIWidget = "Spinner";
|
||||
> = {2.0};
|
||||
float relfovfactor_id
|
||||
<
|
||||
string UIName = "DOF Relative Factor Interior Day";
|
||||
string UIWidget = "Spinner";
|
||||
> = {2.0};
|
||||
#endif
|
||||
bool dofdebug
|
||||
<
|
||||
string UIName = "Debug Depth";
|
||||
string UIWidget = "Checkbox";
|
||||
> = {false};
|
||||
bool dfcdebug
|
||||
<
|
||||
string UIName = "Debug Focus";
|
||||
string UIWidget = "Checkbox";
|
||||
> = {false};
|
||||
/* use "edge vision" filter */
|
||||
string str_view = "Edgevision";
|
||||
bool edgevenable
|
||||
<
|
||||
string UIName = "Enable Edgevision";
|
||||
string UIWidget = "Checkbox";
|
||||
> = {false};
|
||||
/* factors */
|
||||
float edgevfadepow_n
|
||||
<
|
||||
string UIName = "Edgevision Fade Contrast Night";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {2.0};
|
||||
float edgevfadepow_d
|
||||
<
|
||||
string UIName = "Edgevision Fade Contrast Day";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {2.0};
|
||||
float edgevfadepow_in
|
||||
<
|
||||
string UIName = "Edgevision Fade Contrast Interior Night";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {2.0};
|
||||
float edgevfadepow_id
|
||||
<
|
||||
string UIName = "Edgevision Fade Contrast Interior Day";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {2.0};
|
||||
float edgevfademult_n
|
||||
<
|
||||
string UIName = "Edgevision Fade Intensity Night";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {500.0};
|
||||
float edgevfademult_d
|
||||
<
|
||||
string UIName = "Edgevision Fade Intensity Day";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {500.0};
|
||||
float edgevfademult_in
|
||||
<
|
||||
string UIName = "Edgevision Fade Intensity Interior Night";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {500.0};
|
||||
float edgevfademult_id
|
||||
<
|
||||
string UIName = "Edgevision Fade Intensity Interior Day";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {500.0};
|
||||
float edgevpow
|
||||
<
|
||||
string UIName = "Edgevision Contrast";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {0.25};
|
||||
float edgevmult
|
||||
<
|
||||
string UIName = "Edgevision Intensity";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {4.0};
|
||||
float edgevradius
|
||||
<
|
||||
string UIName = "Edgevision Radius";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {1.0};
|
||||
/* ssao filter */
|
||||
string str_ssao = "Ray Marching SSAO";
|
||||
bool ssaoenable
|
||||
<
|
||||
string UIName = "Enable SSAO";
|
||||
string UIWidget = "Checkbox";
|
||||
> = {false};
|
||||
float ssaoradius
|
||||
<
|
||||
string UIName = "SSAO Radius";
|
||||
string UIWidget = "Spinner";
|
||||
> = {1.0};
|
||||
int ssaonoise
|
||||
<
|
||||
string UIName = "SSAO Noise";
|
||||
string UIWidget = "Spinner";
|
||||
int UIMin = 0;
|
||||
int UIMax = 1;
|
||||
> = {1};
|
||||
float ssaofadepow_n
|
||||
<
|
||||
string UIName = "SSAO Fade Contrast Night";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {0.05};
|
||||
float ssaofadepow_d
|
||||
<
|
||||
string UIName = "SSAO Fade Contrast Day";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {0.05};
|
||||
float ssaofadepow_in
|
||||
<
|
||||
string UIName = "SSAO Fade Contrast Interior Night";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {0.05};
|
||||
float ssaofadepow_id
|
||||
<
|
||||
string UIName = "SSAO Fade Contrast Interior Day";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {0.05};
|
||||
float ssaofademult_n
|
||||
<
|
||||
string UIName = "SSAO Fade Intensity Night";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {1.0};
|
||||
float ssaofademult_d
|
||||
<
|
||||
string UIName = "SSAO Fade Intensity Day";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {1.0};
|
||||
float ssaofademult_in
|
||||
<
|
||||
string UIName = "SSAO Fade Intensity Interior Night";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {1.0};
|
||||
float ssaofademult_id
|
||||
<
|
||||
string UIName = "SSAO Fade Intensity Interior Day";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {1.0};
|
||||
float ssaomult
|
||||
<
|
||||
string UIName = "SSAO Intensity";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {0.5};
|
||||
float ssaopow
|
||||
<
|
||||
string UIName = "SSAO Contrast";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {1.5};
|
||||
float ssaoblend
|
||||
<
|
||||
string UIName = "SSAO Blending";
|
||||
string UIWidget = "Spinner";
|
||||
> = {1.0};
|
||||
bool ssaobenable
|
||||
<
|
||||
string UIName = "SSAO Blur";
|
||||
string UIWidget = "Checkbox";
|
||||
> = {true};
|
||||
float ssaobfact
|
||||
<
|
||||
string UIName = "SSAO Bilateral Factor";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {1000.0};
|
||||
float ssaoclamp
|
||||
<
|
||||
string UIName = "SSAO Range";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {1.0};
|
||||
float ssaoclampmin
|
||||
<
|
||||
string UIName = "SSAO Range Min";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {0.0};
|
||||
float ssaobradius
|
||||
<
|
||||
string UIName = "SSAO Blur Radius";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {1.0};
|
||||
bool ssaodebug
|
||||
<
|
||||
string UIName = "Debug SSAO";
|
||||
string UIWidget = "Checkbox";
|
||||
> = {false};
|
||||
bool ssaoquarter
|
||||
<
|
||||
string UIName = "SSAO Use Less Samples";
|
||||
string UIWidget = "Checkbox";
|
||||
> = {true};
|
||||
bool ssaohalfblur
|
||||
<
|
||||
string UIName = "SSAO Blur Use Less Samples";
|
||||
string UIWidget = "Checkbox";
|
||||
> = {true};
|
||||
/* luma sharpen because of reasons */
|
||||
string str_sharp = "Luma Sharpen";
|
||||
bool sharpenable
|
||||
<
|
||||
string UIName = "Sharpen Enable";
|
||||
string UIWidget = "Checkbox";
|
||||
> = {false};
|
||||
float sharpradius
|
||||
<
|
||||
string UIName = "Sharpen Radius";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {0.8};
|
||||
float sharpclamp
|
||||
<
|
||||
string UIName = "Sharpen Clamp";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {0.02};
|
||||
float sharpblend
|
||||
<
|
||||
string UIName = "Sharpen Blending";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {1.2};
|
||||
Reference in a new issue