MariENB 2.0.0
This commit is contained in:
parent
1917a1cbb8
commit
4306829c15
75 changed files with 9372 additions and 13 deletions
40
skyrim/enbseries/effect.txt.ini
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40
skyrim/enbseries/effect.txt.ini
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[EFFECT.TXT]
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TECHNIQUE=0
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Enable Block GFX=false
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Emulated Resolution Width=0.0
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Emulated Resolution Height=0.0
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Zoom Factor X=0.0
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Zoom Factor Y=0.0
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Palette Type=6
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CGA Palette=1
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EGA Palette=0
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Dithering Pattern=4
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Contrast Modifier=1.0
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Saturation Modifier=1.0
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Dither Offset=-0.2
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Dither Range=0.3
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Enable ASCII=false
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ASCII Monochrome=false
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ASCII Blend=0.0
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Enable Chroma Key=false
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Chroma Key Red=1.0
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Chroma Key Green=0.0
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Chroma Key Blue=0.8
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Chroma Key Depth=0.99
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Enable Dot Matrix=false
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Dot Size=1
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Dot Blend=0.3
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Dot Intensity=1.4
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Dot Contrast=0.75
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Enable Curvature=false
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Curve Chromatic Aberration=0.56
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Curve Zooming=50.360001
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Curve Distortion=0.0
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Curve Sampling Soften=0.0
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Enable Blur=true
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Blur Sampling Range=0.15
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Enable Sharp=true
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Sharp Sampling Range=0.35
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Sharpening Amount=4.0
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Enable Shift=true
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Shift Sampling Range=0.75
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87
skyrim/enbseries/enbbloom.fx.ini
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87
skyrim/enbseries/enbbloom.fx.ini
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[ENBBLOOM.FX]
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TECHNIQUE=0
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Bloom Intensity Night=0.96
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Bloom Intensity Day=0.8
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Bloom Intensity Interior Night=0.98
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Bloom Intensity Interior Day=0.84
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Bloom Contrast Night=0.83
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Bloom Contrast Day=0.93
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Bloom Contrast Interior Night=0.8
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Bloom Contrast Interior Day=0.87
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Bloom Saturation Night=0.92
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Bloom Saturation Day=0.82
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Bloom Saturation Interior Night=0.96
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Bloom Saturation Interior Day=0.93
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Bloom Offset Night=-0.1
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Bloom Offset Day=-0.17
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Bloom Offset Interior Night=-0.08
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Bloom Offset Interior Day=-0.12
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Bloom Intensity Cap Night=100.0
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Bloom Intensity Cap Day=100.0
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Bloom Intensity Cap Interior Night=100.0
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Bloom Intensity Cap Interior Day=100.0
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Bloom Blur Radius=1.0
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Blue Shift Night Red=0.7
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Blue Shift Night Green=0.4
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Blue Shift Night Blue=1.0
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Blue Shift Day Red=0.2
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Blue Shift Day Green=0.6
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Blue Shift Day Blue=1.0
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Blue Shift Interior Night Red=0.6
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Blue Shift Interior Night Green=0.3
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Blue Shift Interior Night Blue=1.0
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Blue Shift Interior Day Red=0.3
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Blue Shift Interior Day Green=0.7
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Blue Shift Interior Day Blue=1.0
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Blue Shift Intensity Night=0.39
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Blue Shift Intensity Day=0.2
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Blue Shift Intensity Interior Night=0.37
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Blue Shift Intensity Interior Day=0.19
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Blue Shift Luminance Factor Per-pass=0.44
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Blue Shift Color Factor Per-pass=0.84
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Enable Anamorphic Bloom=true
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Anamorphic Bloom Blend Night=0.87
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Anamorphic Bloom Blend Day=0.62
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Anamorphic Bloom Blend Interior Night=0.97
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Anamorphic Bloom Blend Interior Day=0.77
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Anamorphic Bloom Blue Shift Night Red=0.35
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Anamorphic Bloom Blue Shift Night Green=0.08
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Anamorphic Bloom Blue Shift Night Blue=1.0
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Anamorphic Bloom Blue Shift Day Red=0.35
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Anamorphic Bloom Blue Shift Day Green=0.57
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Anamorphic Bloom Blue Shift Day Blue=1.0
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Anamorphic Bloom Blue Shift Interior Night Red=0.42
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Anamorphic Bloom Blue Shift Interior Night Green=0.21
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Anamorphic Bloom Blue Shift Interior Night Blue=1.0
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Anamorphic Bloom Blue Shift Interior Day Red=0.21
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Anamorphic Bloom Blue Shift Interior Day Green=0.42
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Anamorphic Bloom Blue Shift Interior Day Blue=1.0
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Anamorphic Bloom Blue Shift Intensity Night=1.35
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Anamorphic Bloom Blue Shift Intensity Day=1.26
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Anamorphic Bloom Blue Shift Interior Night=1.53
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Anamorphic Bloom Blue Shift Interior Day=1.32
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Anamorphic Bloom Contrast Night=1.18
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Anamorphic Bloom Contrast Day=1.29
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Anamorphic Bloom Contrast Interior Night=1.17
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Anamorphic Bloom Contrast Interior Day=1.28
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Anamorphic Bloom Radius Multiplier=4.0
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Bloom Pass 1 Blend=1.0
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Bloom Pass 2 Blend=0.83
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Bloom Pass 3 Blend=0.72
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Bloom Pass 4 Blend=0.54
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Bloom Pass 7 Blend=0.39
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Bloom Pass 8 Blend=0.22
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Bloom Prepass Blend=0.0
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Bloom Base Blend=0.0
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Enable Lens Dirt=false
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Dirt Pass 1 Blend=0.08
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Dirt Pass 2 Blend=0.14
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Dirt Pass 3 Blend=0.24
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Dirt Pass 4 Blend=0.52
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Dirt Pass 7 Blend=1.12
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Dirt Pass 8 Blend=6.87
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Dirt Prepass Blend=0.0
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Dirt Base Blend=0.0
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Dirt Texture Preserve Aspect=true
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Dirt Contrast=0.54
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Dirt Factor=0.79
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152
skyrim/enbseries/enbeffect.fx.ini
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152
skyrim/enbseries/enbeffect.fx.ini
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[ENBEFFECT.FX]
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TECHNIQUE=0
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Enable Grain=false
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Grain Speed=2500.0
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Grain Intensity=0.03
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Grain Saturation=0.22
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Grain Two-Pass=true
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Grain Blending Mode=3
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Grain Dark Mask Contrast=2.46
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Grain Two-Pass Factor=0.04
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Grain Magnification 1=13.25
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Grain Magnification 2=19.639999
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Grain Magnification 3=17.35
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Grain Pass 1 Magnification 1=2.05
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Grain Pass 1 Magnification 2=3.11
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Grain Pass 1 Magnification 3=2.22
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Grain Pass 2 Magnification 1=4.25
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Grain Pass 2 Magnification 2=0.42
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Grain Pass 2 Magnification 3=6.29
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Grain Contrast=2.8
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Enable Adaptation=true
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Adaptation Min Night=0.53
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Adaptation Min Day=0.7
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Adaptation Min Interior Night=0.51
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Adaptation Min Interior Day=0.59
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Adaptation Max Night=1.12
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Adaptation Max Day=1.22
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Adaptation Max Interior Night=1.08
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Adaptation Max Interior Day=1.13
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Enable Tonemapping=true
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Tonemap Shoulder Strength Night=0.94
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Tonemap Shoulder Strength Day=0.9
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Tonemap Shoulder Strength Interior Night=0.83
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Tonemap Shoulder Strength Interior Day=0.75
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Tonemap Linear Strength Night=1.22
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Tonemap Linear Strength Day=1.14
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Tonemap Linear Strength Interior Night=1.15
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Tonemap Linear Strength Interior Day=1.11
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Tonemap Linear Angle Night=0.49
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Tonemap Linear Angle Day=0.43
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Tonemap Linear Angle Interior Night=0.28
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Tonemap Linear Angle Interior Day=0.27
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Tonemap Toe Strength Night=0.84
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Tonemap Toe Strength Day=0.78
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Tonemap Toe Strength Interior Night=0.89
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Tonemap Toe Strength Interior Day=0.81
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Tonemap Toe Numerator Night=3.71
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Tonemap Toe Numerator Day=3.78
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Tonemap Toe Numerator Interior Night=3.85
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Tonemap Toe Numerator Interior Day=3.85
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Tonemap Toe Denominator Night=1.33
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Tonemap Toe Denominator Day=1.35
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Tonemap Toe Denominator Interior Night=1.4
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Tonemap Toe Denominator Interior Day=1.47
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Tonemap Linear White Night=6.61
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Tonemap Linear White Day=8.77
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Tonemap Linear White Interior Night=5.57
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Tonemap Linear White Interior Day=7.26
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Tonemap Before Compensate=false
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Enable Compensate=false
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Compensate Factor Night=0.14
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Compensate Factor Day=0.15
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Compensate Factor Interior Night=0.17
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Compensate Factor Interior Day=0.22
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Compensate Contrast Night=1.61
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Compensate Contrast Day=1.65
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Compensate Contrast Interior Night=1.53
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Compensate Contrast Interior Day=1.65
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Compensate Saturation Night=1.11
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Compensate Saturation Day=1.07
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Compensate Saturation Interior Night=1.13
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Compensate Saturation Interior Day=1.12
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Enable RGB Grading=true
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Grading Intensity Night Red=1.08
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Grading Intensity Night Green=1.03
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Grading Intensity Night Blue=1.0
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Grading Intensity Day Red=1.06
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Grading Intensity Day Green=1.03
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Grading Intensity Day Blue=1.08
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Grading Intensity Interior Night Red=1.07
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Grading Intensity Interior Night Green=1.03
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Grading Intensity Interior Night Blue=1.01
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Grading Intensity Interior Day Red=1.06
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Grading Intensity Interior Day Green=1.02
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Grading Intensity Interior Day Blue=1.04
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Grading Contrast Night Red=0.97
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Grading Contrast Night Green=0.98
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Grading Contrast Night Blue=0.94
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Grading Contrast Day Red=0.96
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Grading Contrast Day Green=0.98
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Grading Contrast Day Blue=0.98
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Grading Contrast Interior Night Red=0.96
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Grading Contrast Interior Night Green=0.98
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Grading Contrast Interior Night Blue=0.95
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Grading Contrast Interior Day Red=0.95
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Grading Contrast Interior Day Green=0.98
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Grading Contrast Interior Day Blue=0.95
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Enable Vibrance Grading=true
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Grading Color Night Red=-0.44
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Grading Color Night Green=-0.33
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Grading Color Night Blue=-0.83
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Grading Color Day Red=-0.65
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Grading Color Day Green=-0.3
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Grading Color Day Blue=-0.69
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Grading Color Interior Night Red=-0.25
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Grading Color Interior Night Green=-0.15
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Grading Color Interior Night Blue=-0.05
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Grading Color Interior Day Red=-0.47
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Grading Color Interior Day Green=-0.3
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Grading Color Interior Day Blue=-0.12
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Grading Color Factor Night=-0.06
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Grading Color Factor Day=-0.04
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Grading Color Factor Interior Night=-0.08
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Grading Color Factor Interior Day=-0.06
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Enable HSV Grading=true
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Grading Saturation Intensity Night=1.11
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Grading Saturation Intensity Day=1.06
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Grading Saturation Intensity Interior Night=1.06
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Grading Saturation Intensity Interior Day=1.03
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Grading Saturation Contrast Night=1.13
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Grading Saturation Contrast Day=1.14
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Grading Saturation Contrast Interior Night=1.12
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Grading Saturation Contrast Interior Day=1.15
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Grading Value Intensity Night=1.08
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Grading Value Intensity Day=1.03
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Grading Value Intensity Interior Night=1.07
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Grading Value Intensity Interior Day=1.04
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Grading Value Contrast Night=1.03
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Grading Value Contrast Day=1.02
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Grading Value Contrast Interior Night=1.04
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Grading Value Contrast Interior Day=1.03
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Colorize After HSV=true
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Enable Vanilla Tint=true
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Vanilla Tint Blend=1.0
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Use Tinting Before Grading=true
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Enable Vanilla Grading=true
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Vanilla Grading Blend=1.0
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Fade Before Film Filters=false
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Enable LUT Grading=true
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LUT Blend Night=0.21
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LUT Blend Day=0.27
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LUT Blend Interior Night=0.11
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LUT Blend Interior Day=0.17
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LUT Preset=61
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Enable ENB Palette=false
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Palette Blend=1.0
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Enable Post Dither=true
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Dither Pattern=4
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Display Bloom=false
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Enable Vanilla Imagespace=true
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Vanilla Vibrance Blend=1.0
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Vanilla Contrast Blend=1.0
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179
skyrim/enbseries/enbeffectprepass.fx.ini
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179
skyrim/enbseries/enbeffectprepass.fx.ini
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[ENBEFFECTPREPASS.FX]
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TECHNIQUE=0
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Fixed Resolution Width=1920
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Fixed Resolution Height=1080
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Depth Cutoff=999998.0
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Distortion Chromatic Aberration=27.470001
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Enable Underwater=true
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Underwater Speed 1=24.309999
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Underwater Speed 2=21.9
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Underwater Speed 3=26.549999
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Underwater Frequency 1=2.36
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Underwater Frequency 2=3.39
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Underwater Frequency 3=2.72
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Underwater Amplitude 1=0.1
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Underwater Amplitude 2=0.11
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Underwater Amplitude 3=0.07
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Underwater Zoom=0.15
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Enable Hot Air Refraction=true
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Heat Texture Size=8.46
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Heat Speed=0.65
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Heat Fade Contrast=234.339996
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Heat Fade Intensity=1.06
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Heat Fade Offset=-0.64
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Heat Intensity=0.3
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Heat Contrast=1.16
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Heat Time-of-day Contrast=4.14
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Heat Always Enable=false
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Enable Focus Triangle=true
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Display Focus Points=false
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Enable Manual Focus=false
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Manual Focus Depth=0.95
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Focus Point Center X=0.5
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Focus Point Center Y=0.5
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Focus Triangle Angle=0.5
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Focus Triangle Radius Night=15.0
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Focus Triangle Radius Day=20.0
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Focus Triangle Radius Interior Night=10.0
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Focus Triangle Radius Interior Day=15.0
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Focus Triangle Blending Night=0.2
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Focus Triangle Blending Day=0.3
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Focus Triangle Blending Interior Night=0.15
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Focus Triangle Blending Interior Day=0.25
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Focus Maximum Depth Night=990.349976
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Focus Maximum Depth Day=994.340027
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Focus Maximum Depth Interior Night=984.919983
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Focus Maximum Depth Interior Day=989.539978
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DOF Intensity Night=475.899994
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DOF Intensity Day=294.299988
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DOF Intensity Interior Night=480.799988
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DOF Intensity Interior Day=242.300003
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DOF Contrast Night=3.34
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DOF Contrast Day=4.29
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DOF Contrast Interior Night=3.32
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DOF Contrast Interior Day=4.16
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DOF Shift Night=0.0
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DOF Shift Day=0.0
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DOF Shift Interior Night=0.0
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DOF Shift Interior Day=0.0
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DOF Fixed Focus Intensity Night=1.0
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DOF Fixed Focus Intensity Day=1.0
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DOF Fixed Focus Intensity Interior Night=1.0
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DOF Fixed Focus Intensity Interior Day=1.0
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DOF Fixed Focus Contrast Night=1.0
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DOF Fixed Focus Contrast Day=1.0
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DOF Fixed Focus Contrast Interior Night=1.0
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DOF Fixed Focus Contrast Interior Day=1.0
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DOF Fixed Focus Shift Night=0.0
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DOF Fixed Focus Shift Day=0.0
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DOF Fixed Focus Shift Interior Night=0.0
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DOF Fixed Focus Shift Interior Day=0.0
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DOF Fixed Focus Blend Night=0.0
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DOF Fixed Focus Blend Day=0.0
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DOF Fixed Focus Blend Interior Night=0.0
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DOF Fixed Focus Blend Interior Day=0.0
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DOF Fixed Unfocus Intensity Night=1.28
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DOF Fixed Unfocus Intensity Day=1.22
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DOF Fixed Unfocus Intensity Interior Night=1.18
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DOF Fixed Unfocus Intensity Interior Day=1.14
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DOF Fixed Unfocus Contrast Night=98.650002
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DOF Fixed Unfocus Contrast Day=126.139999
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DOF Fixed Unfocus Contrast Interior Night=84.459999
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DOF Fixed Unfocus Contrast Interior Day=110.82
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DOF Fixed Unfocus Shift Night=-1.04
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||||
DOF Fixed Unfocus Shift Day=-1.1
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DOF Fixed Unfocus Shift Interior Night=-1.03
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||||
DOF Fixed Unfocus Shift Interior Day=-1.08
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DOF Fixed Unfocus Blend Night=1.0
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||||
DOF Fixed Unfocus Blend Day=1.0
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DOF Fixed Unfocus Blend Interior Night=1.0
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DOF Fixed Unfocus Blend Interior Day=1.0
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DOF Fixed Use Cutoff=true
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Disable DOF=false
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DOF Bilateral Blur=true
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DOF Bilateral Factor=5.0
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DOF Blur Radius=1.0
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DOF Relative to FOV=true
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Default FOV=75.0
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DOF Relative Factor Night=2.25
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DOF Relative Factor Day=2.05
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DOF Relative Factor Interior Night=2.4
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DOF Relative Factor Interior Day=2.1
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Debug Depth=false
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Debug Focus=false
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Enable Depth Edge Detect=false
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Edge Fade Contrast Night=1.14
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Edge Fade Contrast Day=1.08
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Edge Fade Contrast Interior Night=1.19
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Edge Fade Contrast Interior Day=1.35
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Edge Fade Intensity Night=700.0
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Edge Fade Intensity Day=800.0
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Edge Fade Intensity Interior Night=500.0
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Edge Fade Intensity Interior Day=600.0
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Edge Contrast=0.5
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Edge Intensity=1.0
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Edge Radius=1.0
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Edge Threshold=0.25
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Debug Edge=false
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Enable Luma Edge Detect=false
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Cel Radius=2.0
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Cel Intensity=2.0
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Cel Contrast=0.5
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Debug Cel=false
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Enable Edgevision=false
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Edgevision Fade Contrast Night=1.82
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||||
Edgevision Fade Contrast Day=1.86
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Edgevision Fade Contrast Interior Night=2.9
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Edgevision Fade Contrast Interior Day=3.0
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Edgevision Fade Intensity Night=700.0
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Edgevision Fade Intensity Day=800.0
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Edgevision Fade Intensity Interior Night=500.0
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Edgevision Fade Intensity Interior Day=600.0
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Edgevision Contrast=0.25
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Edgevision Intensity=8.0
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Edgevision Radius=1.0
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Enable SSAO=true
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SSAO Radius=0.15
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SSAO Noise=0
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SSAO Fade Contrast Night=0.16
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||||
SSAO Fade Contrast Day=0.18
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SSAO Fade Contrast Interior Night=0.12
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SSAO Fade Contrast Interior Day=0.14
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SSAO Fade Intensity Night=2.01
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SSAO Fade Intensity Day=2.47
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SSAO Fade Intensity Interior Night=2.06
|
||||
SSAO Fade Intensity Interior Day=2.17
|
||||
SSAO Intensity=1.0
|
||||
SSAO Contrast=1.5
|
||||
SSAO Blending=0.5
|
||||
SSAO Blur=true
|
||||
SSAO Bilateral Factor=1500.0
|
||||
SSAO Range=40.0
|
||||
SSAO Blur Radius=1.0
|
||||
Debug SSAO=false
|
||||
Sharpen Enable=true
|
||||
Sharpen Radius=1.0
|
||||
Sharpen Clamp=0.12
|
||||
Sharpen Blending=6.0
|
||||
SSAO Use Less Samples=true
|
||||
Near Z=0.05
|
||||
Far Z=3098.0
|
||||
Enable Screen Frost=true
|
||||
Frost Texture Size=1.0
|
||||
Frost Contrast=1.08
|
||||
Frost Strength=0.04
|
||||
Frost Radial Contrast=0.87
|
||||
Frost Radial Intensity=1.11
|
||||
Frost Texture Blend=3.79
|
||||
Frost Radial Offset=-0.93
|
||||
Frost Texture Blend Contrast=4.56
|
||||
Always Underwater=false
|
||||
Frost Always Enable=false
|
||||
Frost Indoor Factor=0.0
|
||||
Frost Night Factor=0.5
|
||||
SSAO Bilateral Factor Normal=1.0
|
||||
SSAO Range Min=0.0
|
||||
Frost Blur=false
|
||||
Frost Blur Radius=1.0
|
||||
Frost Distance Factor=16.0
|
||||
SSAO Blur Use Less Samples=true
|
||||
66
skyrim/enbseries/menbglobaldefs.fx
Normal file
66
skyrim/enbseries/menbglobaldefs.fx
Normal file
|
|
@ -0,0 +1,66 @@
|
|||
/*
|
||||
menbglobaldefs.fx : MariENB global shared code.
|
||||
(C)2013-2016 Marisa Kirisame, UnSX Team.
|
||||
Part of MariENB, the personal ENB of Marisa.
|
||||
Released under the GNU GPLv3 (or later).
|
||||
*/
|
||||
/* do not touch this! */
|
||||
#define E_SHADER_3_0
|
||||
/* are we running on fallout 3 / new vegas or on skyrim? */
|
||||
//#define FALLOUT
|
||||
/* time of day and interior interpolation */
|
||||
#ifdef FALLOUT
|
||||
#define tod_ind(x) lerp(lerp(x##_n,x##_d,ENightDayFactor),\
|
||||
(x##_in+x##_id)*0.5,EInteriorFactor)
|
||||
#else
|
||||
#define tod_ind(x) lerp(lerp(x##_n,x##_d,ENightDayFactor),\
|
||||
lerp(x##_in,x##_id,ENightDayFactor),EInteriorFactor)
|
||||
#endif
|
||||
/* weather macros */
|
||||
#define WT_TEMPERATE 0.0
|
||||
#define WT_HOT 1.0
|
||||
#define WT_COLD 2.0
|
||||
#define weatherfactor(id) ((WeatherAndTime.x==id)?(WeatherAndTime.y==id)\
|
||||
?(1.0):(WeatherAndTime.z):(WeatherAndTime.y==id)\
|
||||
?(1.0-WeatherAndTime.z):(0.0))
|
||||
/*
|
||||
Explanation of macro, because some of the people reading this likely don't
|
||||
know what a ternary conditional is:
|
||||
|
||||
(WeatherAndTime.x==id) -> transitioning to wanted weather?
|
||||
?(WeatherAndTime.y==id) -> coming from wanted weather?
|
||||
?(1.0) -> if so, always 1
|
||||
:(WeatherAndTime.z) -> if not, return transition
|
||||
:(WeatherAndTime.y==id) -> not transitioning but coming from wanted weather?
|
||||
?(1.0-WeatherAndTime.z) -> return inverse transition
|
||||
:(0.0) -> otherwise return 0
|
||||
*/
|
||||
/* asset definitions */
|
||||
/* ascii art font */
|
||||
#define FONT_WIDTH 8
|
||||
#define FONT_HEIGHT 4096
|
||||
#define GLYPH_WIDTH 8
|
||||
#define GLYPH_HEIGHT 16
|
||||
#define FONT_LEVELS 255
|
||||
/*
|
||||
aspect correction for certain overlays
|
||||
uncommented : the textures are 1:1 and must be corrected
|
||||
commented : the textures are 16:9 or whatever ratio you use
|
||||
*/
|
||||
#define ASPECT_LENSDIRT
|
||||
/* texture sizes */
|
||||
#define NOISESIZE 256.0
|
||||
#define HEATSIZE 1024.0
|
||||
#define FROSTSIZE 1024.0
|
||||
/* LUT mode (use only one) - The 256px option was discarded for size reasons */
|
||||
//#define LUTMODE_LEGACY
|
||||
//#define LUTMODE_16
|
||||
#define LUTMODE_64
|
||||
/* some textures can be provided as DDS rather than PNG to save space */
|
||||
//#define HEAT_DDS
|
||||
//#define LENSDIRT_DDS
|
||||
//#define FROST_DDS
|
||||
//#define FROSTBUMP_DDS
|
||||
/* experimental features (TODO) */
|
||||
//#define USE_BOKEH
|
||||
//#define MULTIPASS_RMAO
|
||||
BIN
skyrim/enbseries/menblut64.png
Normal file
BIN
skyrim/enbseries/menblut64.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 161 KiB |
Reference in a new issue