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MariENB FO4 3.3.0

This commit is contained in:
Marisa the Magician 2019-04-07 17:49:00 +02:00
commit 45a104c723
18 changed files with 1016 additions and 1704 deletions

View file

@ -3,7 +3,7 @@ UseEffect=true
[EFFECT]
UseOriginalObjectsProcessing=false
UseOriginalPostProcessing=false
UseOriginalColorFilter=false
UseOriginalColorFilter=true
UseOriginalBloom=false
UseOriginalAdaptation=false
EnablePostPassShader=true
@ -56,22 +56,22 @@ AmountInteriorNight=1.0
[SKY]
IgnoreWeatherSystem=true
Enable=true
GradientIntensityDawn=0.83
GradientIntensitySunrise=1.07
GradientIntensityDay=1.18
GradientIntensitySunset=1.000001
GradientIntensityDusk=0.860001
GradientIntensityDawn=0.89
GradientIntensitySunrise=1.15
GradientIntensityDay=1.29
GradientIntensitySunset=1.130001
GradientIntensityDusk=0.920001
GradientIntensityNight=0.620001
GradientIntensityInteriorDay=1.18
GradientIntensityInteriorNight=0.35
GradientDesaturationDawn=0.04
GradientDesaturationSunrise=0.06
GradientDesaturationDay=0.1
GradientDesaturationSunset=0.07
GradientDesaturationDusk=0.04
GradientDesaturationNight=0.02
GradientDesaturationInteriorDay=0.15
GradientDesaturationInteriorNight=0.03
GradientDesaturationDawn=0.0
GradientDesaturationSunrise=0.0
GradientDesaturationDay=0.0
GradientDesaturationSunset=0.0
GradientDesaturationDusk=0.0
GradientDesaturationNight=0.0
GradientDesaturationInteriorDay=0.0
GradientDesaturationInteriorNight=0.0
GradientTopIntensityDawn=0.62
GradientTopIntensitySunrise=0.79
GradientTopIntensityDay=0.990001
@ -88,11 +88,11 @@ GradientTopCurveDusk=0.86
GradientTopCurveNight=0.89
GradientTopCurveInteriorDay=0.98
GradientTopCurveInteriorNight=0.82
GradientTopColorFilterDawn=0.965, 0.69, 0.69
GradientTopColorFilterSunrise=0.965, 0.918, 0.855
GradientTopColorFilterDay=0.941, 0.992, 0.996
GradientTopColorFilterSunset=0.933, 0.843, 0.769
GradientTopColorFilterDusk=0.945, 0.663, 0.663
GradientTopColorFilterDawn=0.988, 0.686, 0.675
GradientTopColorFilterSunrise=0.984, 0.835, 0.639
GradientTopColorFilterDay=1, 1, 1
GradientTopColorFilterSunset=0.988, 0.757, 0.58
GradientTopColorFilterDusk=0.984, 0.624, 0.624
GradientTopColorFilterNight=0.596, 0.561, 0.867
GradientTopColorFilterInteriorDay=0.949, 0.996, 0.992
GradientTopColorFilterInteriorNight=0.667, 0.569, 0.757
@ -112,13 +112,13 @@ GradientMiddleCurveDusk=0.92
GradientMiddleCurveNight=0.88
GradientMiddleCurveInteriorDay=1.05
GradientMiddleCurveInteriorNight=0.87
GradientMiddleColorFilterDawn=0.965, 0.522, 0.4
GradientMiddleColorFilterSunrise=0.984, 0.722, 0.569
GradientMiddleColorFilterDay=0.914, 0.973, 0.984
GradientMiddleColorFilterSunset=0.953, 0.639, 0.459
GradientMiddleColorFilterDusk=0.976, 0.58, 0.498
GradientMiddleColorFilterDawn=0.965, 0.463, 0.337
GradientMiddleColorFilterSunrise=0.976, 0.702, 0.443
GradientMiddleColorFilterDay=1, 1, 1
GradientMiddleColorFilterSunset=0.976, 0.694, 0.412
GradientMiddleColorFilterDusk=0.969, 0.463, 0.365
GradientMiddleColorFilterNight=0.518, 0.667, 0.988
GradientMiddleColorFilterInteriorDay=0.898, 0.933, 0.984
GradientMiddleColorFilterInteriorDay=1, 1, 1
GradientMiddleColorFilterInteriorNight=0.561, 0.561, 0.976
GradientHorizonIntensityDawn=1.11
GradientHorizonIntensitySunrise=1.25
@ -136,13 +136,13 @@ GradientHorizonCurveDusk=0.84
GradientHorizonCurveNight=0.78
GradientHorizonCurveInteriorDay=0.9
GradientHorizonCurveInteriorNight=0.98
GradientHorizonColorFilterDawn=0.984, 0.753, 0.663
GradientHorizonColorFilterSunrise=0.973, 0.714, 0.596
GradientHorizonColorFilterDay=0.925, 0.988, 0.984
GradientHorizonColorFilterSunset=0.957, 0.698, 0.612
GradientHorizonColorFilterDusk=0.988, 0.808, 0.737
GradientHorizonColorFilterDawn=0.961, 0.306, 0.161
GradientHorizonColorFilterSunrise=0.976, 0.565, 0.388
GradientHorizonColorFilterDay=1, 1, 1
GradientHorizonColorFilterSunset=0.973, 0.557, 0.416
GradientHorizonColorFilterDusk=0.973, 0.259, 0.133
GradientHorizonColorFilterNight=0.655, 0.816, 0.976
GradientHorizonColorFilterInteriorDay=0.788, 0.91, 0.953
GradientHorizonColorFilterInteriorDay=1, 1, 1
GradientHorizonColorFilterInteriorNight=0.851, 0.863, 0.89
CloudsIntensityDawn=0.92
CloudsIntensitySunrise=1.070001
@ -160,14 +160,14 @@ CloudsCurveDusk=1.16
CloudsCurveNight=1.25
CloudsCurveInteriorDay=1.02
CloudsCurveInteriorNight=1.2
CloudsDesaturationDawn=0.16
CloudsDesaturationSunrise=0.22
CloudsDesaturationDay=0.33
CloudsDesaturationSunset=0.21
CloudsDesaturationDusk=0.19
CloudsDesaturationNight=0.11
CloudsDesaturationInteriorDay=0.31
CloudsDesaturationInteriorNight=0.12
CloudsDesaturationDawn=0.0
CloudsDesaturationSunrise=0.0
CloudsDesaturationDay=0.0
CloudsDesaturationSunset=0.0
CloudsDesaturationDusk=0.0
CloudsDesaturationNight=0.0
CloudsDesaturationInteriorDay=0.0
CloudsDesaturationInteriorNight=0.0
CloudsOpacityDawn=1.0
CloudsOpacitySunrise=1.0
CloudsOpacityDay=1.0
@ -177,7 +177,7 @@ CloudsOpacityNight=1.0
CloudsOpacityInteriorDay=1.0
CloudsOpacityInteriorNight=1.0
CloudsColorFilterDawn=0.937, 0.51, 0.435
CloudsColorFilterSunrise=0.965, 0.745, 0.69
CloudsColorFilterSunrise=0.969, 0.749, 0.702
CloudsColorFilterDay=1, 1, 1
CloudsColorFilterSunset=0.973, 0.804, 0.745
CloudsColorFilterDusk=0.976, 0.557, 0.475
@ -186,25 +186,25 @@ CloudsColorFilterInteriorDay=1, 1, 1
CloudsColorFilterInteriorNight=0.792, 0.808, 0.957
SunIntensityDawn=1.91
SunIntensitySunrise=2.45
SunIntensityDay=2.02
SunIntensitySunset=2.43
SunIntensityDay=2.06
SunIntensitySunset=2.45
SunIntensityDusk=1.97
SunIntensityNight=1.15
SunIntensityInteriorDay=2.02
SunIntensityInteriorNight=1.19
SunDesaturationDawn=0.11
SunDesaturationSunrise=0.2
SunDesaturationDay=0.35
SunDesaturationDay=0.33
SunDesaturationSunset=0.28
SunDesaturationDusk=0.14
SunDesaturationNight=0.08
SunDesaturationInteriorDay=0.35
SunDesaturationInteriorNight=0.22
SunColorFilterDawn=0.992, 0.537, 0.412
SunColorFilterSunrise=0.996, 0.831, 0.729
SunColorFilterDawn=0.988, 0.412, 0.267
SunColorFilterSunrise=0.992, 0.671, 0.482
SunColorFilterDay=1, 0.898, 0.718
SunColorFilterSunset=0.992, 0.765, 0.631
SunColorFilterDusk=0.965, 0.447, 0.4
SunColorFilterSunset=0.984, 0.58, 0.365
SunColorFilterDusk=0.957, 0.196, 0.141
SunColorFilterNight=0.914, 0.145, 0.145
SunColorFilterInteriorDay=0.996, 0.827, 0.706
SunColorFilterInteriorNight=0.816, 0.114, 0.0784
@ -221,17 +221,17 @@ MoonDesaturationSunrise=0.41
MoonDesaturationDay=0.36
MoonDesaturationSunset=0.42
MoonDesaturationDusk=0.48
MoonDesaturationNight=0.56
MoonDesaturationNight=0.61
MoonDesaturationInteriorDay=0.43
MoonDesaturationInteriorNight=0.59
MoonColorFilterDawn=0.553, 0.498, 0.804
MoonColorFilterSunrise=0.82, 0.847, 0.882
MoonColorFilterDawn=0.761, 0.733, 0.898
MoonColorFilterSunrise=0.875, 0.894, 0.922
MoonColorFilterDay=1, 1, 1
MoonColorFilterSunset=0.757, 0.812, 0.89
MoonColorFilterDusk=0.537, 0.51, 0.706
MoonColorFilterNight=0.486, 0.596, 0.8
MoonColorFilterSunset=0.847, 0.882, 0.933
MoonColorFilterDusk=0.78, 0.769, 0.863
MoonColorFilterNight=0.741, 0.769, 0.82
MoonColorFilterInteriorDay=1, 1, 1
MoonColorFilterInteriorNight=0.455, 0.522, 0.816
MoonColorFilterInteriorNight=0.725, 0.749, 0.843
[ENVIRONMENT]
IgnoreWeatherSystem=true
DirectLightingIntensityDawn=1.27
@ -239,41 +239,41 @@ DirectLightingIntensitySunrise=1.47
DirectLightingIntensityDay=1.72
DirectLightingIntensitySunset=1.47
DirectLightingIntensityDusk=1.22
DirectLightingIntensityNight=1.08
DirectLightingIntensityNight=1.17
DirectLightingIntensityInteriorDay=1.64
DirectLightingIntensityInteriorNight=1.19
DirectLightingDesaturationDawn=0.06
DirectLightingDesaturationSunrise=0.1
DirectLightingDesaturationSunrise=0.12
DirectLightingDesaturationDay=0.14
DirectLightingDesaturationSunset=0.11
DirectLightingDesaturationDusk=0.1
DirectLightingDesaturationNight=0.04
DirectLightingDesaturationInteriorDay=0.14
DirectLightingDesaturationInteriorNight=0.04
DirectLightingColorFilterDawn=0.937, 0.447, 0.349
DirectLightingColorFilterSunrise=0.984, 0.671, 0.49
DirectLightingColorFilterDay=0.992, 0.91, 0.851
DirectLightingColorFilterSunset=0.965, 0.714, 0.525
DirectLightingColorFilterDusk=0.937, 0.471, 0.365
DirectLightingColorFilterNight=0.471, 0.604, 0.973
DirectLightingColorFilterInteriorDay=0.98, 0.953, 0.941
DirectLightingColorFilterInteriorNight=0.886, 0.863, 0.996
AmbientLightingIntensityDawn=0.42
DirectLightingColorFilterDawn=0.976, 0.278, 0.231
DirectLightingColorFilterSunrise=0.988, 0.788, 0.525
DirectLightingColorFilterDay=1, 1, 1
DirectLightingColorFilterSunset=0.992, 0.831, 0.553
DirectLightingColorFilterDusk=0.976, 0.271, 0.192
DirectLightingColorFilterNight=0.424, 0.569, 0.973
DirectLightingColorFilterInteriorDay=1, 1, 1
DirectLightingColorFilterInteriorNight=0.584, 0.506, 0.984
AmbientLightingIntensityDawn=0.56
AmbientLightingIntensitySunrise=0.73
AmbientLightingIntensityDay=0.88
AmbientLightingIntensitySunset=0.74
AmbientLightingIntensityDusk=0.47
AmbientLightingIntensityNight=0.24
AmbientLightingIntensityDusk=0.6
AmbientLightingIntensityNight=0.43
AmbientLightingIntensityInteriorDay=0.18
AmbientLightingIntensityInteriorNight=0.12
[SSAO_SSIL]
UseIndirectLighting=true
SamplingQuality=0
SamplingQuality=1
SamplingRange=0.25
AOIntensity=0.95
AOIntensity=0.96
AOIntensityInterior=0.82
AOAmount=1.14
AOAmountInterior=1.15
AOAmount=1.27
AOAmountInterior=1.2
ILAmount=1.34
ILAmountInterior=1.2
AOMixingType=2

View file

@ -1 +1 @@
3.2.8 BETA "Vanilla and Sprinkles"
3.3.0 "Red Sunset"

View file

@ -1,269 +0,0 @@
[BLOOM]
AmountDawn=0.1
AmountSunrise=0.1
AmountDay=0.1
AmountSunset=0.1
AmountDusk=0.1
AmountNight=0.1
AmountInteriorDay=0.1
AmountInteriorNight=0.1
[LENS]
AmountDawn=1.0
AmountSunrise=1.0
AmountDay=1.0
AmountSunset=1.0
AmountDusk=1.0
AmountNight=1.0
AmountInteriorDay=1.0
AmountInteriorNight=1.0
[SKY]
GradientIntensityDawn=1.0
GradientIntensitySunrise=1.0
GradientIntensityDay=1.0
GradientIntensitySunset=1.0
GradientIntensityDusk=1.0
GradientIntensityNight=1.0
GradientIntensityInteriorDay=1.0
GradientIntensityInteriorNight=1.0
GradientDesaturationDawn=0.0
GradientDesaturationSunrise=0.0
GradientDesaturationDay=0.0
GradientDesaturationSunset=0.0
GradientDesaturationDusk=0.0
GradientDesaturationNight=0.0
GradientDesaturationInteriorDay=0.0
GradientDesaturationInteriorNight=0.0
GradientTopIntensityDawn=1.0
GradientTopIntensitySunrise=1.0
GradientTopIntensityDay=1.0
GradientTopIntensitySunset=1.0
GradientTopIntensityDusk=1.0
GradientTopIntensityNight=1.0
GradientTopIntensityInteriorDay=1.0
GradientTopIntensityInteriorNight=1.0
GradientTopCurveDawn=1.0
GradientTopCurveSunrise=1.0
GradientTopCurveDay=1.0
GradientTopCurveSunset=1.0
GradientTopCurveDusk=1.0
GradientTopCurveNight=1.0
GradientTopCurveInteriorDay=1.0
GradientTopCurveInteriorNight=1.0
GradientTopColorFilterDawn=1, 1, 1
GradientTopColorFilterSunrise=1, 1, 1
GradientTopColorFilterDay=1, 1, 1
GradientTopColorFilterSunset=1, 1, 1
GradientTopColorFilterDusk=1, 1, 1
GradientTopColorFilterNight=1, 1, 1
GradientTopColorFilterInteriorDay=1, 1, 1
GradientTopColorFilterInteriorNight=1, 1, 1
GradientMiddleIntensityDawn=1.0
GradientMiddleIntensitySunrise=1.0
GradientMiddleIntensityDay=1.0
GradientMiddleIntensitySunset=1.0
GradientMiddleIntensityDusk=1.0
GradientMiddleIntensityNight=1.0
GradientMiddleIntensityInteriorDay=1.0
GradientMiddleIntensityInteriorNight=1.0
GradientMiddleCurveDawn=1.0
GradientMiddleCurveSunrise=1.0
GradientMiddleCurveDay=1.0
GradientMiddleCurveSunset=1.0
GradientMiddleCurveDusk=1.0
GradientMiddleCurveNight=1.0
GradientMiddleCurveInteriorDay=1.0
GradientMiddleCurveInteriorNight=1.0
GradientMiddleColorFilterDawn=1, 1, 1
GradientMiddleColorFilterSunrise=1, 1, 1
GradientMiddleColorFilterDay=1, 1, 1
GradientMiddleColorFilterSunset=1, 1, 1
GradientMiddleColorFilterDusk=1, 1, 1
GradientMiddleColorFilterNight=1, 1, 1
GradientMiddleColorFilterInteriorDay=1, 1, 1
GradientMiddleColorFilterInteriorNight=1, 1, 1
GradientHorizonIntensityDawn=1.0
GradientHorizonIntensitySunrise=1.0
GradientHorizonIntensityDay=1.0
GradientHorizonIntensitySunset=1.0
GradientHorizonIntensityDusk=1.0
GradientHorizonIntensityNight=1.0
GradientHorizonIntensityInteriorDay=1.0
GradientHorizonIntensityInteriorNight=1.0
GradientHorizonCurveDawn=1.0
GradientHorizonCurveSunrise=1.0
GradientHorizonCurveDay=1.0
GradientHorizonCurveSunset=1.0
GradientHorizonCurveDusk=1.0
GradientHorizonCurveNight=1.0
GradientHorizonCurveInteriorDay=1.0
GradientHorizonCurveInteriorNight=1.0
GradientHorizonColorFilterDawn=1, 1, 1
GradientHorizonColorFilterSunrise=1, 1, 1
GradientHorizonColorFilterDay=1, 1, 1
GradientHorizonColorFilterSunset=1, 1, 1
GradientHorizonColorFilterDusk=1, 1, 1
GradientHorizonColorFilterNight=1, 1, 1
GradientHorizonColorFilterInteriorDay=1, 1, 1
GradientHorizonColorFilterInteriorNight=1, 1, 1
CloudsIntensityDawn=1.0
CloudsIntensitySunrise=1.0
CloudsIntensityDay=1.0
CloudsIntensitySunset=1.0
CloudsIntensityDusk=1.0
CloudsIntensityNight=1.0
CloudsIntensityInteriorDay=1.0
CloudsIntensityInteriorNight=1.0
CloudsCurveDawn=1.0
CloudsCurveSunrise=1.0
CloudsCurveDay=1.0
CloudsCurveSunset=1.0
CloudsCurveDusk=1.0
CloudsCurveNight=1.0
CloudsCurveInteriorDay=1.0
CloudsCurveInteriorNight=1.0
CloudsDesaturationDawn=0.0
CloudsDesaturationSunrise=0.0
CloudsDesaturationDay=0.0
CloudsDesaturationSunset=0.0
CloudsDesaturationDusk=0.0
CloudsDesaturationNight=0.0
CloudsDesaturationInteriorDay=0.0
CloudsDesaturationInteriorNight=0.0
CloudsOpacityDawn=1.0
CloudsOpacitySunrise=1.0
CloudsOpacityDay=1.0
CloudsOpacitySunset=1.0
CloudsOpacityDusk=1.0
CloudsOpacityNight=1.0
CloudsOpacityInteriorDay=1.0
CloudsOpacityInteriorNight=1.0
CloudsColorFilterDawn=1, 1, 1
CloudsColorFilterSunrise=1, 1, 1
CloudsColorFilterDay=1, 1, 1
CloudsColorFilterSunset=1, 1, 1
CloudsColorFilterDusk=1, 1, 1
CloudsColorFilterNight=1, 1, 1
CloudsColorFilterInteriorDay=1, 1, 1
CloudsColorFilterInteriorNight=1, 1, 1
SunIntensityDawn=1.0
SunIntensitySunrise=1.0
SunIntensityDay=1.0
SunIntensitySunset=1.0
SunIntensityDusk=1.0
SunIntensityNight=1.0
SunIntensityInteriorDay=1.0
SunIntensityInteriorNight=1.0
SunDesaturationDawn=0.0
SunDesaturationSunrise=0.0
SunDesaturationDay=0.0
SunDesaturationSunset=0.0
SunDesaturationDusk=0.0
SunDesaturationNight=0.0
SunDesaturationInteriorDay=0.0
SunDesaturationInteriorNight=0.0
SunColorFilterDawn=1, 1, 1
SunColorFilterSunrise=1, 1, 1
SunColorFilterDay=1, 1, 1
SunColorFilterSunset=1, 1, 1
SunColorFilterDusk=1, 1, 1
SunColorFilterNight=1, 1, 1
SunColorFilterInteriorDay=1, 1, 1
SunColorFilterInteriorNight=1, 1, 1
MoonIntensityDawn=1.0
MoonIntensitySunrise=1.0
MoonIntensityDay=1.0
MoonIntensitySunset=1.0
MoonIntensityDusk=1.0
MoonIntensityNight=1.0
MoonIntensityInteriorDay=1.0
MoonIntensityInteriorNight=1.0
MoonDesaturationDawn=0.0
MoonDesaturationSunrise=0.0
MoonDesaturationDay=0.0
MoonDesaturationSunset=0.0
MoonDesaturationDusk=0.0
MoonDesaturationNight=0.0
MoonDesaturationInteriorDay=0.0
MoonDesaturationInteriorNight=0.0
MoonColorFilterDawn=1, 1, 1
MoonColorFilterSunrise=1, 1, 1
MoonColorFilterDay=1, 1, 1
MoonColorFilterSunset=1, 1, 1
MoonColorFilterDusk=1, 1, 1
MoonColorFilterNight=1, 1, 1
MoonColorFilterInteriorDay=1, 1, 1
MoonColorFilterInteriorNight=1, 1, 1
[ENVIRONMENT]
DirectLightingIntensityDawn=1.0
DirectLightingIntensitySunrise=1.0
DirectLightingIntensityDay=1.0
DirectLightingIntensitySunset=1.0
DirectLightingIntensityDusk=1.0
DirectLightingIntensityNight=1.0
DirectLightingIntensityInteriorDay=1.0
DirectLightingIntensityInteriorNight=1.0
DirectLightingDesaturationDawn=0.0
DirectLightingDesaturationSunrise=0.0
DirectLightingDesaturationDay=0.0
DirectLightingDesaturationSunset=0.0
DirectLightingDesaturationDusk=0.0
DirectLightingDesaturationNight=0.0
DirectLightingDesaturationInteriorDay=0.0
DirectLightingDesaturationInteriorNight=0.0
DirectLightingColorFilterDawn=1, 1, 1
DirectLightingColorFilterSunrise=1, 1, 1
DirectLightingColorFilterDay=1, 1, 1
DirectLightingColorFilterSunset=1, 1, 1
DirectLightingColorFilterDusk=1, 1, 1
DirectLightingColorFilterNight=1, 1, 1
DirectLightingColorFilterInteriorDay=1, 1, 1
DirectLightingColorFilterInteriorNight=1, 1, 1
AmbientLightingIntensityDawn=1.0
AmbientLightingIntensitySunrise=1.0
AmbientLightingIntensityDay=1.0
AmbientLightingIntensitySunset=1.0
AmbientLightingIntensityDusk=1.0
AmbientLightingIntensityNight=1.0
AmbientLightingIntensityInteriorDay=1.0
AmbientLightingIntensityInteriorNight=1.0
[FOG]
DistanceFadeDawn=1.0
DistanceFadeSunrise=1.0
DistanceFadeDay=1.0
DistanceFadeSunset=1.0
DistanceFadeDusk=1.0
DistanceFadeNight=1.0
DistanceFadeInteriorDay=1.0
DistanceFadeInteriorNight=1.0
VerticalFadeDawn=1.0
VerticalFadeSunrise=1.0
VerticalFadeDay=1.0
VerticalFadeSunset=1.0
VerticalFadeDusk=1.0
VerticalFadeNight=1.0
VerticalFadeInteriorDay=1.0
VerticalFadeInteriorNight=1.0
SunIntensityDawn=1.0
SunIntensitySunrise=1.0
SunIntensityDay=1.0
SunIntensitySunset=1.0
SunIntensityDusk=1.0
SunIntensityNight=1.0
SunIntensityInteriorDay=1.0
SunIntensityInteriorNight=1.0
SunDesaturationDawn=0.0
SunDesaturationSunrise=0.0
SunDesaturationDay=0.0
SunDesaturationSunset=0.0
SunDesaturationDusk=0.0
SunDesaturationNight=0.0
SunDesaturationInteriorDay=0.0
SunDesaturationInteriorNight=0.0
SunColorFilterDawn=1, 1, 1
SunColorFilterSunrise=1, 1, 1
SunColorFilterDay=1, 1, 1
SunColorFilterSunset=1, 1, 1
SunColorFilterDusk=1, 1, 1
SunColorFilterNight=1, 1, 1
SunColorFilterInteriorDay=1, 1, 1
SunColorFilterInteriorNight=1, 1, 1

View file

@ -1,269 +0,0 @@
[BLOOM]
AmountDawn=0.1
AmountSunrise=0.1
AmountDay=0.1
AmountSunset=0.1
AmountDusk=0.1
AmountNight=0.1
AmountInteriorDay=0.1
AmountInteriorNight=0.1
[LENS]
AmountDawn=1.0
AmountSunrise=1.0
AmountDay=1.0
AmountSunset=1.0
AmountDusk=1.0
AmountNight=1.0
AmountInteriorDay=1.0
AmountInteriorNight=1.0
[SKY]
GradientIntensityDawn=1.0
GradientIntensitySunrise=1.0
GradientIntensityDay=1.0
GradientIntensitySunset=1.0
GradientIntensityDusk=1.0
GradientIntensityNight=1.0
GradientIntensityInteriorDay=1.0
GradientIntensityInteriorNight=1.0
GradientDesaturationDawn=0.0
GradientDesaturationSunrise=0.0
GradientDesaturationDay=0.0
GradientDesaturationSunset=0.0
GradientDesaturationDusk=0.0
GradientDesaturationNight=0.0
GradientDesaturationInteriorDay=0.0
GradientDesaturationInteriorNight=0.0
GradientTopIntensityDawn=1.0
GradientTopIntensitySunrise=1.0
GradientTopIntensityDay=1.0
GradientTopIntensitySunset=1.0
GradientTopIntensityDusk=1.0
GradientTopIntensityNight=1.0
GradientTopIntensityInteriorDay=1.0
GradientTopIntensityInteriorNight=1.0
GradientTopCurveDawn=1.0
GradientTopCurveSunrise=1.0
GradientTopCurveDay=1.0
GradientTopCurveSunset=1.0
GradientTopCurveDusk=1.0
GradientTopCurveNight=1.0
GradientTopCurveInteriorDay=1.0
GradientTopCurveInteriorNight=1.0
GradientTopColorFilterDawn=1, 1, 1
GradientTopColorFilterSunrise=1, 1, 1
GradientTopColorFilterDay=1, 1, 1
GradientTopColorFilterSunset=1, 1, 1
GradientTopColorFilterDusk=1, 1, 1
GradientTopColorFilterNight=1, 1, 1
GradientTopColorFilterInteriorDay=1, 1, 1
GradientTopColorFilterInteriorNight=1, 1, 1
GradientMiddleIntensityDawn=1.0
GradientMiddleIntensitySunrise=1.0
GradientMiddleIntensityDay=1.0
GradientMiddleIntensitySunset=1.0
GradientMiddleIntensityDusk=1.0
GradientMiddleIntensityNight=1.0
GradientMiddleIntensityInteriorDay=1.0
GradientMiddleIntensityInteriorNight=1.0
GradientMiddleCurveDawn=1.0
GradientMiddleCurveSunrise=1.0
GradientMiddleCurveDay=1.0
GradientMiddleCurveSunset=1.0
GradientMiddleCurveDusk=1.0
GradientMiddleCurveNight=1.0
GradientMiddleCurveInteriorDay=1.0
GradientMiddleCurveInteriorNight=1.0
GradientMiddleColorFilterDawn=1, 1, 1
GradientMiddleColorFilterSunrise=1, 1, 1
GradientMiddleColorFilterDay=1, 1, 1
GradientMiddleColorFilterSunset=1, 1, 1
GradientMiddleColorFilterDusk=1, 1, 1
GradientMiddleColorFilterNight=1, 1, 1
GradientMiddleColorFilterInteriorDay=1, 1, 1
GradientMiddleColorFilterInteriorNight=1, 1, 1
GradientHorizonIntensityDawn=1.0
GradientHorizonIntensitySunrise=1.0
GradientHorizonIntensityDay=1.0
GradientHorizonIntensitySunset=1.0
GradientHorizonIntensityDusk=1.0
GradientHorizonIntensityNight=1.0
GradientHorizonIntensityInteriorDay=1.0
GradientHorizonIntensityInteriorNight=1.0
GradientHorizonCurveDawn=1.0
GradientHorizonCurveSunrise=1.0
GradientHorizonCurveDay=1.0
GradientHorizonCurveSunset=1.0
GradientHorizonCurveDusk=1.0
GradientHorizonCurveNight=1.0
GradientHorizonCurveInteriorDay=1.0
GradientHorizonCurveInteriorNight=1.0
GradientHorizonColorFilterDawn=1, 1, 1
GradientHorizonColorFilterSunrise=1, 1, 1
GradientHorizonColorFilterDay=1, 1, 1
GradientHorizonColorFilterSunset=1, 1, 1
GradientHorizonColorFilterDusk=1, 1, 1
GradientHorizonColorFilterNight=1, 1, 1
GradientHorizonColorFilterInteriorDay=1, 1, 1
GradientHorizonColorFilterInteriorNight=1, 1, 1
CloudsIntensityDawn=1.0
CloudsIntensitySunrise=1.0
CloudsIntensityDay=1.0
CloudsIntensitySunset=1.0
CloudsIntensityDusk=1.0
CloudsIntensityNight=1.0
CloudsIntensityInteriorDay=1.0
CloudsIntensityInteriorNight=1.0
CloudsCurveDawn=1.0
CloudsCurveSunrise=1.0
CloudsCurveDay=1.0
CloudsCurveSunset=1.0
CloudsCurveDusk=1.0
CloudsCurveNight=1.0
CloudsCurveInteriorDay=1.0
CloudsCurveInteriorNight=1.0
CloudsDesaturationDawn=0.0
CloudsDesaturationSunrise=0.0
CloudsDesaturationDay=0.0
CloudsDesaturationSunset=0.0
CloudsDesaturationDusk=0.0
CloudsDesaturationNight=0.0
CloudsDesaturationInteriorDay=0.0
CloudsDesaturationInteriorNight=0.0
CloudsOpacityDawn=1.0
CloudsOpacitySunrise=1.0
CloudsOpacityDay=1.0
CloudsOpacitySunset=1.0
CloudsOpacityDusk=1.0
CloudsOpacityNight=1.0
CloudsOpacityInteriorDay=1.0
CloudsOpacityInteriorNight=1.0
CloudsColorFilterDawn=1, 1, 1
CloudsColorFilterSunrise=1, 1, 1
CloudsColorFilterDay=1, 1, 1
CloudsColorFilterSunset=1, 1, 1
CloudsColorFilterDusk=1, 1, 1
CloudsColorFilterNight=1, 1, 1
CloudsColorFilterInteriorDay=1, 1, 1
CloudsColorFilterInteriorNight=1, 1, 1
SunIntensityDawn=1.0
SunIntensitySunrise=1.0
SunIntensityDay=1.0
SunIntensitySunset=1.0
SunIntensityDusk=1.0
SunIntensityNight=1.0
SunIntensityInteriorDay=1.0
SunIntensityInteriorNight=1.0
SunDesaturationDawn=0.0
SunDesaturationSunrise=0.0
SunDesaturationDay=0.0
SunDesaturationSunset=0.0
SunDesaturationDusk=0.0
SunDesaturationNight=0.0
SunDesaturationInteriorDay=0.0
SunDesaturationInteriorNight=0.0
SunColorFilterDawn=1, 1, 1
SunColorFilterSunrise=1, 1, 1
SunColorFilterDay=1, 1, 1
SunColorFilterSunset=1, 1, 1
SunColorFilterDusk=1, 1, 1
SunColorFilterNight=1, 1, 1
SunColorFilterInteriorDay=1, 1, 1
SunColorFilterInteriorNight=1, 1, 1
MoonIntensityDawn=1.0
MoonIntensitySunrise=1.0
MoonIntensityDay=1.0
MoonIntensitySunset=1.0
MoonIntensityDusk=1.0
MoonIntensityNight=1.0
MoonIntensityInteriorDay=1.0
MoonIntensityInteriorNight=1.0
MoonDesaturationDawn=0.0
MoonDesaturationSunrise=0.0
MoonDesaturationDay=0.0
MoonDesaturationSunset=0.0
MoonDesaturationDusk=0.0
MoonDesaturationNight=0.0
MoonDesaturationInteriorDay=0.0
MoonDesaturationInteriorNight=0.0
MoonColorFilterDawn=1, 1, 1
MoonColorFilterSunrise=1, 1, 1
MoonColorFilterDay=1, 1, 1
MoonColorFilterSunset=1, 1, 1
MoonColorFilterDusk=1, 1, 1
MoonColorFilterNight=1, 1, 1
MoonColorFilterInteriorDay=1, 1, 1
MoonColorFilterInteriorNight=1, 1, 1
[ENVIRONMENT]
DirectLightingIntensityDawn=1.0
DirectLightingIntensitySunrise=1.0
DirectLightingIntensityDay=1.0
DirectLightingIntensitySunset=1.0
DirectLightingIntensityDusk=1.0
DirectLightingIntensityNight=1.0
DirectLightingIntensityInteriorDay=1.0
DirectLightingIntensityInteriorNight=1.0
DirectLightingDesaturationDawn=0.0
DirectLightingDesaturationSunrise=0.0
DirectLightingDesaturationDay=0.0
DirectLightingDesaturationSunset=0.0
DirectLightingDesaturationDusk=0.0
DirectLightingDesaturationNight=0.0
DirectLightingDesaturationInteriorDay=0.0
DirectLightingDesaturationInteriorNight=0.0
DirectLightingColorFilterDawn=1, 1, 1
DirectLightingColorFilterSunrise=1, 1, 1
DirectLightingColorFilterDay=1, 1, 1
DirectLightingColorFilterSunset=1, 1, 1
DirectLightingColorFilterDusk=1, 1, 1
DirectLightingColorFilterNight=1, 1, 1
DirectLightingColorFilterInteriorDay=1, 1, 1
DirectLightingColorFilterInteriorNight=1, 1, 1
AmbientLightingIntensityDawn=1.0
AmbientLightingIntensitySunrise=1.0
AmbientLightingIntensityDay=1.0
AmbientLightingIntensitySunset=1.0
AmbientLightingIntensityDusk=1.0
AmbientLightingIntensityNight=1.0
AmbientLightingIntensityInteriorDay=1.0
AmbientLightingIntensityInteriorNight=1.0
[FOG]
DistanceFadeDawn=1.0
DistanceFadeSunrise=1.0
DistanceFadeDay=1.0
DistanceFadeSunset=1.0
DistanceFadeDusk=1.0
DistanceFadeNight=1.0
DistanceFadeInteriorDay=1.0
DistanceFadeInteriorNight=1.0
VerticalFadeDawn=1.0
VerticalFadeSunrise=1.0
VerticalFadeDay=1.0
VerticalFadeSunset=1.0
VerticalFadeDusk=1.0
VerticalFadeNight=1.0
VerticalFadeInteriorDay=1.0
VerticalFadeInteriorNight=1.0
SunIntensityDawn=1.0
SunIntensitySunrise=1.0
SunIntensityDay=1.0
SunIntensitySunset=1.0
SunIntensityDusk=1.0
SunIntensityNight=1.0
SunIntensityInteriorDay=1.0
SunIntensityInteriorNight=1.0
SunDesaturationDawn=0.0
SunDesaturationSunrise=0.0
SunDesaturationDay=0.0
SunDesaturationSunset=0.0
SunDesaturationDusk=0.0
SunDesaturationNight=0.0
SunDesaturationInteriorDay=0.0
SunDesaturationInteriorNight=0.0
SunColorFilterDawn=1, 1, 1
SunColorFilterSunrise=1, 1, 1
SunColorFilterDay=1, 1, 1
SunColorFilterSunset=1, 1, 1
SunColorFilterDusk=1, 1, 1
SunColorFilterNight=1, 1, 1
SunColorFilterInteriorDay=1, 1, 1
SunColorFilterInteriorNight=1, 1, 1

View file

@ -1,269 +0,0 @@
[BLOOM]
AmountDawn=0.1
AmountSunrise=0.1
AmountDay=0.1
AmountSunset=0.1
AmountDusk=0.1
AmountNight=0.1
AmountInteriorDay=0.1
AmountInteriorNight=0.1
[LENS]
AmountDawn=1.0
AmountSunrise=1.0
AmountDay=1.0
AmountSunset=1.0
AmountDusk=1.0
AmountNight=1.0
AmountInteriorDay=1.0
AmountInteriorNight=1.0
[SKY]
GradientIntensityDawn=1.0
GradientIntensitySunrise=1.0
GradientIntensityDay=1.0
GradientIntensitySunset=1.0
GradientIntensityDusk=1.0
GradientIntensityNight=1.0
GradientIntensityInteriorDay=1.0
GradientIntensityInteriorNight=1.0
GradientDesaturationDawn=0.0
GradientDesaturationSunrise=0.0
GradientDesaturationDay=0.0
GradientDesaturationSunset=0.0
GradientDesaturationDusk=0.0
GradientDesaturationNight=0.0
GradientDesaturationInteriorDay=0.0
GradientDesaturationInteriorNight=0.0
GradientTopIntensityDawn=1.0
GradientTopIntensitySunrise=1.0
GradientTopIntensityDay=1.0
GradientTopIntensitySunset=1.0
GradientTopIntensityDusk=1.0
GradientTopIntensityNight=1.0
GradientTopIntensityInteriorDay=1.0
GradientTopIntensityInteriorNight=1.0
GradientTopCurveDawn=1.0
GradientTopCurveSunrise=1.0
GradientTopCurveDay=1.0
GradientTopCurveSunset=1.0
GradientTopCurveDusk=1.0
GradientTopCurveNight=1.0
GradientTopCurveInteriorDay=1.0
GradientTopCurveInteriorNight=1.0
GradientTopColorFilterDawn=1, 1, 1
GradientTopColorFilterSunrise=1, 1, 1
GradientTopColorFilterDay=1, 1, 1
GradientTopColorFilterSunset=1, 1, 1
GradientTopColorFilterDusk=1, 1, 1
GradientTopColorFilterNight=1, 1, 1
GradientTopColorFilterInteriorDay=1, 1, 1
GradientTopColorFilterInteriorNight=1, 1, 1
GradientMiddleIntensityDawn=1.0
GradientMiddleIntensitySunrise=1.0
GradientMiddleIntensityDay=1.0
GradientMiddleIntensitySunset=1.0
GradientMiddleIntensityDusk=1.0
GradientMiddleIntensityNight=1.0
GradientMiddleIntensityInteriorDay=1.0
GradientMiddleIntensityInteriorNight=1.0
GradientMiddleCurveDawn=1.0
GradientMiddleCurveSunrise=1.0
GradientMiddleCurveDay=1.0
GradientMiddleCurveSunset=1.0
GradientMiddleCurveDusk=1.0
GradientMiddleCurveNight=1.0
GradientMiddleCurveInteriorDay=1.0
GradientMiddleCurveInteriorNight=1.0
GradientMiddleColorFilterDawn=1, 1, 1
GradientMiddleColorFilterSunrise=1, 1, 1
GradientMiddleColorFilterDay=1, 1, 1
GradientMiddleColorFilterSunset=1, 1, 1
GradientMiddleColorFilterDusk=1, 1, 1
GradientMiddleColorFilterNight=1, 1, 1
GradientMiddleColorFilterInteriorDay=1, 1, 1
GradientMiddleColorFilterInteriorNight=1, 1, 1
GradientHorizonIntensityDawn=1.0
GradientHorizonIntensitySunrise=1.0
GradientHorizonIntensityDay=1.0
GradientHorizonIntensitySunset=1.0
GradientHorizonIntensityDusk=1.0
GradientHorizonIntensityNight=1.0
GradientHorizonIntensityInteriorDay=1.0
GradientHorizonIntensityInteriorNight=1.0
GradientHorizonCurveDawn=1.0
GradientHorizonCurveSunrise=1.0
GradientHorizonCurveDay=1.0
GradientHorizonCurveSunset=1.0
GradientHorizonCurveDusk=1.0
GradientHorizonCurveNight=1.0
GradientHorizonCurveInteriorDay=1.0
GradientHorizonCurveInteriorNight=1.0
GradientHorizonColorFilterDawn=1, 1, 1
GradientHorizonColorFilterSunrise=1, 1, 1
GradientHorizonColorFilterDay=1, 1, 1
GradientHorizonColorFilterSunset=1, 1, 1
GradientHorizonColorFilterDusk=1, 1, 1
GradientHorizonColorFilterNight=1, 1, 1
GradientHorizonColorFilterInteriorDay=1, 1, 1
GradientHorizonColorFilterInteriorNight=1, 1, 1
CloudsIntensityDawn=1.0
CloudsIntensitySunrise=1.0
CloudsIntensityDay=1.0
CloudsIntensitySunset=1.0
CloudsIntensityDusk=1.0
CloudsIntensityNight=1.0
CloudsIntensityInteriorDay=1.0
CloudsIntensityInteriorNight=1.0
CloudsCurveDawn=1.0
CloudsCurveSunrise=1.0
CloudsCurveDay=1.0
CloudsCurveSunset=1.0
CloudsCurveDusk=1.0
CloudsCurveNight=1.0
CloudsCurveInteriorDay=1.0
CloudsCurveInteriorNight=1.0
CloudsDesaturationDawn=0.0
CloudsDesaturationSunrise=0.0
CloudsDesaturationDay=0.0
CloudsDesaturationSunset=0.0
CloudsDesaturationDusk=0.0
CloudsDesaturationNight=0.0
CloudsDesaturationInteriorDay=0.0
CloudsDesaturationInteriorNight=0.0
CloudsOpacityDawn=1.0
CloudsOpacitySunrise=1.0
CloudsOpacityDay=1.0
CloudsOpacitySunset=1.0
CloudsOpacityDusk=1.0
CloudsOpacityNight=1.0
CloudsOpacityInteriorDay=1.0
CloudsOpacityInteriorNight=1.0
CloudsColorFilterDawn=1, 1, 1
CloudsColorFilterSunrise=1, 1, 1
CloudsColorFilterDay=1, 1, 1
CloudsColorFilterSunset=1, 1, 1
CloudsColorFilterDusk=1, 1, 1
CloudsColorFilterNight=1, 1, 1
CloudsColorFilterInteriorDay=1, 1, 1
CloudsColorFilterInteriorNight=1, 1, 1
SunIntensityDawn=1.0
SunIntensitySunrise=1.0
SunIntensityDay=1.0
SunIntensitySunset=1.0
SunIntensityDusk=1.0
SunIntensityNight=1.0
SunIntensityInteriorDay=1.0
SunIntensityInteriorNight=1.0
SunDesaturationDawn=0.0
SunDesaturationSunrise=0.0
SunDesaturationDay=0.0
SunDesaturationSunset=0.0
SunDesaturationDusk=0.0
SunDesaturationNight=0.0
SunDesaturationInteriorDay=0.0
SunDesaturationInteriorNight=0.0
SunColorFilterDawn=1, 1, 1
SunColorFilterSunrise=1, 1, 1
SunColorFilterDay=1, 1, 1
SunColorFilterSunset=1, 1, 1
SunColorFilterDusk=1, 1, 1
SunColorFilterNight=1, 1, 1
SunColorFilterInteriorDay=1, 1, 1
SunColorFilterInteriorNight=1, 1, 1
MoonIntensityDawn=1.0
MoonIntensitySunrise=1.0
MoonIntensityDay=1.0
MoonIntensitySunset=1.0
MoonIntensityDusk=1.0
MoonIntensityNight=1.0
MoonIntensityInteriorDay=1.0
MoonIntensityInteriorNight=1.0
MoonDesaturationDawn=0.0
MoonDesaturationSunrise=0.0
MoonDesaturationDay=0.0
MoonDesaturationSunset=0.0
MoonDesaturationDusk=0.0
MoonDesaturationNight=0.0
MoonDesaturationInteriorDay=0.0
MoonDesaturationInteriorNight=0.0
MoonColorFilterDawn=1, 1, 1
MoonColorFilterSunrise=1, 1, 1
MoonColorFilterDay=1, 1, 1
MoonColorFilterSunset=1, 1, 1
MoonColorFilterDusk=1, 1, 1
MoonColorFilterNight=1, 1, 1
MoonColorFilterInteriorDay=1, 1, 1
MoonColorFilterInteriorNight=1, 1, 1
[ENVIRONMENT]
DirectLightingIntensityDawn=1.0
DirectLightingIntensitySunrise=1.0
DirectLightingIntensityDay=1.0
DirectLightingIntensitySunset=1.0
DirectLightingIntensityDusk=1.0
DirectLightingIntensityNight=1.0
DirectLightingIntensityInteriorDay=1.0
DirectLightingIntensityInteriorNight=1.0
DirectLightingDesaturationDawn=0.0
DirectLightingDesaturationSunrise=0.0
DirectLightingDesaturationDay=0.0
DirectLightingDesaturationSunset=0.0
DirectLightingDesaturationDusk=0.0
DirectLightingDesaturationNight=0.0
DirectLightingDesaturationInteriorDay=0.0
DirectLightingDesaturationInteriorNight=0.0
DirectLightingColorFilterDawn=1, 1, 1
DirectLightingColorFilterSunrise=1, 1, 1
DirectLightingColorFilterDay=1, 1, 1
DirectLightingColorFilterSunset=1, 1, 1
DirectLightingColorFilterDusk=1, 1, 1
DirectLightingColorFilterNight=1, 1, 1
DirectLightingColorFilterInteriorDay=1, 1, 1
DirectLightingColorFilterInteriorNight=1, 1, 1
AmbientLightingIntensityDawn=1.0
AmbientLightingIntensitySunrise=1.0
AmbientLightingIntensityDay=1.0
AmbientLightingIntensitySunset=1.0
AmbientLightingIntensityDusk=1.0
AmbientLightingIntensityNight=1.0
AmbientLightingIntensityInteriorDay=1.0
AmbientLightingIntensityInteriorNight=1.0
[FOG]
DistanceFadeDawn=1.0
DistanceFadeSunrise=1.0
DistanceFadeDay=1.0
DistanceFadeSunset=1.0
DistanceFadeDusk=1.0
DistanceFadeNight=1.0
DistanceFadeInteriorDay=1.0
DistanceFadeInteriorNight=1.0
VerticalFadeDawn=1.0
VerticalFadeSunrise=1.0
VerticalFadeDay=1.0
VerticalFadeSunset=1.0
VerticalFadeDusk=1.0
VerticalFadeNight=1.0
VerticalFadeInteriorDay=1.0
VerticalFadeInteriorNight=1.0
SunIntensityDawn=1.0
SunIntensitySunrise=1.0
SunIntensityDay=1.0
SunIntensitySunset=1.0
SunIntensityDusk=1.0
SunIntensityNight=1.0
SunIntensityInteriorDay=1.0
SunIntensityInteriorNight=1.0
SunDesaturationDawn=0.0
SunDesaturationSunrise=0.0
SunDesaturationDay=0.0
SunDesaturationSunset=0.0
SunDesaturationDusk=0.0
SunDesaturationNight=0.0
SunDesaturationInteriorDay=0.0
SunDesaturationInteriorNight=0.0
SunColorFilterDawn=1, 1, 1
SunColorFilterSunrise=1, 1, 1
SunColorFilterDay=1, 1, 1
SunColorFilterSunset=1, 1, 1
SunColorFilterDusk=1, 1, 1
SunColorFilterNight=1, 1, 1
SunColorFilterInteriorDay=1, 1, 1
SunColorFilterInteriorNight=1, 1, 1

View file

@ -1,269 +0,0 @@
[BLOOM]
AmountDawn=0.1
AmountSunrise=0.1
AmountDay=0.1
AmountSunset=0.1
AmountDusk=0.1
AmountNight=0.1
AmountInteriorDay=0.1
AmountInteriorNight=0.1
[LENS]
AmountDawn=1.0
AmountSunrise=1.0
AmountDay=1.0
AmountSunset=1.0
AmountDusk=1.0
AmountNight=1.0
AmountInteriorDay=1.0
AmountInteriorNight=1.0
[SKY]
GradientIntensityDawn=1.0
GradientIntensitySunrise=1.0
GradientIntensityDay=1.0
GradientIntensitySunset=1.0
GradientIntensityDusk=1.0
GradientIntensityNight=1.0
GradientIntensityInteriorDay=1.0
GradientIntensityInteriorNight=1.0
GradientDesaturationDawn=0.0
GradientDesaturationSunrise=0.0
GradientDesaturationDay=0.0
GradientDesaturationSunset=0.0
GradientDesaturationDusk=0.0
GradientDesaturationNight=0.0
GradientDesaturationInteriorDay=0.0
GradientDesaturationInteriorNight=0.0
GradientTopIntensityDawn=1.0
GradientTopIntensitySunrise=1.0
GradientTopIntensityDay=1.0
GradientTopIntensitySunset=1.0
GradientTopIntensityDusk=1.0
GradientTopIntensityNight=1.0
GradientTopIntensityInteriorDay=1.0
GradientTopIntensityInteriorNight=1.0
GradientTopCurveDawn=1.0
GradientTopCurveSunrise=1.0
GradientTopCurveDay=1.0
GradientTopCurveSunset=1.0
GradientTopCurveDusk=1.0
GradientTopCurveNight=1.0
GradientTopCurveInteriorDay=1.0
GradientTopCurveInteriorNight=1.0
GradientTopColorFilterDawn=1, 1, 1
GradientTopColorFilterSunrise=1, 1, 1
GradientTopColorFilterDay=1, 1, 1
GradientTopColorFilterSunset=1, 1, 1
GradientTopColorFilterDusk=1, 1, 1
GradientTopColorFilterNight=1, 1, 1
GradientTopColorFilterInteriorDay=1, 1, 1
GradientTopColorFilterInteriorNight=1, 1, 1
GradientMiddleIntensityDawn=1.0
GradientMiddleIntensitySunrise=1.0
GradientMiddleIntensityDay=1.0
GradientMiddleIntensitySunset=1.0
GradientMiddleIntensityDusk=1.0
GradientMiddleIntensityNight=1.0
GradientMiddleIntensityInteriorDay=1.0
GradientMiddleIntensityInteriorNight=1.0
GradientMiddleCurveDawn=1.0
GradientMiddleCurveSunrise=1.0
GradientMiddleCurveDay=1.0
GradientMiddleCurveSunset=1.0
GradientMiddleCurveDusk=1.0
GradientMiddleCurveNight=1.0
GradientMiddleCurveInteriorDay=1.0
GradientMiddleCurveInteriorNight=1.0
GradientMiddleColorFilterDawn=1, 1, 1
GradientMiddleColorFilterSunrise=1, 1, 1
GradientMiddleColorFilterDay=1, 1, 1
GradientMiddleColorFilterSunset=1, 1, 1
GradientMiddleColorFilterDusk=1, 1, 1
GradientMiddleColorFilterNight=1, 1, 1
GradientMiddleColorFilterInteriorDay=1, 1, 1
GradientMiddleColorFilterInteriorNight=1, 1, 1
GradientHorizonIntensityDawn=1.0
GradientHorizonIntensitySunrise=1.0
GradientHorizonIntensityDay=1.0
GradientHorizonIntensitySunset=1.0
GradientHorizonIntensityDusk=1.0
GradientHorizonIntensityNight=1.0
GradientHorizonIntensityInteriorDay=1.0
GradientHorizonIntensityInteriorNight=1.0
GradientHorizonCurveDawn=1.0
GradientHorizonCurveSunrise=1.0
GradientHorizonCurveDay=1.0
GradientHorizonCurveSunset=1.0
GradientHorizonCurveDusk=1.0
GradientHorizonCurveNight=1.0
GradientHorizonCurveInteriorDay=1.0
GradientHorizonCurveInteriorNight=1.0
GradientHorizonColorFilterDawn=1, 1, 1
GradientHorizonColorFilterSunrise=1, 1, 1
GradientHorizonColorFilterDay=1, 1, 1
GradientHorizonColorFilterSunset=1, 1, 1
GradientHorizonColorFilterDusk=1, 1, 1
GradientHorizonColorFilterNight=1, 1, 1
GradientHorizonColorFilterInteriorDay=1, 1, 1
GradientHorizonColorFilterInteriorNight=1, 1, 1
CloudsIntensityDawn=1.0
CloudsIntensitySunrise=1.0
CloudsIntensityDay=1.0
CloudsIntensitySunset=1.0
CloudsIntensityDusk=1.0
CloudsIntensityNight=1.0
CloudsIntensityInteriorDay=1.0
CloudsIntensityInteriorNight=1.0
CloudsCurveDawn=1.0
CloudsCurveSunrise=1.0
CloudsCurveDay=1.0
CloudsCurveSunset=1.0
CloudsCurveDusk=1.0
CloudsCurveNight=1.0
CloudsCurveInteriorDay=1.0
CloudsCurveInteriorNight=1.0
CloudsDesaturationDawn=0.0
CloudsDesaturationSunrise=0.0
CloudsDesaturationDay=0.0
CloudsDesaturationSunset=0.0
CloudsDesaturationDusk=0.0
CloudsDesaturationNight=0.0
CloudsDesaturationInteriorDay=0.0
CloudsDesaturationInteriorNight=0.0
CloudsOpacityDawn=1.0
CloudsOpacitySunrise=1.0
CloudsOpacityDay=1.0
CloudsOpacitySunset=1.0
CloudsOpacityDusk=1.0
CloudsOpacityNight=1.0
CloudsOpacityInteriorDay=1.0
CloudsOpacityInteriorNight=1.0
CloudsColorFilterDawn=1, 1, 1
CloudsColorFilterSunrise=1, 1, 1
CloudsColorFilterDay=1, 1, 1
CloudsColorFilterSunset=1, 1, 1
CloudsColorFilterDusk=1, 1, 1
CloudsColorFilterNight=1, 1, 1
CloudsColorFilterInteriorDay=1, 1, 1
CloudsColorFilterInteriorNight=1, 1, 1
SunIntensityDawn=1.0
SunIntensitySunrise=1.0
SunIntensityDay=1.0
SunIntensitySunset=1.0
SunIntensityDusk=1.0
SunIntensityNight=1.0
SunIntensityInteriorDay=1.0
SunIntensityInteriorNight=1.0
SunDesaturationDawn=0.0
SunDesaturationSunrise=0.0
SunDesaturationDay=0.0
SunDesaturationSunset=0.0
SunDesaturationDusk=0.0
SunDesaturationNight=0.0
SunDesaturationInteriorDay=0.0
SunDesaturationInteriorNight=0.0
SunColorFilterDawn=1, 1, 1
SunColorFilterSunrise=1, 1, 1
SunColorFilterDay=1, 1, 1
SunColorFilterSunset=1, 1, 1
SunColorFilterDusk=1, 1, 1
SunColorFilterNight=1, 1, 1
SunColorFilterInteriorDay=1, 1, 1
SunColorFilterInteriorNight=1, 1, 1
MoonIntensityDawn=1.0
MoonIntensitySunrise=1.0
MoonIntensityDay=1.0
MoonIntensitySunset=1.0
MoonIntensityDusk=1.0
MoonIntensityNight=1.0
MoonIntensityInteriorDay=1.0
MoonIntensityInteriorNight=1.0
MoonDesaturationDawn=0.0
MoonDesaturationSunrise=0.0
MoonDesaturationDay=0.0
MoonDesaturationSunset=0.0
MoonDesaturationDusk=0.0
MoonDesaturationNight=0.0
MoonDesaturationInteriorDay=0.0
MoonDesaturationInteriorNight=0.0
MoonColorFilterDawn=1, 1, 1
MoonColorFilterSunrise=1, 1, 1
MoonColorFilterDay=1, 1, 1
MoonColorFilterSunset=1, 1, 1
MoonColorFilterDusk=1, 1, 1
MoonColorFilterNight=1, 1, 1
MoonColorFilterInteriorDay=1, 1, 1
MoonColorFilterInteriorNight=1, 1, 1
[ENVIRONMENT]
DirectLightingIntensityDawn=1.0
DirectLightingIntensitySunrise=1.0
DirectLightingIntensityDay=1.0
DirectLightingIntensitySunset=1.0
DirectLightingIntensityDusk=1.0
DirectLightingIntensityNight=1.0
DirectLightingIntensityInteriorDay=1.0
DirectLightingIntensityInteriorNight=1.0
DirectLightingDesaturationDawn=0.0
DirectLightingDesaturationSunrise=0.0
DirectLightingDesaturationDay=0.0
DirectLightingDesaturationSunset=0.0
DirectLightingDesaturationDusk=0.0
DirectLightingDesaturationNight=0.0
DirectLightingDesaturationInteriorDay=0.0
DirectLightingDesaturationInteriorNight=0.0
DirectLightingColorFilterDawn=1, 1, 1
DirectLightingColorFilterSunrise=1, 1, 1
DirectLightingColorFilterDay=1, 1, 1
DirectLightingColorFilterSunset=1, 1, 1
DirectLightingColorFilterDusk=1, 1, 1
DirectLightingColorFilterNight=1, 1, 1
DirectLightingColorFilterInteriorDay=1, 1, 1
DirectLightingColorFilterInteriorNight=1, 1, 1
AmbientLightingIntensityDawn=1.0
AmbientLightingIntensitySunrise=1.0
AmbientLightingIntensityDay=1.0
AmbientLightingIntensitySunset=1.0
AmbientLightingIntensityDusk=1.0
AmbientLightingIntensityNight=1.0
AmbientLightingIntensityInteriorDay=1.0
AmbientLightingIntensityInteriorNight=1.0
[FOG]
DistanceFadeDawn=1.0
DistanceFadeSunrise=1.0
DistanceFadeDay=1.0
DistanceFadeSunset=1.0
DistanceFadeDusk=1.0
DistanceFadeNight=1.0
DistanceFadeInteriorDay=1.0
DistanceFadeInteriorNight=1.0
VerticalFadeDawn=1.0
VerticalFadeSunrise=1.0
VerticalFadeDay=1.0
VerticalFadeSunset=1.0
VerticalFadeDusk=1.0
VerticalFadeNight=1.0
VerticalFadeInteriorDay=1.0
VerticalFadeInteriorNight=1.0
SunIntensityDawn=1.0
SunIntensitySunrise=1.0
SunIntensityDay=1.0
SunIntensitySunset=1.0
SunIntensityDusk=1.0
SunIntensityNight=1.0
SunIntensityInteriorDay=1.0
SunIntensityInteriorNight=1.0
SunDesaturationDawn=0.0
SunDesaturationSunrise=0.0
SunDesaturationDay=0.0
SunDesaturationSunset=0.0
SunDesaturationDusk=0.0
SunDesaturationNight=0.0
SunDesaturationInteriorDay=0.0
SunDesaturationInteriorNight=0.0
SunColorFilterDawn=1, 1, 1
SunColorFilterSunrise=1, 1, 1
SunColorFilterDay=1, 1, 1
SunColorFilterSunset=1, 1, 1
SunColorFilterDusk=1, 1, 1
SunColorFilterNight=1, 1, 1
SunColorFilterInteriorDay=1, 1, 1
SunColorFilterInteriorNight=1, 1, 1

View file

@ -1,269 +0,0 @@
[BLOOM]
AmountDawn=0.1
AmountSunrise=0.1
AmountDay=0.1
AmountSunset=0.1
AmountDusk=0.1
AmountNight=0.1
AmountInteriorDay=0.1
AmountInteriorNight=0.1
[LENS]
AmountDawn=1.0
AmountSunrise=1.0
AmountDay=1.0
AmountSunset=1.0
AmountDusk=1.0
AmountNight=1.0
AmountInteriorDay=1.0
AmountInteriorNight=1.0
[SKY]
GradientIntensityDawn=1.0
GradientIntensitySunrise=1.0
GradientIntensityDay=1.0
GradientIntensitySunset=1.0
GradientIntensityDusk=1.0
GradientIntensityNight=1.0
GradientIntensityInteriorDay=1.0
GradientIntensityInteriorNight=1.0
GradientDesaturationDawn=0.0
GradientDesaturationSunrise=0.0
GradientDesaturationDay=0.0
GradientDesaturationSunset=0.0
GradientDesaturationDusk=0.0
GradientDesaturationNight=0.0
GradientDesaturationInteriorDay=0.0
GradientDesaturationInteriorNight=0.0
GradientTopIntensityDawn=1.0
GradientTopIntensitySunrise=1.0
GradientTopIntensityDay=1.0
GradientTopIntensitySunset=1.0
GradientTopIntensityDusk=1.0
GradientTopIntensityNight=1.0
GradientTopIntensityInteriorDay=1.0
GradientTopIntensityInteriorNight=1.0
GradientTopCurveDawn=1.0
GradientTopCurveSunrise=1.0
GradientTopCurveDay=1.0
GradientTopCurveSunset=1.0
GradientTopCurveDusk=1.0
GradientTopCurveNight=1.0
GradientTopCurveInteriorDay=1.0
GradientTopCurveInteriorNight=1.0
GradientTopColorFilterDawn=1, 1, 1
GradientTopColorFilterSunrise=1, 1, 1
GradientTopColorFilterDay=1, 1, 1
GradientTopColorFilterSunset=1, 1, 1
GradientTopColorFilterDusk=1, 1, 1
GradientTopColorFilterNight=1, 1, 1
GradientTopColorFilterInteriorDay=1, 1, 1
GradientTopColorFilterInteriorNight=1, 1, 1
GradientMiddleIntensityDawn=1.0
GradientMiddleIntensitySunrise=1.0
GradientMiddleIntensityDay=1.0
GradientMiddleIntensitySunset=1.0
GradientMiddleIntensityDusk=1.0
GradientMiddleIntensityNight=1.0
GradientMiddleIntensityInteriorDay=1.0
GradientMiddleIntensityInteriorNight=1.0
GradientMiddleCurveDawn=1.0
GradientMiddleCurveSunrise=1.0
GradientMiddleCurveDay=1.0
GradientMiddleCurveSunset=1.0
GradientMiddleCurveDusk=1.0
GradientMiddleCurveNight=1.0
GradientMiddleCurveInteriorDay=1.0
GradientMiddleCurveInteriorNight=1.0
GradientMiddleColorFilterDawn=1, 1, 1
GradientMiddleColorFilterSunrise=1, 1, 1
GradientMiddleColorFilterDay=1, 1, 1
GradientMiddleColorFilterSunset=1, 1, 1
GradientMiddleColorFilterDusk=1, 1, 1
GradientMiddleColorFilterNight=1, 1, 1
GradientMiddleColorFilterInteriorDay=1, 1, 1
GradientMiddleColorFilterInteriorNight=1, 1, 1
GradientHorizonIntensityDawn=1.0
GradientHorizonIntensitySunrise=1.0
GradientHorizonIntensityDay=1.0
GradientHorizonIntensitySunset=1.0
GradientHorizonIntensityDusk=1.0
GradientHorizonIntensityNight=1.0
GradientHorizonIntensityInteriorDay=1.0
GradientHorizonIntensityInteriorNight=1.0
GradientHorizonCurveDawn=1.0
GradientHorizonCurveSunrise=1.0
GradientHorizonCurveDay=1.0
GradientHorizonCurveSunset=1.0
GradientHorizonCurveDusk=1.0
GradientHorizonCurveNight=1.0
GradientHorizonCurveInteriorDay=1.0
GradientHorizonCurveInteriorNight=1.0
GradientHorizonColorFilterDawn=1, 1, 1
GradientHorizonColorFilterSunrise=1, 1, 1
GradientHorizonColorFilterDay=1, 1, 1
GradientHorizonColorFilterSunset=1, 1, 1
GradientHorizonColorFilterDusk=1, 1, 1
GradientHorizonColorFilterNight=1, 1, 1
GradientHorizonColorFilterInteriorDay=1, 1, 1
GradientHorizonColorFilterInteriorNight=1, 1, 1
CloudsIntensityDawn=1.0
CloudsIntensitySunrise=1.0
CloudsIntensityDay=1.0
CloudsIntensitySunset=1.0
CloudsIntensityDusk=1.0
CloudsIntensityNight=1.0
CloudsIntensityInteriorDay=1.0
CloudsIntensityInteriorNight=1.0
CloudsCurveDawn=1.0
CloudsCurveSunrise=1.0
CloudsCurveDay=1.0
CloudsCurveSunset=1.0
CloudsCurveDusk=1.0
CloudsCurveNight=1.0
CloudsCurveInteriorDay=1.0
CloudsCurveInteriorNight=1.0
CloudsDesaturationDawn=0.0
CloudsDesaturationSunrise=0.0
CloudsDesaturationDay=0.0
CloudsDesaturationSunset=0.0
CloudsDesaturationDusk=0.0
CloudsDesaturationNight=0.0
CloudsDesaturationInteriorDay=0.0
CloudsDesaturationInteriorNight=0.0
CloudsOpacityDawn=1.0
CloudsOpacitySunrise=1.0
CloudsOpacityDay=1.0
CloudsOpacitySunset=1.0
CloudsOpacityDusk=1.0
CloudsOpacityNight=1.0
CloudsOpacityInteriorDay=1.0
CloudsOpacityInteriorNight=1.0
CloudsColorFilterDawn=1, 1, 1
CloudsColorFilterSunrise=1, 1, 1
CloudsColorFilterDay=1, 1, 1
CloudsColorFilterSunset=1, 1, 1
CloudsColorFilterDusk=1, 1, 1
CloudsColorFilterNight=1, 1, 1
CloudsColorFilterInteriorDay=1, 1, 1
CloudsColorFilterInteriorNight=1, 1, 1
SunIntensityDawn=1.0
SunIntensitySunrise=1.0
SunIntensityDay=1.0
SunIntensitySunset=1.0
SunIntensityDusk=1.0
SunIntensityNight=1.0
SunIntensityInteriorDay=1.0
SunIntensityInteriorNight=1.0
SunDesaturationDawn=0.0
SunDesaturationSunrise=0.0
SunDesaturationDay=0.0
SunDesaturationSunset=0.0
SunDesaturationDusk=0.0
SunDesaturationNight=0.0
SunDesaturationInteriorDay=0.0
SunDesaturationInteriorNight=0.0
SunColorFilterDawn=1, 1, 1
SunColorFilterSunrise=1, 1, 1
SunColorFilterDay=1, 1, 1
SunColorFilterSunset=1, 1, 1
SunColorFilterDusk=1, 1, 1
SunColorFilterNight=1, 1, 1
SunColorFilterInteriorDay=1, 1, 1
SunColorFilterInteriorNight=1, 1, 1
MoonIntensityDawn=1.0
MoonIntensitySunrise=1.0
MoonIntensityDay=1.0
MoonIntensitySunset=1.0
MoonIntensityDusk=1.0
MoonIntensityNight=1.0
MoonIntensityInteriorDay=1.0
MoonIntensityInteriorNight=1.0
MoonDesaturationDawn=0.0
MoonDesaturationSunrise=0.0
MoonDesaturationDay=0.0
MoonDesaturationSunset=0.0
MoonDesaturationDusk=0.0
MoonDesaturationNight=0.0
MoonDesaturationInteriorDay=0.0
MoonDesaturationInteriorNight=0.0
MoonColorFilterDawn=1, 1, 1
MoonColorFilterSunrise=1, 1, 1
MoonColorFilterDay=1, 1, 1
MoonColorFilterSunset=1, 1, 1
MoonColorFilterDusk=1, 1, 1
MoonColorFilterNight=1, 1, 1
MoonColorFilterInteriorDay=1, 1, 1
MoonColorFilterInteriorNight=1, 1, 1
[ENVIRONMENT]
DirectLightingIntensityDawn=1.0
DirectLightingIntensitySunrise=1.0
DirectLightingIntensityDay=1.0
DirectLightingIntensitySunset=1.0
DirectLightingIntensityDusk=1.0
DirectLightingIntensityNight=1.0
DirectLightingIntensityInteriorDay=1.0
DirectLightingIntensityInteriorNight=1.0
DirectLightingDesaturationDawn=0.0
DirectLightingDesaturationSunrise=0.0
DirectLightingDesaturationDay=0.0
DirectLightingDesaturationSunset=0.0
DirectLightingDesaturationDusk=0.0
DirectLightingDesaturationNight=0.0
DirectLightingDesaturationInteriorDay=0.0
DirectLightingDesaturationInteriorNight=0.0
DirectLightingColorFilterDawn=1, 1, 1
DirectLightingColorFilterSunrise=1, 1, 1
DirectLightingColorFilterDay=1, 1, 1
DirectLightingColorFilterSunset=1, 1, 1
DirectLightingColorFilterDusk=1, 1, 1
DirectLightingColorFilterNight=1, 1, 1
DirectLightingColorFilterInteriorDay=1, 1, 1
DirectLightingColorFilterInteriorNight=1, 1, 1
AmbientLightingIntensityDawn=1.0
AmbientLightingIntensitySunrise=1.0
AmbientLightingIntensityDay=1.0
AmbientLightingIntensitySunset=1.0
AmbientLightingIntensityDusk=1.0
AmbientLightingIntensityNight=1.0
AmbientLightingIntensityInteriorDay=1.0
AmbientLightingIntensityInteriorNight=1.0
[FOG]
DistanceFadeDawn=1.0
DistanceFadeSunrise=1.0
DistanceFadeDay=1.0
DistanceFadeSunset=1.0
DistanceFadeDusk=1.0
DistanceFadeNight=1.0
DistanceFadeInteriorDay=1.0
DistanceFadeInteriorNight=1.0
VerticalFadeDawn=1.0
VerticalFadeSunrise=1.0
VerticalFadeDay=1.0
VerticalFadeSunset=1.0
VerticalFadeDusk=1.0
VerticalFadeNight=1.0
VerticalFadeInteriorDay=1.0
VerticalFadeInteriorNight=1.0
SunIntensityDawn=1.0
SunIntensitySunrise=1.0
SunIntensityDay=1.0
SunIntensitySunset=1.0
SunIntensityDusk=1.0
SunIntensityNight=1.0
SunIntensityInteriorDay=1.0
SunIntensityInteriorNight=1.0
SunDesaturationDawn=0.0
SunDesaturationSunrise=0.0
SunDesaturationDay=0.0
SunDesaturationSunset=0.0
SunDesaturationDusk=0.0
SunDesaturationNight=0.0
SunDesaturationInteriorDay=0.0
SunDesaturationInteriorNight=0.0
SunColorFilterDawn=1, 1, 1
SunColorFilterSunrise=1, 1, 1
SunColorFilterDay=1, 1, 1
SunColorFilterSunset=1, 1, 1
SunColorFilterDusk=1, 1, 1
SunColorFilterNight=1, 1, 1
SunColorFilterInteriorDay=1, 1, 1
SunColorFilterInteriorNight=1, 1, 1

View file

@ -1,38 +1,48 @@
[WEATHER001]
FileName=_hotweather.ini
WeatherIDs=15e, 2b52a, a1588, f1033, ff98f, 1256fb, 12a18e, 1a6994, 1bd481, 1c3d5e, 1d670e, 1eb2ff, 1f61fd, 211221, 216a98, 21a563, 21a564, 222394, 2385fd, 2392a3, 2392a4, 2392a6, 23ab9c, 2486a4, 74c6, 247b6, 45f6f, 56638
FileName=wt_general.ini
WeatherIDs=
[WEATHER002]
FileName=_coldweather.ini
WeatherIDs=10f781, 1209af, 1c3473, 1ca7e4, 1cd096, 2115d7, 22239a, 225922, 2392a2, 2486a5, 74f2, 74f5, 74fa, 7fba, 427eb, 5d0c4
FileName=wt_dark.ini
WeatherIDs=
[WEATHER003]
FileName=_fogweather.ini
FileName=wt_harbor.ini
WeatherIDs=
[WEATHER004]
FileName=_coldfogweather.ini
FileName=wt_frosty.ini
WeatherIDs=
[WEATHER005]
FileName=_hotfogweather.ini
FileName=wt_heat.ini
WeatherIDs=
[WEATHER006]
FileName=
FileName=wt_scorched.ini
WeatherIDs=
[WEATHER007]
FileName=
FileName=wt_generalfog.ini
WeatherIDs=
[WEATHER008]
FileName=
FileName=wt_generalrain.ini
WeatherIDs=
[WEATHER009]
FileName=
FileName=wt_darkfog.ini
WeatherIDs=
[WEATHER010]
FileName=
FileName=wt_darkrain.ini
WeatherIDs=
[WEATHER011]
FileName=
FileName=wt_harborfog.ini
WeatherIDs=
[WEATHER012]
FileName=
FileName=wt_frostyfog.ini
WeatherIDs=
[WEATHER013]
FileName=
FileName=wt_harborrain.ini
WeatherIDs=
[WEATHER014]
FileName=
FileName=wt_heatfog.ini
WeatherIDs=
[WEATHER015]
FileName=
FileName=wt_scorchedfog.ini
WeatherIDs=
[WEATHER016]
FileName=
[WEATHER017]

View file

@ -423,10 +423,10 @@ float4 PS_Downsize( VS_OUTPUT_POST IN, float4 v0 : SV_Position0,
float2 coord = IN.txcoord0.xy;
float2 ssz;
if ( insz <= 0.0 ) return intex.Sample(Sampler2,coord);
ssz = float2(1.0/insz,1.0/insz);
float4 res = 0.25*(intex.Sample(Sampler2,coord)
+intex.Sample(Sampler2,coord+float2(ssz.x,0.0))
+intex.Sample(Sampler2,coord+float2(0.0,ssz.y))
ssz = float2(1.0/insz,1.0/insz)*0.5;
float4 res = 0.25*(intex.Sample(Sampler2,coord+float2(-ssz.x,-ssz.y))
+intex.Sample(Sampler2,coord+float2(ssz.x,-ssz.y))
+intex.Sample(Sampler2,coord+float2(-ssz.x,ssz.y))
+intex.Sample(Sampler2,coord+float2(ssz.x,ssz.y)));
return res;
}

View file

@ -1,14 +1,14 @@
[ENBBLOOM.FX]
TECHNIQUE=2
Bloom Intensity Night=0.37
Bloom Intensity Day=0.28
Bloom Intensity Interior=0.32
Bloom Contrast Night=1.03
Bloom Contrast Day=1.06
Bloom Contrast Interior=1.02
Bloom Intensity Night=0.39
Bloom Intensity Day=0.31
Bloom Intensity Interior=0.35
Bloom Contrast Night=0.94
Bloom Contrast Day=0.99
Bloom Contrast Interior=0.96
Bloom Saturation Night=1.39
Bloom Saturation Day=1.35
Bloom Saturation Interior=1.47
Bloom Saturation Interior=1.43
Bloom Offset Night=0.0
Bloom Offset Day=0.0
Bloom Offset Interior=0.0
@ -22,27 +22,27 @@ Blue Shift Day=0.22, 0.537, 0.855
Blue Shift Interior=0.337, 0.525, 0.878
Blue Shift Intensity Night=0.32
Blue Shift Intensity Day=0.2
Blue Shift Intensity Interior=0.29
Blue Shift Luminance Factor Per-pass=0.61
Blue Shift Color Factor Per-pass=0.79
Blue Shift Intensity Interior=0.31
Blue Shift Luminance Factor Per-pass=0.7
Blue Shift Color Factor Per-pass=0.8
Enable Anamorphic Bloom=true
Anamorphic Bloom Blend Night=0.62
Anamorphic Bloom Blend Day=0.5
Anamorphic Bloom Blend Interior=0.56
Anamorphic Bloom Blend Night=0.59
Anamorphic Bloom Blend Day=0.55
Anamorphic Bloom Blend Interior=0.64
Anamorphic Bloom Blue Shift Night=0.553, 0.404, 0.851
Anamorphic Bloom Blue Shift Day=0.424, 0.384, 0.831
Anamorphic Bloom Blue Shift Interior=0.537, 0.475, 0.89
Anamorphic Bloom Blue Shift Intensity Night=0.87
Anamorphic Bloom Blue Shift Intensity Day=0.73
Anamorphic Bloom Blue Shift Intensity Interior=0.93
Anamorphic Bloom Contrast Night=1.2
Anamorphic Bloom Contrast Day=1.17
Anamorphic Bloom Contrast Interior=1.24
Anamorphic Bloom Blue Shift Intensity Night=1.24
Anamorphic Bloom Blue Shift Intensity Day=1.16
Anamorphic Bloom Blue Shift Intensity Interior=1.38
Anamorphic Bloom Contrast Night=1.41
Anamorphic Bloom Contrast Day=1.45
Anamorphic Bloom Contrast Interior=1.36
Anamorphic Bloom Radius Multiplier=1.0
Bloom Pass 1 Blend=0.27
Bloom Pass 2 Blend=0.28
Bloom Pass 3 Blend=0.52
Bloom Pass 4 Blend=0.69
Bloom Pass 5 Blend=0.97
Bloom Pass 6 Blend=1.16
Bloom Pass 1 Blend=0.11
Bloom Pass 2 Blend=0.24
Bloom Pass 3 Blend=0.39
Bloom Pass 4 Blend=0.53
Bloom Pass 5 Blend=0.78
Bloom Pass 6 Blend=0.9
Bloom Single Pass Blend=0.52

View file

@ -604,17 +604,68 @@ bool dofdisable
string UIName = "Disable DOF";
string UIWidget = "Checkbox";
> = {false};
bool doffixedonly
<
string UIName = "Use Only Fixed DOF";
string UIWidget = "Checkbox";
> = {false};
float dofpradius
<
string UIName = "DOF Blur Radius";
string UIName = "DOF Gather Blur Radius";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {6.0};
bool dofpostblur
<
string UIName = "Enable DOF Post-Blur";
string UIWidget = "Checkbox";
> = {true};
float dofpbradius
<
string UIName = "DOF Post-Blur Radius";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float dofpcha
<
string UIName = "DOF Blur Chromatic Aberration";
string UIWidget = "Spinner";
> = {0.0};
bool dofhilite
<
string UIName = "Enable DOF Highlights";
string UIWidget = "Checkbox";
> = {false};
float dofbthreshold
<
string UIName = "DOF Highlight Threshold";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {0.5};
float dofbgain
<
string UIName = "DOF Highlight Gain";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {2.0};
float dofbradius
<
string UIName = "DOF Bokeh Blur Radius";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float dofbbias
<
string UIName = "DOF Bokeh Edge Bias";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {0.5};
float dofbnoise
<
string UIName = "DOF Bokeh Fuzz";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {0.01};
/* tilting */
float doftiltxcenter
<
@ -826,6 +877,236 @@ bool ssaodebug
string UIName = "Debug SSAO";
string UIWidget = "Checkbox";
> = {false};
/* depth-based colour grading suite */
string str_grade = "Depth Color Grading Suite";
float dgradedfoc
<
string UIName = "Depth Grading Center Depth";
string UIWidget = "Spinner";
float UIMin = 0.0;
float UIMax = 1.0;
> = {0.0};
float dgradedpow_n
<
string UIName = "Depth Grading Contrast Night";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float dgradedpow_d
<
string UIName = "Depth Grading Contrast Day";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float dgradedpow_i
<
string UIName = "Depth Grading Contrast Interior";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float dgradedmul_n
<
string UIName = "Depth Grading Intensity Night";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float dgradedmul_d
<
string UIName = "Depth Grading Intensity Day";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float dgradedmul_i
<
string UIName = "Depth Grading Intensity Interior";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float dgradedbump_n
<
string UIName = "Depth Grading Shift Night";
string UIWidget = "Spinner";
> = {0.0};
float dgradedbump_d
<
string UIName = "Depth Grading Shift Day";
string UIWidget = "Spinner";
> = {0.0};
float dgradedbump_i
<
string UIName = "Depth Grading Shift Interior";
string UIWidget = "Spinner";
> = {0.0};
float dgradedblend_n
<
string UIName = "Depth Grading Blend Night";
string UIWidget = "Spinner";
float UIMin = 0.0;
float UIMax = 1.0;
> = {1.0};
float dgradedblend_d
<
string UIName = "Depth Grading Blend Day";
string UIWidget = "Spinner";
float UIMin = 0.0;
float UIMax = 1.0;
> = {1.0};
float dgradedblend_i
<
string UIName = "Depth Grading Blend Interior";
string UIWidget = "Spinner";
float UIMin = 0.0;
float UIMax = 1.0;
> = {1.0};
bool dgradeenable1
<
string UIName = "Enable RGB Grading";
string UIWidget = "Checkbox";
> = {false};
/* color component multipliers */
float3 dgrademul_n
<
string UIName = "Grading Intensity Night";
string UIWidget = "Vector";
> = {1.0,1.0,1.0};
float3 dgrademul_d
<
string UIName = "Grading Intensity Day";
string UIWidget = "Vector";
> = {1.0,1.0,1.0};
float3 dgrademul_i
<
string UIName = "Grading Intensity Interior";
string UIWidget = "Vector";
> = {1.0,1.0,1.0};
/* color component contrasts */
float3 dgradepow_n
<
string UIName = "Grading Contrast Night";
string UIWidget = "Vector";
> = {1.0,1.0,1.0};
float3 dgradepow_d
<
string UIName = "Grading Contrast Day";
string UIWidget = "Vector";
> = {1.0,1.0,1.0};
float3 dgradepow_i
<
string UIName = "Grading Contrast Interior";
string UIWidget = "Vector";
> = {1.0,1.0,1.0};
/* colorization factors */
bool dgradeenable2
<
string UIName = "Enable Vibrance Grading";
string UIWidget = "Checkbox";
> = {false};
float3 dgradecol_n
<
string UIName = "Grading Color Night";
string UIWidget = "Vector";
> = {1.0,1.0,1.0};
float3 dgradecol_d
<
string UIName = "Grading Color Day";
string UIWidget = "Vector";
> = {1.0,1.0,1.0};
float3 dgradecol_i
<
string UIName = "Grading Color Interior";
string UIWidget = "Vector";
> = {1.0,1.0,1.0};
/* blend factor for colorization (negative values are quite fancy) */
float dgradecolfact_n
<
string UIName = "Grading Color Factor Night";
string UIWidget = "Spinner";
> = {0.0};
float dgradecolfact_d
<
string UIName = "Grading Color Factor Day";
string UIWidget = "Spinner";
> = {0.0};
float dgradecolfact_i
<
string UIName = "Grading Color Factor Interior";
string UIWidget = "Spinner";
> = {0.0};
/* HSV grading */
bool dgradeenable3
<
string UIName = "Enable HSV Grading";
string UIWidget = "Checkbox";
> = {false};
/* saturation multiplier */
float dgradesatmul_n
<
string UIName = "Grading Saturation Intensity Night";
string UIWidget = "Spinner";
> = {1.0};
float dgradesatmul_d
<
string UIName = "Grading Saturation Intensity Day";
string UIWidget = "Spinner";
> = {1.0};
float dgradesatmul_i
<
string UIName = "Grading Saturation Intensity Interior";
string UIWidget = "Spinner";
> = {1.0};
/* saturation power */
float dgradesatpow_n
<
string UIName = "Grading Saturation Contrast Night";
string UIWidget = "Spinner";
> = {1.0};
float dgradesatpow_d
<
string UIName = "Grading Saturation Contrast Day";
string UIWidget = "Spinner";
> = {1.0};
float dgradesatpow_i
<
string UIName = "Grading Saturation Contrast Interior";
string UIWidget = "Spinner";
> = {1.0};
/* value multiplier */
float dgradevalmul_n
<
string UIName = "Grading Value Intensity Night";
string UIWidget = "Spinner";
> = {1.0};
float dgradevalmul_d
<
string UIName = "Grading Value Intensity Day";
string UIWidget = "Spinner";
> = {1.0};
float dgradevalmul_i
<
string UIName = "Grading Value Intensity Interior";
string UIWidget = "Spinner";
> = {1.0};
/* value power */
float dgradevalpow_n
<
string UIName = "Grading Value Contrast Night";
string UIWidget = "Spinner";
> = {1.0};
float dgradevalpow_d
<
string UIName = "Grading Value Contrast Day";
string UIWidget = "Spinner";
> = {1.0};
float dgradevalpow_i
<
string UIName = "Grading Value Contrast Interior";
string UIWidget = "Spinner";
> = {1.0};
bool dcolorizeafterhsv
<
string UIName = "Colorize After HSV";
string UIWidget = "Checkbox";
> = {true};
/* mathematical constants */
static const float pi = 3.1415926535898;
@ -976,7 +1257,21 @@ VS_OUTPUT_POST VS_Quad( VS_INPUT_POST IN )
#define luminance(x) dot(x,float3(0.2126,0.7152,0.0722))
/* CCIR601 */
//#define luminance(x) dot(x,float3(0.299,0.587,0.114))
/* these are znear/zfar values for Skyrim, but MAY match Fallout too */
float3 rgb2hsv( float3 c )
{
float4 K = float4(0.0,-1.0/3.0,2.0/3.0,-1.0);
float4 p = (c.g<c.b)?float4(c.bg,K.wz):float4(c.gb,K.xy);
float4 q = (c.r<p.x)?float4(p.xyw,c.r):float4(c.r,p.yzx);
float d = q.x-min(q.w,q.y);
float e = 1.0e-10;
return float3(abs(q.z+(q.w-q.y)/(6.0*d+e)),d/(q.x+e),q.x);
}
float3 hsv2rgb( float3 c )
{
float4 K = float4(1.0,2.0/3.0,1.0/3.0,3.0);
float3 p = abs(frac(c.x+K.xyz)*6.0-K.w);
return c.z*lerp(K.x,saturate(p-K.x),c.y);
}
float depthlinear( float2 coord )
{
float z = TextureDepth.SampleLevel(Sampler1,coord,0).x;
@ -1122,7 +1417,7 @@ float4 PS_DoFPrepass( VS_OUTPUT_POST IN, float4 v0 : SV_Position0 ) : SV_Target
/* cheap tilt */
foc = foc+0.01*doftiltx*(doftiltxcenter-coord.x)
+0.01*doftilty*(doftiltycenter-coord.y);
float dff = abs(dep-doffixedfocusdepth);
float dff = abs((dep-doffixedfocusdepth)*1.0/doffixedfocuscap);
dff = clamp(pow(dff,doffixedfocuspow)*doffixedfocusmult
+doffixedfocusbump,0.0,1.0);
if ( dep > doffixedfocuscap ) dff = 1.0;
@ -1132,22 +1427,12 @@ float4 PS_DoFPrepass( VS_OUTPUT_POST IN, float4 v0 : SV_Position0 ) : SV_Target
if ( doffixedcut && (dep >= cutoff*0.000001) ) dfu *= 0;
float dfc = abs(dep-foc);
dfc = clamp(pow(dfc,dofpow)*dofmult+dofbump,0.0,1.0);
if ( doffixedonly ) dfc *= 0;
dfc += lerp(0.0,dfu,doffixedunfocusblend);
dfc *= lerp(1.0,dff,doffixedfocusblend);
return clamp(dfc,0.0,1.0);
}
/* apply SSAO to screen */
float4 PS_SSAOApply( VS_OUTPUT_POST IN, float4 v0 : SV_Position0 ) : SV_Target
{
float2 coord = IN.txcoord.xy;
float4 res = TextureOriginal.Sample(Sampler1,coord);
if ( !ssaoenable ) return res;
float mud = RenderTargetR16F.Sample(Sampler1,coord).x;
if ( ssaodebug ) return saturate(mud);
return res*mud;
}
/* old Edgevision mode */
float3 EdgeView( float3 res, float2 coord )
{
@ -1193,13 +1478,67 @@ float3 EdgeView( float3 res, float2 coord )
return mud;
}
/* Edgevision and Sharpen */
float4 PS_Edge( VS_OUTPUT_POST IN, float4 v0 : SV_Position0 ) : SV_Target
/* Colour grading based on depth */
float3 DepthGradeRGB( float3 res, float dfc )
{
float3 dgrademul = tod_ind(dgrademul);
float3 dgradepow = tod_ind(dgradepow);
return lerp(res,pow(max(0,res),dgradepow)*dgrademul,dfc);
}
float3 DepthGradeColor( float3 res, float dfc )
{
float dgradecolfact = tod_ind(dgradecolfact);
float3 dgradecol = tod_ind(dgradecol);
float tonev = luminance(res);
float3 tonecolor = dgradecol*tonev;
return lerp(res,res*(1.0-dgradecolfact)+tonecolor*dgradecolfact,dfc);
}
float3 DepthGradeHSV( float3 res, float dfc )
{
float dgradesatmul = tod_ind(dgradesatmul);
float dgradesatpow = tod_ind(dgradesatpow);
float dgradevalmul = tod_ind(dgradevalmul);
float dgradevalpow = tod_ind(dgradevalpow);
float3 hsv = rgb2hsv(res);
hsv.y = clamp(pow(max(0,hsv.y),dgradesatpow)*dgradesatmul,0.0,1.0);
hsv.z = pow(max(0,hsv.z),dgradevalpow)*dgradevalmul;
return lerp(res,hsv2rgb(hsv),dfc);
}
float3 DepthGrade( float3 res, float2 coord )
{
float dep = TextureDepth.Sample(Sampler1,coord).x;
float dfc = abs(dep-dgradedfoc);
float dgradedpow = tod_ind(dgradedpow);
float dgradedmul = tod_ind(dgradedmul);
float dgradedbump = tod_ind(dgradedbump);
float dgradedblend = tod_ind(dgradedblend);
dfc = clamp(pow(dfc,dgradedpow)*dgradedmul+dgradedbump,0.0,1.0)
*dgradedblend;
if ( dgradeenable1 ) res = DepthGradeRGB(res,dfc);
if ( dcolorizeafterhsv )
{
if ( dgradeenable3 ) res = DepthGradeHSV(res,dfc);
if ( dgradeenable2 ) res = DepthGradeColor(res,dfc);
}
else
{
if ( dgradeenable2 ) res = DepthGradeColor(res,dfc);
if ( dgradeenable3 ) res = DepthGradeHSV(res,dfc);
}
return res;
}
/* apply SSAO to screen */
float4 PS_SSAOApply( VS_OUTPUT_POST IN, float4 v0 : SV_Position0 ) : SV_Target
{
float2 coord = IN.txcoord.xy;
float4 res = TextureColor.Sample(Sampler1,coord);
float4 res = TextureOriginal.Sample(Sampler1,coord);
if ( edgevenable ) res.rgb = EdgeView(res.rgb,coord);
return res;
res.rgb = DepthGrade(res.rgb,coord);
if ( !ssaoenable ) return res;
float mud = RenderTargetR16F.Sample(Sampler1,coord).x;
if ( ssaodebug ) return saturate(mud);
return res*mud;
}
/*
@ -1236,7 +1575,7 @@ float2 DistantHeat( float2 coord )
ofs = (ofs-0.5)*2.0;
ofs *= pow(length(ofs),heatpow);
ofs *= todpow;
if ( !heatalways ) ofs *= weatherfactor(WT_HOT);
if ( !heatalways ) ofs *= max(0.0,warmfactor-coldfactor);
odep = TextureDepth.SampleLevel(Sampler1,coord+ofs*heatstrength
*distfade*0.01,0).x;
float odistfade = clamp(pow(max(0,odep),heatfadepow)*heatfademul
@ -1350,7 +1689,45 @@ float4 PS_Focus( VS_OUTPUT_POST IN, float4 v0 : SV_Position0 ) : SV_Target
TextureCurrent.Sample(Sampler0,0.5).x,
saturate(DofParameters.w)),0.0);
}
/* helper code for simplifying these */
#define gcircle(x) float2(cos(x),sin(x))
float4 dofsample( float2 coord, float2 bsz, float blur, bool bDoHighlight,
out float4 deps, out float4 dfcs )
{
float4 res;
float cstep = 2.0*pi*(1.0/3.0);
float ang = 0.5*pi;
res.r = TextureColor.SampleLevel(Sampler1,coord
+gcircle(ang)*bsz*dofpcha*0.1,0,0).r;
deps.r = TextureDepth.SampleLevel(Sampler1,coord
+gcircle(ang)*bsz*dofpcha*0.1,0,0).x;
dfcs.r = RenderTargetR32F.SampleLevel(Sampler1,coord
+gcircle(ang)*bsz*dofpcha*0.1,0,0).x;
ang += cstep;
res.g = TextureColor.SampleLevel(Sampler1,coord
+gcircle(ang)*bsz*dofpcha*0.1,0,0).g;
deps.g = TextureDepth.SampleLevel(Sampler1,coord
+gcircle(ang)*bsz*dofpcha*0.1,0,0).x;
dfcs.g = RenderTargetR32F.SampleLevel(Sampler1,coord
+gcircle(ang)*bsz*dofpcha*0.1,0,0).x;
ang += cstep;
res.b = TextureColor.SampleLevel(Sampler1,coord
+gcircle(ang)*bsz*dofpcha*0.1,0,0).b;
deps.b = TextureDepth.SampleLevel(Sampler1,coord
+gcircle(ang)*bsz*dofpcha*0.1,0,0).x;
dfcs.b = RenderTargetR32F.SampleLevel(Sampler1,coord
+gcircle(ang)*bsz*dofpcha*0.1,0,0).x;
if ( bDoHighlight )
{
float l = luminance(res.rgb);
float threshold = max((l-dofbthreshold)*dofbgain,0.0);
res += lerp(0,res,threshold*blur);
}
res.a = TextureColor.SampleLevel(Sampler1,coord,0,0).a;
deps.a = TextureDepth.SampleLevel(Sampler1,coord,0,0).x;
dfcs.a = RenderTargetR32F.SampleLevel(Sampler1,coord,0,0).x;
return res;
}
/* gather blur pass */
float4 PS_DoFBlur( VS_OUTPUT_POST IN, float4 v0 : SV_Position0 ) : SV_Target
{
@ -1366,24 +1743,17 @@ float4 PS_DoFBlur( VS_OUTPUT_POST IN, float4 v0 : SV_Position0 ) : SV_Target
if ( dfc <= dofminblur ) return TextureColor.Sample(Sampler1,coord);
float4 res = float4(0,0,0,0);
float dep = TextureDepth.Sample(Sampler1,coord).x;
float sd, ds, sw, tw = 0;
float2 bsz = bof*dofpradius*dfc;
float4 sc;
float4 sc, ds, sd, sw, tw = float4(0,0,0,0);
float cstep = 2.0*pi*(1.0/3.0);
float ang = 0.5*pi;
[unroll] for ( int i=0; i<32; i++ )
{
sc = float4(TextureColor.SampleLevel(Sampler1,coord
+poisson32[i]*bsz*(1+dofpcha*0.1),dfc*4.0).r,
TextureColor.SampleLevel(Sampler1,coord
+poisson32[i]*bsz,dfc*4.0).g,
TextureColor.SampleLevel(Sampler1,coord
+poisson32[i]*bsz*(1-dofpcha*0.1),dfc*4.0).b,
TextureColor.SampleLevel(Sampler1,coord
+poisson32[i]*bsz,dfc*4.0).a);
ds = TextureDepth.SampleLevel(Sampler1,coord+poisson32[i]*bsz,
0).x;
sd = RenderTargetR32F.SampleLevel(Sampler1,coord+poisson32[i]
*bsz,0).x;
sw = (ds>dep)?1.0:sd;
sc = dofsample(coord+poisson32[i]*bsz,bsz,dfc,dofhilite,ds,sd);
sw.r = (ds.r>dep)?1.0:sd.r;
sw.g = (ds.g>dep)?1.0:sd.g;
sw.b = (ds.b>dep)?1.0:sd.b;
sw.a = (ds.a>dep)?1.0:sd.a;
tw += sw;
res += sc*sw;
}
@ -1410,33 +1780,31 @@ float4 PS_DoFBorkeh( VS_OUTPUT_POST IN, float4 v0 : SV_Position0 ) : SV_Target
*/
if ( dfc <= dofminblur ) return res;
float dep = TextureDepth.Sample(Sampler1,coord).x;
float sr = dofpradius*dfc;
float w = max(0,(1/(sr*sr+1))*luminance(res.rgb+0.01));
res *= w;
float tw = w;
float2 bsz = bof*sr;
float4 pc;
float sc, ds;
[unroll] for ( int i=0; i<32; i++ )
float2 sf = bof+(TextureNoise3.SampleLevel(Sampler2,coord
*(bresl/256.0),0,0).xy*2.0-1.0)*dofbnoise*0.001;
float2 sr = sf*dofbradius*dfc;
int rsamples;
float bstep, bw;
float4 sc, ds, sd, sw, tw = float4(1,1,1,1);
float2 rcoord;
#define dofbrings 7
#define dofbsamples 3
[unroll] for ( int i=1; i<=dofbrings; i++ )
{
pc = float4(TextureColor.SampleLevel(Sampler1,coord
+poisson32[i]*bsz*(1+dofpcha*0.1),dfc*4.0).r,
TextureColor.SampleLevel(Sampler1,coord
+poisson32[i]*bsz,dfc*4.0).g,
TextureColor.SampleLevel(Sampler1,coord
+poisson32[i]*bsz*(1-dofpcha*0.1),dfc*4.0).b,
TextureColor.SampleLevel(Sampler1,coord
+poisson32[i]*bsz,dfc*4.0).a);
ds = TextureDepth.SampleLevel(Sampler1,coord+poisson32[i]*bsz,
0).x;
sc = abs(pc.a*dofpradius);
if ( sr < 0.0 ) sc = max(abs(sr),sc);
w = (1.0/(pow(sc,2)+1))*luminance(pc.rgb+0.01);
w *= saturate(1-smoothstep(sc,sc*1.1,length(poisson32[i]*bsz)
*abs(sr)));
w *= (ds>dep)?1.0:sc;
res += pc*w;
tw += w;
rsamples = i*dofbsamples;
[unroll] for ( int j=0; j<rsamples; j++ )
{
bstep = pi*2.0/(float)rsamples;
rcoord = gcircle(j*bstep)*i;
bw = lerp(1.0,(float)i/(float)dofbrings,dofbbias);
sc = dofsample(coord+rcoord*sr,sr*i,dfc,dofhilite,ds,sd);
sw.r = (ds.r>dep)?1.0:sd.r;
sw.g = (ds.g>dep)?1.0:sd.g;
sw.b = (ds.b>dep)?1.0:sd.b;
sw.a = (ds.a>dep)?1.0:sd.a;
res += sc*sw*bw;
tw += sw*bw;
}
}
res /= tw;
return res;
@ -1451,7 +1819,7 @@ float4 PS_DoFPostBlur( VS_OUTPUT_POST IN, float4 v0 : SV_Position0 ) : SV_Target
float2 bresl;
if ( (fixed.x > 0) && (fixed.y > 0) ) bresl = fixed;
else bresl = float2(ScreenSize.x,ScreenSize.x*ScreenSize.w);
float2 bof = 1.0/bresl;
float2 bof = (1.0/bresl)*dofpbradius;
float2 ofs[16] =
{
float2(1.0,1.0), float2(-1.0,-1.0),
@ -1467,6 +1835,7 @@ float4 PS_DoFPostBlur( VS_OUTPUT_POST IN, float4 v0 : SV_Position0 ) : SV_Target
float2(-1.41,1.41), float2(1.41,-1.41)
};
float4 res = TextureColor.Sample(Sampler1,coord);
if ( !dofpostblur ) return res;
int i;
[unroll] for ( i=0; i<16; i++ )
res += TextureColor.Sample(Sampler1,coord+ofs[i]*bof*dfc);
@ -1485,8 +1854,7 @@ float2 ScreenFrost( float2 coord )
ofs = (ofs-0.5)*2.0;
ofs *= pow(length(ofs),frostpow)*froststrength;
float todpow = todx_ind(frostfactor);
if ( !frostalways ) ofs *= weatherfactor(WT_COLD)
+(1.0-weatherfactor(WT_HOT))*todpow;
if ( !frostalways ) ofs *= max(0.0,coldfactor-warmfactor)*todpow;
else ofs *= todpow;
float dist = distance(coord,float2(0.5,0.5))*2.0;
ofs *= clamp(pow(dist,frostrpow)*frostrmult+frostrbump,0.0,1.0);
@ -1524,8 +1892,8 @@ float4 PS_FrostPass( VS_OUTPUT_POST IN, float4 v0 : SV_Position0 ) : SV_Target
1.0)*frostblend;
float todpow = todx_ind(frostfactor);
/* Weathers not implemented in FO4 ENB as of 0.291 */
if ( !frostalways ) dist *= weatherfactor(WT_COLD)
+(1.0-weatherfactor(WT_HOT))*todpow;
if ( !frostalways )
dist *= max(0.0,coldfactor-warmfactor)*todpow;
else dist *= todpow;
res.rgb *= 1.0+bmp*dist;
}
@ -1640,7 +2008,7 @@ technique11 Prepass5
pass p0
{
SetVertexShader(CompileShader(vs_5_0,VS_Quad()));
SetPixelShader(CompileShader(ps_5_0,PS_Edge()));
SetPixelShader(CompileShader(ps_5_0,PS_Distortion()));
}
}
technique11 Prepass6
@ -1648,18 +2016,10 @@ technique11 Prepass6
pass p0
{
SetVertexShader(CompileShader(vs_5_0,VS_Quad()));
SetPixelShader(CompileShader(ps_5_0,PS_Distortion()));
SetPixelShader(CompileShader(ps_5_0,PS_DoFBlur()));
}
}
technique11 Prepass7
{
pass p0
{
SetVertexShader(CompileShader(vs_5_0,VS_Quad()));
SetPixelShader(CompileShader(ps_5_0,PS_DoFBlur()));
}
}
technique11 Prepass8
{
pass p0
{
@ -1667,7 +2027,7 @@ technique11 Prepass8
SetPixelShader(CompileShader(ps_5_0,PS_DoFPostBlur()));
}
}
technique11 Prepass9
technique11 Prepass8
{
pass p0
{
@ -1676,7 +2036,7 @@ technique11 Prepass9
}
}
technique11 PrepassB <string UIName="MariENB (WIP Bokeh)";>
technique11 PrepassB <string UIName="MariENB (HQ Bokeh)";>
{
pass p0
{
@ -1721,7 +2081,7 @@ technique11 PrepassB5
pass p0
{
SetVertexShader(CompileShader(vs_5_0,VS_Quad()));
SetPixelShader(CompileShader(ps_5_0,PS_Edge()));
SetPixelShader(CompileShader(ps_5_0,PS_Distortion()));
}
}
technique11 PrepassB6
@ -1729,18 +2089,10 @@ technique11 PrepassB6
pass p0
{
SetVertexShader(CompileShader(vs_5_0,VS_Quad()));
SetPixelShader(CompileShader(ps_5_0,PS_Distortion()));
SetPixelShader(CompileShader(ps_5_0,PS_DoFBorkeh()));
}
}
technique11 PrepassB7
{
pass p0
{
SetVertexShader(CompileShader(vs_5_0,VS_Quad()));
SetPixelShader(CompileShader(ps_5_0,PS_DoFBorkeh()));
}
}
technique11 PrepassB8
{
pass p0
{
@ -1748,7 +2100,7 @@ technique11 PrepassB8
SetPixelShader(CompileShader(ps_5_0,PS_DoFPostBlur()));
}
}
technique11 PrepassB9
technique11 PrepassB8
{
pass p0
{

View file

@ -13,18 +13,18 @@ Underwater Amplitude=0.1, 0.11, 0.07
Underwater Zoom=0.15
Always Underwater=false
Enable Hot Air Refraction=true
Heat Texture Size=9.52
Heat Speed=0.45
Heat Texture Size=11.71
Heat Speed=0.56
Heat Fade Contrast=235.0
Heat Fade Intensity=1.1
Heat Fade Offset=-0.79
Heat Intensity=0.65
Heat Contrast=1.12
Heat Factor Dawn=0.32
Heat Factor Sunrise=0.83
Heat Fade Intensity=1.14
Heat Fade Offset=-0.81
Heat Intensity=0.45
Heat Contrast=1.19
Heat Factor Dawn=0.0
Heat Factor Sunrise=0.62
Heat Factor Day=1.06
Heat Factor Sunset=0.85
Heat Factor Dusk=0.38
Heat Factor Sunset=0.54
Heat Factor Dusk=0.0
Heat Factor Night=0.0
Heat Factor Interior=0.0
Heat Always Enable=true
@ -37,13 +37,13 @@ Frost Radial Offset=-0.66
Frost Texture Blend=0.94
Frost Texture Blend Contrast=2.44
Frost Texture Size=0.85
Frost Factor Dawn=1.02
Frost Factor Sunrise=0.79
Frost Factor Day=0.61
Frost Factor Sunset=0.78
Frost Factor Dusk=1.02
Frost Factor Night=1.32
Frost Factor Interior=0.37
Frost Factor Dawn=0.0
Frost Factor Sunrise=0.0
Frost Factor Day=0.0
Frost Factor Sunset=0.0
Frost Factor Dusk=0.0
Frost Factor Night=1.06
Frost Factor Interior=0.0
Frost Always Enable=true
Focus Mode=1
Display Focus Points=false
@ -64,18 +64,18 @@ Focus Circle Discard Center Depth=0.01
DOF Intensity Night=471.689972
DOF Intensity Day=421.940002
DOF Intensity Interior=438.609985
DOF Contrast Night=3.45
DOF Contrast Day=3.76
DOF Contrast Interior=3.52
DOF Contrast Night=4.110001
DOF Contrast Day=4.340001
DOF Contrast Interior=4.220002
DOF Shift Night=0.0
DOF Shift Day=0.0
DOF Shift Interior=0.0
DOF Fixed Focus Intensity Night=388.769989
DOF Fixed Focus Intensity Day=411.829987
DOF Fixed Focus Intensity Interior=377.649994
DOF Fixed Focus Contrast Night=0.93
DOF Fixed Focus Contrast Day=0.98
DOF Fixed Focus Contrast Interior=0.87
DOF Fixed Focus Intensity Night=182.839996
DOF Fixed Focus Intensity Day=196.440002
DOF Fixed Focus Intensity Interior=172.610001
DOF Fixed Focus Contrast Night=2.44
DOF Fixed Focus Contrast Day=2.77
DOF Fixed Focus Contrast Interior=2.59
DOF Fixed Focus Shift Night=0.0
DOF Fixed Focus Shift Day=0.0
DOF Fixed Focus Shift Interior=0.0
@ -100,7 +100,7 @@ DOF Fixed Unfocus Depth=0.0
DOF Fixed Use Cutoff=true
Disable DOF=false
DOF Blur Radius=8.0
DOF Blur Chromatic Aberration=1.5
DOF Blur Chromatic Aberration=1.33
Focus Plane Horizontal Tilt Center=0.5
Focus Plane Vertical Tilt Center=0.5
Focus Plane Horizontal Tilt=0.0
@ -136,3 +136,81 @@ SSAO Range=20.0
SSAO Range Min=0.0
SSAO Blur Radius=1.0
Debug SSAO=false
Use Only Fixed DOF=false
DOF Gather Blur Radius=8.0
Enable DOF Post-Blur=true
DOF Post-Blur Radius=1.0
Enable DOF Highlights=true
DOF Highlight Threshold=0.66
DOF Highlight Gain=2.2
DOF Bokeh Blur Radius=1.78
DOF Bokeh Edge Bias=0.78
DOF Bokeh Fuzz=0.1
Depth Grading Center Depth=0.0
Depth Grading Contrast Night=218.809998
Depth Grading Contrast Day=255.580002
Depth Grading Contrast Interior=230.0
Depth Grading Intensity Night=1.86
Depth Grading Intensity Day=1.67
Depth Grading Intensity Interior=1.73
Depth Grading Shift Night=-1.41
Depth Grading Shift Day=-1.27
Depth Grading Shift Interior=-1.37
Depth Grading Blend Night=1.0
Depth Grading Blend Day=1.0
Depth Grading Blend Interior=1.0
Enable RGB Grading=true
Grading Intensity Night Red=1.0
Grading Intensity Night Green=1.0
Grading Intensity Night Blue=1.0
Grading Intensity Day Red=1.0
Grading Intensity Day Green=1.0
Grading Intensity Day Blue=1.0
Grading Intensity Interior Red=1.0
Grading Intensity Interior Green=1.0
Grading Intensity Interior Blue=1.0
Grading Contrast Night Red=1.0
Grading Contrast Night Green=1.0
Grading Contrast Night Blue=1.0
Grading Contrast Day Red=1.0
Grading Contrast Day Green=1.0
Grading Contrast Day Blue=1.0
Grading Contrast Interior Red=1.0
Grading Contrast Interior Green=1.0
Grading Contrast Interior Blue=1.0
Enable Vibrance Grading=true
Grading Color Night Red=1.0
Grading Color Night Green=1.0
Grading Color Night Blue=1.0
Grading Color Day Red=1.0
Grading Color Day Green=1.0
Grading Color Day Blue=1.0
Grading Color Interior Red=1.0
Grading Color Interior Green=1.0
Grading Color Interior Blue=1.0
Grading Color Factor Night=-0.51
Grading Color Factor Day=-0.65
Grading Color Factor Interior=-0.64
Enable HSV Grading=true
Grading Saturation Intensity Night=1.17
Grading Saturation Intensity Day=1.22
Grading Saturation Intensity Interior=1.14
Grading Saturation Contrast Night=1.11
Grading Saturation Contrast Day=1.05
Grading Saturation Contrast Interior=1.07
Grading Value Intensity Night=0.88
Grading Value Intensity Day=0.87
Grading Value Intensity Interior=0.84
Grading Value Contrast Night=0.72
Grading Value Contrast Day=0.68
Grading Value Contrast Interior=0.62
Colorize After HSV=true
Grading Intensity Night=1.04, 1, 0.94
Grading Intensity Day=1.08, 1.03, 0.95
Grading Intensity Interior=1.03, 0.98, 0.94
Grading Contrast Night=1.04, 1, 0.96
Grading Contrast Day=1.02, 0.96, 0.94
Grading Contrast Interior=1.02, 0.98, 0.92
Grading Color Night=-0.32, -0.54, -1.19
Grading Color Day=-0.91, -0.4, -0.67
Grading Color Interior=-0.66, -0.33, -0.93

View file

@ -15,33 +15,33 @@ Grain Contrast=8.450001
Apply Grain Before Tone Mapping=true
Enable Adaptation=true
Tonemapping Method=3
Tonemap Exposure Night=1.03
Tonemap Exposure Day=1.23
Tonemap Exposure Interior=1.17
Tonemap Exposure Night=1.17
Tonemap Exposure Day=1.33
Tonemap Exposure Interior=1.23
Tonemap Blend Night=1.0
Tonemap Blend Day=1.0
Tonemap Blend Interior=1.0
Uncharted2 Shoulder Strength Night=0.17
Uncharted2 Shoulder Strength Day=0.21
Uncharted2 Shoulder Strength Interior=0.18
Uncharted2 Linear Strength Night=1.31
Uncharted2 Linear Strength Day=1.4
Uncharted2 Linear Strength Interior=1.35
Uncharted2 Linear Angle Night=0.75
Uncharted2 Linear Angle Day=0.74
Uncharted2 Linear Angle Interior=0.78
Uncharted2 Toe Strength Night=1.19
Uncharted2 Toe Strength Day=1.31
Uncharted2 Toe Strength Interior=1.15
Uncharted2 Toe Numerator Night=0.28
Uncharted2 Toe Numerator Day=0.23
Uncharted2 Toe Numerator Interior=0.33
Uncharted2 Toe Denominator Night=1.38
Uncharted2 Toe Denominator Day=1.46
Uncharted2 Toe Denominator Interior=1.24
Uncharted2 Linear White Night=8.93
Uncharted2 Linear White Day=9.53
Uncharted2 Linear White Interior=8.199999
Uncharted2 Shoulder Strength Night=0.32
Uncharted2 Shoulder Strength Day=0.28
Uncharted2 Shoulder Strength Interior=0.22
Uncharted2 Linear Strength Night=1.49
Uncharted2 Linear Strength Day=1.54
Uncharted2 Linear Strength Interior=1.45
Uncharted2 Linear Angle Night=0.66
Uncharted2 Linear Angle Day=0.75
Uncharted2 Linear Angle Interior=0.71
Uncharted2 Toe Strength Night=0.9
Uncharted2 Toe Strength Day=1.05
Uncharted2 Toe Strength Interior=1.17
Uncharted2 Toe Numerator Night=0.22
Uncharted2 Toe Numerator Day=0.27
Uncharted2 Toe Numerator Interior=0.25
Uncharted2 Toe Denominator Night=1.2
Uncharted2 Toe Denominator Day=1.25
Uncharted2 Toe Denominator Interior=1.22
Uncharted2 Linear White Night=38.509998
Uncharted2 Linear White Day=39.269997
Uncharted2 Linear White Interior=33.57
SweetFX Gamma Night=0.38
SweetFX Gamma Day=0.36
SweetFX Gamma Interior=0.37
@ -61,44 +61,44 @@ SweetFX Defog Color Night=0, 0, 1
SweetFX Defog Color Day=0, 0, 1
SweetFX Defog Color Interior=0, 0, 1
Enable RGB Grading=true
Grading Intensity Night=1.05, 1, 1.02
Grading Intensity Day=1.04, 1.02, 1
Grading Intensity Interior=1.03, 1.01, 1
Grading Contrast Night=0.97, 0.98, 0.92
Grading Contrast Day=0.92, 0.99, 0.97
Grading Intensity Night=1.02, 1, 1.04
Grading Intensity Day=1.04, 1.01, 0.97
Grading Intensity Interior=1.02, 1, 0.99
Grading Contrast Night=1.02, 0.97, 0.93
Grading Contrast Day=0.92, 1, 0.98
Grading Contrast Interior=0.99, 0.99, 0.94
Enable Vibrance Grading=true
Grading Color Night=-0.51, -0.39, -1.48
Grading Color Day=-0.34, -0.11, -0.66
Grading Color Interior=-0.57, -0.04, -0.59
Grading Color Factor Night=-0.08
Grading Color Factor Day=-0.1
Grading Color Factor Interior=-0.06
Grading Color Night=-0.2, -0.31, -0.62
Grading Color Day=-0.84, -0.19, -0.3
Grading Color Interior=-0.19, -0.04, -0.7
Grading Color Factor Night=-0.11
Grading Color Factor Day=-0.15
Grading Color Factor Interior=-0.09
Enable HSV Grading=true
Grading Saturation Intensity Night=1.29
Grading Saturation Intensity Day=1.31
Grading Saturation Intensity Interior=1.27
Grading Saturation Contrast Night=1.17
Grading Saturation Contrast Day=1.09
Grading Saturation Contrast Interior=1.13
Grading Value Intensity Night=0.95
Grading Value Intensity Day=0.93
Grading Value Intensity Interior=0.96
Grading Value Contrast Night=1.24
Grading Value Contrast Day=1.18
Grading Value Contrast Interior=1.28
Grading Saturation Intensity Night=1.05
Grading Saturation Intensity Day=1.09
Grading Saturation Intensity Interior=1.02
Grading Saturation Contrast Night=1.12
Grading Saturation Contrast Day=1.23
Grading Saturation Contrast Interior=1.18
Grading Value Intensity Night=0.92
Grading Value Intensity Day=0.94
Grading Value Intensity Interior=0.88
Grading Value Contrast Night=1.09
Grading Value Contrast Day=1.12
Grading Value Contrast Interior=1.05
Colorize After HSV=true
Enable LUT Grading=true
LUT Blend Night=0.56
LUT Blend Day=0.67
LUT Blend Interior=0.49
LUT Blend Night=0.32
LUT Blend Day=0.36
LUT Blend Interior=0.28
Enable Technicolor=true
Technicolor Blend=0.6
Technicolor Blend=0.5
Enable Vanilla Imagespace=true
Vanilla Tint Contrast=0.74
Vanilla Tint Strength=1.08
Vanilla Tint Contrast=1.14
Vanilla Tint Strength=1.0
Vanilla Tint Blend=0.94
Vanilla Vibrance Contrast=0.84
Vanilla Vibrance Contrast=1.11
Vanilla Vibrance Strength=1.0
Vanilla Vibrance Blend=0.91
Vanilla Contrast Blend=0.96

View file

@ -246,7 +246,86 @@ float boxv
string UIWidget = "Spinner";
float UIMin = 1.0;
> = {1.0};
/* vignette */
string str_vignette = "Vignette with border blur";
bool vigenable
<
string UIName = "Enable Vignette";
string UIWidget = "Checkbox";
> = {false};
bool bblurenable
<
string UIName = "Enable Border Blur";
string UIWidget = "Checkbox";
> = {false};
/* 0 = circle, 1 = box, 2 = texture */
int vigshape
<
string UIName = "Vignette Shape";
string UIWidget = "Spinner";
int UIMin = 0;
int UIMax = 2;
> = {0};
/* 0 = overwrite, 1 = add, 2 = multiply */
int vigmode
<
string UIName = "Vignette Blending Mode";
string UIWidget = "Spinner";
int UIMin = 0;
int UIMax = 2;
> = {0};
float vigpow
<
string UIName = "Vignette Contrast";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float vigmul
<
string UIName = "Vignette Intensity";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float vigbump
<
string UIName = "Vignette Shift";
string UIWidget = "Spinner";
> = {0.0};
float3 vigcolor
<
string UIName = "Vignette Color";
string UIWidget = "Vector";
> = {0.0,0.0,0.0};
float bblurpow
<
string UIName = "Border Blur Contrast";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float bblurmul
<
string UIName = "Border Blur Intensity";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float bblurbump
<
string UIName = "Border Blur Shift";
string UIWidget = "Spinner";
> = {0.0};
float bblurradius
<
string UIName = "Border Blur Radius";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
/* gaussian blur matrices */
/* radius: 4, std dev: 1.5 */
static const float gauss4[4] =
{
0.270682, 0.216745, 0.111281, 0.036633
};
/*
dithering threshold maps
don't touch unless you know what you're doing
@ -276,11 +355,6 @@ static const float ordered8[64] =
d(42),d(26),d(38),d(22),d(41),d(25),d(37),d(21)
};
#undef d
/* gauss stuff */
float gauss3[3] =
{
0.444814, 0.239936, 0.037657
};
float4 ScreenSize;
Texture2D TextureOriginal;
@ -298,6 +372,14 @@ Texture2D TextureVGA
<
string ResourceName = "menbvgalut.png";
>;
Texture2D TextureVignette
<
#ifdef VIGNETTE_DDS
string ResourceName = "menbvignette.dds";
#else
string ResourceName = "menbvignette.png";
#endif
>;
SamplerState Sampler
{
@ -569,6 +651,72 @@ float4 PS_LumaSharp( VS_OUTPUT_POST IN, float4 v0 : SV_Position0 ) : SV_Target
return theywillnotheal;
}
/* vignette filtering */
float4 PS_Vignette( VS_OUTPUT_POST IN, float4 v0 : SV_Position0 ) : SV_Target
{
float2 coord = IN.txcoord.xy;
float4 res = TextureColor.Sample(Sampler,coord);
float4 vigdata = float4(0,0,0,0);
if ( vigshape == 0 )
{
/* circular vignette */
float2 uv = ((coord-0.5)*float2(1.0,ScreenSize.w))*2.0;
vigdata.a = dot(uv,uv);
vigdata.a = clamp(pow(vigdata.a,vigpow)*vigmul+vigbump,
0.0,1.0);
vigdata.rgb = vigcolor;
}
else if ( vigshape == 1 )
{
/* box vignette */
float2 uv = coord.xy*(1.0-coord.yx)*4.0;
vigdata.a = 1.0-(uv.x*uv.y);
vigdata.a = clamp(pow(vigdata.a,vigpow)*vigmul+vigbump,
0.0,1.0);
vigdata.rgb = vigcolor;
}
else
{
/* textured vignette (rgb = color, alpha = blend) */
vigdata = TextureVignette.Sample(Sampler,coord);
}
/* apply blur */
if ( bblurenable )
{
float2 bresl = float2(ScreenSize.x,ScreenSize.x*ScreenSize.w);
float bfact = clamp(pow(max(vigdata.a,0.0),bblurpow)*bblurmul
+bblurbump,0.0,1.0);
float2 bof = (1.0/bresl)*bblurradius*bfact;
res.rgb *= 0;
int i,j;
[unroll] for ( i=-3; i<4; i++ ) [unroll] for ( j=-3; j<4; j++ )
res.rgb += gauss4[abs(i)]*gauss4[abs(j)]
*TextureColor.Sample(Sampler,coord
+float2(i,j)*bof);
}
/* apply color */
if ( vigenable )
{
float3 outcol;
if ( vigmode == 0 )
outcol = vigdata.rgb;
else if ( vigmode == 1 )
outcol = res.rgb+vigdata.rgb;
else if ( vigmode == 2 )
outcol = res.rgb*vigdata.rgb;
res.rgb = lerp(res.rgb,outcol,vigdata.a);
}
return clamp(res,0.0,1.0);
}
/* TODO paint filter */
/*float4 PS_Oily( VS_OUTPUT_POST IN, float4 v0 : SV_Position0 ) : SV_Target
{
float2 coord = IN.txcoord.xy;
float4 res = TextureColor.Sample(Sampler,coord);
return res;
}*/
/* ultimate super-cinematic immersive black bars */
float4 PS_Cinematic( VS_OUTPUT_POST IN, float4 v0 : SV_Position0 ) : SV_Target
{
@ -628,6 +776,15 @@ technique11 ExtraFilters4
}
}
technique11 ExtraFilters5
{
pass p0
{
SetVertexShader(CompileShader(vs_5_0,VS_PostProcess()));
SetPixelShader(CompileShader(ps_5_0,PS_Vignette()));
}
}
/* Paint will go between these two */
technique11 ExtraFilters6
{
pass p0
{
@ -635,7 +792,7 @@ technique11 ExtraFilters5
SetPixelShader(CompileShader(ps_5_0,PS_Retro()));
}
}
technique11 ExtraFilters6
technique11 ExtraFilters7
{
pass p0
{

View file

@ -29,3 +29,18 @@ Luma Sharpen Blending=8.0
Enable Black Bars=false
Box Horizontal Ratio=2.39
Box Vertical Ratio=1.0
Enable Vignette=false
Enable Border Blur=false
Vignette Shape=2
Vignette Blending Mode=0
Vignette Contrast=9.83
Vignette Intensity=0.47
Vignette Shift=0.0
Vignette Color Red=0.0
Vignette Color Green=0.0
Vignette Color Blue=0.0
Border Blur Contrast=1.6
Border Blur Intensity=3.74
Border Blur Shift=0.0
Border Blur Radius=1.0
Vignette Color=-0.03, -0.05, -0.07

View file

@ -14,36 +14,56 @@
*TimeOfDay1.z+a##_ss*TimeOfDay1.w+a##_ds*TimeOfDay2.x+a##_nt\
*TimeOfDay2.y,a##_i,EInteriorFactor)
/* weather macros (not very useful yet) */
#define WT_TEMPERATE 0.0
#define WT_HOT 1.0
#define WT_COLD 2.0
#define weatherfactor(id) ((Weather.x==id)?(Weather.y==id)?(1.0):(Weather.z)\
:(Weather.y==id)?(1.0-Weather.z):(0.0))
/*
Explanation of macro, because some of the people reading this likely don't
know what a ternary conditional is:
(WeatherAndTime.x==id) -> transitioning to wanted weather?
?(WeatherAndTime.y==id) -> coming from wanted weather?
(Weather.x==id) -> transitioning to wanted weather?
?(Weather.y==id) -> coming from wanted weather?
?(1.0) -> if so, always 1
:(WeatherAndTime.z) -> if not, return transition
:(WeatherAndTime.y==id) -> not transitioning but coming from wanted weather?
?(1.0-WeatherAndTime.z) -> return inverse transition
:(Weather.z) -> if not, return transition
:(Weather.y==id) -> not transitioning but coming from wanted weather?
?(1.0-Weather.z) -> return inverse transition
:(0.0) -> otherwise return 0
*/
/* temperate no fog */
#define WT_NEUTRAL 0.0
#define WT_GENERAL 1.0
#define WT_DARK 2.0
/* cold no fog */
#define WT_HARBOR 3.0
#define WT_FROSTY 4.0
/* warm no fog */
#define WT_HEAT 5.0
#define WT_SCORCHED 6.0
/* temperate fog */
#define WT_GENERALFOG 7.0
#define WT_GENERALRAIN 8.0
#define WT_DARKFOG 9.0
#define WT_DARKRAIN 10.0
/* cold fog */
#define WT_HARBORFOG 11.0
#define WT_FROSTYFOG 12.0
#define WT_HARBORRAIN 13.0
/* warm fog */
#define WT_HEATFOG 14.0
#define WT_SCORCHEDFOG 15.0
/* temperature and fog interpolation macros */
#define istemperate(x) (((x>=0.0)&&(x<=2.0))||((x>=7.0)&&(x<=10.0)))
#define iscold(x) (((x>=3.0)&&(x<=4.0))||((x>=11.0)&&(x<=13.0)))
#define iswarm(x) (((x>=5.0)&&(x<=6.0))||((x>=14.0)&&(x<=15.0)))
#define isfog(x) ((x>=7.0)&&(x<=15.0))
#define temperatefactor (istemperate(Weather.x)?istemperate(Weather.y)?(1.0)\
:(Weather.z):istemperate(Weather.y)?(1.0-Weather.z):(0.0))
#define coldfactor (iscold(Weather.x)?iscold(Weather.y)?(1.0):(Weather.z)\
:iscold(Weather.y)?(1.0-Weather.z):(0.0))
#define warmfactor (iswarm(Weather.x)?iswarm(Weather.y)?(1.0):(Weather.z)\
:iswarm(Weather.y)?(1.0-Weather.z):(0.0))
#define fogfactor (isfog(Weather.x)?isfog(Weather.y)?(1.0):(Weather.z)\
:isfog(Weather.y)?(1.0-Weather.z):(0.0))
/* asset definitions */
/* ascii art font */
#define FONT_WIDTH 8
#define FONT_HEIGHT 4096
#define GLYPH_WIDTH 8
#define GLYPH_HEIGHT 16
#define FONT_LEVELS 255
/*
aspect correction for certain overlays
uncommented : the textures are 1:1 and must be corrected
commented : the textures are 16:9 or whatever ratio you use
*/
//#define ASPECT_LENSDIRT
/* texture sizes */
#define NOISESIZE 256.0
#define HEATSIZE 1024.0
@ -54,6 +74,6 @@
#define LUTMODE_64
/* some textures can be provided as DDS rather than PNG to save space */
//#define HEAT_DDS
//#define LENSDIRT_DDS
//#define FROST_DDS
//#define FROSTBUMP_DDS
//#define VIGNETTE_DDS

BIN
enbseries/menbvignette.png Normal file

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View file

@ -1,16 +1,35 @@
Weather reference
0 Neutral Generic or unsupported weathers
1 General Most of the temperate areas of the Commonwealth
2 Dark Shady areas
3 Harbor Fog-less Far Harbor sections
4 Frosty FROST weather
5 Heat Warmer parts of the Commonwealth
6 Scorched Mostly used for the bombs dropping in the intro
7 General Fog Temperate fogs
8 General Rain Temperate rains
9 Dark Fog Shady areas with fog
A Dark Rain Shady areas with rain
B Harbor Fog The fog, duh
C Frosty Fog When you can't see in FROST
D Harbor Rain Rainy Far Harbor
E Heat Fog Warmth with fog
F Scorched Fog Glowing sea, mostly
This is still a work in progress.
Hopefully the classification will be ready by the time
Fallout 4 ENB supports weathers.
Fallout4
15E DefaultWeather WARM
15E DefaultWeather .
116B FXDiamondSunlightBounce .
116D DiamondWeather .
116E DiamondWeatherPastel .
16EC IstWeather .
29BB8 FXWthrSunlightOffAtNight .
2B52A CommonwealthClear WARM
2B52A CommonwealthClear .
6ED5A FXWthrInvertDayNight .
747C8 FXConcord01 .
7548F FXWthrSunlight .
@ -19,76 +38,82 @@ Fallout4
777CF FXWthrInvertDayNightWarm .
88C57 FXWthrMoonlightOnly .
96C61 FXWthrMorningOnly .
A1588 NeutralWeather WARM
A1588 NeutralWeather .
A6858 WorldMapWeather .
DB2A1 MQ203Weather .
F1033 CommonwealthGSOvercast WARM
FF98F PrewarPlayerHouseInteriorWeather WARM
F1033 CommonwealthGSOvercast .
FF98F PrewarPlayerHouseInteriorWeather .
108640 FXInstituteDayNightCycle .
10D573 FXInstituteDayNightCycleKey .
10E3D4 EditorCloudPreview .
10F781 TCommonwealthMarshOvercast COLD
10F781 TCommonwealthMarshOvercast .
115C64 GoodneighborWeatherBase .
1209AF NeutralOvercast COLD
1256FB FXNukeWeather WARM
12A18E CommonwealthSanctuaryClear WARM
1209AF NeutralOvercast .
1256FB FXNukeWeather .
12A18E CommonwealthSanctuaryClear .
141AB4 FXWthrSunlightWhiteBounce .
171621 DefaultInteriorWeatherNoLUT .
171636 FXWthrSunlightOffAtNightGlass .
191647 FXWthrInvertDayNightGS .
1A65E5 ConcMuseumWeather .
1A65F0 DefaultInteriorWeather .
1A6994 CommonwealthSanctuaryClearNukeFog WARM
1BD481 CommonwealthGSFoggy WARM
1C3473 CommonwealthFoggy COLD
1C3D5E CommonwealthGSRadstorm WARM
1A6994 CommonwealthSanctuaryClearNukeFog .
1BD481 CommonwealthGSFoggy .
1C3473 CommonwealthFoggy .
1C3D5E CommonwealthGSRadstorm .
1C8556 CommonwealthOvercast .
1CA7E4 CommonwealthRain COLD
1CA7E4 CommonwealthRain .
1CC186 CommonwealthMisty .
1CD096 CommonwealthMistyRainy COLD
1CD096 CommonwealthMistyRainy .
1D1CEC FXWthrSunlightOffAtNightBlack .
1D670E CommonwealthClearestSkies WARM
1D670E CommonwealthClearestSkies .
1E5E60 CommonwealthDarkSkies .
1EB2FF CommonwealthPolluted WARM
1EB2FF CommonwealthPolluted .
1F2529 CommOvercastTest2 .
1F61A1 CommonwealthDusty .
1F61FD CGPrewarNukeFXWeather WARM
1F61FD CGPrewarNukeFXWeather .
20F46C CommonwealthOvercastBackup .
211221 VideoVaultExit WARM
2115D7 CommonwealthMistyRainyBackup COLD
216A98 CommonwealthClearBackup WARM
21A563 CommonwealthClearTrailer1 WARM
21A564 CommonwealthClearTrailer2 WARM
222394 CommonwealthGSRadstormOld WARM
22239A CommonwealthRainBackup COLD
225922 CommonwealthSanctuaryClearNoAttach COLD
211221 VideoVaultExit .
2115D7 CommonwealthMistyRainyBackup .
216A98 CommonwealthClearBackup .
21A563 CommonwealthClearTrailer1 .
21A564 CommonwealthClearTrailer2 .
222394 CommonwealthGSRadstormOld .
22239A CommonwealthRainBackup .
225922 CommonwealthSanctuaryClearNoAttach .
226448 CommonwealthDarkSkies3 .
2385FB CommonwealthDarkSkies2 .
2385FD CommonwealthClear2 WARM
2392A2 CommonwealthFoggyBackup COLD
2392A3 CommonwealthGSRadstormBackup WARM
2392A4 CommonwealthGSFoggyBackup WARM
2385FD CommonwealthClear2 .
2392A2 CommonwealthFoggyBackup .
2392A3 CommonwealthGSRadstormBackup .
2392A4 CommonwealthGSFoggyBackup .
2392A5 CommonwealthMistyBackup .
2392A6 CommonwealthSanctuaryClearBackup WARM
23AB9C CommonwealthClearBackup2 WARM
2486A4 CommonwealthClear_VBFog WARM
2486A5 CommonwealthOvercast_VBFog COLD
2392A6 CommonwealthSanctuaryClearBackup .
23AB9C CommonwealthClearBackup2 .
2486A4 CommonwealthClear_VBFog .
2486A5 CommonwealthOvercast_VBFog .
DLCCoast
74C6 DLC03_RadStorm WARM
74F2 DLC03_UNUSEDMistyFogWeather COLD
74C6 DLC03_RadStorm .
74F2 DLC03_UNUSEDMistyFogWeather .
74F3 DLC03_TestMistyWeather .
74F5 DLC03_RadMistWeather COLD
74FA DLC03_RainWeather COLD
7FBA DLC03_RadFogWeather COLD
74F5 DLC03_RadMistWeather .
74FA DLC03_RainWeather .
7FBA DLC03_RadFogWeather .
9962 DLC03_ClearWeather .
23A97 DLC03VirtualWeather01 .
247B6 DLC03AtomM01_RadStorm WARM
247B6 DLC03AtomM01_RadStorm .
31416 DLC03VirtualWeather01Original .
427EB DLC03_RadMistWeatherBeforeGrantMessedItUp COLD
45F6F DLC03_ClearWeatherFast WARM
427EB DLC03_RadMistWeatherBeforeGrantMessedItUp .
45F6F DLC03_ClearWeatherFast .
54132 DLC03VirtualWeather01OriginalFog .
56378 FXWthrWindowNoGlow01 .
56638 DLC03_ClearWeatherFastBackup WARM
5D0C4 dlc03_radmistweatherFast COLD
56638 DLC03_ClearWeatherFastBackup .
5D0C4 dlc03_radmistweatherFast .
DLCNukaWorld
7E3B DLC04NukaWorldClear .
30ACD DLC04NukaWorldRain .
367CA DLC04NukaWorldClearDusty .