MariENB Skyrim 2.4.1
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2 changed files with 8 additions and 7 deletions
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@ -1 +1 @@
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2.4.0-1 "Crazy about weathers"
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2.4.1-1 "Crazy about weathers"
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@ -191,8 +191,8 @@ float2 DistantHeat( float2 coord )
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ofs *= pow(length(ofs),heatpow);
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if ( !heatalways ) ofs *= todpow
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#ifndef FALLOUT
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*(weatherfactor(WT_HOT)+weatherfactor(WT_HOT_FOG))
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+(1.0-weatherfactor(WT_COLD)-weatherfactor(WT_COLD_FOG))
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*max(0.0,(weatherfactor(WT_HOT)+weatherfactor(WT_HOT_FOG))
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-(weatherfactor(WT_COLD)+weatherfactor(WT_COLD_FOG)))
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#endif
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;
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odep = tex2D(SamplerDepth,coord+ofs*heatstrength*distfade*0.01).x;
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@ -526,8 +526,8 @@ float2 ScreenFrost( float2 coord )
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ofs *= pow(length(ofs),frostpow)*froststrength;
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if ( !frostalways ) ofs *=
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#ifndef FALLOUT
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weatherfactor(WT_COLD)+weatherfactor(WT_COLD_FOG)
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+(1.0-weatherfactor(WT_HOT)-weatherfactor(WT_HOT_FOG))*
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max(0.0,(weatherfactor(WT_COLD)+weatherfactor(WT_COLD_FOG))
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-(weatherfactor(WT_HOT)+weatherfactor(WT_HOT_FOG)))*
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#endif
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(1.0-ENightDayFactor)*frostnight;
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if ( EInteriorFactor == 1.0 ) ofs *= frostind;
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@ -565,8 +565,9 @@ float4 PS_FrostPass( VS_OUTPUT_POST IN, float2 vPos : VPOS) : COLOR
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1.0)*frostblend;
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if ( !frostalways ) dist *=
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#ifndef FALLOUT
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weatherfactor(WT_COLD)+weatherfactor(WT_COLD_FOG)
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+(1.0-weatherfactor(WT_HOT)-weatherfactor(WT_HOT_FOG))*
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max(0.0,(weatherfactor(WT_COLD)
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+weatherfactor(WT_COLD_FOG))+(weatherfactor(WT_HOT)
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+weatherfactor(WT_HOT_FOG)))*
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#endif
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(1.0-ENightDayFactor)*frostnight;
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if ( EInteriorFactor == 1.0 ) dist *= frostind;
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