MariENB DUST 2.5.0
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ab1e14f22e
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16 changed files with 1162 additions and 218 deletions
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@ -159,12 +159,26 @@ float heatpow
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.2};
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float heattodpow
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float heatfactor_n
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<
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string UIName = "Heat Time-of-day Contrast";
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string UIName = "Heat Factor Night";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.2};
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> = {1.0};
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float heatfactor_d
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<
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string UIName = "Heat Factor Day";
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string UIWidget = "Spinner";
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> = {1.0};
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float heatfactor_in
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<
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string UIName = "Heat Factor Interior Night";
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string UIWidget = "Spinner";
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> = {1.0};
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float heatfactor_id
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<
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string UIName = "Heat Factor Interior Day";
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string UIWidget = "Spinner";
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> = {1.0};
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bool heatalways
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<
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string UIName = "Heat Always Enable";
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@ -222,18 +236,26 @@ float frostsize
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float frostind
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float frostfactor_n
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<
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string UIName = "Frost Indoor Factor";
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string UIName = "Frost Factor Night";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {0.05};
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float frostnight
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> = {1.0};
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float frostfactor_d
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<
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string UIName = "Frost Night Factor";
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string UIName = "Frost Factor Day";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {0.25};
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> = {1.0};
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float frostfactor_in
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<
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string UIName = "Frost Factor Interior Night";
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string UIWidget = "Spinner";
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> = {1.0};
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float frostfactor_id
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<
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string UIName = "Frost Factor Interior Day";
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string UIWidget = "Spinner";
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> = {1.0};
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bool frostalways
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<
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string UIName = "Frost Always Enable";
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@ -267,23 +289,23 @@ float focusmanualvalue
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string UIName = "Manual Focus Depth";
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string UIWidget = "Checkbox";
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float UIMin = 0.0;
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float UIMax = 1.0;
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> = {0.5};
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float UIMax = 1000.0;
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> = {500.0};
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/* center point of focus */
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float focuscenter_x
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<
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string UIName = "Focus Point Center X";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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float UIMax = 1.0;
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> = {0.5};
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float UIMax = 100.0;
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> = {50.0};
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float focuscenter_y
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<
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string UIName = "Focus Point Center Y";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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float UIMax = 1.0;
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> = {0.5};
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float UIMax = 100.0;
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> = {50.0};
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float focuscircleangle
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<
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string UIName = "Focus Triangle Angle";
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@ -520,6 +542,20 @@ float doffixedfocusblend_id
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {0.0};
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float doffixedfocusdepth
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<
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string UIName = "DOF Fixed Focus Depth";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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float UIMax = 1.0;
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> = {0.0};
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float doffixedfocuscap
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<
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string UIName = "DOF Fixed Focus Cap";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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float UIMax = 1.0;
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> = {0.0};
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/* fixed unfocused depth factors */
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float doffixedunfocusmult_n
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<
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@ -613,12 +649,20 @@ float doffixedunfocusblend_id
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {0.0};
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float doffixedunfocusdepth
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<
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string UIName = "DOF Fixed Unfocus Depth";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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float UIMax = 1.0;
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> = {0.0};
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/* prevents fixed dof from blurring the skybox */
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bool doffixedcut
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<
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string UIName = "DOF Fixed Use Cutoff";
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string UIWidget = "Checkbox";
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> = {true};
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#ifndef FALLOUT
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/* fixed dof for foggy weathers */
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bool doffogenable
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<
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@ -717,6 +761,14 @@ float doffogblend_id
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {0.0};
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float doffogdepth
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<
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string UIName = "DOF Fog Depth";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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float UIMax = 1.0;
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> = {0.0};
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#endif
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/* disable depth of field */
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bool dofdisable
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<
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@ -730,15 +782,61 @@ bool doffixedonly
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> = {false};
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float dofpradius
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<
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string UIName = "DOF Blur Radius";
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string UIName = "DOF Gather Blur Radius";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {6.0};
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bool dofpostblur
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<
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string UIName = "Enable DOF Post-Blur";
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string UIWidget = "Checkbox";
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> = {true};
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float dofpbradius
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<
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string UIName = "DOF Post-Blur Radius";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float dofpcha
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<
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string UIName = "DOF Blur Chromatic Aberration";
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string UIWidget = "Spinner";
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> = {0.0};
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bool dofhilite
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<
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string UIName = "Enable DOF Highlights";
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string UIWidget = "Checkbox";
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> = {false};
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float dofbthreshold
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<
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string UIName = "DOF Highlight Threshold";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {0.5};
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float dofbgain
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<
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string UIName = "DOF Highlight Gain";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {2.0};
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float dofbradius
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<
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string UIName = "DOF Bokeh Blur Radius";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float dofbbias
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<
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string UIName = "DOF Bokeh Edge Bias";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {0.5};
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float dofbnoise
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<
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string UIName = "DOF Bokeh Fuzz";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {0.01};
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#ifndef FALLOUT
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bool dofrelfov
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<
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@ -1033,3 +1131,429 @@ float sharpblend
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.2};
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/* depth-based colour grading suite */
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string str_grade = "Depth Color Grading Suite";
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float dgradedfoc
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<
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string UIName = "Depth Grading Center Depth";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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float UIMax = 1000.0;
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> = {500.0};
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float dgradedpow_n
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<
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string UIName = "Depth Grading Contrast Night";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float dgradedpow_d
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<
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string UIName = "Depth Grading Contrast Day";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float dgradedpow_in
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<
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string UIName = "Depth Grading Contrast Interior Night";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float dgradedpow_id
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<
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string UIName = "Depth Grading Contrast Interior Day";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float dgradedmul_n
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<
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string UIName = "Depth Grading Intensity Night";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float dgradedmul_d
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<
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string UIName = "Depth Grading Intensity Day";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float dgradedmul_in
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<
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string UIName = "Depth Grading Intensity Interior Night";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float dgradedmul_id
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<
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string UIName = "Depth Grading Intensity Interior Day";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float dgradedbump_n
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<
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string UIName = "Depth Grading Shift Night";
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string UIWidget = "Spinner";
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> = {0.0};
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float dgradedbump_d
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<
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string UIName = "Depth Grading Shift Day";
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string UIWidget = "Spinner";
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> = {0.0};
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float dgradedbump_in
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<
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string UIName = "Depth Grading Shift Interior Night";
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string UIWidget = "Spinner";
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> = {0.0};
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float dgradedbump_id
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<
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string UIName = "Depth Grading Shift Interior Day";
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string UIWidget = "Spinner";
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> = {0.0};
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float dgradedblend_n
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<
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string UIName = "Depth Grading Blend Night";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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float UIMax = 1.0;
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> = {1.0};
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float dgradedblend_d
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<
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string UIName = "Depth Grading Blend Day";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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float UIMax = 1.0;
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> = {1.0};
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float dgradedblend_in
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<
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string UIName = "Depth Grading Blend Interior Night";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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float UIMax = 1.0;
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> = {1.0};
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float dgradedblend_id
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<
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string UIName = "Depth Grading Blend Interior Day";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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float UIMax = 1.0;
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> = {1.0};
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bool dgradeenable1
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<
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string UIName = "Enable RGB Grading";
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string UIWidget = "Checkbox";
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> = {false};
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/* color component multipliers */
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float dgrademul_r_n
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<
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string UIName = "Grading Intensity Night Red";
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string UIWidget = "Spinner";
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> = {1.0};
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float dgrademul_g_n
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<
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string UIName = "Grading Intensity Night Green";
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string UIWidget = "Spinner";
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> = {1.0};
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float dgrademul_b_n
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<
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string UIName = "Grading Intensity Night Blue";
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string UIWidget = "Spinner";
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> = {1.0};
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float dgrademul_r_d
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<
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string UIName = "Grading Intensity Day Red";
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string UIWidget = "Spinner";
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> = {1.0};
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float dgrademul_g_d
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<
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string UIName = "Grading Intensity Day Green";
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string UIWidget = "Spinner";
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> = {1.0};
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float dgrademul_b_d
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<
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string UIName = "Grading Intensity Day Blue";
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string UIWidget = "Spinner";
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> = {1.0};
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float dgrademul_r_in
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<
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string UIName = "Grading Intensity Interior Night Red";
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string UIWidget = "Spinner";
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> = {1.0};
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float dgrademul_g_in
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<
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string UIName = "Grading Intensity Interior Night Green";
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string UIWidget = "Spinner";
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> = {1.0};
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float dgrademul_b_in
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<
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string UIName = "Grading Intensity Interior Night Blue";
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string UIWidget = "Spinner";
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> = {1.0};
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float dgrademul_r_id
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<
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string UIName = "Grading Intensity Interior Day Red";
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string UIWidget = "Spinner";
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> = {1.0};
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float dgrademul_g_id
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<
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string UIName = "Grading Intensity Interior Day Green";
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string UIWidget = "Spinner";
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> = {1.0};
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float dgrademul_b_id
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<
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string UIName = "Grading Intensity Interior Day Blue";
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string UIWidget = "Spinner";
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> = {1.0};
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/* color component contrasts */
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float dgradepow_r_n
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<
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string UIName = "Grading Contrast Night Red";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float dgradepow_g_n
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<
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string UIName = "Grading Contrast Night Green";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float dgradepow_b_n
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<
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string UIName = "Grading Contrast Night Blue";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float dgradepow_r_d
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<
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string UIName = "Grading Contrast Day Red";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float dgradepow_g_d
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<
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string UIName = "Grading Contrast Day Green";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float dgradepow_b_d
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<
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string UIName = "Grading Contrast Day Blue";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float dgradepow_r_in
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<
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string UIName = "Grading Contrast Interior Night Red";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float dgradepow_g_in
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<
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string UIName = "Grading Contrast Interior Night Green";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float dgradepow_b_in
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<
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string UIName = "Grading Contrast Interior Night Blue";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float dgradepow_r_id
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<
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string UIName = "Grading Contrast Interior Day Red";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float dgradepow_g_id
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<
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string UIName = "Grading Contrast Interior Day Green";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float dgradepow_b_id
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<
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string UIName = "Grading Contrast Interior Day Blue";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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/* colorization factors */
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bool dgradeenable2
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<
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string UIName = "Enable Vibrance Grading";
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string UIWidget = "Checkbox";
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> = {false};
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float dgradecol_r_n
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<
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string UIName = "Grading Color Night Red";
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string UIWidget = "Spinner";
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> = {1.0};
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float dgradecol_g_n
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<
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string UIName = "Grading Color Night Green";
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string UIWidget = "Spinner";
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> = {1.0};
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float dgradecol_b_n
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<
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string UIName = "Grading Color Night Blue";
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string UIWidget = "Spinner";
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> = {1.0};
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float dgradecol_r_d
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<
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string UIName = "Grading Color Day Red";
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string UIWidget = "Spinner";
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> = {1.0};
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float dgradecol_g_d
|
||||
<
|
||||
string UIName = "Grading Color Day Green";
|
||||
string UIWidget = "Spinner";
|
||||
> = {1.0};
|
||||
float dgradecol_b_d
|
||||
<
|
||||
string UIName = "Grading Color Day Blue";
|
||||
string UIWidget = "Spinner";
|
||||
> = {1.0};
|
||||
float dgradecol_r_in
|
||||
<
|
||||
string UIName = "Grading Color Interior Night Red";
|
||||
string UIWidget = "Spinner";
|
||||
> = {1.0};
|
||||
float dgradecol_g_in
|
||||
<
|
||||
string UIName = "Grading Color Interior Night Green";
|
||||
string UIWidget = "Spinner";
|
||||
> = {1.0};
|
||||
float dgradecol_b_in
|
||||
<
|
||||
string UIName = "Grading Color Interior Night Blue";
|
||||
string UIWidget = "Spinner";
|
||||
> = {1.0};
|
||||
float dgradecol_r_id
|
||||
<
|
||||
string UIName = "Grading Color Interior Day Red";
|
||||
string UIWidget = "Spinner";
|
||||
> = {1.0};
|
||||
float dgradecol_g_id
|
||||
<
|
||||
string UIName = "Grading Color Interior Day Green";
|
||||
string UIWidget = "Spinner";
|
||||
> = {1.0};
|
||||
float dgradecol_b_id
|
||||
<
|
||||
string UIName = "Grading Color Interior Day Blue";
|
||||
string UIWidget = "Spinner";
|
||||
> = {1.0};
|
||||
/* blend factor for colorization (negative values are quite fancy) */
|
||||
float dgradecolfact_n
|
||||
<
|
||||
string UIName = "Grading Color Factor Night";
|
||||
string UIWidget = "Spinner";
|
||||
> = {0.0};
|
||||
float dgradecolfact_d
|
||||
<
|
||||
string UIName = "Grading Color Factor Day";
|
||||
string UIWidget = "Spinner";
|
||||
> = {0.0};
|
||||
float dgradecolfact_in
|
||||
<
|
||||
string UIName = "Grading Color Factor Interior Night";
|
||||
string UIWidget = "Spinner";
|
||||
> = {0.0};
|
||||
float dgradecolfact_id
|
||||
<
|
||||
string UIName = "Grading Color Factor Interior Day";
|
||||
string UIWidget = "Spinner";
|
||||
> = {0.0};
|
||||
/* HSV grading */
|
||||
bool dgradeenable3
|
||||
<
|
||||
string UIName = "Enable HSV Grading";
|
||||
string UIWidget = "Checkbox";
|
||||
> = {false};
|
||||
/* saturation multiplier */
|
||||
float dgradesatmul_n
|
||||
<
|
||||
string UIName = "Grading Saturation Intensity Night";
|
||||
string UIWidget = "Spinner";
|
||||
> = {1.0};
|
||||
float dgradesatmul_d
|
||||
<
|
||||
string UIName = "Grading Saturation Intensity Day";
|
||||
string UIWidget = "Spinner";
|
||||
> = {1.0};
|
||||
float dgradesatmul_in
|
||||
<
|
||||
string UIName = "Grading Saturation Intensity Interior Night";
|
||||
string UIWidget = "Spinner";
|
||||
> = {1.0};
|
||||
float dgradesatmul_id
|
||||
<
|
||||
string UIName = "Grading Saturation Intensity Interior Day";
|
||||
string UIWidget = "Spinner";
|
||||
> = {1.0};
|
||||
/* saturation power */
|
||||
float dgradesatpow_n
|
||||
<
|
||||
string UIName = "Grading Saturation Contrast Night";
|
||||
string UIWidget = "Spinner";
|
||||
> = {1.0};
|
||||
float dgradesatpow_d
|
||||
<
|
||||
string UIName = "Grading Saturation Contrast Day";
|
||||
string UIWidget = "Spinner";
|
||||
> = {1.0};
|
||||
float dgradesatpow_in
|
||||
<
|
||||
string UIName = "Grading Saturation Contrast Interior Night";
|
||||
string UIWidget = "Spinner";
|
||||
> = {1.0};
|
||||
float dgradesatpow_id
|
||||
<
|
||||
string UIName = "Grading Saturation Contrast Interior Day";
|
||||
string UIWidget = "Spinner";
|
||||
> = {1.0};
|
||||
/* value multiplier */
|
||||
float dgradevalmul_n
|
||||
<
|
||||
string UIName = "Grading Value Intensity Night";
|
||||
string UIWidget = "Spinner";
|
||||
> = {1.0};
|
||||
float dgradevalmul_d
|
||||
<
|
||||
string UIName = "Grading Value Intensity Day";
|
||||
string UIWidget = "Spinner";
|
||||
> = {1.0};
|
||||
float dgradevalmul_in
|
||||
<
|
||||
string UIName = "Grading Value Intensity Interior Night";
|
||||
string UIWidget = "Spinner";
|
||||
> = {1.0};
|
||||
float dgradevalmul_id
|
||||
<
|
||||
string UIName = "Grading Value Intensity Interior Day";
|
||||
string UIWidget = "Spinner";
|
||||
> = {1.0};
|
||||
/* value power */
|
||||
float dgradevalpow_n
|
||||
<
|
||||
string UIName = "Grading Value Contrast Night";
|
||||
string UIWidget = "Spinner";
|
||||
> = {1.0};
|
||||
float dgradevalpow_d
|
||||
<
|
||||
string UIName = "Grading Value Contrast Day";
|
||||
string UIWidget = "Spinner";
|
||||
> = {1.0};
|
||||
float dgradevalpow_in
|
||||
<
|
||||
string UIName = "Grading Value Contrast Interior Night";
|
||||
string UIWidget = "Spinner";
|
||||
> = {1.0};
|
||||
float dgradevalpow_id
|
||||
<
|
||||
string UIName = "Grading Value Contrast Interior Day";
|
||||
string UIWidget = "Spinner";
|
||||
> = {1.0};
|
||||
bool dcolorizeafterhsv
|
||||
<
|
||||
string UIName = "Colorize After HSV";
|
||||
string UIWidget = "Checkbox";
|
||||
> = {true};
|
||||
Reference in a new issue