MariENB FROST 3.5.1
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8 changed files with 153 additions and 159 deletions
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@ -6,6 +6,7 @@
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*/
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#include "menbglobaldefs.fx"
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#ifdef WITH_SMAA
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/* new SMAA filter */
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string str_smaa = "SMAA";
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bool smaaenable
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@ -20,6 +21,7 @@ int smaadebug
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int UIMin = 0;
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int UIMax = 2;
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> = {0};
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#endif
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/* Depth-cutting chroma key */
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string str_mask = "Depth Chroma Key";
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bool maskenable
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@ -688,6 +690,7 @@ float4 PS_Cinematic( VS_OUTPUT_POST IN, float4 v0 : SV_Position0 ) : SV_Target
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return res;
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}
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#ifdef WITH_SMAA
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/* begin SMAA integration code */
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Texture2D RenderTargetRGBA32; // for edges
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@ -871,5 +874,45 @@ technique11 ExtraFilters8
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SetPixelShader(CompileShader(ps_5_0,PS_Cinematic()));
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}
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}
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#else
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technique11 ExtraFilters <string UIName="MariENB";>
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{
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pass p0
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{
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SetVertexShader(CompileShader(vs_5_0,VS_PostProcess()));
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SetPixelShader(CompileShader(ps_5_0,PS_Append()));
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}
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}
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technique11 ExtraFilters1
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{
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pass p0
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{
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SetVertexShader(CompileShader(vs_5_0,VS_PostProcess()));
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SetPixelShader(CompileShader(ps_5_0,PS_LumaSharp()));
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}
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}
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technique11 ExtraFilters2
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{
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pass p0
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{
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SetVertexShader(CompileShader(vs_5_0,VS_PostProcess()));
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SetPixelShader(CompileShader(ps_5_0,PS_ChromaKey()));
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}
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}
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technique11 ExtraFilters3
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{
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pass p0
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{
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SetVertexShader(CompileShader(vs_5_0,VS_PostProcess()));
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SetPixelShader(CompileShader(ps_5_0,PS_Vignette()));
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}
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}
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technique11 ExtraFilters4
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{
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pass p0
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{
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SetVertexShader(CompileShader(vs_5_0,VS_PostProcess()));
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SetPixelShader(CompileShader(ps_5_0,PS_Cinematic()));
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}
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}
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#endif
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