MariENB Skyrim 2.4.0
This commit is contained in:
parent
09fcbfef68
commit
4ae88f588f
23 changed files with 1247 additions and 710 deletions
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@ -168,152 +168,430 @@ float amax_id
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string UIWidget = "Spinner";
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> = {1.0};
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/* tone mapping */
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string str_tonemap = "Filmic Tone Mapping";
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bool tmapenable
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string str_tonemap = "Tone Mapping";
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int tmapenable
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<
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string UIName = "Enable Tonemapping";
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string UIWidget = "Checkbox";
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> = {false};
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string UIName = "Tonemapping Method";
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string UIWidget = "Spinner";
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int UIMin = -1;
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int UIMax = 5;
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> = {2};
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float tmapexposure_n
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<
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string UIName = "Tonemap Exposure Night";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float tmapexposure_d
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<
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string UIName = "Tonemap Exposure Day";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float tmapexposure_in
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<
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string UIName = "Tonemap Exposure Interior Night";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float tmapexposure_id
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<
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string UIName = "Tonemap Exposure Interior Day";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float tmapblend_n
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<
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string UIName = "Tonemap Blend Night";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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float UIMax = 1.0;
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> = {1.0};
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float tmapblend_d
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<
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string UIName = "Tonemap Blend Day";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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float UIMax = 1.0;
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> = {1.0};
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float tmapblend_in
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<
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string UIName = "Tonemap Blend Interior Night";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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float UIMax = 1.0;
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> = {1.0};
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float tmapblend_id
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<
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string UIName = "Tonemap Blend Interior Day";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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float UIMax = 1.0;
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> = {1.0};
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float unA_n
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<
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string UIName = "Tonemap Shoulder Strength Night";
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string UIName = "Uncharted2 Shoulder Strength Night";
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string UIWidget = "Spinner";
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> = {0.5};
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float unA_d
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<
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string UIName = "Tonemap Shoulder Strength Day";
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string UIName = "Uncharted2 Shoulder Strength Day";
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string UIWidget = "Spinner";
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> = {0.5};
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float unA_in
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<
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string UIName = "Tonemap Shoulder Strength Interior Night";
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string UIName = "Uncharted2 Shoulder Strength Interior Night";
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string UIWidget = "Spinner";
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> = {0.5};
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float unA_id
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<
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string UIName = "Tonemap Shoulder Strength Interior Day";
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string UIName = "Uncharted2 Shoulder Strength Interior Day";
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string UIWidget = "Spinner";
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> = {0.5};
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float unB_n
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<
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string UIName = "Tonemap Linear Strength Night";
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string UIName = "Uncharted2 Linear Strength Night";
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string UIWidget = "Spinner";
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> = {1.0};
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float unB_d
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<
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string UIName = "Tonemap Linear Strength Day";
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string UIName = "Uncharted2 Linear Strength Day";
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string UIWidget = "Spinner";
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> = {1.0};
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float unB_in
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<
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string UIName = "Tonemap Linear Strength Interior Night";
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string UIName = "Uncharted2 Linear Strength Interior Night";
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string UIWidget = "Spinner";
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> = {1.0};
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float unB_id
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<
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string UIName = "Tonemap Linear Strength Interior Day";
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string UIName = "Uncharted2 Linear Strength Interior Day";
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string UIWidget = "Spinner";
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> = {1.0};
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float unC_n
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<
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string UIName = "Tonemap Linear Angle Night";
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string UIName = "Uncharted2 Linear Angle Night";
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string UIWidget = "Spinner";
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> = {0.2};
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float unC_d
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<
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string UIName = "Tonemap Linear Angle Day";
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string UIName = "Uncharted2 Linear Angle Day";
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string UIWidget = "Spinner";
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> = {0.2};
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float unC_in
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<
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string UIName = "Tonemap Linear Angle Interior Night";
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string UIName = "Uncharted2 Linear Angle Interior Night";
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string UIWidget = "Spinner";
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> = {0.2};
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float unC_id
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<
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string UIName = "Tonemap Linear Angle Interior Day";
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string UIName = "Uncharted2 Linear Angle Interior Day";
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string UIWidget = "Spinner";
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> = {0.2};
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float unD_n
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<
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string UIName = "Tonemap Toe Strength Night";
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string UIName = "Uncharted2 Toe Strength Night";
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string UIWidget = "Spinner";
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> = {0.75};
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float unD_d
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<
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string UIName = "Tonemap Toe Strength Day";
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string UIName = "Uncharted2 Toe Strength Day";
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string UIWidget = "Spinner";
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> = {0.75};
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float unD_in
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<
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string UIName = "Tonemap Toe Strength Interior Night";
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string UIName = "Uncharted2 Toe Strength Interior Night";
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string UIWidget = "Spinner";
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> = {0.75};
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float unD_id
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<
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string UIName = "Tonemap Toe Strength Interior Day";
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string UIName = "Uncharted2 Toe Strength Interior Day";
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string UIWidget = "Spinner";
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> = {0.75};
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float unE_n
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<
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string UIName = "Tonemap Toe Numerator Night";
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string UIName = "Uncharted2 Toe Numerator Night";
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string UIWidget = "Spinner";
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> = {0.02};
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float unE_d
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<
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string UIName = "Tonemap Toe Numerator Day";
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string UIName = "Uncharted2 Toe Numerator Day";
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string UIWidget = "Spinner";
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> = {0.02};
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float unE_in
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<
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string UIName = "Tonemap Toe Numerator Interior Night";
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string UIName = "Uncharted2 Toe Numerator Interior Night";
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string UIWidget = "Spinner";
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> = {0.02};
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float unE_id
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<
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string UIName = "Tonemap Toe Numerator Interior Day";
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string UIName = "Uncharted2 Toe Numerator Interior Day";
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string UIWidget = "Spinner";
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> = {0.02};
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float unF_n
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<
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string UIName = "Tonemap Toe Denominator Night";
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string UIName = "Uncharted2 Toe Denominator Night";
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string UIWidget = "Spinner";
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> = {0.30};
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float unF_d
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<
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string UIName = "Tonemap Toe Denominator Day";
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string UIName = "Uncharted2 Toe Denominator Day";
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string UIWidget = "Spinner";
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> = {0.30};
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float unF_in
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<
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string UIName = "Tonemap Toe Denominator Interior Night";
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string UIName = "Uncharted2 Toe Denominator Interior Night";
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string UIWidget = "Spinner";
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> = {0.30};
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float unF_id
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<
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string UIName = "Tonemap Toe Denominator Interior Day";
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string UIName = "Uncharted2 Toe Denominator Interior Day";
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string UIWidget = "Spinner";
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> = {0.30};
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float unW_n
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<
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string UIName = "Tonemap Linear White Night";
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string UIName = "Uncharted2 Linear White Night";
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string UIWidget = "Spinner";
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> = {10.0};
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float unW_d
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<
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string UIName = "Tonemap Linear White Day";
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string UIName = "Uncharted2 Linear White Day";
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string UIWidget = "Spinner";
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> = {10.0};
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float unW_in
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<
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string UIName = "Tonemap Linear White Interior Night";
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string UIName = "Uncharted2 Linear White Interior Night";
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string UIWidget = "Spinner";
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> = {10.0};
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float unW_id
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<
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string UIName = "Tonemap Linear White Interior Day";
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string UIName = "Uncharted2 Linear White Interior Day";
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string UIWidget = "Spinner";
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> = {10.0};
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float sfxgamma_n
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<
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string UIName = "SweetFX Gamma Night";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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float UIMax = 2.0;
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> = {1.0};
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float sfxgamma_d
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<
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string UIName = "SweetFX Gamma Day";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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float UIMax = 2.0;
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> = {1.0};
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float sfxgamma_in
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<
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string UIName = "SweetFX Gamma Interior Night";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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float UIMax = 2.0;
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> = {1.0};
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float sfxgamma_id
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<
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string UIName = "SweetFX Gamma Interior Day";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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float UIMax = 2.0;
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> = {1.0};
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float sfxexposure_n
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<
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string UIName = "SweetFX Exposure Night";
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string UIWidget = "Spinner";
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float UIMin = -1.0;
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float UIMax = 1.0;
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> = {0.0};
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float sfxexposure_d
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<
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string UIName = "SweetFX Exposure Day";
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string UIWidget = "Spinner";
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float UIMin = -1.0;
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float UIMax = 1.0;
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> = {0.0};
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float sfxexposure_in
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<
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string UIName = "SweetFX Exposure Interior Night";
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string UIWidget = "Spinner";
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float UIMin = -1.0;
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float UIMax = 1.0;
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> = {0.0};
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float sfxexposure_id
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<
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string UIName = "SweetFX Exposure Interior Day";
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string UIWidget = "Spinner";
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float UIMin = -1.0;
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float UIMax = 1.0;
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> = {0.0};
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float sfxsaturation_n
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<
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string UIName = "SweetFX Saturation Night";
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string UIWidget = "Spinner";
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float UIMin = -1.0;
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float UIMax = 1.0;
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> = {0.0};
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float sfxsaturation_d
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<
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string UIName = "SweetFX Saturation Day";
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string UIWidget = "Spinner";
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float UIMin = -1.0;
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float UIMax = 1.0;
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> = {0.0};
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float sfxsaturation_in
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<
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string UIName = "SweetFX Saturation Interior Night";
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string UIWidget = "Spinner";
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float UIMin = -1.0;
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float UIMax = 1.0;
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> = {0.0};
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float sfxsaturation_id
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<
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string UIName = "SweetFX Saturation Interior Day";
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string UIWidget = "Spinner";
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float UIMin = -1.0;
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float UIMax = 1.0;
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> = {0.0};
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float sfxbleach_n
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<
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string UIName = "SweetFX Bleach Night";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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float UIMax = 1.0;
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> = {0.0};
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float sfxbleach_d
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<
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string UIName = "SweetFX Bleach Day";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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float UIMax = 1.0;
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> = {0.0};
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float sfxbleach_in
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<
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string UIName = "SweetFX Bleach Interior Night";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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float UIMax = 1.0;
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> = {0.0};
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float sfxbleach_id
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<
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string UIName = "SweetFX Bleach Interior Day";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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float UIMax = 1.0;
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> = {0.0};
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float sfxdefog_n
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<
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string UIName = "SweetFX Defog Night";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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float UIMax = 1.0;
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> = {0.0};
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float sfxdefog_d
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<
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string UIName = "SweetFX Defog Day";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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float UIMax = 1.0;
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> = {0.0};
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float sfxdefog_in
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<
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string UIName = "SweetFX Defog Interior Night";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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float UIMax = 1.0;
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> = {0.0};
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float sfxdefog_id
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<
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string UIName = "SweetFX Defog Interior Day";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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float UIMax = 1.0;
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> = {0.0};
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float sfxfogcolor_r_n
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<
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string UIName = "SweetFX Defog Color Red Night";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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float UIMax = 1.0;
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> = {0.0};
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float sfxfogcolor_g_n
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<
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string UIName = "SweetFX Defog Color Green Night";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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float UIMax = 1.0;
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> = {0.0};
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float sfxfogcolor_b_n
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<
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string UIName = "SweetFX Defog Color Blue Night";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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float UIMax = 1.0;
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> = {1.0};
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float sfxfogcolor_r_d
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<
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string UIName = "SweetFX Defog Color Red Day";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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float UIMax = 1.0;
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> = {0.0};
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float sfxfogcolor_g_d
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<
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string UIName = "SweetFX Defog Color Green Day";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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float UIMax = 1.0;
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> = {0.0};
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float sfxfogcolor_b_d
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<
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string UIName = "SweetFX Defog Color Blue Day";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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float UIMax = 1.0;
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> = {1.0};
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float sfxfogcolor_r_in
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<
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string UIName = "SweetFX Defog Color Red Interior Night";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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float UIMax = 1.0;
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> = {0.0};
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float sfxfogcolor_g_in
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<
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string UIName = "SweetFX Defog Color Green Interior Night";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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float UIMax = 1.0;
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> = {0.0};
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float sfxfogcolor_b_in
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<
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string UIName = "SweetFX Defog Color Blue Interior Night";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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float UIMax = 1.0;
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> = {1.0};
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float sfxfogcolor_r_id
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<
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string UIName = "SweetFX Defog Color Red Interior Day";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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float UIMax = 1.0;
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> = {0.0};
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float sfxfogcolor_g_id
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<
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string UIName = "SweetFX Defog Color Green Interior Day";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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float UIMax = 1.0;
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> = {0.0};
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float sfxfogcolor_b_id
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<
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string UIName = "SweetFX Defog Color Blue Interior Day";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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float UIMax = 1.0;
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> = {1.0};
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/* Color grading */
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string str_grade = "Color Grading Suite";
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bool gradeenable1
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@ -718,9 +996,30 @@ float lutblend_id
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string UIWidget = "Spinner";
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> = {1.0};
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#ifdef LUTMODE_LEGACY
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int clut
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int clut_n
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<
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string UIName = "LUT Preset";
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string UIName = "LUT Preset Night";
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string UIWidget = "Spinner";
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int UIMin = 0;
|
||||
int UIMax = 63;
|
||||
> = {1};
|
||||
int clut_d
|
||||
<
|
||||
string UIName = "LUT Preset Day";
|
||||
string UIWidget = "Spinner";
|
||||
int UIMin = 0;
|
||||
int UIMax = 63;
|
||||
> = {1};
|
||||
int clut_in
|
||||
<
|
||||
string UIName = "LUT Preset Interior Night";
|
||||
string UIWidget = "Spinner";
|
||||
int UIMin = 0;
|
||||
int UIMax = 63;
|
||||
> = {1};
|
||||
int clut_id
|
||||
<
|
||||
string UIName = "LUT Preset Interior Day";
|
||||
string UIWidget = "Spinner";
|
||||
int UIMin = 0;
|
||||
int UIMax = 63;
|
||||
|
|
|
|||
Reference in a new issue