MariENB 1.2015.4.28
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40 changed files with 7183 additions and 13 deletions
877
enbseries/menbeffectsettings.fx
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877
enbseries/menbeffectsettings.fx
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/*
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menbeffectsettings.fx : MariENB base user-tweakable variables.
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(C)2013-2015 Marisa Kirisame, UnSX Team.
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Part of MariENB, the personal ENB of Marisa.
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Released under the GNU GPLv3 (or later).
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*/
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/* Border darkening */
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bool dkenable
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<
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string UIName = "UseDark";
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string UIWidget = "Checkbox";
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> = {false};
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/* radius of darkening (relative to screen width) */
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float dkradius_n
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<
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string UIName = "DarkRadiusNight";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {0.25};
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float dkradius_d
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<
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string UIName = "DarkRadiusDay";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {0.25};
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float dkradius_in
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<
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string UIName = "DarkRadiusInteriorNight";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {0.25};
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float dkradius_id
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<
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string UIName = "DarkRadiusInteriorDay";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {0.25};
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/* falloff of darkening */
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float dkcurve_n
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<
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string UIName = "DarkCurveNight";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.2};
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float dkcurve_d
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<
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string UIName = "DarkCurveDay";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.2};
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float dkcurve_in
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<
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string UIName = "DarkCurveInteriorNight";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.2};
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float dkcurve_id
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<
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string UIName = "DarkCurveInteriorDay";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.2};
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/* bump of darkening */
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float dkbump_n
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<
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string UIName = "DarkBumpNight";
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string UIWidget = "Spinner";
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> = {-0.75};
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float dkbump_d
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<
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string UIName = "DarkBumpDay";
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string UIWidget = "Spinner";
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> = {-0.75};
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float dkbump_in
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<
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string UIName = "DarkBumpInteriorNight";
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string UIWidget = "Spinner";
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> = {-0.75};
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float dkbump_id
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<
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string UIName = "DarkBumpInteriorDay";
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string UIWidget = "Spinner";
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> = {-0.75};
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/* Letterbox */
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bool boxenable
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<
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string UIName = "UseBox";
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string UIWidget = "Checkbox";
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> = {false};
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/* vertical factor */
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float boxv
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<
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string UIName = "BoxVertical";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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float UIMax = 1.0;
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> = {0.8};
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/* film grain */
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bool ne
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<
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string UIName = "UseGrain";
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string UIWidget = "Checkbox";
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> = {false};
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/* speed of grain */
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float nf
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<
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string UIName = "GrainFrequency";
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string UIWidget = "Spinner";
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> = {2500.0};
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/* intensity of grain */
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float ni
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<
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string UIName = "GrainIntensity";
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string UIWidget = "Spinner";
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> = {0.05};
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/* saturation of grain */
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float ns
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<
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string UIName = "GrainSaturation";
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string UIWidget = "Spinner";
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> = {0.0};
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/* use two-pass grain (double the texture fetches, but looks less uniform) */
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bool np
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<
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string UIName = "GrainTwoPass";
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string UIWidget = "Checkbox";
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> = {true};
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/*
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blending mode for grain:
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0 -> normal
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1 -> add
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2 -> overlay
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3 -> "dark mask", a personal invention
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*/
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int nb
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<
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string UIName = "GrainBlend";
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string UIWidget = "Spinner";
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int UIMin = 0;
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int UIMax = 3;
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> = {1};
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/* dark mask blend mode contrast for mask image */
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float bnp
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<
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string UIName = "GrainDarkMaskPower";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {2.5};
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/* two-pass distortion factor (0 = look just like one-pass grain) */
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float nk
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<
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string UIName = "GrainTwoPassFactor";
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string UIWidget = "Spinner";
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> = {0.04};
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/* zoom factors for each component of each noise texture */
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float nm1
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<
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string UIName = "GrainMagnification1";
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string UIWidget = "Spinner";
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> = {13.25};
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float nm2
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<
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string UIName = "GrainMagnification2";
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string UIWidget = "Spinner";
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> = {19.64};
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float nm3
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<
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string UIName = "GrainMagnification3";
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string UIWidget = "Spinner";
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> = {17.35};
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float nm11
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<
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string UIName = "GrainPass1Magnification1";
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string UIWidget = "Spinner";
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> = {2.05};
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float nm12
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<
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string UIName = "GrainPass1Magnification2";
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string UIWidget = "Spinner";
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> = {3.11};
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float nm13
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<
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string UIName = "GrainPass1Magnification3";
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string UIWidget = "Spinner";
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> = {2.22};
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float nm21
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<
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string UIName = "GrainPass2Magnification1";
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string UIWidget = "Spinner";
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> = {4.25};
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float nm22
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<
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string UIName = "GrainPass2Magnification2";
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string UIWidget = "Spinner";
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> = {0.42};
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float nm23
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<
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string UIName = "GrainPass2Magnification3";
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string UIWidget = "Spinner";
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> = {6.29};
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/* contrast of grain */
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float nj
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<
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string UIName = "GrainPower";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {2.0};
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/* use curvature + chromatic aberration filter */
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bool usecurve
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<
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string UIName = "UseCurve";
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string UIWidget = "Checkbox";
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> = {false};
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/* this is a stupid filter and you should feel bad for using it */
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float chromaab
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<
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string UIName = "CurveChromaAberration";
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string UIWidget = "Spinner";
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> = {0.05};
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/* "adaptation" factors */
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bool aenable
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<
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string UIName = "UseAdaptation";
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string UIWidget = "Checkbox";
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> = {false};
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float amin_n
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<
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string UIName = "AdaptationMinNight";
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string UIWidget = "Spinner";
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> = {0.0};
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float amin_d
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<
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string UIName = "AdaptationMinDay";
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string UIWidget = "Spinner";
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> = {0.0};
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float amin_in
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<
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string UIName = "AdaptationMinInteriorNight";
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string UIWidget = "Spinner";
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> = {0.0};
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float amin_id
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<
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string UIName = "AdaptationMinInteriorDay";
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string UIWidget = "Spinner";
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> = {0.0};
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float amax_n
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<
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string UIName = "AdaptationMaxNight";
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string UIWidget = "Spinner";
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> = {1.0};
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float amax_d
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<
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string UIName = "AdaptationMaxDay";
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string UIWidget = "Spinner";
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> = {1.0};
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float amax_in
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<
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string UIName = "AdaptationMaxInteriorNight";
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string UIWidget = "Spinner";
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> = {1.0};
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float amax_id
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<
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string UIName = "AdaptationMaxInteriorDay";
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string UIWidget = "Spinner";
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> = {1.0};
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/* tone mapping */
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bool tmapenable
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<
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string UIName = "UseTonemapping";
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string UIWidget = "Checkbox";
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> = {false};
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float unA_n
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<
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string UIName = "TonemapHighlightStrengthNight";
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string UIWidget = "Spinner";
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> = {0.5};
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float unA_d
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<
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string UIName = "TonemapHighlightStrengthDay";
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string UIWidget = "Spinner";
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> = {0.5};
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float unA_in
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<
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string UIName = "TonemapHighlightStrengthInteriorNight";
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string UIWidget = "Spinner";
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> = {0.5};
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float unA_id
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<
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string UIName = "TonemapHighlightStrengthInteriorDay";
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string UIWidget = "Spinner";
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> = {0.5};
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float unB_n
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<
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string UIName = "TonemapHighlightGammaNight";
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string UIWidget = "Spinner";
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> = {1.0};
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float unB_d
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<
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string UIName = "TonemapHighlightGammaDay";
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string UIWidget = "Spinner";
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> = {1.0};
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float unB_in
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<
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string UIName = "TonemapHighlightGammaInteriorNight";
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string UIWidget = "Spinner";
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> = {1.0};
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float unB_id
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<
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string UIName = "TonemapHighlightGammaInteriorDay";
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string UIWidget = "Spinner";
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> = {1.0};
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float unC_n
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<
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string UIName = "TonemapMidtoneStrengthNight";
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string UIWidget = "Spinner";
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> = {0.2};
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float unC_d
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<
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string UIName = "TonemapMidtoneStrengthDay";
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string UIWidget = "Spinner";
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> = {0.2};
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float unC_in
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<
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string UIName = "TonemapMidtoneStrengthInteriorNight";
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string UIWidget = "Spinner";
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> = {0.2};
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float unC_id
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<
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string UIName = "TonemapMidtoneStrengthInteriorDay";
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string UIWidget = "Spinner";
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> = {0.2};
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float unD_n
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<
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string UIName = "TonemapMidtoneGammaNight";
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string UIWidget = "Spinner";
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> = {0.75};
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float unD_d
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<
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string UIName = "TonemapMidtoneGammaDay";
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string UIWidget = "Spinner";
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> = {0.75};
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float unD_in
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<
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string UIName = "TonemapMidtoneGammaInteriorNight";
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string UIWidget = "Spinner";
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> = {0.75};
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float unD_id
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<
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string UIName = "TonemapMidtoneGammaInteriorDay";
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string UIWidget = "Spinner";
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> = {0.75};
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float unE_n
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<
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string UIName = "TonemapShadowStrengthNight";
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string UIWidget = "Spinner";
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> = {0.02};
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float unE_d
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<
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string UIName = "TonemapShadowStrengthDay";
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string UIWidget = "Spinner";
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> = {0.02};
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float unE_in
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<
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string UIName = "TonemapShadowStrengthInteriorNight";
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string UIWidget = "Spinner";
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> = {0.02};
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float unE_id
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<
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string UIName = "TonemapShadowStrengthInteriorDay";
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string UIWidget = "Spinner";
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> = {0.02};
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float unF_n
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<
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string UIName = "TonemapShadowGammaNight";
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string UIWidget = "Spinner";
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> = {0.30};
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float unF_d
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<
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string UIName = "TonemapShadowGammaDay";
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string UIWidget = "Spinner";
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> = {0.30};
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float unF_in
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<
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string UIName = "TonemapShadowGammaInteriorNight";
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string UIWidget = "Spinner";
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> = {0.30};
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float unF_id
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<
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string UIName = "TonemapShadowGammaInteriorDay";
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string UIWidget = "Spinner";
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> = {0.30};
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float unW_n
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<
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string UIName = "TonemapWhiteNight";
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string UIWidget = "Spinner";
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> = {10.0};
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float unW_d
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<
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string UIName = "TonemapWhiteDay";
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string UIWidget = "Spinner";
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> = {10.0};
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float unW_in
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<
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string UIName = "TonemapWhiteInteriorNight";
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string UIWidget = "Spinner";
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> = {10.0};
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float unW_id
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<
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string UIName = "TonemapWhiteInteriorDay";
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string UIWidget = "Spinner";
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> = {10.0};
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bool tmapbeforecomp
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<
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string UIName = "TonemapBeforeCompensate";
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string UIWidget = "Checkbox";
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> = {false};
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/* overshine/bloom compensation */
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bool compenable
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<
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string UIName = "UseCompensate";
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string UIWidget = "Checkbox";
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> = {false};
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/* compensation factor */
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float compfactor_n
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<
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string UIName = "CompensateFactorNight";
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string UIWidget = "Spinner";
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> = {0.0};
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float compfactor_d
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<
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string UIName = "CompensateFactorDay";
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string UIWidget = "Spinner";
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> = {0.0};
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float compfactor_in
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<
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string UIName = "CompensateFactorInteriorNight";
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string UIWidget = "Spinner";
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> = {0.0};
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float compfactor_id
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<
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string UIName = "CompensateFactorInteriorDay";
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string UIWidget = "Spinner";
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> = {0.0};
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/* compensation power (contrast) */
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float comppow_n
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<
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string UIName = "CompensatePowerNight";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float comppow_d
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<
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string UIName = "CompensatePowerDay";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float comppow_in
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<
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string UIName = "CompensatePowerInteriorNight";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float comppow_id
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<
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string UIName = "CompensatePowerInteriorDay";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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/* compensation saturation (higher values desaturate highlights) */
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float compsat_n
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<
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string UIName = "CompensateSaturationNight";
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string UIWidget = "Spinner";
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> = {1.0};
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float compsat_d
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<
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string UIName = "CompensateSaturationDay";
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string UIWidget = "Spinner";
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> = {1.0};
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float compsat_in
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<
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string UIName = "CompensateSaturationInteriorNight";
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string UIWidget = "Spinner";
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> = {1.0};
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float compsat_id
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<
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string UIName = "CompensateSaturationInteriorDay";
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string UIWidget = "Spinner";
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> = {1.0};
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/* Color grading */
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bool gradeenable1
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<
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string UIName = "UseRGBGrading";
|
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string UIWidget = "Checkbox";
|
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> = {false};
|
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/* color component multipliers */
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float grademul_r_n
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<
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string UIName = "GradingMulRNight";
|
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string UIWidget = "Spinner";
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> = {1.0};
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float grademul_g_n
|
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<
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string UIName = "GradingMulGNight";
|
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string UIWidget = "Spinner";
|
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> = {1.0};
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float grademul_b_n
|
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<
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string UIName = "GradingMulBNight";
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string UIWidget = "Spinner";
|
||||
> = {1.0};
|
||||
float grademul_r_d
|
||||
<
|
||||
string UIName = "GradingMulRDay";
|
||||
string UIWidget = "Spinner";
|
||||
> = {1.0};
|
||||
float grademul_g_d
|
||||
<
|
||||
string UIName = "GradingMulGDay";
|
||||
string UIWidget = "Spinner";
|
||||
> = {1.0};
|
||||
float grademul_b_d
|
||||
<
|
||||
string UIName = "GradingMulBDay";
|
||||
string UIWidget = "Spinner";
|
||||
> = {1.0};
|
||||
float grademul_r_in
|
||||
<
|
||||
string UIName = "GradingMulRInteriorNight";
|
||||
string UIWidget = "Spinner";
|
||||
> = {1.0};
|
||||
float grademul_g_in
|
||||
<
|
||||
string UIName = "GradingMulGInteriorNight";
|
||||
string UIWidget = "Spinner";
|
||||
> = {1.0};
|
||||
float grademul_b_in
|
||||
<
|
||||
string UIName = "GradingMulBInteriorNight";
|
||||
string UIWidget = "Spinner";
|
||||
> = {1.0};
|
||||
float grademul_r_id
|
||||
<
|
||||
string UIName = "GradingMulRInteriorDay";
|
||||
string UIWidget = "Spinner";
|
||||
> = {1.0};
|
||||
float grademul_g_id
|
||||
<
|
||||
string UIName = "GradingMulGInteriorDay";
|
||||
string UIWidget = "Spinner";
|
||||
> = {1.0};
|
||||
float grademul_b_id
|
||||
<
|
||||
string UIName = "GradingMulBInteriorDay";
|
||||
string UIWidget = "Spinner";
|
||||
> = {1.0};
|
||||
/* color component contrasts */
|
||||
float gradepow_r_n
|
||||
<
|
||||
string UIName = "GradingPowRNight";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {1.0};
|
||||
float gradepow_g_n
|
||||
<
|
||||
string UIName = "GradingPowGNight";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {1.0};
|
||||
float gradepow_b_n
|
||||
<
|
||||
string UIName = "GradingPowBNight";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {1.0};
|
||||
float gradepow_r_d
|
||||
<
|
||||
string UIName = "GradingPowRDay";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {1.0};
|
||||
float gradepow_g_d
|
||||
<
|
||||
string UIName = "GradingPowGDay";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {1.0};
|
||||
float gradepow_b_d
|
||||
<
|
||||
string UIName = "GradingPowBDay";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {1.0};
|
||||
float gradepow_r_in
|
||||
<
|
||||
string UIName = "GradingPowRInteriorNight";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {1.0};
|
||||
float gradepow_g_in
|
||||
<
|
||||
string UIName = "GradingPowGInteriorNight";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {1.0};
|
||||
float gradepow_b_in
|
||||
<
|
||||
string UIName = "GradingPowBInteriorNight";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {1.0};
|
||||
float gradepow_r_id
|
||||
<
|
||||
string UIName = "GradingPowRInteriorDay";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {1.0};
|
||||
float gradepow_g_id
|
||||
<
|
||||
string UIName = "GradingPowGInteriorDay";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {1.0};
|
||||
float gradepow_b_id
|
||||
<
|
||||
string UIName = "GradingPowBInteriorDay";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {1.0};
|
||||
/* colorization factors */
|
||||
bool gradeenable2
|
||||
<
|
||||
string UIName = "UseColorizeGrading";
|
||||
string UIWidget = "Checkbox";
|
||||
> = {false};
|
||||
float gradecol_r_n
|
||||
<
|
||||
string UIName = "GradingColRNight";
|
||||
string UIWidget = "Spinner";
|
||||
> = {1.0};
|
||||
float gradecol_g_n
|
||||
<
|
||||
string UIName = "GradingColGNight";
|
||||
string UIWidget = "Spinner";
|
||||
> = {1.0};
|
||||
float gradecol_b_n
|
||||
<
|
||||
string UIName = "GradingColBNight";
|
||||
string UIWidget = "Spinner";
|
||||
> = {1.0};
|
||||
float gradecol_r_d
|
||||
<
|
||||
string UIName = "GradingColRDay";
|
||||
string UIWidget = "Spinner";
|
||||
> = {1.0};
|
||||
float gradecol_g_d
|
||||
<
|
||||
string UIName = "GradingColGDay";
|
||||
string UIWidget = "Spinner";
|
||||
> = {1.0};
|
||||
float gradecol_b_d
|
||||
<
|
||||
string UIName = "GradingColBDay";
|
||||
string UIWidget = "Spinner";
|
||||
> = {1.0};
|
||||
float gradecol_r_in
|
||||
<
|
||||
string UIName = "GradingColRInteriorNight";
|
||||
string UIWidget = "Spinner";
|
||||
> = {1.0};
|
||||
float gradecol_g_in
|
||||
<
|
||||
string UIName = "GradingColGInteriorNight";
|
||||
string UIWidget = "Spinner";
|
||||
> = {1.0};
|
||||
float gradecol_b_in
|
||||
<
|
||||
string UIName = "GradingColBInteriorNight";
|
||||
string UIWidget = "Spinner";
|
||||
> = {1.0};
|
||||
float gradecol_r_id
|
||||
<
|
||||
string UIName = "GradingColRInteriorDay";
|
||||
string UIWidget = "Spinner";
|
||||
> = {1.0};
|
||||
float gradecol_g_id
|
||||
<
|
||||
string UIName = "GradingColGInteriorDay";
|
||||
string UIWidget = "Spinner";
|
||||
> = {1.0};
|
||||
float gradecol_b_id
|
||||
<
|
||||
string UIName = "GradingColBInteriorDay";
|
||||
string UIWidget = "Spinner";
|
||||
> = {1.0};
|
||||
/* blend factor for colorization (negative values are quite fancy) */
|
||||
float gradecolfact_n
|
||||
<
|
||||
string UIName = "GradingColFactorNight";
|
||||
string UIWidget = "Spinner";
|
||||
> = {0.0};
|
||||
float gradecolfact_d
|
||||
<
|
||||
string UIName = "GradingColFactorDay";
|
||||
string UIWidget = "Spinner";
|
||||
> = {0.0};
|
||||
float gradecolfact_in
|
||||
<
|
||||
string UIName = "GradingColFactorInteriorNight";
|
||||
string UIWidget = "Spinner";
|
||||
> = {0.0};
|
||||
float gradecolfact_id
|
||||
<
|
||||
string UIName = "GradingColFactorInteriorDay";
|
||||
string UIWidget = "Spinner";
|
||||
> = {0.0};
|
||||
/* HSV grading */
|
||||
bool gradeenable3
|
||||
<
|
||||
string UIName = "UseHSVGrading";
|
||||
string UIWidget = "Checkbox";
|
||||
> = {false};
|
||||
/* saturation multiplier */
|
||||
float gradesatmul_n
|
||||
<
|
||||
string UIName = "GradingSatMulNight";
|
||||
string UIWidget = "Spinner";
|
||||
> = {1.0};
|
||||
float gradesatmul_d
|
||||
<
|
||||
string UIName = "GradingSatMulDay";
|
||||
string UIWidget = "Spinner";
|
||||
> = {1.0};
|
||||
float gradesatmul_in
|
||||
<
|
||||
string UIName = "GradingSatMulInteriorNight";
|
||||
string UIWidget = "Spinner";
|
||||
> = {1.0};
|
||||
float gradesatmul_id
|
||||
<
|
||||
string UIName = "GradingSatMulInteriorDay";
|
||||
string UIWidget = "Spinner";
|
||||
> = {1.0};
|
||||
/* saturation power */
|
||||
float gradesatpow_n
|
||||
<
|
||||
string UIName = "GradingSatPowNight";
|
||||
string UIWidget = "Spinner";
|
||||
> = {1.0};
|
||||
float gradesatpow_d
|
||||
<
|
||||
string UIName = "GradingSatPowDay";
|
||||
string UIWidget = "Spinner";
|
||||
> = {1.0};
|
||||
float gradesatpow_in
|
||||
<
|
||||
string UIName = "GradingSatPowInteriorNight";
|
||||
string UIWidget = "Spinner";
|
||||
> = {1.0};
|
||||
float gradesatpow_id
|
||||
<
|
||||
string UIName = "GradingSatPowInteriorDay";
|
||||
string UIWidget = "Spinner";
|
||||
> = {1.0};
|
||||
/* value multiplier */
|
||||
float gradevalmul_n
|
||||
<
|
||||
string UIName = "GradingValMulNight";
|
||||
string UIWidget = "Spinner";
|
||||
> = {1.0};
|
||||
float gradevalmul_d
|
||||
<
|
||||
string UIName = "GradingValMulDay";
|
||||
string UIWidget = "Spinner";
|
||||
> = {1.0};
|
||||
float gradevalmul_in
|
||||
<
|
||||
string UIName = "GradingValMulInteriorNight";
|
||||
string UIWidget = "Spinner";
|
||||
> = {1.0};
|
||||
float gradevalmul_id
|
||||
<
|
||||
string UIName = "GradingValMulInteriorDay";
|
||||
string UIWidget = "Spinner";
|
||||
> = {1.0};
|
||||
/* value power */
|
||||
float gradevalpow_n
|
||||
<
|
||||
string UIName = "GradingValPowNight";
|
||||
string UIWidget = "Spinner";
|
||||
> = {1.0};
|
||||
float gradevalpow_d
|
||||
<
|
||||
string UIName = "GradingValPowDay";
|
||||
string UIWidget = "Spinner";
|
||||
> = {1.0};
|
||||
float gradevalpow_in
|
||||
<
|
||||
string UIName = "GradingValPowInteriorNight";
|
||||
string UIWidget = "Spinner";
|
||||
> = {1.0};
|
||||
float gradevalpow_id
|
||||
<
|
||||
string UIName = "GradingValPowInteriorDay";
|
||||
string UIWidget = "Spinner";
|
||||
> = {1.0};
|
||||
bool colorizeafterhsv
|
||||
<
|
||||
string UIName = "ColorizeAfterHSV";
|
||||
string UIWidget = "Checkbox";
|
||||
> = {true};
|
||||
/* game tinting support */
|
||||
bool tintenable
|
||||
<
|
||||
string UIName = "UseTint";
|
||||
string UIWidget = "Checkbox";
|
||||
> = {true};
|
||||
float tintblend
|
||||
<
|
||||
string UIName = "TintingBlend";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
float UIMax = 1.0;
|
||||
> = {1.0};
|
||||
bool tintbeforegrade
|
||||
<
|
||||
string UIName = "TintingBeforeGrading";
|
||||
string UIWidget = "Checkbox";
|
||||
> = {false};
|
||||
/* vanilla grading */
|
||||
bool vgradeenable
|
||||
<
|
||||
string UIName = "EnableVanillaGrading";
|
||||
string UIWidget = "Checkbox";
|
||||
> = {true};
|
||||
float vgradeblend
|
||||
<
|
||||
string UIName = "VanillaGradingBlend";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
float UIMax = 1.0;
|
||||
> = {1.0};
|
||||
bool fadebeforefilm
|
||||
<
|
||||
string UIName = "FadeBeforeFilmFilters";
|
||||
string UIWidget = "Checkbox";
|
||||
> = {false};
|
||||
bool dodither
|
||||
<
|
||||
string UIName = "EnablePostDither";
|
||||
string UIWidget = "Checkbox";
|
||||
> = {true};
|
||||
int dither
|
||||
<
|
||||
string UIName = "DitherPattern";
|
||||
string UIWidget = "Spinner";
|
||||
int UIMin = 0;
|
||||
int UIMax = 4;
|
||||
> = {4};
|
||||
bool bloomdebug
|
||||
<
|
||||
string UIName = "DebugBloom";
|
||||
string UIWidget = "Checkbox";
|
||||
> = {false};
|
||||
/* debug vanilla shader registers */
|
||||
bool regdebug
|
||||
<
|
||||
string UIName = "DebugRegisters";
|
||||
string UIWidget = "Checkbox";
|
||||
> = {false};
|
||||
/* scale of register bars */
|
||||
float regdebugscale
|
||||
<
|
||||
string UIName = "DebugRegistersScale";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {5.0};
|
||||
Reference in a new issue