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MariENB Skyrim 2.2.0

This commit is contained in:
Marisa the Magician 2019-04-07 17:41:42 +02:00
commit 539036c7e2
13 changed files with 258 additions and 343 deletions

View file

@ -240,22 +240,28 @@ bool frostalways
string UIWidget = "Checkbox";
> = {false};
string str_focus = "Focusing Parameters";
/* circle (triangle, actually) average focus */
bool focuscircle
/*
focus modes:
-1 : manual
0 : center spot
1 : center + triangle
2 : 8x8 grid average
TODO
3 : 8x8 grid average of 8 closest points
4 : 8x8 grid average of 8 farthest points
*/
int focuscircle
<
string UIName = "Enable Focus Triangle";
string UIName = "Focus Mode";
string UIWidget = "Checkbox";
> = {true};
int UIMin = -1;
int UIMax = 2;
> = {1};
bool focusdisplay
<
string UIName = "Display Focus Points";
string UIWidget = "Checkbox";
> = {false};
bool focusmanual
<
string UIName = "Enable Manual Focus";
string UIWidget = "Checkbox";
> = {false};
float focusmanualvalue
<
string UIName = "Manual Focus Depth";
@ -375,7 +381,7 @@ float dofmult_id
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {500.0};
/* dof power (falloff, kinda) */
/* dof power (the higher it is, the wider the focused area gets) */
float dofpow_n
<
string UIName = "DOF Contrast Night";
@ -400,7 +406,7 @@ float dofpow_id
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {4.0};
/* dof bump (to emulate tilt shift I guess, I brought it back) */
/* dof bump (negative shift increases the area in complete focus) */
float dofbump_n
<
string UIName = "DOF Shift Night";
@ -619,17 +625,11 @@ bool dofdisable
string UIName = "Disable DOF";
string UIWidget = "Checkbox";
> = {false};
float dofbfact
bool doffixedonly
<
string UIName = "DOF Bilateral Factor";
string UIWidget = "Spinner";
> = {20.0};
float dofbradius
<
string UIName = "DOF Blur Radius";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
string UIName = "Use Only Fixed DOF";
string UIWidget = "Checkbox";
> = {false};
float dofpradius
<
string UIName = "DOF Gather Blur Radius";
@ -670,6 +670,31 @@ float relfovfactor_id
string UIWidget = "Spinner";
> = {2.0};
#endif
/* tilting */
float doftiltxcenter
<
string UIName = "Focus Plane Horizontal Tilt Center";
string UIWidget = "Spinner";
float UIMin = 0.0;
float UIMax = 1.0;
> = {0.5};
float doftiltycenter
<
string UIName = "Focus Plane Vertical Tilt Center";
string UIWidget = "Spinner";
float UIMin = 0.0;
float UIMax = 1.0;
> = {0.5};
float doftiltx
<
string UIName = "Focus Plane Horizontal Tilt";
string UIWidget = "Spinner";
> = {0.0};
float doftilty
<
string UIName = "Focus Plane Vertical Tilt";
string UIWidget = "Spinner";
> = {0.0};
/* cheap performance option */
float dofminblur
<