MariENB Skyrim 2.2.0
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13 changed files with 258 additions and 343 deletions
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@ -240,22 +240,28 @@ bool frostalways
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string UIWidget = "Checkbox";
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> = {false};
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string str_focus = "Focusing Parameters";
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/* circle (triangle, actually) average focus */
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bool focuscircle
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/*
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focus modes:
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-1 : manual
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0 : center spot
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1 : center + triangle
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2 : 8x8 grid average
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TODO
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3 : 8x8 grid average of 8 closest points
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4 : 8x8 grid average of 8 farthest points
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*/
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int focuscircle
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<
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string UIName = "Enable Focus Triangle";
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string UIName = "Focus Mode";
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string UIWidget = "Checkbox";
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> = {true};
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int UIMin = -1;
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int UIMax = 2;
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> = {1};
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bool focusdisplay
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<
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string UIName = "Display Focus Points";
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string UIWidget = "Checkbox";
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> = {false};
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bool focusmanual
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<
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string UIName = "Enable Manual Focus";
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string UIWidget = "Checkbox";
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> = {false};
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float focusmanualvalue
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<
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string UIName = "Manual Focus Depth";
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@ -375,7 +381,7 @@ float dofmult_id
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {500.0};
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/* dof power (falloff, kinda) */
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/* dof power (the higher it is, the wider the focused area gets) */
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float dofpow_n
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<
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string UIName = "DOF Contrast Night";
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@ -400,7 +406,7 @@ float dofpow_id
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {4.0};
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/* dof bump (to emulate tilt shift I guess, I brought it back) */
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/* dof bump (negative shift increases the area in complete focus) */
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float dofbump_n
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<
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string UIName = "DOF Shift Night";
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@ -619,17 +625,11 @@ bool dofdisable
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string UIName = "Disable DOF";
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string UIWidget = "Checkbox";
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> = {false};
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float dofbfact
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bool doffixedonly
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<
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string UIName = "DOF Bilateral Factor";
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string UIWidget = "Spinner";
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> = {20.0};
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float dofbradius
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<
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string UIName = "DOF Blur Radius";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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string UIName = "Use Only Fixed DOF";
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string UIWidget = "Checkbox";
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> = {false};
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float dofpradius
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<
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string UIName = "DOF Gather Blur Radius";
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@ -670,6 +670,31 @@ float relfovfactor_id
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string UIWidget = "Spinner";
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> = {2.0};
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#endif
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/* tilting */
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float doftiltxcenter
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<
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string UIName = "Focus Plane Horizontal Tilt Center";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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float UIMax = 1.0;
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> = {0.5};
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float doftiltycenter
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<
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string UIName = "Focus Plane Vertical Tilt Center";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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float UIMax = 1.0;
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> = {0.5};
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float doftiltx
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<
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string UIName = "Focus Plane Horizontal Tilt";
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string UIWidget = "Spinner";
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> = {0.0};
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float doftilty
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<
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string UIName = "Focus Plane Vertical Tilt";
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string UIWidget = "Spinner";
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> = {0.0};
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/* cheap performance option */
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float dofminblur
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<
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