MariENB Skyrim 2.5.0
This commit is contained in:
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03475bd721
commit
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33 changed files with 9897 additions and 1603 deletions
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@ -159,12 +159,26 @@ float heatpow
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.2};
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float heattodpow
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float heatfactor_n
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<
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string UIName = "Heat Time-of-day Contrast";
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string UIName = "Heat Factor Night";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.2};
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> = {1.0};
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float heatfactor_d
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<
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string UIName = "Heat Factor Day";
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string UIWidget = "Spinner";
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> = {1.0};
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float heatfactor_in
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<
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string UIName = "Heat Factor Interior Night";
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string UIWidget = "Spinner";
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> = {1.0};
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float heatfactor_id
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<
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string UIName = "Heat Factor Interior Day";
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string UIWidget = "Spinner";
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> = {1.0};
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bool heatalways
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<
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string UIName = "Heat Always Enable";
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@ -222,18 +236,26 @@ float frostsize
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float frostind
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float frostfactor_n
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<
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string UIName = "Frost Indoor Factor";
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string UIName = "Frost Factor Night";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {0.05};
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float frostnight
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> = {1.0};
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float frostfactor_d
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<
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string UIName = "Frost Night Factor";
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string UIName = "Frost Factor Day";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {0.25};
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> = {1.0};
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float frostfactor_in
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<
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string UIName = "Frost Factor Interior Night";
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string UIWidget = "Spinner";
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> = {1.0};
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float frostfactor_id
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<
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string UIName = "Frost Factor Interior Day";
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string UIWidget = "Spinner";
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> = {1.0};
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bool frostalways
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<
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string UIName = "Frost Always Enable";
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@ -267,23 +289,23 @@ float focusmanualvalue
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string UIName = "Manual Focus Depth";
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string UIWidget = "Checkbox";
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float UIMin = 0.0;
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float UIMax = 1.0;
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> = {0.5};
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float UIMax = 1000.0;
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> = {500.0};
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/* center point of focus */
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float focuscenter_x
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<
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string UIName = "Focus Point Center X";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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float UIMax = 1.0;
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> = {0.5};
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float UIMax = 100.0;
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> = {50.0};
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float focuscenter_y
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<
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string UIName = "Focus Point Center Y";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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float UIMax = 1.0;
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> = {0.5};
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float UIMax = 100.0;
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> = {50.0};
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float focuscircleangle
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<
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string UIName = "Focus Triangle Angle";
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@ -1109,3 +1131,429 @@ float sharpblend
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.2};
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/* depth-based colour grading suite */
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string str_grade = "Depth Color Grading Suite";
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float dgradedfoc
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<
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string UIName = "Depth Grading Center Depth";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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float UIMax = 1000.0;
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> = {500.0};
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float dgradedpow_n
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<
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string UIName = "Depth Grading Contrast Night";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float dgradedpow_d
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<
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string UIName = "Depth Grading Contrast Day";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float dgradedpow_in
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<
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string UIName = "Depth Grading Contrast Interior Night";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float dgradedpow_id
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<
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string UIName = "Depth Grading Contrast Interior Day";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float dgradedmul_n
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<
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string UIName = "Depth Grading Intensity Night";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float dgradedmul_d
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<
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string UIName = "Depth Grading Intensity Day";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float dgradedmul_in
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<
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string UIName = "Depth Grading Intensity Interior Night";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float dgradedmul_id
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<
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string UIName = "Depth Grading Intensity Interior Day";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float dgradedbump_n
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<
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string UIName = "Depth Grading Shift Night";
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string UIWidget = "Spinner";
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> = {0.0};
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float dgradedbump_d
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<
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string UIName = "Depth Grading Shift Day";
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string UIWidget = "Spinner";
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> = {0.0};
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float dgradedbump_in
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<
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string UIName = "Depth Grading Shift Interior Night";
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string UIWidget = "Spinner";
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> = {0.0};
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float dgradedbump_id
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<
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string UIName = "Depth Grading Shift Interior Day";
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string UIWidget = "Spinner";
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> = {0.0};
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float dgradedblend_n
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<
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string UIName = "Depth Grading Blend Night";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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float UIMax = 1.0;
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> = {1.0};
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float dgradedblend_d
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<
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string UIName = "Depth Grading Blend Day";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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float UIMax = 1.0;
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> = {1.0};
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float dgradedblend_in
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<
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string UIName = "Depth Grading Blend Interior Night";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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float UIMax = 1.0;
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> = {1.0};
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float dgradedblend_id
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<
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string UIName = "Depth Grading Blend Interior Day";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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float UIMax = 1.0;
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> = {1.0};
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bool dgradeenable1
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<
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string UIName = "Enable RGB Grading";
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string UIWidget = "Checkbox";
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> = {false};
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/* color component multipliers */
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float dgrademul_r_n
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<
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string UIName = "Grading Intensity Night Red";
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string UIWidget = "Spinner";
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> = {1.0};
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float dgrademul_g_n
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<
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string UIName = "Grading Intensity Night Green";
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string UIWidget = "Spinner";
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> = {1.0};
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float dgrademul_b_n
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<
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string UIName = "Grading Intensity Night Blue";
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string UIWidget = "Spinner";
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> = {1.0};
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float dgrademul_r_d
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<
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string UIName = "Grading Intensity Day Red";
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string UIWidget = "Spinner";
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> = {1.0};
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float dgrademul_g_d
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<
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string UIName = "Grading Intensity Day Green";
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string UIWidget = "Spinner";
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> = {1.0};
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float dgrademul_b_d
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<
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string UIName = "Grading Intensity Day Blue";
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string UIWidget = "Spinner";
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> = {1.0};
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float dgrademul_r_in
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<
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string UIName = "Grading Intensity Interior Night Red";
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string UIWidget = "Spinner";
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> = {1.0};
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float dgrademul_g_in
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<
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string UIName = "Grading Intensity Interior Night Green";
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string UIWidget = "Spinner";
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> = {1.0};
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float dgrademul_b_in
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<
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string UIName = "Grading Intensity Interior Night Blue";
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string UIWidget = "Spinner";
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> = {1.0};
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float dgrademul_r_id
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<
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string UIName = "Grading Intensity Interior Day Red";
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string UIWidget = "Spinner";
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> = {1.0};
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float dgrademul_g_id
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<
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string UIName = "Grading Intensity Interior Day Green";
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string UIWidget = "Spinner";
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> = {1.0};
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float dgrademul_b_id
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<
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string UIName = "Grading Intensity Interior Day Blue";
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string UIWidget = "Spinner";
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> = {1.0};
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/* color component contrasts */
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float dgradepow_r_n
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<
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string UIName = "Grading Contrast Night Red";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float dgradepow_g_n
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<
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string UIName = "Grading Contrast Night Green";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float dgradepow_b_n
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<
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string UIName = "Grading Contrast Night Blue";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float dgradepow_r_d
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<
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string UIName = "Grading Contrast Day Red";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float dgradepow_g_d
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<
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string UIName = "Grading Contrast Day Green";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float dgradepow_b_d
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<
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string UIName = "Grading Contrast Day Blue";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float dgradepow_r_in
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<
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string UIName = "Grading Contrast Interior Night Red";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float dgradepow_g_in
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<
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string UIName = "Grading Contrast Interior Night Green";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float dgradepow_b_in
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<
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string UIName = "Grading Contrast Interior Night Blue";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float dgradepow_r_id
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<
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string UIName = "Grading Contrast Interior Day Red";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float dgradepow_g_id
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<
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string UIName = "Grading Contrast Interior Day Green";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float dgradepow_b_id
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<
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string UIName = "Grading Contrast Interior Day Blue";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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/* colorization factors */
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bool dgradeenable2
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<
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string UIName = "Enable Vibrance Grading";
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string UIWidget = "Checkbox";
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> = {false};
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float dgradecol_r_n
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<
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string UIName = "Grading Color Night Red";
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string UIWidget = "Spinner";
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> = {1.0};
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float dgradecol_g_n
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<
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string UIName = "Grading Color Night Green";
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string UIWidget = "Spinner";
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> = {1.0};
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float dgradecol_b_n
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<
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string UIName = "Grading Color Night Blue";
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string UIWidget = "Spinner";
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> = {1.0};
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float dgradecol_r_d
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<
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string UIName = "Grading Color Day Red";
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string UIWidget = "Spinner";
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> = {1.0};
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float dgradecol_g_d
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<
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string UIName = "Grading Color Day Green";
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string UIWidget = "Spinner";
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> = {1.0};
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float dgradecol_b_d
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<
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string UIName = "Grading Color Day Blue";
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string UIWidget = "Spinner";
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> = {1.0};
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float dgradecol_r_in
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<
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string UIName = "Grading Color Interior Night Red";
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string UIWidget = "Spinner";
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> = {1.0};
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float dgradecol_g_in
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<
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string UIName = "Grading Color Interior Night Green";
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string UIWidget = "Spinner";
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> = {1.0};
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float dgradecol_b_in
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<
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string UIName = "Grading Color Interior Night Blue";
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string UIWidget = "Spinner";
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> = {1.0};
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float dgradecol_r_id
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<
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string UIName = "Grading Color Interior Day Red";
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string UIWidget = "Spinner";
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> = {1.0};
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float dgradecol_g_id
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<
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string UIName = "Grading Color Interior Day Green";
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string UIWidget = "Spinner";
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> = {1.0};
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float dgradecol_b_id
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<
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string UIName = "Grading Color Interior Day Blue";
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string UIWidget = "Spinner";
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> = {1.0};
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/* blend factor for colorization (negative values are quite fancy) */
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float dgradecolfact_n
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<
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string UIName = "Grading Color Factor Night";
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string UIWidget = "Spinner";
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> = {0.0};
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float dgradecolfact_d
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<
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string UIName = "Grading Color Factor Day";
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string UIWidget = "Spinner";
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> = {0.0};
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float dgradecolfact_in
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<
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string UIName = "Grading Color Factor Interior Night";
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string UIWidget = "Spinner";
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> = {0.0};
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float dgradecolfact_id
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<
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string UIName = "Grading Color Factor Interior Day";
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string UIWidget = "Spinner";
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> = {0.0};
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/* HSV grading */
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bool dgradeenable3
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<
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string UIName = "Enable HSV Grading";
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string UIWidget = "Checkbox";
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> = {false};
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/* saturation multiplier */
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float dgradesatmul_n
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<
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string UIName = "Grading Saturation Intensity Night";
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string UIWidget = "Spinner";
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> = {1.0};
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float dgradesatmul_d
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<
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string UIName = "Grading Saturation Intensity Day";
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string UIWidget = "Spinner";
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> = {1.0};
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float dgradesatmul_in
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<
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string UIName = "Grading Saturation Intensity Interior Night";
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string UIWidget = "Spinner";
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> = {1.0};
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float dgradesatmul_id
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<
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string UIName = "Grading Saturation Intensity Interior Day";
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string UIWidget = "Spinner";
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> = {1.0};
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/* saturation power */
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float dgradesatpow_n
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<
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string UIName = "Grading Saturation Contrast Night";
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string UIWidget = "Spinner";
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> = {1.0};
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float dgradesatpow_d
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<
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string UIName = "Grading Saturation Contrast Day";
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string UIWidget = "Spinner";
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> = {1.0};
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float dgradesatpow_in
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<
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string UIName = "Grading Saturation Contrast Interior Night";
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string UIWidget = "Spinner";
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> = {1.0};
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float dgradesatpow_id
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<
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string UIName = "Grading Saturation Contrast Interior Day";
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string UIWidget = "Spinner";
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> = {1.0};
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/* value multiplier */
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float dgradevalmul_n
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<
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string UIName = "Grading Value Intensity Night";
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string UIWidget = "Spinner";
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> = {1.0};
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float dgradevalmul_d
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<
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string UIName = "Grading Value Intensity Day";
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string UIWidget = "Spinner";
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> = {1.0};
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float dgradevalmul_in
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<
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string UIName = "Grading Value Intensity Interior Night";
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string UIWidget = "Spinner";
|
||||
> = {1.0};
|
||||
float dgradevalmul_id
|
||||
<
|
||||
string UIName = "Grading Value Intensity Interior Day";
|
||||
string UIWidget = "Spinner";
|
||||
> = {1.0};
|
||||
/* value power */
|
||||
float dgradevalpow_n
|
||||
<
|
||||
string UIName = "Grading Value Contrast Night";
|
||||
string UIWidget = "Spinner";
|
||||
> = {1.0};
|
||||
float dgradevalpow_d
|
||||
<
|
||||
string UIName = "Grading Value Contrast Day";
|
||||
string UIWidget = "Spinner";
|
||||
> = {1.0};
|
||||
float dgradevalpow_in
|
||||
<
|
||||
string UIName = "Grading Value Contrast Interior Night";
|
||||
string UIWidget = "Spinner";
|
||||
> = {1.0};
|
||||
float dgradevalpow_id
|
||||
<
|
||||
string UIName = "Grading Value Contrast Interior Day";
|
||||
string UIWidget = "Spinner";
|
||||
> = {1.0};
|
||||
bool dcolorizeafterhsv
|
||||
<
|
||||
string UIName = "Colorize After HSV";
|
||||
string UIWidget = "Checkbox";
|
||||
> = {true};
|
||||
Reference in a new issue