MariENB FO4 3.4.1
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11 changed files with 59 additions and 47 deletions
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@ -700,18 +700,21 @@ SamplerState Sampler0
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Filter = MIN_MAG_MIP_POINT;
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AddressU = Clamp;
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AddressV = Clamp;
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MaxLOD = 0;
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};
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SamplerState Sampler1
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{
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Filter = MIN_MAG_MIP_LINEAR;
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AddressU = Clamp;
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AddressV = Clamp;
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MaxLOD = 0;
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};
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SamplerState Sampler2
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{
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Filter = MIN_MAG_MIP_LINEAR;
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AddressU = Wrap;
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AddressV = Wrap;
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MaxLOD = 0;
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};
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SamplerState SamplerLUT
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{
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@ -719,6 +722,7 @@ SamplerState SamplerLUT
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AddressU = Clamp;
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AddressV = Clamp;
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AddressW = Clamp;
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MaxLOD = 0;
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};
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struct VS_INPUT_POST
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@ -1106,8 +1110,8 @@ float4 PS_Draw( VS_OUTPUT_POST IN, float4 v0 : SV_Position0 ) : SV_Target
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if ( gradeenable2 ) res.rgb = GradingColorize(res.rgb);
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if ( gradeenable3 ) res.rgb = GradingHSV(res.rgb);
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}
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if ( lutenable ) res.rgb = GradingLUT(res.rgb);
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if ( techenable ) res.rgb = Technicolor(res.rgb);
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if ( lutenable ) res.rgb = GradingLUT(res.rgb);
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if ( !nbt && ne ) res.rgb = FilmGrain(res.rgb,coord);
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/* fade has same index on both games */
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res.rgb = Params01[5].rgb*Params01[5].a+res.rgb*(1.0-Params01[5].a);
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