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MariENB FO4 3.4.1

This commit is contained in:
Marisa the Magician 2019-04-07 17:49:37 +02:00
commit 5d5e288299
11 changed files with 59 additions and 47 deletions

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@ -700,18 +700,21 @@ SamplerState Sampler0
Filter = MIN_MAG_MIP_POINT;
AddressU = Clamp;
AddressV = Clamp;
MaxLOD = 0;
};
SamplerState Sampler1
{
Filter = MIN_MAG_MIP_LINEAR;
AddressU = Clamp;
AddressV = Clamp;
MaxLOD = 0;
};
SamplerState Sampler2
{
Filter = MIN_MAG_MIP_LINEAR;
AddressU = Wrap;
AddressV = Wrap;
MaxLOD = 0;
};
SamplerState SamplerLUT
{
@ -719,6 +722,7 @@ SamplerState SamplerLUT
AddressU = Clamp;
AddressV = Clamp;
AddressW = Clamp;
MaxLOD = 0;
};
struct VS_INPUT_POST
@ -1106,8 +1110,8 @@ float4 PS_Draw( VS_OUTPUT_POST IN, float4 v0 : SV_Position0 ) : SV_Target
if ( gradeenable2 ) res.rgb = GradingColorize(res.rgb);
if ( gradeenable3 ) res.rgb = GradingHSV(res.rgb);
}
if ( lutenable ) res.rgb = GradingLUT(res.rgb);
if ( techenable ) res.rgb = Technicolor(res.rgb);
if ( lutenable ) res.rgb = GradingLUT(res.rgb);
if ( !nbt && ne ) res.rgb = FilmGrain(res.rgb,coord);
/* fade has same index on both games */
res.rgb = Params01[5].rgb*Params01[5].a+res.rgb*(1.0-Params01[5].a);