Alpha 5
This commit is contained in:
parent
0f617c3de1
commit
866383d673
12 changed files with 336 additions and 161 deletions
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@ -5,14 +5,14 @@
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[GLOBAL]
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AdditionalConfigFile=
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UseEffect=true
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UseEffect=false
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[EFFECT]
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UseOriginalPostProcessing=false
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UseOriginalObjectsProcessing=false
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EnableBloom=true
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EnableAdaptation=false
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EnableAmbientOcclusion=false
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EnableAmbientOcclusion=true
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EnableDepthOfField=true
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EnableDetailedShadow=true
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EnableSunRays=true
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@ -64,8 +64,8 @@ LenzReflectionPowerInteriorDay=1.0
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LenzReflectionPowerInteriorNight=1.0
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[SSAO_SSIL]
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UseIndirectLighting=true
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UseComplexIndirectLighting=true
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UseIndirectLighting=false
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UseComplexIndirectLighting=false
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SamplingQuality=1
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SamplingRange=1.0
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FadeFogRangeDay=0.0
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@ -76,8 +76,8 @@ SourceTexturesScale=0.5
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FilterQuality=1
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AOAmount=1.0
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ILAmount=1.0
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UseComplexAmbientOcclusion=true
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UseAmbientIndirectLighting=true
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UseComplexAmbientOcclusion=false
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UseAmbientIndirectLighting=false
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SamplingPrecision=1
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FadeFogRange=0.0
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FilterType=0
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@ -91,7 +91,7 @@ AOMixingTypeInterior=0
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UseOldType=false
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EnableDenoiser=true
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EnableSupersampling=false
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EnableComplexFilter=true
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EnableComplexFilter=false
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ILType=0
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[NIGHTDAY]
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@ -110,16 +110,16 @@ AdaptationMax=1.0
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[ENVIRONMENT]
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DirectLightingIntensityDay=1.22
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DirectLightingIntensityNight=1.02
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DirectLightingIntensityNight=0.38
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DirectLightingIntensityInterior=1.014688
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DirectLightingCurveDay=1.08
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DirectLightingCurveNight=0.88
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DirectLightingCurveNight=0.92
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DirectLightingCurveInterior=1.25
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DirectLightingDesaturationDay=0.05
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DirectLightingDesaturationNight=0.18
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DirectLightingDesaturationNight=0.3
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DirectLightingDesaturationInterior=0.0
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SpecularAmountMultiplierDay=1.03
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SpecularAmountMultiplierNight=1.33
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SpecularAmountMultiplierDay=2.06
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SpecularAmountMultiplierNight=2.91
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SpecularAmountMultiplierInterior=1.0
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SpecularPowerMultiplierDay=0.651
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SpecularPowerMultiplierNight=0.351
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@ -157,23 +157,23 @@ ColorPowInterior=0.9
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DirectLightingIntensitySunrise=1.3
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DirectLightingIntensitySunset=1.45
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DirectLightingIntensityInteriorDay=1.14
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DirectLightingIntensityInteriorNight=0.96
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DirectLightingIntensityInteriorNight=0.56
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DirectLightingCurveSunrise=1.26
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DirectLightingCurveSunset=1.62
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DirectLightingCurveInteriorDay=1.05
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DirectLightingCurveInteriorNight=0.85
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DirectLightingCurveInteriorNight=0.92
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DirectLightingDesaturationSunrise=0.02
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DirectLightingDesaturationSunset=0.01
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DirectLightingDesaturationInteriorDay=0.08
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DirectLightingDesaturationInteriorNight=0.15
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SpecularAmountMultiplierSunrise=1.49
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SpecularAmountMultiplierSunset=1.62
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SpecularAmountMultiplierInteriorDay=1.21
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SpecularAmountMultiplierInteriorNight=1.17
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SpecularPowerMultiplierSunrise=0.241
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SpecularPowerMultiplierSunset=0.101
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SpecularPowerMultiplierInteriorDay=0.511
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SpecularPowerMultiplierInteriorNight=0.371
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DirectLightingDesaturationInteriorNight=0.24
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SpecularAmountMultiplierSunrise=2.55
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SpecularAmountMultiplierSunset=3.11
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SpecularAmountMultiplierInteriorDay=2.22
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SpecularAmountMultiplierInteriorNight=2.72
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SpecularPowerMultiplierSunrise=0.361
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SpecularPowerMultiplierSunset=0.231
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SpecularPowerMultiplierInteriorDay=0.391
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SpecularPowerMultiplierInteriorNight=0.321
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SpecularFromLightSunrise=0.0
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SpecularFromLightSunset=0.0
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SpecularFromLightInteriorDay=0.0
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@ -510,7 +510,7 @@ DetailedShadowQuality=1
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UseBilateralShadowFilter=true
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UseShadowFilter=true
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ShadowFilterQuality=1
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ShadowBlurRange=4.36
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ShadowBlurRange=4.42
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ShadowBlurRangeInterior=5.24
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IgnoreWeatherSystem=true
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@ -646,17 +646,18 @@ IgnoreWeatherSystem=true
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[SUBSURFACESCATTERING]
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Quality=1
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Radius=1.0
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Amount=0.6
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EpidermalAmount=1.64
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Radius=4.0
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Amount=0.77
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EpidermalAmount=3.74
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SubdermalAmount=5.28
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EpidermalDiffuseSaturation=-0.77
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SubdermalDiffuseSaturation=0.45
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EpidermalMix=0.87
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SubdermalMix=0.19
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EpidermalDiffuseSaturation=-0.83
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SubdermalDiffuseSaturation=0.06
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EpidermalMix=0.85
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SubdermalMix=0.27
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SubdermalTranslucency=0.95
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SubdermalPhase=0.95
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IgnoreWeatherSystem=true
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EnableTextureAlpha=true
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[LENS]
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ReflectionIntensitySunrise=1.049999
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@ -5,24 +5,24 @@ EmulatedResX=0.0
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EmulatedResY=0.0
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PaletteType=2
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CGAPalette=1
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EGAPalette=0
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EGAPalette=1
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DitherMode=4
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GammaMod=0.45
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DitherBump=-0.2
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DitherMultiplier=0.25
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DitherBump=-0.05
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DitherMultiplier=0.2
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SaturationMod=1.5
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UseCurve=false
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CurveChromaAberration=0.06
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CurveLensZoom=50.25
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CurveChromaAberration=0.08
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CurveLensZoom=50.39996
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CurveLensDistortion=0.0
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CurveLensDistortionCubic=0.0
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CurveLensClamp=true
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UseGrain=false
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UseGrain=true
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GrainFrequency=2500.0
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GrainIntensity=0.1
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GrainIntensity=0.03
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GrainSaturation=0.0
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GrainTwoPass=true
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GrainBlend=1
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GrainBlend=3
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GrainTwoPassFactor=0.04
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GrainMagnification1=13.25
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GrainMagnification2=19.639999
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@ -33,4 +33,12 @@ GrainPass1Magnification3=2.22
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GrainPass2Magnification1=4.25
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GrainPass2Magnification2=0.42
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GrainPass2Magnification3=6.29
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GrainPower=4.33
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GrainPower=2.76
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GammaModR=0.75
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GammaModG=0.75
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GammaModB=0.75
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SaturationModR=1.2
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SaturationModG=1.2
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SaturationModB=1.2
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GrainDarkMaskPower=2.82
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GrainDarkMaskMultiplier=1.0
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@ -1,20 +1,20 @@
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[ENBBLOOM.FX]
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TECHNIQUE=0
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BloomIntensityNight=1.33
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BloomIntensityDay=0.65
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BloomIntensityInteriorNight=1.21
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BloomIntensityInteriorDay=0.94
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BloomBumpNight=-0.07
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BloomBumpDay=-0.13
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BloomBumpInteriorNight=-0.04
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BloomBumpInteriorDay=-0.08
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BloomPowerNight=1.09
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BloomIntensityNight=1.43
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BloomIntensityDay=0.52
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BloomIntensityInteriorNight=1.58
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BloomIntensityInteriorDay=0.59
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BloomBumpNight=-0.11
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BloomBumpDay=-0.15
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BloomBumpInteriorNight=-0.14
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BloomBumpInteriorDay=-0.19
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BloomPowerNight=1.03
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BloomPowerDay=1.18
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BloomPowerInteriorNight=1.01
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BloomPowerInteriorDay=1.07
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BloomSaturationNight=0.86
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BloomSaturationDay=0.78
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BloomSaturationInteriorNight=0.91
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BloomSaturationInteriorDay=0.85
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BloomPowerInteriorDay=1.14
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BloomSaturationNight=0.64
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BloomSaturationDay=0.6
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BloomSaturationInteriorNight=0.75
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BloomSaturationInteriorDay=0.72
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_FixedResolutionX=1920
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_FixedResolutionY=1080
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@ -1,14 +1,14 @@
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[ENBEFFECT.FX]
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TECHNIQUE=0
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CompensateFactorNight=0.22
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CompensateFactorNight=0.19
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CompensateFactorDay=0.3
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CompensateFactorInteriorNight=0.31
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CompensateFactorInteriorDay=0.36
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CompensatePowerNight=1.16
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CompensateFactorInteriorNight=0.42
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CompensateFactorInteriorDay=0.42
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CompensatePowerNight=1.15
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CompensatePowerDay=1.11
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CompensatePowerInteriorNight=1.1
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CompensatePowerInteriorDay=1.05
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CompensateSaturationNight=0.86
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CompensatePowerInteriorNight=1.08
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CompensatePowerInteriorDay=1.03
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CompensateSaturationNight=0.99
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CompensateSaturationDay=0.87
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CompensateSaturationInteriorNight=0.97
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CompensateSaturationInteriorDay=0.99
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@ -18,25 +18,25 @@ GradingMulBNight=1.45
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GradingMulRDay=1.68
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GradingMulGDay=1.47
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GradingMulBDay=1.35
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GradingMulRInteriorNight=1.46
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GradingMulGInteriorNight=1.52
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GradingMulBInteriorNight=1.55
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GradingMulRInteriorDay=1.53
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GradingMulGInteriorDay=1.51
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GradingMulBInteriorDay=1.41
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GradingPowRNight=1.02
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GradingPowGNight=1.06
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GradingPowBNight=1.03
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GradingPowRDay=1.08
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GradingMulRInteriorNight=1.26
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GradingMulGInteriorNight=1.35
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GradingMulBInteriorNight=1.42
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GradingMulRInteriorDay=1.4
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GradingMulGInteriorDay=1.39
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GradingMulBInteriorDay=1.29
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GradingPowRNight=1.08
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GradingPowGNight=1.15
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GradingPowBNight=1.08
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GradingPowRDay=1.13
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GradingPowGDay=1.06
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GradingPowBDay=1.04
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GradingPowRInteriorNight=1.08
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GradingPowGInteriorNight=1.11
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GradingPowBInteriorNight=1.06
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GradingPowRInteriorDay=1.03
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GradingPowGInteriorDay=1.06
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GradingPowBInteriorDay=1.0
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GradingColRNight=-0.59
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GradingPowRInteriorNight=1.13
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GradingPowGInteriorNight=1.16
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GradingPowBInteriorNight=1.11
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GradingPowRInteriorDay=1.08
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GradingPowGInteriorDay=1.11
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GradingPowBInteriorDay=1.05
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GradingColRNight=-0.81
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GradingColGNight=-0.26
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GradingColBNight=-0.73
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GradingColRDay=-0.62
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@ -48,18 +48,18 @@ GradingColBInteriorNight=-0.62
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GradingColRInteriorDay=-0.22
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GradingColGInteriorDay=-0.21
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GradingColBInteriorDay=-0.33
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GradingColFactorNight=-0.2
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GradingColFactorNight=-0.21
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GradingColFactorDay=-0.17
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GradingColFactorInteriorNight=-0.08
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GradingColFactorInteriorDay=-0.12
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DarkRadiusNight=0.0
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DarkRadiusDay=0.0
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DarkRadiusInteriorNight=0.0
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DarkRadiusInteriorDay=0.0
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DarkCurveNight=1.45
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GradingColFactorInteriorNight=-0.03
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GradingColFactorInteriorDay=-0.04
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DarkRadiusNight=0.27
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DarkRadiusDay=0.14
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DarkRadiusInteriorNight=0.33
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DarkRadiusInteriorDay=0.24
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DarkCurveNight=1.66
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DarkCurveDay=1.92
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DarkCurveInteriorNight=1.35
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DarkCurveInteriorDay=1.67
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DarkCurveInteriorNight=1.72
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DarkCurveInteriorDay=1.82
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DarkBumpNight=0.66
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DarkBumpDay=0.55
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DarkBumpInteriorNight=0.82
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@ -69,12 +69,12 @@ BoxSoften=0.0
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BoxAlpha=1.0
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AdaptationMinNight=0.11
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AdaptationMinDay=0.07
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AdaptationMinInteriorNight=0.07
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AdaptationMinInteriorDay=0.06
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AdaptationMinInteriorNight=0.15
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AdaptationMinInteriorDay=0.12
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AdaptationMaxNight=1.19
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AdaptationMaxDay=1.06
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AdaptationMaxInteriorNight=0.9
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AdaptationMaxInteriorDay=0.89
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BloomSoften=false
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AdaptationMaxInteriorNight=1.15
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AdaptationMaxInteriorDay=1.03
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BloomSoften=true
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_FixedResolutionX=1920
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_FixedResolutionY=1080
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@ -4,7 +4,7 @@ DoFPowNight=2.02
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DoFPowDay=2.2
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DoFPowInteriorNight=3.46
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DoFPowInteriorDay=3.69
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DoFDebug=false
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DoFDebug=0
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DoFMultNight=319.23999
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DoFMultDay=295.160004
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DoFMultInteriorNight=281.079987
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@ -46,14 +46,14 @@ DoFFixedUnfocusedBlendNight=1.0
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DoFFixedUnfocusedBlendDay=1.0
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DoFFixedUnfocusedBlendInteriorNight=1.0
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DoFFixedUnfocusedBlendInteriorDay=1.0
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DoFTwoPass=false
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DoFTwoPass=true
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EdgeDisable=true
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EdgeView=false
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EdgeFadePower=1.6
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EdgeFadeMultiplier=20.0
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EdgePower=1.5
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EdgeMultiplier=20.0
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DoFDisable=false
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DoFDisable=true
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DoFSmoothing=false
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DoFCutoff=true
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SSAOEnable=true
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@ -62,17 +62,17 @@ SSAONormalOffset1=0.0
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SSAONormalOffset2=0.01
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SSAONormalOffset3=0.01
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SSAONormalOffset4=0.0
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SSAORadius=8.0
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SSAONoise=0.5
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SSAORadius=128.0
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SSAONoise=1.0
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SSAONoiseSize=1.0
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SSAOFade=0.5
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SSAOBump=0.0
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SSAOMult=1.0
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SSAOPower=5.0
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SSAOBlend=0.7
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SSAOPower=4.0
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SSAOBlend=0.6
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SSAOBlurEnable=true
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SSAOFadePower=1.2
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SSAOFadeMultiplier=200.0
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SSAOFadePower=1.25
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SSAOFadeMultiplier=400.0
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_FixedResolutionX=1920
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_FixedResolutionY=1080
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SSAOFalloff=0.01
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@ -4,7 +4,7 @@
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Part of MariENB, the personal ENB of Marisa.
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Released under the WTFPL.
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*/
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/* fixed resolution */
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/* fixed resolution, keeps blur filters at a consistent internal resolution */
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int fixedx
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<
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string UIName = "_FixedResolutionX";
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@ -22,42 +22,50 @@ float bloomintensity_n
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<
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string UIName = "BloomIntensityNight";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {0.25};
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float bloomintensity_d
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<
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string UIName = "BloomIntensityDay";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {0.25};
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float bloomintensity_in
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<
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string UIName = "BloomIntensityInteriorNight";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {0.25};
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float bloomintensity_id
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<
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string UIName = "BloomIntensityInteriorDay";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {0.25};
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/* bloom power */
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/* bloom power (contrast) */
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float bloompower_n
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<
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string UIName = "BloomPowerNight";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.4};
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float bloompower_d
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<
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string UIName = "BloomPowerDay";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.4};
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float bloompower_in
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<
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string UIName = "BloomPowerInteriorNight";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.4};
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float bloompower_id
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<
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string UIName = "BloomPowerInteriorDay";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.4};
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/* bloom saturation */
|
||||
float bloomsaturation_n
|
||||
|
|
@ -80,7 +88,7 @@ float bloomsaturation_id
|
|||
string UIName = "BloomSaturationInteriorDay";
|
||||
string UIWidget = "Spinner";
|
||||
> = {0.3};
|
||||
/* bloom offset */
|
||||
/* bloom offset (negative values keep dark areas from muddying up) */
|
||||
float bloombump_n
|
||||
<
|
||||
string UIName = "BloomBumpNight";
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@
|
|||
Part of MariENB, the personal ENB of Marisa.
|
||||
Released under the WTFPL.
|
||||
*/
|
||||
/* fixed resolution */
|
||||
/* fixed resolution, keeps blur filters at a consistent internal resolution */
|
||||
int fixedx
|
||||
<
|
||||
string UIName = "_FixedResolutionX";
|
||||
|
|
@ -23,42 +23,50 @@ float dkradius_n
|
|||
<
|
||||
string UIName = "DarkRadiusNight";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {0.40};
|
||||
float dkradius_d
|
||||
<
|
||||
string UIName = "DarkRadiusDay";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {0.29};
|
||||
float dkradius_in
|
||||
<
|
||||
string UIName = "DarkRadiusInteriorNight";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {0.50};
|
||||
float dkradius_id
|
||||
<
|
||||
string UIName = "DarkRadiusInteriorDay";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {0.39};
|
||||
/* falloff of darkening */
|
||||
float dkcurve_n
|
||||
<
|
||||
string UIName = "DarkCurveNight";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {1.70};
|
||||
float dkcurve_d
|
||||
<
|
||||
string UIName = "DarkCurveDay";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {2.30};
|
||||
float dkcurve_in
|
||||
<
|
||||
string UIName = "DarkCurveInteriorNight";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {1.35};
|
||||
float dkcurve_id
|
||||
<
|
||||
string UIName = "DarkCurveInteriorDay";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {1.67};
|
||||
/* bump of darkening */
|
||||
float dkbump_n
|
||||
|
|
@ -81,7 +89,7 @@ float dkbump_id
|
|||
string UIName = "DarkBumpInteriorDay";
|
||||
string UIWidget = "Spinner";
|
||||
> = {0.61};
|
||||
/* Adaptation */
|
||||
/* "adaptation" factors */
|
||||
float amin_n
|
||||
<
|
||||
string UIName = "AdaptationMinNight";
|
||||
|
|
@ -122,7 +130,7 @@ float amax_id
|
|||
string UIName = "AdaptationMaxInteriorDay";
|
||||
string UIWidget = "Spinner";
|
||||
> = {0.91};
|
||||
/* Shine/bloom compensation */
|
||||
/* overshine/bloom compensation */
|
||||
/* compensation factor */
|
||||
float compfactor_n
|
||||
<
|
||||
|
|
@ -144,28 +152,32 @@ float compfactor_id
|
|||
string UIName = "CompensateFactorInteriorDay";
|
||||
string UIWidget = "Spinner";
|
||||
> = {0.39};
|
||||
/* compensation power */
|
||||
/* compensation power (contrast) */
|
||||
float comppow_n
|
||||
<
|
||||
string UIName = "CompensatePowerNight";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {1.08};
|
||||
float comppow_d
|
||||
<
|
||||
string UIName = "CompensatePowerDay";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {1.11};
|
||||
float comppow_in
|
||||
<
|
||||
string UIName = "CompensatePowerInteriorNight";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {1.05};
|
||||
float comppow_id
|
||||
<
|
||||
string UIName = "CompensatePowerInteriorDay";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {1.14};
|
||||
/* compensation saturation */
|
||||
/* compensation saturation (higher values desaturate highlights) */
|
||||
float compsat_n
|
||||
<
|
||||
string UIName = "CompensateSaturationNight";
|
||||
|
|
@ -187,7 +199,7 @@ float compsat_id
|
|||
string UIWidget = "Spinner";
|
||||
> = {0.74};
|
||||
/* Color grading */
|
||||
/* miscellaneous color grading parameters */
|
||||
/* color component multipliers */
|
||||
float grademul_r_n
|
||||
<
|
||||
string UIName = "GradingMulRNight";
|
||||
|
|
@ -248,66 +260,80 @@ float grademul_b_id
|
|||
string UIName = "GradingMulBInteriorDay";
|
||||
string UIWidget = "Spinner";
|
||||
> = {1.41};
|
||||
/* color component contrasts */
|
||||
float gradepow_r_n
|
||||
<
|
||||
string UIName = "GradingPowRNight";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {1.02};
|
||||
float gradepow_g_n
|
||||
<
|
||||
string UIName = "GradingPowGNight";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {1.06};
|
||||
float gradepow_b_n
|
||||
<
|
||||
string UIName = "GradingPowBNight";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {1.03};
|
||||
float gradepow_r_d
|
||||
<
|
||||
string UIName = "GradingPowRDay";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {1.09};
|
||||
float gradepow_g_d
|
||||
<
|
||||
string UIName = "GradingPowGDay";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {1.08};
|
||||
float gradepow_b_d
|
||||
<
|
||||
string UIName = "GradingPowBDay";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {1.05};
|
||||
float gradepow_r_in
|
||||
<
|
||||
string UIName = "GradingPowRInteriorNight";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {1.08};
|
||||
float gradepow_g_in
|
||||
<
|
||||
string UIName = "GradingPowGInteriorNight";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {1.11};
|
||||
float gradepow_b_in
|
||||
<
|
||||
string UIName = "GradingPowBInteriorNight";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {1.06};
|
||||
float gradepow_r_id
|
||||
<
|
||||
string UIName = "GradingPowRInteriorDay";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {1.05};
|
||||
float gradepow_g_id
|
||||
<
|
||||
string UIName = "GradingPowGInteriorDay";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {1.04};
|
||||
float gradepow_b_id
|
||||
<
|
||||
string UIName = "GradingPowBInteriorDay";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {1.04};
|
||||
/* colorization factors */
|
||||
float gradecol_r_n
|
||||
<
|
||||
string UIName = "GradingColRNight";
|
||||
|
|
@ -368,6 +394,7 @@ float gradecol_b_id
|
|||
string UIName = "GradingColBInteriorDay";
|
||||
string UIWidget = "Spinner";
|
||||
> = {-0.85};
|
||||
/* blend factor for colorization (negative values are quite fancy) */
|
||||
float gradecolfact_n
|
||||
<
|
||||
string UIName = "GradingColFactorNight";
|
||||
|
|
@ -394,8 +421,10 @@ float boxv
|
|||
<
|
||||
string UIName = "BoxVertical";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
float UIMax = 1.0;
|
||||
> = {0.90};
|
||||
/* softening */
|
||||
/* softening (0 = disable) */
|
||||
float boxb
|
||||
<
|
||||
string UIName = "BoxSoften";
|
||||
|
|
@ -407,7 +436,7 @@ float boxa
|
|||
string UIName = "BoxAlpha";
|
||||
string UIWidget = "Spinner";
|
||||
> = {12.00};
|
||||
/* soften bloom texture */
|
||||
/* soften bloom texture (remove blocky artifacts from downscaled bloom) */
|
||||
bool softbloom
|
||||
<
|
||||
string UIName = "BloomSoften";
|
||||
|
|
|
|||
|
|
@ -14,6 +14,8 @@ VS_OUTPUT_POST VS_Pass( VS_INPUT_POST IN )
|
|||
/* prepass */
|
||||
float4 ReducePrepass( in float4 color, in float2 coord )
|
||||
{
|
||||
float3 bgamma = float3(bgammar,bgammag,bgammab);
|
||||
float3 bsaturation = float3(bsaturationr,bsaturationg,bsaturationb);
|
||||
color.rgb = pow(max(color.rgb,0.0),bgamma);
|
||||
float4 dac;
|
||||
dac.a = (color.r+color.g+color.b)/3.0;
|
||||
|
|
@ -226,7 +228,17 @@ float4 PS_Grain( VS_OUTPUT_POST IN, float2 vPos : VPOS ) : COLOR
|
|||
:(1.0-2.0*(1.0-res.b)*(1.0-((0.5+(nt.b*ni)))));
|
||||
}
|
||||
else if ( nb == 3 )
|
||||
res.rgb *= 1.0+(nt*ni);
|
||||
{
|
||||
float bn = 1.0-saturate((res.r+res.g+res.b)/3.0);
|
||||
bn = pow(bn,bnp);
|
||||
float3 nn = saturate(nt*bn);
|
||||
res.r = (res.r>0.5)?(2.0*res.r*(0.5+(nn.r*ni)))
|
||||
:(1.0-2.0*(1.0-res.r)*(1.0-((0.5+(nn.r*ni)))));
|
||||
res.g = (res.g>0.5)?(2.0*res.g*(0.5+(nn.g*ni)))
|
||||
:(1.0-2.0*(1.0-res.g)*(1.0-((0.5+(nn.g*ni)))));
|
||||
res.b = (res.b>0.5)?(2.0*res.b*(0.5+(nn.b*ni)))
|
||||
:(1.0-2.0*(1.0-res.b)*(1.0-((0.5+(nn.b*ni)))));
|
||||
}
|
||||
else
|
||||
res.rgb = lerp(res.rgb,nt,ni);
|
||||
return res;
|
||||
|
|
|
|||
|
|
@ -10,8 +10,8 @@
|
|||
*/
|
||||
static const float checkers[4] =
|
||||
{
|
||||
1,0,
|
||||
0,1
|
||||
1.0,0.0,
|
||||
0.0,1.0
|
||||
};
|
||||
#define d(x) x/4.0
|
||||
static const float ordered2[4] =
|
||||
|
|
|
|||
|
|
@ -4,31 +4,43 @@
|
|||
Part of MariENB, the personal ENB of Marisa.
|
||||
Released under the WTFPL.
|
||||
*/
|
||||
/* film grain */
|
||||
bool ne
|
||||
<
|
||||
string UIName = "UseGrain";
|
||||
string UIWidget = "Checkbox";
|
||||
> = {false};
|
||||
/* speed of grain */
|
||||
float nf
|
||||
<
|
||||
string UIName = "GrainFrequency";
|
||||
string UIWidget = "Spinner";
|
||||
> = {0.25};
|
||||
/* intensity of grain */
|
||||
float ni
|
||||
<
|
||||
string UIName = "GrainIntensity";
|
||||
string UIWidget = "Spinner";
|
||||
> = {0.15};
|
||||
/* saturation of grain */
|
||||
float ns
|
||||
<
|
||||
string UIName = "GrainSaturation";
|
||||
string UIWidget = "Spinner";
|
||||
> = {0.0};
|
||||
/* use two-pass grain (double the texture fetches, but looks less uniform) */
|
||||
bool np
|
||||
<
|
||||
string UIName = "GrainTwoPass";
|
||||
string UIWidget = "Checkbox";
|
||||
> = {false};
|
||||
/*
|
||||
blending mode for grain:
|
||||
0 -> normal
|
||||
1 -> add
|
||||
2 -> overlay
|
||||
3 -> "dark mask", a personal invention
|
||||
*/
|
||||
int nb
|
||||
<
|
||||
string UIName = "GrainBlend";
|
||||
|
|
@ -36,11 +48,20 @@ int nb
|
|||
int UIMin = 0;
|
||||
int UIMax = 3;
|
||||
> = {0};
|
||||
/* dark mask blend mode contrast for mask image */
|
||||
float bnp
|
||||
<
|
||||
string UIName = "GrainDarkMaskPower";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {1.0};
|
||||
/* two-pass distortion factor (0 = look just like one-pass grain) */
|
||||
float nk
|
||||
<
|
||||
string UIName = "GrainTwoPassFactor";
|
||||
string UIWidget = "Spinner";
|
||||
> = {0.04};
|
||||
/* zoom factors for each component of each noise texture */
|
||||
float nm1
|
||||
<
|
||||
string UIName = "GrainMagnification1";
|
||||
|
|
@ -86,26 +107,32 @@ float nm23
|
|||
string UIName = "GrainPass2Magnification3";
|
||||
string UIWidget = "Spinner";
|
||||
> = {6.29};
|
||||
/* contrast of grain */
|
||||
float nj
|
||||
<
|
||||
string UIName = "GrainPower";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {4.33};
|
||||
/* use curvature + chromatic aberration filter */
|
||||
bool usecurve
|
||||
<
|
||||
string UIName = "UseCurve";
|
||||
string UIWidget = "Checkbox";
|
||||
> = {false};
|
||||
/* this is a stupid filter and you should feel bad for using it */
|
||||
float chromaab
|
||||
<
|
||||
string UIName = "CurveChromaAberration";
|
||||
string UIWidget = "Spinner";
|
||||
> = {0.07};
|
||||
/* zoom factor for curve lens (50.0 = no zoom) */
|
||||
float lenszoom
|
||||
<
|
||||
string UIName = "CurveLensZoom";
|
||||
string UIWidget = "Spinner";
|
||||
> = {50.25};
|
||||
/* distortion factors for lens */
|
||||
float lensdist
|
||||
<
|
||||
string UIName = "CurveLensDistortion";
|
||||
|
|
@ -116,16 +143,24 @@ float lensdistc
|
|||
string UIName = "CurveLensDistortionCubic";
|
||||
string UIWidget = "Spinner";
|
||||
> = {0.0};
|
||||
/* clamp borders of lens with black */
|
||||
bool lensclamp
|
||||
<
|
||||
string UIName = "CurveLensClamp";
|
||||
string UIWidget = "Checkbox";
|
||||
> = {true};
|
||||
/* BlockGFX filter, I'm proud of it */
|
||||
bool useblock
|
||||
<
|
||||
string UIName = "UseBlockGFX";
|
||||
string UIWidget = "Checkbox";
|
||||
> = {false};
|
||||
/*
|
||||
emulated resolution:
|
||||
0 or 1 : real resolution
|
||||
<1 and >0 : multiple of real resolution (e.g.: 0.5 is half resolution)
|
||||
>1 : this resolution (e.g.: 320x200 is good ol' Mode 13h)
|
||||
*/
|
||||
float bresx
|
||||
<
|
||||
string UIName = "EmulatedResX";
|
||||
|
|
@ -138,6 +173,17 @@ float bresy
|
|||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {0.5};
|
||||
/*
|
||||
palette type:
|
||||
-1 : disable
|
||||
0 : CGA (320x200 4-color, or 640x200 monochrome)
|
||||
1 : EGA (320x200, 16 colors)
|
||||
2 : RGB2 (64-color quarter VGA palette, used in AOS)
|
||||
3 : RGB323 (8-bit RGB, I don't think this was a real thing)
|
||||
4 : RGB4 (4bpc, I also don't think this was ever used in real hardware)
|
||||
5 : RGB565 (ol' 16-bit "true color")
|
||||
6 : RGB6 (typical screens incapable of 8bpc)
|
||||
*/
|
||||
int paltype
|
||||
<
|
||||
string UIName = "PaletteType";
|
||||
|
|
@ -145,6 +191,16 @@ int paltype
|
|||
int UIMin = -1;
|
||||
int UIMax = 6;
|
||||
> = {2};
|
||||
/*
|
||||
CGA palette to use:
|
||||
0 : black, white.
|
||||
1 : black, cyan, magenta, white. low contrast
|
||||
2 : black, cyan, magenta, white. high contrast
|
||||
3 : black, green, red, brown. low contrast
|
||||
4 : black, green, red, brown. high contrast
|
||||
5 : black, cyan, red, white. low contrast
|
||||
6 : black, cyan, red, white. high contrast
|
||||
*/
|
||||
int cgapal
|
||||
<
|
||||
string UIName = "CGAPalette";
|
||||
|
|
@ -152,6 +208,11 @@ int cgapal
|
|||
int UIMin = 0;
|
||||
int UIMax = 6;
|
||||
> = {1};
|
||||
/*
|
||||
EGA palette to use:
|
||||
0 : Standard EGA
|
||||
1 : AOS EGA (it's designed for text, but looks well on images too)
|
||||
*/
|
||||
int egapal
|
||||
<
|
||||
string UIName = "EGAPalette";
|
||||
|
|
@ -159,6 +220,15 @@ int egapal
|
|||
int UIMin = 0;
|
||||
int UIMax = 1;
|
||||
> = {0};
|
||||
/*
|
||||
Dithering mode:
|
||||
-1 : No dithering, just raw banding
|
||||
0 : 2x2 checkerboard dithering, looks like ass
|
||||
1 : 2x2 ordered dithering
|
||||
2 : 3x3 ordered dithering
|
||||
3 : 4x4 ordered dithering
|
||||
4 : 8x8 ordered dithering
|
||||
*/
|
||||
int dither
|
||||
<
|
||||
string UIName = "DitherMode";
|
||||
|
|
@ -166,25 +236,51 @@ int dither
|
|||
int UIMin = -1;
|
||||
int UIMax = 4;
|
||||
> = {4};
|
||||
float bgamma
|
||||
/* gamma modifiers for base color, lower values raise midtones and viceversa */
|
||||
float bgammar
|
||||
<
|
||||
string UIName = "GammaMod";
|
||||
string UIName = "GammaModR";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {0.65};
|
||||
float bgammag
|
||||
<
|
||||
string UIName = "GammaModG";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {0.65};
|
||||
float bgammab
|
||||
<
|
||||
string UIName = "GammaModB";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {0.65};
|
||||
/* base brightness bump for the dither grid */
|
||||
float bdbump
|
||||
<
|
||||
string UIName = "DitherBump";
|
||||
string UIWidget = "Spinner";
|
||||
> = {-0.1};
|
||||
/* range multiplier for the dither grid */
|
||||
float bdmult
|
||||
<
|
||||
string UIName = "DitherMultiplier";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {0.3};
|
||||
float bsaturation
|
||||
/* saturation modifiers for base color, helps with limited palettes */
|
||||
float bsaturationr
|
||||
<
|
||||
string UIName = "SaturationMod";
|
||||
string UIName = "SaturationModR";
|
||||
string UIWidget = "Spinner";
|
||||
> = {1.0};
|
||||
> = {1.0};
|
||||
float bsaturationg
|
||||
<
|
||||
string UIName = "SaturationModG";
|
||||
string UIWidget = "Spinner";
|
||||
> = {1.0};
|
||||
float bsaturationb
|
||||
<
|
||||
string UIName = "SaturationModB";
|
||||
string UIWidget = "Spinner";
|
||||
> = {1.0};
|
||||
|
|
|
|||
|
|
@ -92,8 +92,9 @@ float4 PS_Edge( VS_OUTPUT_POST IN, float2 vPos : VPOS ) : COLOR
|
|||
/* Crappy SSAO */
|
||||
float3 pseudonormal( float dep, float2 coord )
|
||||
{
|
||||
float2 ofs1 = float2(ssaonoff1*0.01,ssaonoff2*0.01);
|
||||
float2 ofs2 = float2(ssaonoff3*0.01,ssaonoff4*0.01);
|
||||
float2 bresl = float2(ScreenSize.x,ScreenSize.x*ScreenSize.w);
|
||||
float2 ofs1 = float2(0,1.0/bresl.y);
|
||||
float2 ofs2 = float2(1.0/bresl.x,0);
|
||||
float dep1 = tex2D(SamplerDepth,coord+ofs1).x;
|
||||
float dep2 = tex2D(SamplerDepth,coord+ofs2).x;
|
||||
float3 p1 = float3(ofs1,dep1-dep);
|
||||
|
|
@ -118,16 +119,16 @@ float4 PS_SSAO( VS_OUTPUT_POST IN, float2 vPos : VPOS ) : COLOR
|
|||
float2 nc = coord*(bresl/256.0);
|
||||
float2 bof = float2(1.0/bresl.x,1.0/bresl.y)*ssaoradius;
|
||||
float3 rnormal = tex2D(SamplerNoise3,nc).xyz*2.0-1.0;
|
||||
normal = normal+rnormal*ssaonoise;
|
||||
normal = normalize(normal+rnormal*ssaonoise);
|
||||
float occ = 0.0;
|
||||
int i;
|
||||
float ldepth = depthlinear(coord);
|
||||
for ( i=0; i<16; i++ )
|
||||
{
|
||||
float3 sample = reflect(ssao_samples[i],normal);
|
||||
float sampledepth = depthlinear(coord+i*sample.xy*bof);
|
||||
float sampledepth = depthlinear(coord+sample.xy*bof);
|
||||
float diff = sampledepth-ldepth;
|
||||
if ( sampledepth > ldepth )
|
||||
if ( ldepth < sampledepth )
|
||||
occ += 1.0/(1.0+pow(diff,2));
|
||||
}
|
||||
float uocc = saturate(1.0-occ/16.0);
|
||||
|
|
@ -335,8 +336,10 @@ float4 PS_DoF( VS_OUTPUT_POST IN, float2 vPos : VPOS, uniform int p ) : COLOR
|
|||
res += gauss5[0][2]*tex2D(SamplerColor,coord+float2(0,2)*bof*dfc);
|
||||
res += gauss5[1][2]*tex2D(SamplerColor,coord+float2(1,2)*bof*dfc);
|
||||
res += gauss5[2][2]*tex2D(SamplerColor,coord+float2(2,2)*bof*dfc);
|
||||
if ( dofdebug )
|
||||
if ( dofdebug == 1 )
|
||||
return dfc;
|
||||
else if ( dofdebug == 2 )
|
||||
return tex2D(SamplerDepth,coord);
|
||||
return res;
|
||||
}
|
||||
technique ReadFocus
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@
|
|||
Part of MariENB, the personal ENB of Marisa.
|
||||
Released under the WTFPL.
|
||||
*/
|
||||
/* fixed resolution */
|
||||
/* fixed resolution, keeps blur filters at a consistent internal resolution */
|
||||
int fixedx
|
||||
<
|
||||
string UIName = "_FixedResolutionX";
|
||||
|
|
@ -17,13 +17,13 @@ int fixedy
|
|||
string UIWidget = "Spinner";
|
||||
int UIMin = 0;
|
||||
> = {0};
|
||||
/* circle average focus */
|
||||
/* circle (triangle, actually) average focus */
|
||||
bool focuscircle
|
||||
<
|
||||
string UIName = "FocusCircleEnable";
|
||||
string UIWidget = "Checkbox";
|
||||
> = {false};
|
||||
/* radius of the outmost circle */
|
||||
/* radius of the focus point triangle */
|
||||
float focusradius_n
|
||||
<
|
||||
string UIName = "FocusCircleRadiusNight";
|
||||
|
|
@ -87,179 +87,210 @@ float focusmax_id
|
|||
string UIWidget = "Spinner";
|
||||
> = {1.0};
|
||||
/* dof filter */
|
||||
/* depth multiplier */
|
||||
/* dof multiplier (makes unfocused depths more blurry) */
|
||||
float dofmult_n
|
||||
<
|
||||
string UIName = "DoFMultNight";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {1.0};
|
||||
float dofmult_d
|
||||
<
|
||||
string UIName = "DoFMultDay";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {1.0};
|
||||
float dofmult_in
|
||||
<
|
||||
string UIName = "DoFMultInteriorNight";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {1.0};
|
||||
float dofmult_id
|
||||
<
|
||||
string UIName = "DoFMultInteriorDay";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {1.0};
|
||||
/* depth power */
|
||||
/* dof power (falloff, kinda) */
|
||||
float dofpow_n
|
||||
<
|
||||
string UIName = "DoFPowNight";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {1.0};
|
||||
float dofpow_d
|
||||
<
|
||||
string UIName = "DoFPowDay";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {1.0};
|
||||
float dofpow_in
|
||||
<
|
||||
string UIName = "DoFPowInteriorNight";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {1.0};
|
||||
float dofpow_id
|
||||
<
|
||||
string UIName = "DoFPowInteriorDay";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {1.0};
|
||||
/* fixed depth multiplier */
|
||||
/* fixed focused depth factors */
|
||||
float doffixedfocusmult_n
|
||||
<
|
||||
string UIName = "DoFFixedFocusedMultNight";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {1.0};
|
||||
float doffixedfocusmult_d
|
||||
<
|
||||
string UIName = "DoFFixedFocusedMultDay";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {1.0};
|
||||
float doffixedfocusmult_in
|
||||
<
|
||||
string UIName = "DoFFixedFocusedMultInteriorNight";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {1.0};
|
||||
float doffixedfocusmult_id
|
||||
<
|
||||
string UIName = "DoFFixedFocusedMultInteriorDay";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {1.0};
|
||||
/* fixed depth power */
|
||||
float doffixedfocuspow_n
|
||||
<
|
||||
string UIName = "DoFFixedFocusedPowNight";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {1.0};
|
||||
float doffixedfocuspow_d
|
||||
<
|
||||
string UIName = "DoFFixedFocusedPowDay";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {1.0};
|
||||
float doffixedfocuspow_in
|
||||
<
|
||||
string UIName = "DoFFixedFocusedPowInteriorNight";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {1.0};
|
||||
float doffixedfocuspow_id
|
||||
<
|
||||
string UIName = "DoFFixedFocusedPowInteriorDay";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {1.0};
|
||||
/* fixed depth blending */
|
||||
float doffixedfocusblend_n
|
||||
<
|
||||
string UIName = "DoFFixedFocusedBlendNight";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {0.0};
|
||||
float doffixedfocusblend_d
|
||||
<
|
||||
string UIName = "DoFFixedFocusedBlendDay";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {0.0};
|
||||
float doffixedfocusblend_in
|
||||
<
|
||||
string UIName = "DoFFixedFocusedBlendInteriorNight";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {0.0};
|
||||
float doffixedfocusblend_id
|
||||
<
|
||||
string UIName = "DoFFixedFocusedBlendInteriorDay";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {0.0};
|
||||
/* fixed unfocused depth factors */
|
||||
float doffixedunfocusmult_n
|
||||
<
|
||||
string UIName = "DoFFixedUnfocusedMultNight";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {1.0};
|
||||
float doffixedunfocusmult_d
|
||||
<
|
||||
string UIName = "DoFFixedUnfocusedMultDay";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {1.0};
|
||||
float doffixedunfocusmult_in
|
||||
<
|
||||
string UIName = "DoFFixedUnfocusedMultInteriorNight";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {1.0};
|
||||
float doffixedunfocusmult_id
|
||||
<
|
||||
string UIName = "DoFFixedUnfocusedMultInteriorDay";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {1.0};
|
||||
/* fixed depth power */
|
||||
float doffixedunfocuspow_n
|
||||
<
|
||||
string UIName = "DoFFixedUnfocusedPowNight";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {1.0};
|
||||
float doffixedunfocuspow_d
|
||||
<
|
||||
string UIName = "DoFFixedUnfocusedPowDay";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {1.0};
|
||||
float doffixedunfocuspow_in
|
||||
<
|
||||
string UIName = "DoFFixedUnfocusedPowInteriorNight";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {1.0};
|
||||
float doffixedunfocuspow_id
|
||||
<
|
||||
string UIName = "DoFFixedUnfocusedPowInteriorDay";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {1.0};
|
||||
/* fixed depth blending */
|
||||
float doffixedunfocusblend_n
|
||||
<
|
||||
string UIName = "DoFFixedUnfocusedBlendNight";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {0.0};
|
||||
float doffixedunfocusblend_d
|
||||
<
|
||||
string UIName = "DoFFixedUnfocusedBlendDay";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {0.0};
|
||||
float doffixedunfocusblend_in
|
||||
<
|
||||
string UIName = "DoFFixedUnfocusedBlendInteriorNight";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {0.0};
|
||||
float doffixedunfocusblend_id
|
||||
<
|
||||
string UIName = "DoFFixedUnfocusedBlendInteriorDay";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {0.0};
|
||||
/* display dof factors per pixel */
|
||||
bool dofdebug
|
||||
/* display dof factors per pixel, or just the whole depth buffer */
|
||||
int dofdebug
|
||||
<
|
||||
string UIName = "DoFDebug";
|
||||
string UIWidget = "Checkbox";
|
||||
> = {false};
|
||||
int UIMin = 0;
|
||||
int UIMax = 2;
|
||||
> = 0;
|
||||
/* two-pass blur, makes you shortsighted */
|
||||
bool doftwopass
|
||||
<
|
||||
|
|
@ -278,7 +309,7 @@ bool dofsmooth
|
|||
string UIName = "DoFSmoothing";
|
||||
string UIWidget = "Checkbox";
|
||||
> = {true};
|
||||
/* enable depth of field sky cutoff (keeps sky sharp, but may look awful) */
|
||||
/* enable depth of field sky cutoff (keeps sky sharp, but may look weird) */
|
||||
bool dofcutoff
|
||||
<
|
||||
string UIName = "DoFCutoff";
|
||||
|
|
@ -301,21 +332,25 @@ float edgefadepow
|
|||
<
|
||||
string UIName = "EdgeFadePower";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {1.6};
|
||||
float edgefademult
|
||||
<
|
||||
string UIName = "EdgeFadeMultiplier";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {16.0};
|
||||
float edgepow
|
||||
<
|
||||
string UIName = "EdgePower";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {1.5};
|
||||
float edgemult
|
||||
<
|
||||
string UIName = "EdgeMultiplier";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {32.0};
|
||||
/* ssao filter */
|
||||
bool ssaoenable
|
||||
|
|
@ -330,26 +365,6 @@ int ssaodebug
|
|||
int UIMin = 0;
|
||||
int UIMax = 2;
|
||||
> = 0;
|
||||
float ssaonoff1
|
||||
<
|
||||
string UIName = "SSAONormalOffset1";
|
||||
string UIWidget = "Spinner";
|
||||
> = {0.0};
|
||||
float ssaonoff2
|
||||
<
|
||||
string UIName = "SSAONormalOffset2";
|
||||
string UIWidget = "Spinner";
|
||||
> = {0.1};
|
||||
float ssaonoff3
|
||||
<
|
||||
string UIName = "SSAONormalOffset3";
|
||||
string UIWidget = "Spinner";
|
||||
> = {0.1};
|
||||
float ssaonoff4
|
||||
<
|
||||
string UIName = "SSAONormalOffset4";
|
||||
string UIWidget = "Spinner";
|
||||
> = {0.0};
|
||||
float ssaoradius
|
||||
<
|
||||
string UIName = "SSAORadius";
|
||||
|
|
@ -364,16 +379,19 @@ float ssaofadepow
|
|||
<
|
||||
string UIName = "SSAOFadePower";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {1.5};
|
||||
float ssaofademult
|
||||
<
|
||||
string UIName = "SSAOFadeMultiplier";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {15.0};
|
||||
float ssaomult
|
||||
<
|
||||
string UIName = "SSAOMultiplier";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {1.0};
|
||||
float ssaopow
|
||||
<
|
||||
|
|
|
|||
Reference in a new issue