Alpha 5
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0f617c3de1
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866383d673
12 changed files with 336 additions and 161 deletions
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@ -4,7 +4,7 @@
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Part of MariENB, the personal ENB of Marisa.
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Released under the WTFPL.
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*/
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/* fixed resolution */
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/* fixed resolution, keeps blur filters at a consistent internal resolution */
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int fixedx
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<
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string UIName = "_FixedResolutionX";
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@ -23,42 +23,50 @@ float dkradius_n
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<
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string UIName = "DarkRadiusNight";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {0.40};
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float dkradius_d
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<
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string UIName = "DarkRadiusDay";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {0.29};
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float dkradius_in
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<
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string UIName = "DarkRadiusInteriorNight";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {0.50};
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float dkradius_id
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<
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string UIName = "DarkRadiusInteriorDay";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {0.39};
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/* falloff of darkening */
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float dkcurve_n
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<
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string UIName = "DarkCurveNight";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.70};
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float dkcurve_d
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<
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string UIName = "DarkCurveDay";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {2.30};
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float dkcurve_in
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<
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string UIName = "DarkCurveInteriorNight";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.35};
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float dkcurve_id
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<
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string UIName = "DarkCurveInteriorDay";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.67};
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/* bump of darkening */
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float dkbump_n
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@ -81,7 +89,7 @@ float dkbump_id
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string UIName = "DarkBumpInteriorDay";
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string UIWidget = "Spinner";
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> = {0.61};
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/* Adaptation */
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/* "adaptation" factors */
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float amin_n
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<
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string UIName = "AdaptationMinNight";
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@ -122,7 +130,7 @@ float amax_id
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string UIName = "AdaptationMaxInteriorDay";
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string UIWidget = "Spinner";
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> = {0.91};
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/* Shine/bloom compensation */
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/* overshine/bloom compensation */
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/* compensation factor */
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float compfactor_n
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<
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@ -144,28 +152,32 @@ float compfactor_id
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string UIName = "CompensateFactorInteriorDay";
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string UIWidget = "Spinner";
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> = {0.39};
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/* compensation power */
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/* compensation power (contrast) */
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float comppow_n
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<
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string UIName = "CompensatePowerNight";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.08};
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float comppow_d
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<
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string UIName = "CompensatePowerDay";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.11};
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float comppow_in
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<
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string UIName = "CompensatePowerInteriorNight";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.05};
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float comppow_id
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<
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string UIName = "CompensatePowerInteriorDay";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.14};
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/* compensation saturation */
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/* compensation saturation (higher values desaturate highlights) */
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float compsat_n
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<
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string UIName = "CompensateSaturationNight";
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@ -187,7 +199,7 @@ float compsat_id
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string UIWidget = "Spinner";
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> = {0.74};
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/* Color grading */
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/* miscellaneous color grading parameters */
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/* color component multipliers */
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float grademul_r_n
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<
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string UIName = "GradingMulRNight";
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@ -248,66 +260,80 @@ float grademul_b_id
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string UIName = "GradingMulBInteriorDay";
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string UIWidget = "Spinner";
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> = {1.41};
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/* color component contrasts */
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float gradepow_r_n
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<
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string UIName = "GradingPowRNight";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.02};
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float gradepow_g_n
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<
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string UIName = "GradingPowGNight";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.06};
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float gradepow_b_n
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<
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string UIName = "GradingPowBNight";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.03};
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float gradepow_r_d
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<
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string UIName = "GradingPowRDay";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.09};
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float gradepow_g_d
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<
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string UIName = "GradingPowGDay";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.08};
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float gradepow_b_d
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<
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string UIName = "GradingPowBDay";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.05};
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float gradepow_r_in
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<
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string UIName = "GradingPowRInteriorNight";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.08};
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float gradepow_g_in
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<
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string UIName = "GradingPowGInteriorNight";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.11};
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float gradepow_b_in
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<
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string UIName = "GradingPowBInteriorNight";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.06};
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float gradepow_r_id
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<
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string UIName = "GradingPowRInteriorDay";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.05};
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float gradepow_g_id
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<
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string UIName = "GradingPowGInteriorDay";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.04};
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float gradepow_b_id
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<
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string UIName = "GradingPowBInteriorDay";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.04};
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/* colorization factors */
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float gradecol_r_n
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<
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string UIName = "GradingColRNight";
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@ -368,6 +394,7 @@ float gradecol_b_id
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string UIName = "GradingColBInteriorDay";
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string UIWidget = "Spinner";
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> = {-0.85};
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/* blend factor for colorization (negative values are quite fancy) */
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float gradecolfact_n
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<
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string UIName = "GradingColFactorNight";
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@ -394,8 +421,10 @@ float boxv
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<
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string UIName = "BoxVertical";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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float UIMax = 1.0;
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> = {0.90};
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/* softening */
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/* softening (0 = disable) */
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float boxb
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<
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string UIName = "BoxSoften";
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@ -407,7 +436,7 @@ float boxa
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string UIName = "BoxAlpha";
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string UIWidget = "Spinner";
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> = {12.00};
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/* soften bloom texture */
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/* soften bloom texture (remove blocky artifacts from downscaled bloom) */
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bool softbloom
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<
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string UIName = "BloomSoften";
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