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Marisa the Magician 2019-04-07 17:09:23 +02:00
commit 866383d673
12 changed files with 336 additions and 161 deletions

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@ -4,7 +4,7 @@
Part of MariENB, the personal ENB of Marisa.
Released under the WTFPL.
*/
/* fixed resolution */
/* fixed resolution, keeps blur filters at a consistent internal resolution */
int fixedx
<
string UIName = "_FixedResolutionX";
@ -23,42 +23,50 @@ float dkradius_n
<
string UIName = "DarkRadiusNight";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {0.40};
float dkradius_d
<
string UIName = "DarkRadiusDay";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {0.29};
float dkradius_in
<
string UIName = "DarkRadiusInteriorNight";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {0.50};
float dkradius_id
<
string UIName = "DarkRadiusInteriorDay";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {0.39};
/* falloff of darkening */
float dkcurve_n
<
string UIName = "DarkCurveNight";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.70};
float dkcurve_d
<
string UIName = "DarkCurveDay";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {2.30};
float dkcurve_in
<
string UIName = "DarkCurveInteriorNight";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.35};
float dkcurve_id
<
string UIName = "DarkCurveInteriorDay";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.67};
/* bump of darkening */
float dkbump_n
@ -81,7 +89,7 @@ float dkbump_id
string UIName = "DarkBumpInteriorDay";
string UIWidget = "Spinner";
> = {0.61};
/* Adaptation */
/* "adaptation" factors */
float amin_n
<
string UIName = "AdaptationMinNight";
@ -122,7 +130,7 @@ float amax_id
string UIName = "AdaptationMaxInteriorDay";
string UIWidget = "Spinner";
> = {0.91};
/* Shine/bloom compensation */
/* overshine/bloom compensation */
/* compensation factor */
float compfactor_n
<
@ -144,28 +152,32 @@ float compfactor_id
string UIName = "CompensateFactorInteriorDay";
string UIWidget = "Spinner";
> = {0.39};
/* compensation power */
/* compensation power (contrast) */
float comppow_n
<
string UIName = "CompensatePowerNight";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.08};
float comppow_d
<
string UIName = "CompensatePowerDay";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.11};
float comppow_in
<
string UIName = "CompensatePowerInteriorNight";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.05};
float comppow_id
<
string UIName = "CompensatePowerInteriorDay";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.14};
/* compensation saturation */
/* compensation saturation (higher values desaturate highlights) */
float compsat_n
<
string UIName = "CompensateSaturationNight";
@ -187,7 +199,7 @@ float compsat_id
string UIWidget = "Spinner";
> = {0.74};
/* Color grading */
/* miscellaneous color grading parameters */
/* color component multipliers */
float grademul_r_n
<
string UIName = "GradingMulRNight";
@ -248,66 +260,80 @@ float grademul_b_id
string UIName = "GradingMulBInteriorDay";
string UIWidget = "Spinner";
> = {1.41};
/* color component contrasts */
float gradepow_r_n
<
string UIName = "GradingPowRNight";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.02};
float gradepow_g_n
<
string UIName = "GradingPowGNight";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.06};
float gradepow_b_n
<
string UIName = "GradingPowBNight";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.03};
float gradepow_r_d
<
string UIName = "GradingPowRDay";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.09};
float gradepow_g_d
<
string UIName = "GradingPowGDay";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.08};
float gradepow_b_d
<
string UIName = "GradingPowBDay";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.05};
float gradepow_r_in
<
string UIName = "GradingPowRInteriorNight";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.08};
float gradepow_g_in
<
string UIName = "GradingPowGInteriorNight";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.11};
float gradepow_b_in
<
string UIName = "GradingPowBInteriorNight";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.06};
float gradepow_r_id
<
string UIName = "GradingPowRInteriorDay";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.05};
float gradepow_g_id
<
string UIName = "GradingPowGInteriorDay";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.04};
float gradepow_b_id
<
string UIName = "GradingPowBInteriorDay";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.04};
/* colorization factors */
float gradecol_r_n
<
string UIName = "GradingColRNight";
@ -368,6 +394,7 @@ float gradecol_b_id
string UIName = "GradingColBInteriorDay";
string UIWidget = "Spinner";
> = {-0.85};
/* blend factor for colorization (negative values are quite fancy) */
float gradecolfact_n
<
string UIName = "GradingColFactorNight";
@ -394,8 +421,10 @@ float boxv
<
string UIName = "BoxVertical";
string UIWidget = "Spinner";
float UIMin = 0.0;
float UIMax = 1.0;
> = {0.90};
/* softening */
/* softening (0 = disable) */
float boxb
<
string UIName = "BoxSoften";
@ -407,7 +436,7 @@ float boxa
string UIName = "BoxAlpha";
string UIWidget = "Spinner";
> = {12.00};
/* soften bloom texture */
/* soften bloom texture (remove blocky artifacts from downscaled bloom) */
bool softbloom
<
string UIName = "BloomSoften";