Alpha 5
This commit is contained in:
parent
0f617c3de1
commit
866383d673
12 changed files with 336 additions and 161 deletions
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@ -4,7 +4,7 @@
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Part of MariENB, the personal ENB of Marisa.
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Released under the WTFPL.
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*/
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/* fixed resolution */
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/* fixed resolution, keeps blur filters at a consistent internal resolution */
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int fixedx
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<
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string UIName = "_FixedResolutionX";
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@ -17,13 +17,13 @@ int fixedy
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string UIWidget = "Spinner";
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int UIMin = 0;
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> = {0};
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/* circle average focus */
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/* circle (triangle, actually) average focus */
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bool focuscircle
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<
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string UIName = "FocusCircleEnable";
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string UIWidget = "Checkbox";
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> = {false};
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/* radius of the outmost circle */
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/* radius of the focus point triangle */
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float focusradius_n
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<
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string UIName = "FocusCircleRadiusNight";
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@ -87,179 +87,210 @@ float focusmax_id
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string UIWidget = "Spinner";
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> = {1.0};
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/* dof filter */
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/* depth multiplier */
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/* dof multiplier (makes unfocused depths more blurry) */
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float dofmult_n
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<
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string UIName = "DoFMultNight";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float dofmult_d
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<
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string UIName = "DoFMultDay";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float dofmult_in
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<
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string UIName = "DoFMultInteriorNight";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float dofmult_id
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<
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string UIName = "DoFMultInteriorDay";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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/* depth power */
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/* dof power (falloff, kinda) */
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float dofpow_n
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<
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string UIName = "DoFPowNight";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float dofpow_d
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<
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string UIName = "DoFPowDay";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float dofpow_in
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<
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string UIName = "DoFPowInteriorNight";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float dofpow_id
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<
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string UIName = "DoFPowInteriorDay";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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/* fixed depth multiplier */
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/* fixed focused depth factors */
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float doffixedfocusmult_n
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<
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string UIName = "DoFFixedFocusedMultNight";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float doffixedfocusmult_d
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<
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string UIName = "DoFFixedFocusedMultDay";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float doffixedfocusmult_in
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<
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string UIName = "DoFFixedFocusedMultInteriorNight";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float doffixedfocusmult_id
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<
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string UIName = "DoFFixedFocusedMultInteriorDay";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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/* fixed depth power */
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float doffixedfocuspow_n
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<
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string UIName = "DoFFixedFocusedPowNight";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float doffixedfocuspow_d
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<
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string UIName = "DoFFixedFocusedPowDay";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float doffixedfocuspow_in
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<
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string UIName = "DoFFixedFocusedPowInteriorNight";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float doffixedfocuspow_id
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<
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string UIName = "DoFFixedFocusedPowInteriorDay";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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/* fixed depth blending */
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float doffixedfocusblend_n
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<
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string UIName = "DoFFixedFocusedBlendNight";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {0.0};
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float doffixedfocusblend_d
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<
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string UIName = "DoFFixedFocusedBlendDay";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {0.0};
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float doffixedfocusblend_in
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<
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string UIName = "DoFFixedFocusedBlendInteriorNight";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {0.0};
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float doffixedfocusblend_id
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<
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string UIName = "DoFFixedFocusedBlendInteriorDay";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {0.0};
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/* fixed unfocused depth factors */
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float doffixedunfocusmult_n
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<
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string UIName = "DoFFixedUnfocusedMultNight";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float doffixedunfocusmult_d
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<
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string UIName = "DoFFixedUnfocusedMultDay";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float doffixedunfocusmult_in
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<
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string UIName = "DoFFixedUnfocusedMultInteriorNight";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float doffixedunfocusmult_id
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<
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string UIName = "DoFFixedUnfocusedMultInteriorDay";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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/* fixed depth power */
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float doffixedunfocuspow_n
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<
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string UIName = "DoFFixedUnfocusedPowNight";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float doffixedunfocuspow_d
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<
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string UIName = "DoFFixedUnfocusedPowDay";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float doffixedunfocuspow_in
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<
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string UIName = "DoFFixedUnfocusedPowInteriorNight";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float doffixedunfocuspow_id
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<
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string UIName = "DoFFixedUnfocusedPowInteriorDay";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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/* fixed depth blending */
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float doffixedunfocusblend_n
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<
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string UIName = "DoFFixedUnfocusedBlendNight";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {0.0};
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float doffixedunfocusblend_d
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<
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string UIName = "DoFFixedUnfocusedBlendDay";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {0.0};
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float doffixedunfocusblend_in
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<
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string UIName = "DoFFixedUnfocusedBlendInteriorNight";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {0.0};
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float doffixedunfocusblend_id
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<
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string UIName = "DoFFixedUnfocusedBlendInteriorDay";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {0.0};
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/* display dof factors per pixel */
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bool dofdebug
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/* display dof factors per pixel, or just the whole depth buffer */
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int dofdebug
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<
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string UIName = "DoFDebug";
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string UIWidget = "Checkbox";
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> = {false};
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int UIMin = 0;
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int UIMax = 2;
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> = 0;
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/* two-pass blur, makes you shortsighted */
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bool doftwopass
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<
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@ -278,7 +309,7 @@ bool dofsmooth
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string UIName = "DoFSmoothing";
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string UIWidget = "Checkbox";
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> = {true};
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/* enable depth of field sky cutoff (keeps sky sharp, but may look awful) */
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/* enable depth of field sky cutoff (keeps sky sharp, but may look weird) */
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bool dofcutoff
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<
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string UIName = "DoFCutoff";
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@ -301,21 +332,25 @@ float edgefadepow
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<
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string UIName = "EdgeFadePower";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.6};
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float edgefademult
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<
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string UIName = "EdgeFadeMultiplier";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {16.0};
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float edgepow
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<
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string UIName = "EdgePower";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.5};
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float edgemult
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<
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string UIName = "EdgeMultiplier";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {32.0};
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/* ssao filter */
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bool ssaoenable
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@ -330,26 +365,6 @@ int ssaodebug
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int UIMin = 0;
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int UIMax = 2;
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> = 0;
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float ssaonoff1
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<
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string UIName = "SSAONormalOffset1";
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string UIWidget = "Spinner";
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> = {0.0};
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float ssaonoff2
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<
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string UIName = "SSAONormalOffset2";
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string UIWidget = "Spinner";
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> = {0.1};
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float ssaonoff3
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<
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string UIName = "SSAONormalOffset3";
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string UIWidget = "Spinner";
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> = {0.1};
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float ssaonoff4
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<
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string UIName = "SSAONormalOffset4";
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string UIWidget = "Spinner";
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> = {0.0};
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float ssaoradius
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<
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string UIName = "SSAORadius";
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@ -364,16 +379,19 @@ float ssaofadepow
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<
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string UIName = "SSAOFadePower";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.5};
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float ssaofademult
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<
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string UIName = "SSAOFadeMultiplier";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {15.0};
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float ssaomult
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<
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string UIName = "SSAOMultiplier";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float ssaopow
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<
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