1
Fork 0
This commit is contained in:
Marisa the Magician 2019-04-07 17:09:23 +02:00
commit 866383d673
12 changed files with 336 additions and 161 deletions

View file

@ -4,7 +4,7 @@
Part of MariENB, the personal ENB of Marisa.
Released under the WTFPL.
*/
/* fixed resolution */
/* fixed resolution, keeps blur filters at a consistent internal resolution */
int fixedx
<
string UIName = "_FixedResolutionX";
@ -17,13 +17,13 @@ int fixedy
string UIWidget = "Spinner";
int UIMin = 0;
> = {0};
/* circle average focus */
/* circle (triangle, actually) average focus */
bool focuscircle
<
string UIName = "FocusCircleEnable";
string UIWidget = "Checkbox";
> = {false};
/* radius of the outmost circle */
/* radius of the focus point triangle */
float focusradius_n
<
string UIName = "FocusCircleRadiusNight";
@ -87,179 +87,210 @@ float focusmax_id
string UIWidget = "Spinner";
> = {1.0};
/* dof filter */
/* depth multiplier */
/* dof multiplier (makes unfocused depths more blurry) */
float dofmult_n
<
string UIName = "DoFMultNight";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float dofmult_d
<
string UIName = "DoFMultDay";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float dofmult_in
<
string UIName = "DoFMultInteriorNight";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float dofmult_id
<
string UIName = "DoFMultInteriorDay";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
/* depth power */
/* dof power (falloff, kinda) */
float dofpow_n
<
string UIName = "DoFPowNight";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float dofpow_d
<
string UIName = "DoFPowDay";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float dofpow_in
<
string UIName = "DoFPowInteriorNight";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float dofpow_id
<
string UIName = "DoFPowInteriorDay";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
/* fixed depth multiplier */
/* fixed focused depth factors */
float doffixedfocusmult_n
<
string UIName = "DoFFixedFocusedMultNight";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float doffixedfocusmult_d
<
string UIName = "DoFFixedFocusedMultDay";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float doffixedfocusmult_in
<
string UIName = "DoFFixedFocusedMultInteriorNight";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float doffixedfocusmult_id
<
string UIName = "DoFFixedFocusedMultInteriorDay";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
/* fixed depth power */
float doffixedfocuspow_n
<
string UIName = "DoFFixedFocusedPowNight";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float doffixedfocuspow_d
<
string UIName = "DoFFixedFocusedPowDay";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float doffixedfocuspow_in
<
string UIName = "DoFFixedFocusedPowInteriorNight";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float doffixedfocuspow_id
<
string UIName = "DoFFixedFocusedPowInteriorDay";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
/* fixed depth blending */
float doffixedfocusblend_n
<
string UIName = "DoFFixedFocusedBlendNight";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {0.0};
float doffixedfocusblend_d
<
string UIName = "DoFFixedFocusedBlendDay";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {0.0};
float doffixedfocusblend_in
<
string UIName = "DoFFixedFocusedBlendInteriorNight";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {0.0};
float doffixedfocusblend_id
<
string UIName = "DoFFixedFocusedBlendInteriorDay";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {0.0};
/* fixed unfocused depth factors */
float doffixedunfocusmult_n
<
string UIName = "DoFFixedUnfocusedMultNight";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float doffixedunfocusmult_d
<
string UIName = "DoFFixedUnfocusedMultDay";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float doffixedunfocusmult_in
<
string UIName = "DoFFixedUnfocusedMultInteriorNight";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float doffixedunfocusmult_id
<
string UIName = "DoFFixedUnfocusedMultInteriorDay";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
/* fixed depth power */
float doffixedunfocuspow_n
<
string UIName = "DoFFixedUnfocusedPowNight";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float doffixedunfocuspow_d
<
string UIName = "DoFFixedUnfocusedPowDay";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float doffixedunfocuspow_in
<
string UIName = "DoFFixedUnfocusedPowInteriorNight";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float doffixedunfocuspow_id
<
string UIName = "DoFFixedUnfocusedPowInteriorDay";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
/* fixed depth blending */
float doffixedunfocusblend_n
<
string UIName = "DoFFixedUnfocusedBlendNight";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {0.0};
float doffixedunfocusblend_d
<
string UIName = "DoFFixedUnfocusedBlendDay";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {0.0};
float doffixedunfocusblend_in
<
string UIName = "DoFFixedUnfocusedBlendInteriorNight";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {0.0};
float doffixedunfocusblend_id
<
string UIName = "DoFFixedUnfocusedBlendInteriorDay";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {0.0};
/* display dof factors per pixel */
bool dofdebug
/* display dof factors per pixel, or just the whole depth buffer */
int dofdebug
<
string UIName = "DoFDebug";
string UIWidget = "Checkbox";
> = {false};
int UIMin = 0;
int UIMax = 2;
> = 0;
/* two-pass blur, makes you shortsighted */
bool doftwopass
<
@ -278,7 +309,7 @@ bool dofsmooth
string UIName = "DoFSmoothing";
string UIWidget = "Checkbox";
> = {true};
/* enable depth of field sky cutoff (keeps sky sharp, but may look awful) */
/* enable depth of field sky cutoff (keeps sky sharp, but may look weird) */
bool dofcutoff
<
string UIName = "DoFCutoff";
@ -301,21 +332,25 @@ float edgefadepow
<
string UIName = "EdgeFadePower";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.6};
float edgefademult
<
string UIName = "EdgeFadeMultiplier";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {16.0};
float edgepow
<
string UIName = "EdgePower";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.5};
float edgemult
<
string UIName = "EdgeMultiplier";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {32.0};
/* ssao filter */
bool ssaoenable
@ -330,26 +365,6 @@ int ssaodebug
int UIMin = 0;
int UIMax = 2;
> = 0;
float ssaonoff1
<
string UIName = "SSAONormalOffset1";
string UIWidget = "Spinner";
> = {0.0};
float ssaonoff2
<
string UIName = "SSAONormalOffset2";
string UIWidget = "Spinner";
> = {0.1};
float ssaonoff3
<
string UIName = "SSAONormalOffset3";
string UIWidget = "Spinner";
> = {0.1};
float ssaonoff4
<
string UIName = "SSAONormalOffset4";
string UIWidget = "Spinner";
> = {0.0};
float ssaoradius
<
string UIName = "SSAORadius";
@ -364,16 +379,19 @@ float ssaofadepow
<
string UIName = "SSAOFadePower";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.5};
float ssaofademult
<
string UIName = "SSAOFadeMultiplier";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {15.0};
float ssaomult
<
string UIName = "SSAOMultiplier";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float ssaopow
<