MariENB FNV 2.5.0
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16 changed files with 1101 additions and 190 deletions
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@ -260,3 +260,86 @@ float boxv
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string UIWidget = "Spinner";
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float UIMin = 1.0;
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> = {1.0};
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/* vignette */
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string str_vignette = "Vignette with border blur";
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bool vigenable
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<
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string UIName = "Enable Vignette";
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string UIWidget = "Checkbox";
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> = {false};
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bool bblurenable
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<
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string UIName = "Enable Border Blur";
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string UIWidget = "Checkbox";
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> = {false};
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/* 0 = circle, 1 = box, 2 = texture */
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int vigshape
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<
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string UIName = "Vignette Shape";
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string UIWidget = "Spinner";
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int UIMin = 0;
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int UIMax = 2;
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> = {0};
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/* 0 = overwrite, 1 = add, 2 = multiply */
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int vigmode
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<
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string UIName = "Vignette Blending Mode";
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string UIWidget = "Spinner";
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int UIMin = 0;
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int UIMax = 2;
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> = {0};
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float vigpow
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<
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string UIName = "Vignette Contrast";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float vigmul
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<
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string UIName = "Vignette Intensity";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float vigbump
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<
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string UIName = "Vignette Shift";
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string UIWidget = "Spinner";
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> = {0.0};
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float vigcolor_r
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<
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string UIName = "Vignette Color Red";
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string UIWidget = "Spinner";
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> = {0.0};
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float vigcolor_g
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<
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string UIName = "Vignette Color Green";
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string UIWidget = "Spinner";
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> = {0.0};
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float vigcolor_b
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<
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string UIName = "Vignette Color Blue";
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string UIWidget = "Spinner";
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> = {0.0};
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float bblurpow
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<
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string UIName = "Border Blur Contrast";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float bblurmul
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<
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string UIName = "Border Blur Intensity";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float bblurbump
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<
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string UIName = "Border Blur Shift";
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string UIWidget = "Spinner";
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> = {0.0};
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float bblurradius
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<
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string UIName = "Border Blur Radius";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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