MariENB FROST 3.2.2b
This commit is contained in:
parent
ff9462ea24
commit
98d982cf5a
7 changed files with 81 additions and 202 deletions
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@ -21,11 +21,11 @@ Brightness=1.0
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GammaCurve=1.0
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[TIMEOFDAY]
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DawnDuration=1.0
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SunriseTime=7.5
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DawnDuration=2.0
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SunriseTime=7.0
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DayTime=12.0
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SunsetTime=17.5
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DuskDuration=1.0
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SunsetTime=18.0
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DuskDuration=2.0
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NightTime=0.0
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[ADAPTATION]
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@ -33,7 +33,7 @@ AdaptationSensitivity=0.2
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AdaptationTime=0.65
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ForceMinMaxValues=true
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AdaptationMin=0.0
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AdaptationMax=0.25
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AdaptationMax=0.35
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[DEPTHOFFIELD]
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FocusingTime=0.4
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@ -69,7 +69,7 @@ GradientIntensitySunrise=1.12
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GradientIntensityDay=1.18
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GradientIntensitySunset=1.100001
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GradientIntensityDusk=1.040001
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GradientIntensityNight=1.010001
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GradientIntensityNight=1.040001
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GradientIntensityInteriorDay=1.18
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GradientIntensityInteriorNight=1.03
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GradientDesaturationDawn=0.04
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@ -131,15 +131,15 @@ GradientMiddleColorFilterNight=0.757, 0.871, 0.992
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GradientMiddleColorFilterInteriorDay=0.82, 0.878, 0.969
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GradientMiddleColorFilterInteriorNight=0.737, 0.733, 0.984
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GradientHorizonIntensityDawn=0.56
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GradientHorizonIntensitySunrise=0.71
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GradientHorizonIntensityDay=0.870001
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GradientHorizonIntensitySunset=0.71
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GradientHorizonIntensityDusk=0.57
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GradientHorizonIntensityNight=0.110001
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GradientHorizonIntensityDawn=0.75
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GradientHorizonIntensitySunrise=0.81
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GradientHorizonIntensityDay=0.930001
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GradientHorizonIntensitySunset=0.83
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GradientHorizonIntensityDusk=0.74
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GradientHorizonIntensityNight=0.640001
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GradientHorizonIntensityInteriorDay=1.0
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GradientHorizonIntensityInteriorNight=0.93
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GradientHorizonCurveDawn=0.62
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GradientHorizonIntensityInteriorNight=0.66
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GradientHorizonCurveDawn=0.65
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GradientHorizonCurveSunrise=0.84
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GradientHorizonCurveDay=0.92
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GradientHorizonCurveSunset=0.85
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@ -161,9 +161,9 @@ CloudsIntensitySunrise=0.950001
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CloudsIntensityDay=1.030001
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CloudsIntensitySunset=0.920001
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CloudsIntensityDusk=0.760001
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CloudsIntensityNight=0.610001
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CloudsIntensityNight=0.290001
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CloudsIntensityInteriorDay=1.0
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CloudsIntensityInteriorNight=0.62
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CloudsIntensityInteriorNight=0.33
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CloudsCurveDawn=1.13
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CloudsCurveSunrise=1.09
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CloudsCurveDay=1.0
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@ -201,7 +201,7 @@ SunIntensityDawn=1.91
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SunIntensitySunrise=2.45
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SunIntensityDay=2.02
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SunIntensitySunset=2.43
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SunIntensityDusk=1.95
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SunIntensityDusk=1.97
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SunIntensityNight=1.15
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SunIntensityInteriorDay=2.02
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SunIntensityInteriorNight=1.19
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@ -215,9 +215,9 @@ SunDesaturationInteriorDay=0.35
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SunDesaturationInteriorNight=0.22
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SunColorFilterDawn=0.992, 0.537, 0.412
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SunColorFilterSunrise=0.996, 0.831, 0.729
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SunColorFilterDay=1, 0.894, 0.71
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SunColorFilterSunset=0.992, 0.749, 0.608
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SunColorFilterDusk=0.961, 0.451, 0.396
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SunColorFilterDay=1, 0.898, 0.718
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SunColorFilterSunset=0.992, 0.765, 0.631
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SunColorFilterDusk=0.965, 0.447, 0.4
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SunColorFilterNight=0.914, 0.145, 0.145
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SunColorFilterInteriorDay=0.996, 0.827, 0.706
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SunColorFilterInteriorNight=0.816, 0.114, 0.0784
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@ -253,7 +253,7 @@ DirectLightingIntensitySunrise=1.47
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DirectLightingIntensityDay=1.71
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DirectLightingIntensitySunset=1.52
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DirectLightingIntensityDusk=1.27
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DirectLightingIntensityNight=1.05
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DirectLightingIntensityNight=1.13
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DirectLightingIntensityInteriorDay=1.64
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DirectLightingIntensityInteriorNight=1.09
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DirectLightingDesaturationDawn=0.16
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@ -277,7 +277,7 @@ AmbientLightingIntensitySunrise=0.71
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AmbientLightingIntensityDay=0.9
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AmbientLightingIntensitySunset=0.72
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AmbientLightingIntensityDusk=0.46
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AmbientLightingIntensityNight=0.13
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AmbientLightingIntensityNight=0.28
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AmbientLightingIntensityInteriorDay=0.15
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AmbientLightingIntensityInteriorNight=0.12
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[SSAO_SSIL]
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@ -1 +1 @@
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3.2.1 BETA "Let Go"
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3.2.2 BETA "Let Go"
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@ -554,7 +554,6 @@ technique11 BloomSimplePass <string UIName="MariENB Simple Bloom"; string Render
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SetPixelShader(CompileShader(ps_5_0,PS_PrePass()));
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}
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}
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technique11 BloomSimplePass1 <string RenderTarget="RenderTarget1024";>
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{
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pass p0
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@ -587,24 +586,7 @@ technique11 BloomSimplePass4 <string RenderTarget="RenderTarget128";>
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SetPixelShader(CompileShader(ps_5_0,PS_Downsize(RenderTarget256,256.0)));
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}
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}
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technique11 BloomSimplePass5 <string RenderTarget="RenderTarget64";>
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{
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pass p0
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{
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SetVertexShader(CompileShader(vs_5_0,VS_Quad()));
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SetPixelShader(CompileShader(ps_5_0,PS_Downsize(RenderTarget128,128.0)));
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}
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}
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technique11 BloomSimplePass6 <string RenderTarget="RenderTarget32";>
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{
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pass p0
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{
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SetVertexShader(CompileShader(vs_5_0,VS_Quad()));
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SetPixelShader(CompileShader(ps_5_0,PS_Downsize(RenderTarget64,64.0)));
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}
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}
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technique11 BloomSimplePass7
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technique11 BloomSimplePass5
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{
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pass p0
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{
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@ -612,7 +594,7 @@ technique11 BloomSimplePass7
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SetPixelShader(CompileShader(ps_5_0,PS_HorizontalBlur(RenderTarget128,128.0)));
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}
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}
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technique11 BloomSimplePass8 <string RenderTarget="RenderTarget128";>
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technique11 BloomSimplePass6 <string RenderTarget="RenderTarget128";>
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{
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pass p0
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{
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@ -620,25 +602,7 @@ technique11 BloomSimplePass8 <string RenderTarget="RenderTarget128";>
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SetPixelShader(CompileShader(ps_5_0,PS_VerticalBlur(TextureColor,128.0,3.0)));
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}
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}
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technique11 BloomSimplePass9
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{
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pass p0
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{
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SetVertexShader(CompileShader(vs_5_0,VS_Quad()));
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SetPixelShader(CompileShader(ps_5_0,PS_HorizontalBlur(RenderTarget32,32.0)));
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}
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}
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technique11 BloomSimplePass10 <string RenderTarget="RenderTarget32";>
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{
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pass p0
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{
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SetVertexShader(CompileShader(vs_5_0,VS_Quad()));
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SetPixelShader(CompileShader(ps_5_0,PS_VerticalBlur(TextureColor,32.0,5.0)));
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}
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}
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technique11 BloomSimplePass11
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technique11 BloomSimplePass7
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{
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pass p0
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{
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@ -655,7 +619,6 @@ technique11 BloomPass <string UIName="MariENB Multi Bloom"; string RenderTarget=
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SetPixelShader(CompileShader(ps_5_0,PS_PrePass()));
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}
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}
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technique11 BloomPass1 <string RenderTarget="RenderTarget1024";>
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{
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pass p0
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@ -704,7 +667,6 @@ technique11 BloomPass6 <string RenderTarget="RenderTarget32";>
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SetPixelShader(CompileShader(ps_5_0,PS_Downsize(RenderTarget64,64.0)));
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}
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}
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technique11 BloomPass7
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{
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pass p0
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@ -721,7 +683,6 @@ technique11 BloomPass8 <string RenderTarget="RenderTarget1024";>
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SetPixelShader(CompileShader(ps_5_0,PS_VerticalBlur(TextureColor,1024.0,0.0)));
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}
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}
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technique11 BloomPass9
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{
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pass p0
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@ -738,7 +699,6 @@ technique11 BloomPass10 <string RenderTarget="RenderTarget512";>
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SetPixelShader(CompileShader(ps_5_0,PS_VerticalBlur(TextureColor,512.0,1.0)));
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}
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}
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technique11 BloomPass11
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{
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pass p0
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@ -755,7 +715,6 @@ technique11 BloomPass12 <string RenderTarget="RenderTarget256";>
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SetPixelShader(CompileShader(ps_5_0,PS_VerticalBlur(TextureColor,256.0,2.0)));
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}
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}
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technique11 BloomPass13
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{
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pass p0
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@ -772,7 +731,6 @@ technique11 BloomPass14 <string RenderTarget="RenderTarget128";>
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SetPixelShader(CompileShader(ps_5_0,PS_VerticalBlur(TextureColor,128.0,3.0)));
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}
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}
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technique11 BloomPass15
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{
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pass p0
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@ -789,7 +747,6 @@ technique11 BloomPass16 <string RenderTarget="RenderTarget64";>
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SetPixelShader(CompileShader(ps_5_0,PS_VerticalBlur(TextureColor,64.0,4.0)));
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}
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}
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technique11 BloomPass17
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{
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pass p0
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@ -806,7 +763,6 @@ technique11 BloomPass18 <string RenderTarget="RenderTarget32";>
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SetPixelShader(CompileShader(ps_5_0,PS_VerticalBlur(TextureColor,32.0,5.0)));
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}
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}
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technique11 BloomPass19
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{
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pass p0
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@ -1,17 +1,17 @@
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[ENBBLOOM.FX]
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TECHNIQUE=2
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Bloom Intensity Night=0.33
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Bloom Intensity Day=0.25
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Bloom Intensity Interior=0.29
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Bloom Contrast Night=0.94
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Bloom Contrast Day=0.98
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Bloom Contrast Interior=0.94
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Bloom Intensity Night=0.4
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Bloom Intensity Day=0.31
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Bloom Intensity Interior=0.35
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Bloom Contrast Night=1.01
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Bloom Contrast Day=1.08
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Bloom Contrast Interior=1.04
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Bloom Saturation Night=0.97
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Bloom Saturation Day=0.93
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Bloom Saturation Interior=0.95
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Bloom Offset Night=-0.03
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Bloom Offset Day=-0.07
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Bloom Offset Interior=-0.04
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Bloom Offset Night=-0.11
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Bloom Offset Day=-0.15
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Bloom Offset Interior=-0.12
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Bloom Intensity Cap Night=2.0
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Bloom Intensity Cap Day=2.0
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Bloom Intensity Cap Interior=2.0
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@ -34,10 +34,10 @@ Anamorphic Bloom Blue Shift Interior=0.537, 0.475, 0.89
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Anamorphic Bloom Blue Shift Intensity Night=0.44
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Anamorphic Bloom Blue Shift Intensity Day=0.36
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Anamorphic Bloom Blue Shift Intensity Interior=0.4
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Anamorphic Bloom Contrast Night=1.4
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Anamorphic Bloom Contrast Day=1.43
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Anamorphic Bloom Contrast Interior=1.44
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Anamorphic Bloom Radius Multiplier=1.0
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Anamorphic Bloom Contrast Night=1.25
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Anamorphic Bloom Contrast Day=1.36
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Anamorphic Bloom Contrast Interior=1.3
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Anamorphic Bloom Radius Multiplier=2.5
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Bloom Intensity Interior Night=1.33
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Bloom Intensity Interior Day=1.26
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Bloom Contrast Interior Night=0.73
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@ -80,12 +80,12 @@ Anamorphic Bloom Blue Shift Interior Night=1.86
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Anamorphic Bloom Blue Shift Interior Day=1.86
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Anamorphic Bloom Contrast Interior Night=1.12
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Anamorphic Bloom Contrast Interior Day=1.22
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Bloom Pass 1 Blend=0.91
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Bloom Pass 2 Blend=0.85
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Bloom Pass 3 Blend=0.76
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Bloom Pass 4 Blend=0.54
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Bloom Pass 5 Blend=0.43
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Bloom Pass 6 Blend=0.35
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Bloom Pass 1 Blend=0.31
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Bloom Pass 2 Blend=0.44
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Bloom Pass 3 Blend=0.61
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Bloom Pass 4 Blend=0.74
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Bloom Pass 5 Blend=1.09
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Bloom Pass 6 Blend=1.35
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Enable Lens Dirt=false
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Dirt Pass 1 Blend=0.08
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Dirt Pass 2 Blend=0.25
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@ -1,9 +1,9 @@
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[ENBEFFECT.FX]
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TECHNIQUE=1
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Enable Grain=true
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Grain Speed=25.0
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Grain Intensity=0.6
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Grain Saturation=-0.64
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Grain Speed=15.0
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Grain Intensity=0.38
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Grain Saturation=-0.32
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Grain Two-Pass=true
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Grain Blending Mode=3
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Grain Dark Mask Contrast=45.689999
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@ -11,29 +11,29 @@ Grain Two-Pass Factor=0.04
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Grain Magnification=13.3, 19.6, 17.4
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Grain Pass 1 Magnification=2.05, 3.11, 2.22
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Grain Pass 2 Magnification=4.25, 9.42, 6.29
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Grain Contrast=4.27
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Grain Contrast=5.47
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Enable Tonemapping=true
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Tonemap Shoulder Strength Night=0.55
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Tonemap Shoulder Strength Day=0.5
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Tonemap Shoulder Strength Interior=0.66
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Tonemap Linear Strength Night=1.29
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Tonemap Linear Strength Day=1.2
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Tonemap Shoulder Strength Day=0.42
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Tonemap Shoulder Strength Interior=0.61
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Tonemap Linear Strength Night=1.16
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Tonemap Linear Strength Day=1.08
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Tonemap Linear Strength Interior=1.14
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Tonemap Linear Angle Night=0.53
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Tonemap Linear Angle Day=0.59
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Tonemap Linear Angle Interior=0.35
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Tonemap Toe Strength Night=1.18
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Tonemap Toe Strength Day=1.34
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Tonemap Toe Strength Interior=1.37
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Tonemap Toe Numerator Night=2.43
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Tonemap Toe Numerator Day=2.65
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Tonemap Toe Numerator Interior=2.55
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Tonemap Toe Denominator Night=1.18
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Tonemap Toe Denominator Day=1.22
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Tonemap Toe Denominator Interior=1.11
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Tonemap Linear White Night=2.51
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Tonemap Linear White Day=2.35
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Tonemap Linear White Interior=1.739999
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Tonemap Linear Angle Day=0.74
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Tonemap Linear Angle Interior=0.63
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Tonemap Toe Strength Night=1.56
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Tonemap Toe Strength Day=1.62
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Tonemap Toe Strength Interior=1.42
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Tonemap Toe Numerator Night=2.5
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Tonemap Toe Numerator Day=2.84
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Tonemap Toe Numerator Interior=2.73
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Tonemap Toe Denominator Night=1.27
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Tonemap Toe Denominator Day=1.38
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Tonemap Toe Denominator Interior=1.25
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Tonemap Linear White Night=4.42
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Tonemap Linear White Day=4.69
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Tonemap Linear White Interior=4.779999
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Enable RGB Grading=true
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Grading Intensity Night=0.97, 0.95, 1
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Grading Intensity Day=0.97, 0.95, 0.93
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@ -43,29 +43,29 @@ Grading Contrast Day=0.96, 0.95, 0.93
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Grading Contrast Interior=0.98, 0.95, 0.88
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Enable Vibrance Grading=true
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Grading Color Night=-0.44, -0.18, -1.02
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Grading Color Day=-0.04, -0.06, -0.74
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Grading Color Day=-0.04, -0.12, -0.89
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Grading Color Interior=-0.2, -0.05, -0.82
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Grading Color Factor Night=-0.08
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Grading Color Factor Day=-0.11
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Grading Color Factor Day=-0.13
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Grading Color Factor Interior=-0.1
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Enable HSV Grading=true
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Grading Saturation Intensity Night=1.13
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Grading Saturation Intensity Day=1.07
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Grading Saturation Intensity Day=1.17
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Grading Saturation Intensity Interior=1.09
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Grading Saturation Contrast Night=1.28
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Grading Saturation Contrast Day=1.13
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Grading Saturation Contrast Day=1.17
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Grading Saturation Contrast Interior=1.17
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Grading Value Intensity Night=0.87
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Grading Value Intensity Day=0.91
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Grading Value Intensity Interior=0.93
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Grading Value Contrast Night=1.15
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Grading Value Contrast Day=1.06
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Grading Value Contrast Interior=1.03
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Grading Value Intensity Night=0.91
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Grading Value Intensity Day=0.97
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Grading Value Intensity Interior=0.96
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Grading Value Contrast Night=1.21
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Grading Value Contrast Day=1.15
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Grading Value Contrast Interior=1.08
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Colorize After HSV=true
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Enable LUT Grading=true
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LUT Blend Night=0.24
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LUT Blend Day=0.3
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LUT Blend Interior=0.27
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LUT Blend Day=0.29
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LUT Blend Interior=0.19
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Enable Post Dither=false
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Dither Pattern=4
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Display Bloom=false
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@ -142,9 +142,9 @@ LUT Blend Interior Night=0.39
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LUT Blend Interior Day=0.45
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Display Adaptation=false
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Enable Technicolor=true
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Technicolor Blend=0.6
|
||||
Technicolor Blend=0.65
|
||||
Apply Grain Before Tone Mapping=true
|
||||
Enable Adaptation=true
|
||||
Enable Vanilla Tone Mapping=true
|
||||
Enable Vanilla Tone Mapping=false
|
||||
Enable Vanilla Imagespace=true
|
||||
Use Lighten Blend=false
|
||||
|
|
|
|||
|
|
@ -143,25 +143,6 @@ float bdmult
|
|||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {0.25};
|
||||
/* ASCII art filter */
|
||||
string str_ascii = "Luma ASCII Art Filter";
|
||||
bool asciienable
|
||||
<
|
||||
string UIName = "Enable ASCII";
|
||||
string UIWidget = "Checkbox";
|
||||
> = {false};
|
||||
bool asciimono
|
||||
<
|
||||
string UIName = "ASCII Monochrome";
|
||||
string UIWidget = "Checkbox";
|
||||
> = {true};
|
||||
float asciiblend
|
||||
<
|
||||
string UIName = "ASCII Blend";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
float UIMax = 1.0;
|
||||
> = {0.0};
|
||||
string str_mask = "Depth Chroma Key";
|
||||
bool maskenable
|
||||
<
|
||||
|
|
@ -180,64 +161,6 @@ float maskd
|
|||
float UIMin = 0.0;
|
||||
float UIMax = 1.0;
|
||||
> = {0.5};
|
||||
string str_dot = "RGBI Dot Matrix";
|
||||
bool dotenable
|
||||
<
|
||||
string UIName = "Enable Dot Matrix";
|
||||
string UIWidget = "Checkbox";
|
||||
> = {false};
|
||||
int dotsize
|
||||
<
|
||||
string UIName = "Dot Size";
|
||||
string UIWidget = "Spinner";
|
||||
int UIMin = 1;
|
||||
> = {1};
|
||||
float dotblend
|
||||
<
|
||||
string UIName = "Dot Blend";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
float UIMax = 1.0;
|
||||
> = {0.4};
|
||||
float dotmult
|
||||
<
|
||||
string UIName = "Dot Intensity";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {1.0};
|
||||
float dotpow
|
||||
<
|
||||
string UIName = "Dot Contrast";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {1.0};
|
||||
string str_curve = "Lens Curvature";
|
||||
bool curveenable
|
||||
<
|
||||
string UIName = "Enable Curvature";
|
||||
string UIWidget = "Checkbox";
|
||||
> = {false};
|
||||
float chromaab
|
||||
<
|
||||
string UIName = "Curve Chromatic Aberration";
|
||||
string UIWidget = "Spinner";
|
||||
> = {0.0};
|
||||
float lenszoom
|
||||
<
|
||||
string UIName = "Curve Zooming";
|
||||
string UIWidget = "Spinner";
|
||||
> = {50.0};
|
||||
float lensdist
|
||||
<
|
||||
string UIName = "Curve Distortion";
|
||||
string UIWidget = "Spinner";
|
||||
> = {0.0};
|
||||
float curvesoft
|
||||
<
|
||||
string UIName = "Curve Sampling Soften";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {0.0};
|
||||
/* BlurSharpShift, some people are obsessed with this nonsense */
|
||||
string str_bss = "BlurSharpShift";
|
||||
bool bssblurenable
|
||||
|
|
|
|||
Binary file not shown.
|
Before Width: | Height: | Size: 187 KiB After Width: | Height: | Size: 14 KiB |
Reference in a new issue