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MariENB FROST 3.2.2b

This commit is contained in:
Marisa the Magician 2019-04-07 17:51:38 +02:00
commit 98d982cf5a
7 changed files with 81 additions and 202 deletions

View file

@ -21,11 +21,11 @@ Brightness=1.0
GammaCurve=1.0
[TIMEOFDAY]
DawnDuration=1.0
SunriseTime=7.5
DawnDuration=2.0
SunriseTime=7.0
DayTime=12.0
SunsetTime=17.5
DuskDuration=1.0
SunsetTime=18.0
DuskDuration=2.0
NightTime=0.0
[ADAPTATION]
@ -33,7 +33,7 @@ AdaptationSensitivity=0.2
AdaptationTime=0.65
ForceMinMaxValues=true
AdaptationMin=0.0
AdaptationMax=0.25
AdaptationMax=0.35
[DEPTHOFFIELD]
FocusingTime=0.4
@ -69,7 +69,7 @@ GradientIntensitySunrise=1.12
GradientIntensityDay=1.18
GradientIntensitySunset=1.100001
GradientIntensityDusk=1.040001
GradientIntensityNight=1.010001
GradientIntensityNight=1.040001
GradientIntensityInteriorDay=1.18
GradientIntensityInteriorNight=1.03
GradientDesaturationDawn=0.04
@ -131,15 +131,15 @@ GradientMiddleColorFilterNight=0.757, 0.871, 0.992
GradientMiddleColorFilterInteriorDay=0.82, 0.878, 0.969
GradientMiddleColorFilterInteriorNight=0.737, 0.733, 0.984
GradientHorizonIntensityDawn=0.56
GradientHorizonIntensitySunrise=0.71
GradientHorizonIntensityDay=0.870001
GradientHorizonIntensitySunset=0.71
GradientHorizonIntensityDusk=0.57
GradientHorizonIntensityNight=0.110001
GradientHorizonIntensityDawn=0.75
GradientHorizonIntensitySunrise=0.81
GradientHorizonIntensityDay=0.930001
GradientHorizonIntensitySunset=0.83
GradientHorizonIntensityDusk=0.74
GradientHorizonIntensityNight=0.640001
GradientHorizonIntensityInteriorDay=1.0
GradientHorizonIntensityInteriorNight=0.93
GradientHorizonCurveDawn=0.62
GradientHorizonIntensityInteriorNight=0.66
GradientHorizonCurveDawn=0.65
GradientHorizonCurveSunrise=0.84
GradientHorizonCurveDay=0.92
GradientHorizonCurveSunset=0.85
@ -161,9 +161,9 @@ CloudsIntensitySunrise=0.950001
CloudsIntensityDay=1.030001
CloudsIntensitySunset=0.920001
CloudsIntensityDusk=0.760001
CloudsIntensityNight=0.610001
CloudsIntensityNight=0.290001
CloudsIntensityInteriorDay=1.0
CloudsIntensityInteriorNight=0.62
CloudsIntensityInteriorNight=0.33
CloudsCurveDawn=1.13
CloudsCurveSunrise=1.09
CloudsCurveDay=1.0
@ -201,7 +201,7 @@ SunIntensityDawn=1.91
SunIntensitySunrise=2.45
SunIntensityDay=2.02
SunIntensitySunset=2.43
SunIntensityDusk=1.95
SunIntensityDusk=1.97
SunIntensityNight=1.15
SunIntensityInteriorDay=2.02
SunIntensityInteriorNight=1.19
@ -215,9 +215,9 @@ SunDesaturationInteriorDay=0.35
SunDesaturationInteriorNight=0.22
SunColorFilterDawn=0.992, 0.537, 0.412
SunColorFilterSunrise=0.996, 0.831, 0.729
SunColorFilterDay=1, 0.894, 0.71
SunColorFilterSunset=0.992, 0.749, 0.608
SunColorFilterDusk=0.961, 0.451, 0.396
SunColorFilterDay=1, 0.898, 0.718
SunColorFilterSunset=0.992, 0.765, 0.631
SunColorFilterDusk=0.965, 0.447, 0.4
SunColorFilterNight=0.914, 0.145, 0.145
SunColorFilterInteriorDay=0.996, 0.827, 0.706
SunColorFilterInteriorNight=0.816, 0.114, 0.0784
@ -253,7 +253,7 @@ DirectLightingIntensitySunrise=1.47
DirectLightingIntensityDay=1.71
DirectLightingIntensitySunset=1.52
DirectLightingIntensityDusk=1.27
DirectLightingIntensityNight=1.05
DirectLightingIntensityNight=1.13
DirectLightingIntensityInteriorDay=1.64
DirectLightingIntensityInteriorNight=1.09
DirectLightingDesaturationDawn=0.16
@ -277,7 +277,7 @@ AmbientLightingIntensitySunrise=0.71
AmbientLightingIntensityDay=0.9
AmbientLightingIntensitySunset=0.72
AmbientLightingIntensityDusk=0.46
AmbientLightingIntensityNight=0.13
AmbientLightingIntensityNight=0.28
AmbientLightingIntensityInteriorDay=0.15
AmbientLightingIntensityInteriorNight=0.12
[SSAO_SSIL]

View file

@ -1 +1 @@
3.2.1 BETA "Let Go"
3.2.2 BETA "Let Go"

View file

@ -554,7 +554,6 @@ technique11 BloomSimplePass <string UIName="MariENB Simple Bloom"; string Render
SetPixelShader(CompileShader(ps_5_0,PS_PrePass()));
}
}
technique11 BloomSimplePass1 <string RenderTarget="RenderTarget1024";>
{
pass p0
@ -587,24 +586,7 @@ technique11 BloomSimplePass4 <string RenderTarget="RenderTarget128";>
SetPixelShader(CompileShader(ps_5_0,PS_Downsize(RenderTarget256,256.0)));
}
}
technique11 BloomSimplePass5 <string RenderTarget="RenderTarget64";>
{
pass p0
{
SetVertexShader(CompileShader(vs_5_0,VS_Quad()));
SetPixelShader(CompileShader(ps_5_0,PS_Downsize(RenderTarget128,128.0)));
}
}
technique11 BloomSimplePass6 <string RenderTarget="RenderTarget32";>
{
pass p0
{
SetVertexShader(CompileShader(vs_5_0,VS_Quad()));
SetPixelShader(CompileShader(ps_5_0,PS_Downsize(RenderTarget64,64.0)));
}
}
technique11 BloomSimplePass7
technique11 BloomSimplePass5
{
pass p0
{
@ -612,7 +594,7 @@ technique11 BloomSimplePass7
SetPixelShader(CompileShader(ps_5_0,PS_HorizontalBlur(RenderTarget128,128.0)));
}
}
technique11 BloomSimplePass8 <string RenderTarget="RenderTarget128";>
technique11 BloomSimplePass6 <string RenderTarget="RenderTarget128";>
{
pass p0
{
@ -620,25 +602,7 @@ technique11 BloomSimplePass8 <string RenderTarget="RenderTarget128";>
SetPixelShader(CompileShader(ps_5_0,PS_VerticalBlur(TextureColor,128.0,3.0)));
}
}
technique11 BloomSimplePass9
{
pass p0
{
SetVertexShader(CompileShader(vs_5_0,VS_Quad()));
SetPixelShader(CompileShader(ps_5_0,PS_HorizontalBlur(RenderTarget32,32.0)));
}
}
technique11 BloomSimplePass10 <string RenderTarget="RenderTarget32";>
{
pass p0
{
SetVertexShader(CompileShader(vs_5_0,VS_Quad()));
SetPixelShader(CompileShader(ps_5_0,PS_VerticalBlur(TextureColor,32.0,5.0)));
}
}
technique11 BloomSimplePass11
technique11 BloomSimplePass7
{
pass p0
{
@ -655,7 +619,6 @@ technique11 BloomPass <string UIName="MariENB Multi Bloom"; string RenderTarget=
SetPixelShader(CompileShader(ps_5_0,PS_PrePass()));
}
}
technique11 BloomPass1 <string RenderTarget="RenderTarget1024";>
{
pass p0
@ -704,7 +667,6 @@ technique11 BloomPass6 <string RenderTarget="RenderTarget32";>
SetPixelShader(CompileShader(ps_5_0,PS_Downsize(RenderTarget64,64.0)));
}
}
technique11 BloomPass7
{
pass p0
@ -721,7 +683,6 @@ technique11 BloomPass8 <string RenderTarget="RenderTarget1024";>
SetPixelShader(CompileShader(ps_5_0,PS_VerticalBlur(TextureColor,1024.0,0.0)));
}
}
technique11 BloomPass9
{
pass p0
@ -738,7 +699,6 @@ technique11 BloomPass10 <string RenderTarget="RenderTarget512";>
SetPixelShader(CompileShader(ps_5_0,PS_VerticalBlur(TextureColor,512.0,1.0)));
}
}
technique11 BloomPass11
{
pass p0
@ -755,7 +715,6 @@ technique11 BloomPass12 <string RenderTarget="RenderTarget256";>
SetPixelShader(CompileShader(ps_5_0,PS_VerticalBlur(TextureColor,256.0,2.0)));
}
}
technique11 BloomPass13
{
pass p0
@ -772,7 +731,6 @@ technique11 BloomPass14 <string RenderTarget="RenderTarget128";>
SetPixelShader(CompileShader(ps_5_0,PS_VerticalBlur(TextureColor,128.0,3.0)));
}
}
technique11 BloomPass15
{
pass p0
@ -789,7 +747,6 @@ technique11 BloomPass16 <string RenderTarget="RenderTarget64";>
SetPixelShader(CompileShader(ps_5_0,PS_VerticalBlur(TextureColor,64.0,4.0)));
}
}
technique11 BloomPass17
{
pass p0
@ -806,7 +763,6 @@ technique11 BloomPass18 <string RenderTarget="RenderTarget32";>
SetPixelShader(CompileShader(ps_5_0,PS_VerticalBlur(TextureColor,32.0,5.0)));
}
}
technique11 BloomPass19
{
pass p0

View file

@ -1,17 +1,17 @@
[ENBBLOOM.FX]
TECHNIQUE=2
Bloom Intensity Night=0.33
Bloom Intensity Day=0.25
Bloom Intensity Interior=0.29
Bloom Contrast Night=0.94
Bloom Contrast Day=0.98
Bloom Contrast Interior=0.94
Bloom Intensity Night=0.4
Bloom Intensity Day=0.31
Bloom Intensity Interior=0.35
Bloom Contrast Night=1.01
Bloom Contrast Day=1.08
Bloom Contrast Interior=1.04
Bloom Saturation Night=0.97
Bloom Saturation Day=0.93
Bloom Saturation Interior=0.95
Bloom Offset Night=-0.03
Bloom Offset Day=-0.07
Bloom Offset Interior=-0.04
Bloom Offset Night=-0.11
Bloom Offset Day=-0.15
Bloom Offset Interior=-0.12
Bloom Intensity Cap Night=2.0
Bloom Intensity Cap Day=2.0
Bloom Intensity Cap Interior=2.0
@ -34,10 +34,10 @@ Anamorphic Bloom Blue Shift Interior=0.537, 0.475, 0.89
Anamorphic Bloom Blue Shift Intensity Night=0.44
Anamorphic Bloom Blue Shift Intensity Day=0.36
Anamorphic Bloom Blue Shift Intensity Interior=0.4
Anamorphic Bloom Contrast Night=1.4
Anamorphic Bloom Contrast Day=1.43
Anamorphic Bloom Contrast Interior=1.44
Anamorphic Bloom Radius Multiplier=1.0
Anamorphic Bloom Contrast Night=1.25
Anamorphic Bloom Contrast Day=1.36
Anamorphic Bloom Contrast Interior=1.3
Anamorphic Bloom Radius Multiplier=2.5
Bloom Intensity Interior Night=1.33
Bloom Intensity Interior Day=1.26
Bloom Contrast Interior Night=0.73
@ -80,12 +80,12 @@ Anamorphic Bloom Blue Shift Interior Night=1.86
Anamorphic Bloom Blue Shift Interior Day=1.86
Anamorphic Bloom Contrast Interior Night=1.12
Anamorphic Bloom Contrast Interior Day=1.22
Bloom Pass 1 Blend=0.91
Bloom Pass 2 Blend=0.85
Bloom Pass 3 Blend=0.76
Bloom Pass 4 Blend=0.54
Bloom Pass 5 Blend=0.43
Bloom Pass 6 Blend=0.35
Bloom Pass 1 Blend=0.31
Bloom Pass 2 Blend=0.44
Bloom Pass 3 Blend=0.61
Bloom Pass 4 Blend=0.74
Bloom Pass 5 Blend=1.09
Bloom Pass 6 Blend=1.35
Enable Lens Dirt=false
Dirt Pass 1 Blend=0.08
Dirt Pass 2 Blend=0.25

View file

@ -1,9 +1,9 @@
[ENBEFFECT.FX]
TECHNIQUE=1
Enable Grain=true
Grain Speed=25.0
Grain Intensity=0.6
Grain Saturation=-0.64
Grain Speed=15.0
Grain Intensity=0.38
Grain Saturation=-0.32
Grain Two-Pass=true
Grain Blending Mode=3
Grain Dark Mask Contrast=45.689999
@ -11,29 +11,29 @@ Grain Two-Pass Factor=0.04
Grain Magnification=13.3, 19.6, 17.4
Grain Pass 1 Magnification=2.05, 3.11, 2.22
Grain Pass 2 Magnification=4.25, 9.42, 6.29
Grain Contrast=4.27
Grain Contrast=5.47
Enable Tonemapping=true
Tonemap Shoulder Strength Night=0.55
Tonemap Shoulder Strength Day=0.5
Tonemap Shoulder Strength Interior=0.66
Tonemap Linear Strength Night=1.29
Tonemap Linear Strength Day=1.2
Tonemap Shoulder Strength Day=0.42
Tonemap Shoulder Strength Interior=0.61
Tonemap Linear Strength Night=1.16
Tonemap Linear Strength Day=1.08
Tonemap Linear Strength Interior=1.14
Tonemap Linear Angle Night=0.53
Tonemap Linear Angle Day=0.59
Tonemap Linear Angle Interior=0.35
Tonemap Toe Strength Night=1.18
Tonemap Toe Strength Day=1.34
Tonemap Toe Strength Interior=1.37
Tonemap Toe Numerator Night=2.43
Tonemap Toe Numerator Day=2.65
Tonemap Toe Numerator Interior=2.55
Tonemap Toe Denominator Night=1.18
Tonemap Toe Denominator Day=1.22
Tonemap Toe Denominator Interior=1.11
Tonemap Linear White Night=2.51
Tonemap Linear White Day=2.35
Tonemap Linear White Interior=1.739999
Tonemap Linear Angle Day=0.74
Tonemap Linear Angle Interior=0.63
Tonemap Toe Strength Night=1.56
Tonemap Toe Strength Day=1.62
Tonemap Toe Strength Interior=1.42
Tonemap Toe Numerator Night=2.5
Tonemap Toe Numerator Day=2.84
Tonemap Toe Numerator Interior=2.73
Tonemap Toe Denominator Night=1.27
Tonemap Toe Denominator Day=1.38
Tonemap Toe Denominator Interior=1.25
Tonemap Linear White Night=4.42
Tonemap Linear White Day=4.69
Tonemap Linear White Interior=4.779999
Enable RGB Grading=true
Grading Intensity Night=0.97, 0.95, 1
Grading Intensity Day=0.97, 0.95, 0.93
@ -43,29 +43,29 @@ Grading Contrast Day=0.96, 0.95, 0.93
Grading Contrast Interior=0.98, 0.95, 0.88
Enable Vibrance Grading=true
Grading Color Night=-0.44, -0.18, -1.02
Grading Color Day=-0.04, -0.06, -0.74
Grading Color Day=-0.04, -0.12, -0.89
Grading Color Interior=-0.2, -0.05, -0.82
Grading Color Factor Night=-0.08
Grading Color Factor Day=-0.11
Grading Color Factor Day=-0.13
Grading Color Factor Interior=-0.1
Enable HSV Grading=true
Grading Saturation Intensity Night=1.13
Grading Saturation Intensity Day=1.07
Grading Saturation Intensity Day=1.17
Grading Saturation Intensity Interior=1.09
Grading Saturation Contrast Night=1.28
Grading Saturation Contrast Day=1.13
Grading Saturation Contrast Day=1.17
Grading Saturation Contrast Interior=1.17
Grading Value Intensity Night=0.87
Grading Value Intensity Day=0.91
Grading Value Intensity Interior=0.93
Grading Value Contrast Night=1.15
Grading Value Contrast Day=1.06
Grading Value Contrast Interior=1.03
Grading Value Intensity Night=0.91
Grading Value Intensity Day=0.97
Grading Value Intensity Interior=0.96
Grading Value Contrast Night=1.21
Grading Value Contrast Day=1.15
Grading Value Contrast Interior=1.08
Colorize After HSV=true
Enable LUT Grading=true
LUT Blend Night=0.24
LUT Blend Day=0.3
LUT Blend Interior=0.27
LUT Blend Day=0.29
LUT Blend Interior=0.19
Enable Post Dither=false
Dither Pattern=4
Display Bloom=false
@ -142,9 +142,9 @@ LUT Blend Interior Night=0.39
LUT Blend Interior Day=0.45
Display Adaptation=false
Enable Technicolor=true
Technicolor Blend=0.6
Technicolor Blend=0.65
Apply Grain Before Tone Mapping=true
Enable Adaptation=true
Enable Vanilla Tone Mapping=true
Enable Vanilla Tone Mapping=false
Enable Vanilla Imagespace=true
Use Lighten Blend=false

View file

@ -143,25 +143,6 @@ float bdmult
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {0.25};
/* ASCII art filter */
string str_ascii = "Luma ASCII Art Filter";
bool asciienable
<
string UIName = "Enable ASCII";
string UIWidget = "Checkbox";
> = {false};
bool asciimono
<
string UIName = "ASCII Monochrome";
string UIWidget = "Checkbox";
> = {true};
float asciiblend
<
string UIName = "ASCII Blend";
string UIWidget = "Spinner";
float UIMin = 0.0;
float UIMax = 1.0;
> = {0.0};
string str_mask = "Depth Chroma Key";
bool maskenable
<
@ -180,64 +161,6 @@ float maskd
float UIMin = 0.0;
float UIMax = 1.0;
> = {0.5};
string str_dot = "RGBI Dot Matrix";
bool dotenable
<
string UIName = "Enable Dot Matrix";
string UIWidget = "Checkbox";
> = {false};
int dotsize
<
string UIName = "Dot Size";
string UIWidget = "Spinner";
int UIMin = 1;
> = {1};
float dotblend
<
string UIName = "Dot Blend";
string UIWidget = "Spinner";
float UIMin = 0.0;
float UIMax = 1.0;
> = {0.4};
float dotmult
<
string UIName = "Dot Intensity";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float dotpow
<
string UIName = "Dot Contrast";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
string str_curve = "Lens Curvature";
bool curveenable
<
string UIName = "Enable Curvature";
string UIWidget = "Checkbox";
> = {false};
float chromaab
<
string UIName = "Curve Chromatic Aberration";
string UIWidget = "Spinner";
> = {0.0};
float lenszoom
<
string UIName = "Curve Zooming";
string UIWidget = "Spinner";
> = {50.0};
float lensdist
<
string UIName = "Curve Distortion";
string UIWidget = "Spinner";
> = {0.0};
float curvesoft
<
string UIName = "Curve Sampling Soften";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {0.0};
/* BlurSharpShift, some people are obsessed with this nonsense */
string str_bss = "BlurSharpShift";
bool bssblurenable

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