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MariENB FROST 3.2.2b

This commit is contained in:
Marisa the Magician 2019-04-07 17:51:38 +02:00
commit 98d982cf5a
7 changed files with 81 additions and 202 deletions

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@ -554,7 +554,6 @@ technique11 BloomSimplePass <string UIName="MariENB Simple Bloom"; string Render
SetPixelShader(CompileShader(ps_5_0,PS_PrePass()));
}
}
technique11 BloomSimplePass1 <string RenderTarget="RenderTarget1024";>
{
pass p0
@ -587,24 +586,7 @@ technique11 BloomSimplePass4 <string RenderTarget="RenderTarget128";>
SetPixelShader(CompileShader(ps_5_0,PS_Downsize(RenderTarget256,256.0)));
}
}
technique11 BloomSimplePass5 <string RenderTarget="RenderTarget64";>
{
pass p0
{
SetVertexShader(CompileShader(vs_5_0,VS_Quad()));
SetPixelShader(CompileShader(ps_5_0,PS_Downsize(RenderTarget128,128.0)));
}
}
technique11 BloomSimplePass6 <string RenderTarget="RenderTarget32";>
{
pass p0
{
SetVertexShader(CompileShader(vs_5_0,VS_Quad()));
SetPixelShader(CompileShader(ps_5_0,PS_Downsize(RenderTarget64,64.0)));
}
}
technique11 BloomSimplePass7
technique11 BloomSimplePass5
{
pass p0
{
@ -612,7 +594,7 @@ technique11 BloomSimplePass7
SetPixelShader(CompileShader(ps_5_0,PS_HorizontalBlur(RenderTarget128,128.0)));
}
}
technique11 BloomSimplePass8 <string RenderTarget="RenderTarget128";>
technique11 BloomSimplePass6 <string RenderTarget="RenderTarget128";>
{
pass p0
{
@ -620,25 +602,7 @@ technique11 BloomSimplePass8 <string RenderTarget="RenderTarget128";>
SetPixelShader(CompileShader(ps_5_0,PS_VerticalBlur(TextureColor,128.0,3.0)));
}
}
technique11 BloomSimplePass9
{
pass p0
{
SetVertexShader(CompileShader(vs_5_0,VS_Quad()));
SetPixelShader(CompileShader(ps_5_0,PS_HorizontalBlur(RenderTarget32,32.0)));
}
}
technique11 BloomSimplePass10 <string RenderTarget="RenderTarget32";>
{
pass p0
{
SetVertexShader(CompileShader(vs_5_0,VS_Quad()));
SetPixelShader(CompileShader(ps_5_0,PS_VerticalBlur(TextureColor,32.0,5.0)));
}
}
technique11 BloomSimplePass11
technique11 BloomSimplePass7
{
pass p0
{
@ -655,7 +619,6 @@ technique11 BloomPass <string UIName="MariENB Multi Bloom"; string RenderTarget=
SetPixelShader(CompileShader(ps_5_0,PS_PrePass()));
}
}
technique11 BloomPass1 <string RenderTarget="RenderTarget1024";>
{
pass p0
@ -704,7 +667,6 @@ technique11 BloomPass6 <string RenderTarget="RenderTarget32";>
SetPixelShader(CompileShader(ps_5_0,PS_Downsize(RenderTarget64,64.0)));
}
}
technique11 BloomPass7
{
pass p0
@ -721,7 +683,6 @@ technique11 BloomPass8 <string RenderTarget="RenderTarget1024";>
SetPixelShader(CompileShader(ps_5_0,PS_VerticalBlur(TextureColor,1024.0,0.0)));
}
}
technique11 BloomPass9
{
pass p0
@ -738,7 +699,6 @@ technique11 BloomPass10 <string RenderTarget="RenderTarget512";>
SetPixelShader(CompileShader(ps_5_0,PS_VerticalBlur(TextureColor,512.0,1.0)));
}
}
technique11 BloomPass11
{
pass p0
@ -755,7 +715,6 @@ technique11 BloomPass12 <string RenderTarget="RenderTarget256";>
SetPixelShader(CompileShader(ps_5_0,PS_VerticalBlur(TextureColor,256.0,2.0)));
}
}
technique11 BloomPass13
{
pass p0
@ -772,7 +731,6 @@ technique11 BloomPass14 <string RenderTarget="RenderTarget128";>
SetPixelShader(CompileShader(ps_5_0,PS_VerticalBlur(TextureColor,128.0,3.0)));
}
}
technique11 BloomPass15
{
pass p0
@ -789,7 +747,6 @@ technique11 BloomPass16 <string RenderTarget="RenderTarget64";>
SetPixelShader(CompileShader(ps_5_0,PS_VerticalBlur(TextureColor,64.0,4.0)));
}
}
technique11 BloomPass17
{
pass p0
@ -806,7 +763,6 @@ technique11 BloomPass18 <string RenderTarget="RenderTarget32";>
SetPixelShader(CompileShader(ps_5_0,PS_VerticalBlur(TextureColor,32.0,5.0)));
}
}
technique11 BloomPass19
{
pass p0