MariENB FROST 3.2.2b
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7 changed files with 81 additions and 202 deletions
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@ -554,7 +554,6 @@ technique11 BloomSimplePass <string UIName="MariENB Simple Bloom"; string Render
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SetPixelShader(CompileShader(ps_5_0,PS_PrePass()));
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}
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}
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technique11 BloomSimplePass1 <string RenderTarget="RenderTarget1024";>
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{
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pass p0
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@ -587,24 +586,7 @@ technique11 BloomSimplePass4 <string RenderTarget="RenderTarget128";>
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SetPixelShader(CompileShader(ps_5_0,PS_Downsize(RenderTarget256,256.0)));
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}
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}
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technique11 BloomSimplePass5 <string RenderTarget="RenderTarget64";>
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{
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pass p0
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{
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SetVertexShader(CompileShader(vs_5_0,VS_Quad()));
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SetPixelShader(CompileShader(ps_5_0,PS_Downsize(RenderTarget128,128.0)));
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}
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}
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technique11 BloomSimplePass6 <string RenderTarget="RenderTarget32";>
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{
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pass p0
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{
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SetVertexShader(CompileShader(vs_5_0,VS_Quad()));
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SetPixelShader(CompileShader(ps_5_0,PS_Downsize(RenderTarget64,64.0)));
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}
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}
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technique11 BloomSimplePass7
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technique11 BloomSimplePass5
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{
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pass p0
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{
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@ -612,7 +594,7 @@ technique11 BloomSimplePass7
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SetPixelShader(CompileShader(ps_5_0,PS_HorizontalBlur(RenderTarget128,128.0)));
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}
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}
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technique11 BloomSimplePass8 <string RenderTarget="RenderTarget128";>
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technique11 BloomSimplePass6 <string RenderTarget="RenderTarget128";>
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{
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pass p0
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{
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@ -620,25 +602,7 @@ technique11 BloomSimplePass8 <string RenderTarget="RenderTarget128";>
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SetPixelShader(CompileShader(ps_5_0,PS_VerticalBlur(TextureColor,128.0,3.0)));
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}
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}
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technique11 BloomSimplePass9
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{
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pass p0
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{
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SetVertexShader(CompileShader(vs_5_0,VS_Quad()));
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SetPixelShader(CompileShader(ps_5_0,PS_HorizontalBlur(RenderTarget32,32.0)));
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}
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}
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technique11 BloomSimplePass10 <string RenderTarget="RenderTarget32";>
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{
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pass p0
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{
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SetVertexShader(CompileShader(vs_5_0,VS_Quad()));
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SetPixelShader(CompileShader(ps_5_0,PS_VerticalBlur(TextureColor,32.0,5.0)));
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}
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}
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technique11 BloomSimplePass11
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technique11 BloomSimplePass7
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{
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pass p0
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{
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@ -655,7 +619,6 @@ technique11 BloomPass <string UIName="MariENB Multi Bloom"; string RenderTarget=
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SetPixelShader(CompileShader(ps_5_0,PS_PrePass()));
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}
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}
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technique11 BloomPass1 <string RenderTarget="RenderTarget1024";>
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{
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pass p0
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@ -704,7 +667,6 @@ technique11 BloomPass6 <string RenderTarget="RenderTarget32";>
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SetPixelShader(CompileShader(ps_5_0,PS_Downsize(RenderTarget64,64.0)));
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}
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}
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technique11 BloomPass7
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{
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pass p0
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@ -721,7 +683,6 @@ technique11 BloomPass8 <string RenderTarget="RenderTarget1024";>
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SetPixelShader(CompileShader(ps_5_0,PS_VerticalBlur(TextureColor,1024.0,0.0)));
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}
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}
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technique11 BloomPass9
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{
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pass p0
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@ -738,7 +699,6 @@ technique11 BloomPass10 <string RenderTarget="RenderTarget512";>
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SetPixelShader(CompileShader(ps_5_0,PS_VerticalBlur(TextureColor,512.0,1.0)));
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}
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}
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technique11 BloomPass11
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{
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pass p0
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@ -755,7 +715,6 @@ technique11 BloomPass12 <string RenderTarget="RenderTarget256";>
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SetPixelShader(CompileShader(ps_5_0,PS_VerticalBlur(TextureColor,256.0,2.0)));
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}
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}
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technique11 BloomPass13
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{
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pass p0
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@ -772,7 +731,6 @@ technique11 BloomPass14 <string RenderTarget="RenderTarget128";>
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SetPixelShader(CompileShader(ps_5_0,PS_VerticalBlur(TextureColor,128.0,3.0)));
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}
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}
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technique11 BloomPass15
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{
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pass p0
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@ -789,7 +747,6 @@ technique11 BloomPass16 <string RenderTarget="RenderTarget64";>
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SetPixelShader(CompileShader(ps_5_0,PS_VerticalBlur(TextureColor,64.0,4.0)));
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}
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}
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technique11 BloomPass17
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{
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pass p0
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@ -806,7 +763,6 @@ technique11 BloomPass18 <string RenderTarget="RenderTarget32";>
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SetPixelShader(CompileShader(ps_5_0,PS_VerticalBlur(TextureColor,32.0,5.0)));
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}
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}
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technique11 BloomPass19
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{
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pass p0
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