MariENB 1.2015.9.29
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6 changed files with 190 additions and 144 deletions
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@ -24,7 +24,7 @@ float depthlinear( float2 coord )
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/*
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These values seem to be used by pretty much all Skyrim ENB presets.
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Since it's practically impossible for me to know the real znear and
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zfar values for each game, I'll just use these and hope it all goes well
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zfar values for each game, I'll just use these and hope it goes well
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*/
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float zNear = 0.0509804;
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float zFar = 3098.0392;
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@ -209,9 +209,9 @@ float4 PS_SSAOPrepass( VS_OUTPUT_POST IN, float2 vPos : VPOS ) : COLOR
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float3 sample;
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float sdepth, so, delta;
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float sclamp = ssaoclamp/1000.0;
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[unroll] for ( i=0; i<64; i++ )
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if ( ssaoquarter ) [unroll] for ( i=0; i<16; i++ )
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{
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sample = reflect(ssao_samples[i],rnormal);
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sample = reflect(ssao_samples_lq[i],rnormal);
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sample *= sign(dot(normal,sample));
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so = ldepth-sample.z*bof;
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sdepth = depthlinear(coord+bof*sample.xy/ldepth);
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@ -219,7 +219,17 @@ float4 PS_SSAOPrepass( VS_OUTPUT_POST IN, float2 vPos : VPOS ) : COLOR
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delta *= 1.0-smoothstep(0.0,sclamp,delta);
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if ( (delta > 0.0) && (delta < sclamp) ) occ += 1.0-delta;
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}
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float uocc = saturate(occ/64.0);
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else [unroll] for ( i=0; i<64; i++ )
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{
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sample = reflect(ssao_samples_hq[i],rnormal);
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sample *= sign(dot(normal,sample));
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so = ldepth-sample.z*bof;
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sdepth = depthlinear(coord+bof*sample.xy/ldepth);
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delta = saturate(so-sdepth);
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delta *= 1.0-smoothstep(0.0,sclamp,delta);
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if ( (delta > 0.0) && (delta < sclamp) ) occ += 1.0-delta;
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}
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float uocc = saturate(occ/(ssaoquarter?16.0:64.0));
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float fade = 1.0-depth;
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uocc *= saturate(pow(fade,ssaofadepow)*ssaofademult);
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uocc = saturate(pow(uocc,ssaopow)*ssaomult);
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@ -233,18 +243,18 @@ float4 PS_SSAOBlurH( VS_OUTPUT_POST IN, float2 vPos : VPOS ) : COLOR
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float4 res = tex2D(SamplerColor,coord);
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if ( !ssaoenable ) return res;
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if ( !ssaobenable ) return res;
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float bresl = (fixedx>0)?fixedx:ScreenSize.x;
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float bresl = ScreenSize.x;
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float bof = (1.0/bresl)*ssaobradius;
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float isd, sd, ds, sw, tw = 0;
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res.a = 0.0;
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int i;
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isd = tex2D(SamplerDepth,coord).x;
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[unroll] for ( i=-15; i<=15; i++ )
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[unroll] for ( i=-31; i<=31; i++ )
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{
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sd = tex2D(SamplerDepth,coord+float2(i,0)*bof).x;
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ds = abs(isd-sd)*ssaobfact+0.5;
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sw = 1.0/(ds+1.0);
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sw *= gauss16[abs(i)];
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sw *= gauss32[abs(i)];
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tw += sw;
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res.a += sw*tex2D(SamplerColor,coord+float2(i,0)*bof).a;
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}
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@ -261,18 +271,18 @@ float4 PS_SSAOBlurV( VS_OUTPUT_POST IN, float2 vPos : VPOS ) : COLOR
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if ( ssaodebug ) return saturate(res.a);
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return res*res.a;
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}
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float bresl = (fixedy>0)?fixedy:(ScreenSize.x*ScreenSize.w);
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float bresl = ScreenSize.x*ScreenSize.w;
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float bof = (1.0/bresl)*ssaobradius;
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float isd, sd, ds, sw, tw = 0;
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res.a = 0.0;
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int i;
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isd = tex2D(SamplerDepth,coord).x;
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[unroll] for ( i=-15; i<=15; i++ )
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[unroll] for ( i=-31; i<=31; i++ )
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{
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sd = tex2D(SamplerDepth,coord+float2(0,i)*bof).x;
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ds = abs(isd-sd)*ssaobfact+0.5;
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sw = 1.0/(ds+1.0);
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sw *= gauss16[abs(i)];
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sw *= gauss32[abs(i)];
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tw += sw;
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res.a += sw*tex2D(SamplerColor,coord+float2(0,i)*bof).a;
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}
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@ -363,14 +373,15 @@ float4 PS_DoFPrepass( VS_OUTPUT_POST IN, float2 vPos : VPOS ) : COLOR
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float dfc = abs(dep-foc);
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float dff = abs(dep);
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float dfu = dff;
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if ( doffixedcut && (dep >= cutoff*0.000001) ) dfu *= 0;
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/*
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Change power of dof based on field of view. Works only in Skyrim,
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Boris is just such a fucking assbutt that he doesn't update the
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FO3/FNV version to be feature-equal to this, inventing pathetic
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excuses. The FieldOfView variable seems to hold bogus values in Fallout
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completely unrelated to actual FOV (yes, I checked if it's in radians,
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and no, it isn't). The value appears to be 1.134452. I'll try to
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investigate its origins someday.
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excuses. The FieldOfView variable seems to hold bogus values in
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Fallout completely unrelated to actual FOV (yes, I checked if it's
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in radians, and no, it isn't). The value appears to be 1.134452.
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I'll try to investigate its origins someday.
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*/
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if ( dofrelfov )
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{
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@ -502,6 +513,13 @@ float2 UnderwaterDistort( float2 coord )
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float2 DistantHeat( float2 coord )
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{
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float2 bresl;
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float dep, odep;
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dep = tex2D(SamplerDepth,coord).x;
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float distfade = clamp(pow(dep,heatfadepow)*heatfademul+heatfadebump,
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0.0,1.0);
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if ( distfade <= 0.0 ) return coord;
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float todpow = pow(tod*(1.0-ind),heattodpow);
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if ( !heatalways && (todpow <= 0.0) ) return coord;
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if ( (fixedx > 0) && (fixedy > 0) ) bresl = float2(fixedx,fixedy);
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else bresl = float2(ScreenSize.x,ScreenSize.x*ScreenSize.w);
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float2 nc = coord*(bresl/256.0)*heatsize;
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@ -509,10 +527,11 @@ float2 DistantHeat( float2 coord )
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float2 ofs = tex2D(SamplerHeat,nc+ts).xy;
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ofs = (ofs-0.5)*2.0;
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ofs *= pow(length(ofs),heatpow);
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float distfade = tex2D(SamplerDepth,coord).x;
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distfade = clamp(pow(distfade,heatfadepow)*heatfademul+heatfadebump,
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if ( !heatalways ) ofs *= todpow;
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odep = tex2D(SamplerDepth,coord+ofs*heatstrength*distfade*0.01).x;
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float odistfade = clamp(pow(odep,heatfadepow)*heatfademul+heatfadebump,
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0.0,1.0);
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if ( !heatalways ) ofs *= pow(tod*(1.0-ind),heattodpow);
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if ( odistfade <= 0.0 ) return coord;
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return coord+ofs*heatstrength*distfade*0.01;
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}
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/* The pass that happens after everything else */
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@ -26,50 +26,64 @@ static const float gauss8[8] =
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0.134598, 0.127325, 0.107778, 0.081638,
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0.055335, 0.033562, 0.018216, 0.008847
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};
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/* radius: 16, std dev: 6 */
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static const float gauss16[16] =
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/* radius: 32, std dev: 12 */
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static const float gauss32[32] =
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{
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0.067142, 0.066216, 0.063513, 0.059252,
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0.053763, 0.047446, 0.040723, 0.033996,
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0.027603, 0.021798, 0.016742, 0.012507,
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0.009087, 0.006421, 0.004413, 0.002950
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0.033535, 0.033419, 0.033073, 0.032503,
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0.031723, 0.030747, 0.029595, 0.028288,
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0.026853, 0.025314, 0.023698, 0.022031,
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0.020340, 0.018649, 0.016980, 0.015353,
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0.013787, 0.012294, 0.010887, 0.009575,
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0.008362, 0.007252, 0.006247, 0.005343,
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0.004538, 0.003828, 0.003207, 0.002668,
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0.002204, 0.001808, 0.001473, 0.001192
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};
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/* SSAO samples */
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static const float3 ssao_samples[64] =
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static const float3 ssao_samples_lq[16] =
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{
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float3( 0.0000,-0.0002, 0.0002),float3(-0.0005, 0.0006, 0.0006),
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float3(-0.0003,-0.0018,-0.0012),float3( 0.0025, 0.0001,-0.0030),
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float3( 0.0032,-0.0031,-0.0042),float3(-0.0075, 0.0032, 0.0034),
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float3(-0.0017, 0.0107, 0.0050),float3(-0.0113,-0.0022,-0.0106),
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float3( 0.0113,-0.0000,-0.0162),float3(-0.0121,-0.0156,-0.0143),
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float3( 0.0145,-0.0099, 0.0238),float3(-0.0041, 0.0258,-0.0236),
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float3( 0.0261,-0.0282,-0.0150),float3(-0.0392, 0.0259, 0.0093),
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float3( 0.0079, 0.0122,-0.0530),float3(-0.0173, 0.0024,-0.0600),
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float3( 0.0164,-0.0483,-0.0487),float3( 0.0253, 0.0749, 0.0030),
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float3( 0.0702,-0.0024, 0.0532),float3(-0.0587, 0.0343,-0.0701),
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float3(-0.0284, 0.0949, 0.0422),float3(-0.0782,-0.0518, 0.0719),
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float3( 0.0891,-0.0295, 0.0887),float3(-0.1176,-0.0770, 0.0034),
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float3( 0.0911, 0.0979,-0.0736),float3(-0.0492,-0.1109,-0.1119),
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float3( 0.0881,-0.1122,-0.1064),float3(-0.0978,-0.0594,-0.1534),
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float3( 0.1226,-0.0478,-0.1577),float3( 0.1713, 0.1376,-0.0033),
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float3(-0.1098, 0.1317,-0.1601),float3( 0.0153, 0.0431,-0.2458),
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float3( 0.0413,-0.2602,-0.0358),float3( 0.1160, 0.2073,-0.1524),
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float3(-0.0891,-0.2844,-0.0254),float3(-0.2356, 0.1856, 0.1007),
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float3(-0.1331,-0.2241,-0.2093),float3(-0.0946,-0.0943, 0.3262),
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float3(-0.2076, 0.2990,-0.0735),float3(-0.3388,-0.1854,-0.0584),
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float3(-0.2950, 0.2562, 0.1256),float3( 0.1245, 0.3253, 0.2533),
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float3(-0.3334, 0.0732, 0.2954),float3(-0.0878,-0.0338, 0.4632),
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float3( 0.3257,-0.1494, 0.3406),float3( 0.1496, 0.4734, 0.1426),
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float3(-0.4816,-0.1498,-0.1911),float3(-0.4407,-0.2691,-0.2231),
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float3(-0.5739,-0.0862,-0.0829),float3(-0.1811,-0.4338, 0.3893),
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float3(-0.4059, 0.2597,-0.4135),float3( 0.5669,-0.1450, 0.3057),
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float3(-0.3459, 0.0907,-0.5852),float3(-0.0378,-0.4889,-0.5161),
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float3(-0.1609,-0.1172, 0.7112),float3(-0.1584, 0.2215,-0.7156),
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float3(-0.0601,-0.6410,-0.4634),float3(-0.1877,-0.4821, 0.6379),
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float3(-0.5357, 0.6528, 0.0957),float3(-0.5073,-0.3124, 0.6462),
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float3(-0.1505, 0.6792,-0.5842),float3( 0.1781,-0.9197, 0.0557),
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float3(-0.5309,-0.3378,-0.7369),float3(-0.7460, 0.2721,-0.6078)
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float3( 0.0000,-0.0002, 0.0000),float3(-0.0004, 0.0013, 0.0014),
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float3(-0.0030, 0.0048,-0.0034),float3( 0.0147, 0.0046,-0.0026),
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float3(-0.0097, 0.0275,-0.0092),float3(-0.0178,-0.0072, 0.0491),
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float3( 0.0227,-0.0431,-0.0681),float3( 0.1052, 0.0332,-0.0588),
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float3( 0.0997, 0.0056, 0.1473),float3(-0.1252, 0.2019, 0.0564),
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float3(-0.1054,-0.2072, 0.2271),float3(-0.0542, 0.3096, 0.2814),
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float3( 0.0072,-0.3534, 0.4035),float3(-0.0024,-0.2385, 0.6260),
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float3(-0.1940, 0.5722,-0.5602),float3(-0.0910,-0.7548,-0.6497)
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};
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static const float3 ssao_samples_hq[64] =
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{
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float3( 0.0000,-0.0000,-0.0000),float3( 0.0000, 0.0000,-0.0000),
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float3( 0.0001,-0.0000,-0.0000),float3( 0.0002, 0.0001,-0.0001),
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float3(-0.0000,-0.0005, 0.0000),float3( 0.0004,-0.0004,-0.0006),
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float3( 0.0005,-0.0011,-0.0004),float3(-0.0000, 0.0013,-0.0014),
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float3( 0.0024, 0.0006, 0.0013),float3(-0.0017,-0.0017, 0.0030),
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float3(-0.0037, 0.0033,-0.0011),float3( 0.0010, 0.0018,-0.0063),
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float3( 0.0059, 0.0056,-0.0020),float3(-0.0009, 0.0083,-0.0063),
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float3(-0.0110, 0.0065,-0.0016),float3( 0.0089, 0.0070,-0.0108),
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float3(-0.0115,-0.0134,-0.0062),float3(-0.0121,-0.0172, 0.0071),
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float3(-0.0066, 0.0246,-0.0060),float3( 0.0057,-0.0279, 0.0109),
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float3(-0.0269,-0.0160,-0.0164),float3( 0.0402, 0.0045, 0.0034),
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float3( 0.0248,-0.0045, 0.0390),float3( 0.0110,-0.0491,-0.0159),
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float3(-0.0193,-0.0431, 0.0363),float3( 0.0441, 0.0271,-0.0426),
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float3( 0.0385,-0.0428,-0.0482),float3(-0.0623,-0.0501, 0.0249),
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float3( 0.0683,-0.0000, 0.0631),float3( 0.1008, 0.0180,-0.0114),
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float3(-0.0156,-0.0713, 0.0871),float3(-0.0561,-0.0757, 0.0822),
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float3( 0.0714, 0.0850,-0.0805),float3(-0.1320,-0.0042, 0.0711),
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float3( 0.1553, 0.0486,-0.0167),float3(-0.1164,-0.0125,-0.1341),
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float3( 0.1380,-0.1230,-0.0562),float3( 0.0868,-0.1897,-0.0175),
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float3( 0.0749, 0.1495, 0.1525),float3(-0.2038,-0.1324,-0.0235),
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float3( 0.0205, 0.1920, 0.1784),float3( 0.1637,-0.0964,-0.2092),
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float3( 0.2875, 0.0966,-0.0020),float3( 0.0572,-0.0180,-0.3194),
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float3(-0.3329, 0.0981,-0.0189),float3( 0.2627, 0.2092,-0.1585),
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float3( 0.1783,-0.3359,-0.1108),float3( 0.2675, 0.2056,-0.2533),
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float3(-0.1852, 0.3017,-0.2759),float3(-0.0944, 0.3532, 0.3061),
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float3(-0.0022,-0.3744, 0.3404),float3(-0.0600,-0.4031,-0.3487),
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float3(-0.2663, 0.4915, 0.1004),float3(-0.2442, 0.4253, 0.3468),
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float3( 0.2583, 0.1321,-0.5645),float3(-0.0219, 0.4516, 0.4943),
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float3(-0.5503, 0.2597,-0.3590),float3( 0.2239,-0.5571,-0.4398),
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float3(-0.7210,-0.1982, 0.2339),float3( 0.7948,-0.1848, 0.1145),
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float3(-0.7190, 0.1767, 0.4489),float3(-0.5617, 0.5845,-0.4116),
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float3(-0.8919,-0.0384, 0.3360),float3(-0.0144, 0.9775,-0.2105)
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};
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/* standard stuff */
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float4 ScreenSize;
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@ -521,6 +521,12 @@ float doffixedunfocusblend_id
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {0.0};
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/* prevents fixed dof from blurring the skybox */
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bool doffixedcut
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<
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string UIName = "DOF Fixed Use Cutoff";
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string UIWidget = "Checkbox";
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> = {true};
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/* disable depth of field */
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bool dofdisable
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<
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@ -886,6 +892,11 @@ bool ssaodebug
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string UIName = "Debug SSAO";
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string UIWidget = "Checkbox";
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> = {false};
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bool ssaoquarter
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<
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string UIName = "SSAO Use Less Samples";
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string UIWidget = "Checkbox";
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> = {false};
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/* luma sharpen because of reasons */
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string str_sharp = "Luma Sharpen";
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bool sharpenable
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@ -7,7 +7,7 @@ UseOriginalPostProcessing=false
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UseOriginalObjectsProcessing=false
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EnableBloom=true
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EnableAdaptation=true
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EnableAmbientOcclusion=true
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EnableAmbientOcclusion=false
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EnableDepthOfField=true
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EnableDetailedShadow=true
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EnableSunRays=true
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@ -243,12 +243,12 @@ IgnoreWeatherSystem=true
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[SKY]
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Enable=true
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StarsIntensity=1.88
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StarsCurve=1.23
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AuroraBorealisIntensity=0.44
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AuroraBorealisCurve=0.23
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StarsIntensity=1.54
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StarsCurve=1.37
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AuroraBorealisIntensity=1.14
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AuroraBorealisCurve=0.57
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CloudsIntensityDay=1.040001
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CloudsIntensityNight=0.440001
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CloudsIntensityNight=0.500001
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CloudsIntensityInterior=1.49
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CloudsCurveDay=1.18
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CloudsCurveNight=1.13
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@ -271,16 +271,16 @@ GradientTopCurveDay=1.36
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GradientTopCurveNight=1.57
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GradientTopCurveInterior=2.15
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GradientMiddleIntensityDay=1.430001
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GradientMiddleIntensityNight=1.020001
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GradientMiddleIntensityNight=1.000001
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GradientMiddleIntensityInterior=2.4
|
||||
GradientMiddleCurveDay=1.18
|
||||
GradientMiddleCurveNight=1.41
|
||||
GradientMiddleCurveNight=1.3
|
||||
GradientMiddleCurveInterior=1.65
|
||||
GradientHorizonIntensityDay=1.26
|
||||
GradientHorizonIntensityNight=1.840001
|
||||
GradientHorizonIntensityNight=1.470001
|
||||
GradientHorizonIntensityInterior=2.33
|
||||
GradientHorizonCurveDay=1.5
|
||||
GradientHorizonCurveNight=1.37
|
||||
GradientHorizonCurveNight=1.66
|
||||
GradientHorizonCurveInterior=1.25
|
||||
SunIntensity=3.0
|
||||
SunDesaturation=0.0
|
||||
|
|
@ -335,12 +335,12 @@ GradientHorizonCurveSunrise=1.13
|
|||
GradientHorizonCurveSunset=1.13
|
||||
GradientHorizonCurveInteriorDay=1.44
|
||||
GradientHorizonCurveInteriorNight=1.34
|
||||
SunIntensitySunrise=1.75
|
||||
SunIntensitySunrise=1.53
|
||||
SunIntensityDay=1.73
|
||||
SunIntensitySunset=1.92
|
||||
SunIntensityNight=0.0
|
||||
SunIntensitySunset=1.56
|
||||
SunIntensityNight=1.38
|
||||
SunIntensityInteriorDay=1.7
|
||||
SunIntensityInteriorNight=0.0
|
||||
SunIntensityInteriorNight=1.4
|
||||
SunDesaturationSunrise=0.0
|
||||
SunDesaturationDay=0.0
|
||||
SunDesaturationSunset=0.0
|
||||
|
|
@ -350,21 +350,21 @@ SunDesaturationInteriorNight=0.0
|
|||
SunColorFilterSunrise=0.984, 0.831, 0.522
|
||||
SunColorFilterDay=0.992, 0.89, 0.78
|
||||
SunColorFilterSunset=0.925, 0.373, 0.0314
|
||||
SunColorFilterNight=0, 0, 0
|
||||
SunColorFilterNight=0.996, 0.282, 0.0471
|
||||
SunColorFilterInteriorDay=0.98, 0.937, 0.847
|
||||
SunColorFilterInteriorNight=0, 0, 0
|
||||
SunColorFilterInteriorNight=0.988, 0.357, 0.0392
|
||||
SunGlowIntensitySunrise=1.27
|
||||
SunGlowIntensityDay=1.18
|
||||
SunGlowIntensitySunset=1.5
|
||||
SunGlowIntensityNight=0.0
|
||||
SunGlowIntensitySunset=1.36
|
||||
SunGlowIntensityNight=1.41
|
||||
SunGlowIntensityInteriorDay=1.3
|
||||
SunGlowIntensityInteriorNight=0.0
|
||||
SunGlowIntensityInteriorNight=1.46
|
||||
SunGlowHazinessSunrise=0.03
|
||||
SunGlowHazinessDay=0.1
|
||||
SunGlowHazinessSunset=0.04
|
||||
SunGlowHazinessNight=0.0
|
||||
SunGlowHazinessNight=0.01
|
||||
SunGlowHazinessInteriorDay=0.11
|
||||
SunGlowHazinessInteriorNight=0.0
|
||||
SunGlowHazinessInteriorNight=0.01
|
||||
MoonIntensitySunrise=0.78
|
||||
MoonIntensityDay=0.53
|
||||
MoonIntensitySunset=0.81
|
||||
|
|
@ -528,12 +528,12 @@ IgnoreWeatherSystem=true
|
|||
|
||||
[RAYS]
|
||||
SunRaysMultiplier=0.75
|
||||
SunRaysMultiplierSunrise=0.73
|
||||
SunRaysMultiplierSunrise=0.62
|
||||
SunRaysMultiplierDay=0.57
|
||||
SunRaysMultiplierSunset=0.86
|
||||
SunRaysMultiplierNight=0.0
|
||||
SunRaysMultiplierSunset=0.73
|
||||
SunRaysMultiplierNight=0.84
|
||||
SunRaysMultiplierInteriorDay=0.69
|
||||
SunRaysMultiplierInteriorNight=0.0
|
||||
SunRaysMultiplierInteriorNight=0.91
|
||||
IgnoreWeatherSystem=true
|
||||
|
||||
[SKYLIGHTING]
|
||||
|
|
@ -783,16 +783,16 @@ IgnoreWeatherSystem=true
|
|||
Quality=1
|
||||
IntensitySunrise=0.49
|
||||
IntensityDay=0.41
|
||||
IntensitySunset=0.58
|
||||
IntensityNight=0.1
|
||||
IntensitySunset=0.59
|
||||
IntensityNight=0.2
|
||||
IntensityInteriorDay=0.53
|
||||
IntensityInteriorNight=0.2
|
||||
IntensityInteriorNight=0.29
|
||||
DensitySunrise=4.35
|
||||
DensityDay=3.66
|
||||
DensitySunset=4.72
|
||||
DensitySunset=4.73
|
||||
DensityNight=3.63
|
||||
DensityInteriorDay=1.44
|
||||
DensityInteriorNight=0.51
|
||||
DensityInteriorNight=0.65
|
||||
SkyColorAmountSunrise=0.53
|
||||
SkyColorAmountDay=0.32
|
||||
SkyColorAmountSunset=0.67
|
||||
|
|
@ -803,30 +803,30 @@ IgnoreWeatherSystem=true
|
|||
[PROCEDURALSUN]
|
||||
Size=0.93
|
||||
EdgeSoftness=0.35
|
||||
GlowIntensitySunrise=1.98
|
||||
GlowIntensitySunrise=1.69
|
||||
GlowIntensityDay=1.59
|
||||
GlowIntensitySunset=2.16
|
||||
GlowIntensityNight=0.0
|
||||
GlowIntensitySunset=1.73
|
||||
GlowIntensityNight=1.94
|
||||
GlowIntensityInteriorDay=1.63
|
||||
GlowIntensityInteriorNight=0.0
|
||||
GlowCurveSunrise=2.16
|
||||
GlowIntensityInteriorNight=2.09
|
||||
GlowCurveSunrise=1.42
|
||||
GlowCurveDay=1.28
|
||||
GlowCurveSunset=2.35
|
||||
GlowCurveNight=1.0
|
||||
GlowCurveSunset=1.56
|
||||
GlowCurveNight=1.87
|
||||
GlowCurveInteriorDay=1.950001
|
||||
GlowCurveInteriorNight=1.0
|
||||
GlowCurveInteriorNight=2.4
|
||||
IgnoreWeatherSystem=true
|
||||
[MIST]
|
||||
ColorFromEnvironmentFog=0.75
|
||||
SkyLightingAmountSunrise=0.55
|
||||
SkyLightingAmountDay=0.37
|
||||
SkyLightingAmountSunset=0.36
|
||||
SkyLightingAmountSunset=0.47
|
||||
SkyLightingAmountNight=0.39
|
||||
SkyLightingAmountInteriorDay=0.88
|
||||
SkyLightingAmountInteriorNight=0.48
|
||||
SunLightingAmountSunrise=1.18
|
||||
SunLightingAmountDay=0.92
|
||||
SunLightingAmountSunset=1.19
|
||||
SunLightingAmountSunset=1.2
|
||||
SunLightingAmountNight=0.19
|
||||
SunLightingAmountInteriorDay=0.87
|
||||
SunLightingAmountInteriorNight=0.05
|
||||
|
|
@ -836,15 +836,15 @@ DesaturationSunset=0.0
|
|||
DesaturationNight=0.0
|
||||
DesaturationInteriorDay=0.0
|
||||
DesaturationInteriorNight=0.0
|
||||
ColorFilterSunrise=1, 0.957, 0.863
|
||||
ColorFilterSunrise=0.902, 0.761, 0.565
|
||||
ColorFilterDay=0.925, 0.984, 1
|
||||
ColorFilterSunset=1, 0.714, 0.58
|
||||
ColorFilterNight=0.396, 0.494, 0.663
|
||||
ColorFilterInteriorDay=0.922, 0.988, 1
|
||||
ColorFilterInteriorNight=0.443, 0.506, 0.69
|
||||
ColorFilterSunset=0.941, 0.761, 0.612
|
||||
ColorFilterNight=0.396, 0.431, 0.663
|
||||
ColorFilterInteriorDay=0.757, 0.82, 0.851
|
||||
ColorFilterInteriorNight=0.51, 0.498, 0.631
|
||||
RelativeToCameraSunrise=0.12
|
||||
RelativeToCameraDay=0.51
|
||||
RelativeToCameraSunset=0.17
|
||||
RelativeToCameraSunset=0.15
|
||||
RelativeToCameraNight=0.25
|
||||
RelativeToCameraInteriorDay=0.58
|
||||
RelativeToCameraInteriorNight=0.21
|
||||
|
|
@ -856,7 +856,7 @@ VerticalOffsetInteriorDay=-10.44
|
|||
VerticalOffsetInteriorNight=-11.26
|
||||
DensitySunrise=1.41
|
||||
DensityDay=1.25
|
||||
DensitySunset=1.28
|
||||
DensitySunset=1.38
|
||||
DensityNight=1.17
|
||||
DensityInteriorDay=1.29
|
||||
DensityInteriorNight=1.17
|
||||
|
|
|
|||
|
|
@ -9,10 +9,10 @@ Palette Type=4
|
|||
CGA Palette=1
|
||||
EGA Palette=0
|
||||
Dithering Pattern=4
|
||||
Contrast Modifier=0.8
|
||||
Contrast Modifier=1.0
|
||||
Saturation Modifier=1.0
|
||||
Dither Offset=-0.05
|
||||
Dither Range=0.1
|
||||
Dither Offset=-0.1
|
||||
Dither Range=0.15
|
||||
Enable ASCII=false
|
||||
ASCII Monochrome=true
|
||||
ASCII Blend=0.0
|
||||
|
|
@ -20,14 +20,14 @@ Enable Chroma Key=false
|
|||
Chroma Key Red=0.0
|
||||
Chroma Key Green=0.25
|
||||
Chroma Key Blue=0.0
|
||||
Chroma Key Depth=0.8
|
||||
Chroma Key Depth=0.997
|
||||
Enable Dot Matrix=false
|
||||
Dot Size=1
|
||||
Dot Blend=0.3
|
||||
Dot Intensity=1.4
|
||||
Dot Contrast=0.75
|
||||
Enable Curvature=false
|
||||
Curve Chromatic Aberration=1.18
|
||||
Curve Zooming=52.09
|
||||
Curve Distortion=24.0
|
||||
Curve Chromatic Aberration=1.17
|
||||
Curve Zooming=50.66
|
||||
Curve Distortion=0.0
|
||||
Curve Sampling Soften=0.0
|
||||
|
|
|
|||
|
|
@ -15,20 +15,20 @@ Underwater Amplitude 1=0.11
|
|||
Underwater Amplitude 2=0.16
|
||||
Underwater Amplitude 3=0.18
|
||||
Underwater Zoom=1.09
|
||||
Enable Hot Air Refraction=false
|
||||
Heat Texture Size=2.29
|
||||
Heat Speed=1.14
|
||||
Enable Hot Air Refraction=true
|
||||
Heat Texture Size=2.13
|
||||
Heat Speed=1.16
|
||||
Heat Fade Contrast=234.339996
|
||||
Heat Fade Intensity=1.17
|
||||
Heat Fade Offset=-0.64
|
||||
Heat Intensity=0.52
|
||||
Heat Intensity=0.53
|
||||
Heat Contrast=1.36
|
||||
Heat Time-of-day Contrast=11.099999
|
||||
Heat Time-of-day Contrast=4.02
|
||||
Heat Always Enable=false
|
||||
Enable Focus Triangle=true
|
||||
Display Focus Points=false
|
||||
Enable Manual Focus=false
|
||||
Manual Focus Depth=0.83
|
||||
Manual Focus Depth=0.75
|
||||
Focus Point Center X=0.5
|
||||
Focus Point Center Y=0.5
|
||||
Focus Triangle Angle=0.0
|
||||
|
|
@ -72,22 +72,23 @@ DOF Fixed Focus Blend Night=0.0
|
|||
DOF Fixed Focus Blend Day=0.0
|
||||
DOF Fixed Focus Blend Interior Night=0.0
|
||||
DOF Fixed Focus Blend Interior Day=0.0
|
||||
DOF Fixed Unfocus Intensity Night=2.86
|
||||
DOF Fixed Unfocus Intensity Day=1.47
|
||||
DOF Fixed Unfocus Intensity Interior Night=2.13
|
||||
DOF Fixed Unfocus Intensity Interior Day=1.27
|
||||
DOF Fixed Unfocus Contrast Night=956.559998
|
||||
DOF Fixed Unfocus Contrast Day=983.109985
|
||||
DOF Fixed Unfocus Contrast Interior Night=935.820007
|
||||
DOF Fixed Unfocus Contrast Interior Day=968.080017
|
||||
DOF Fixed Unfocus Shift Night=0.0
|
||||
DOF Fixed Unfocus Shift Day=0.0
|
||||
DOF Fixed Unfocus Shift Interior Night=0.0
|
||||
DOF Fixed Unfocus Shift Interior Day=0.0
|
||||
DOF Fixed Unfocus Blend Night=0.2
|
||||
DOF Fixed Unfocus Blend Day=0.2
|
||||
DOF Fixed Unfocus Blend Interior Night=0.2
|
||||
DOF Fixed Unfocus Blend Interior Day=0.2
|
||||
DOF Fixed Unfocus Intensity Night=1.28
|
||||
DOF Fixed Unfocus Intensity Day=1.31
|
||||
DOF Fixed Unfocus Intensity Interior Night=1.0
|
||||
DOF Fixed Unfocus Intensity Interior Day=1.0
|
||||
DOF Fixed Unfocus Contrast Night=50.389999
|
||||
DOF Fixed Unfocus Contrast Day=96.959991
|
||||
DOF Fixed Unfocus Contrast Interior Night=50.0
|
||||
DOF Fixed Unfocus Contrast Interior Day=50.0
|
||||
DOF Fixed Unfocus Shift Night=-0.95
|
||||
DOF Fixed Unfocus Shift Day=-0.98
|
||||
DOF Fixed Unfocus Shift Interior Night=-1.0
|
||||
DOF Fixed Unfocus Shift Interior Day=-1.0
|
||||
DOF Fixed Unfocus Blend Night=1.0
|
||||
DOF Fixed Unfocus Blend Day=1.0
|
||||
DOF Fixed Unfocus Blend Interior Night=1.0
|
||||
DOF Fixed Unfocus Blend Interior Day=1.0
|
||||
DOF Fixed Use Cutoff=true
|
||||
Disable DOF=false
|
||||
DOF Bilateral Blur=true
|
||||
DOF Bilateral Factor=5.0
|
||||
|
|
@ -109,14 +110,14 @@ Edge Fade Intensity Night=700.0
|
|||
Edge Fade Intensity Day=800.0
|
||||
Edge Fade Intensity Interior Night=500.0
|
||||
Edge Fade Intensity Interior Day=600.0
|
||||
Edge Contrast=1.5
|
||||
Edge Contrast=0.5
|
||||
Edge Intensity=1.0
|
||||
Edge Radius=1.0
|
||||
Edge Threshold=0.01
|
||||
Edge Radius=4.0
|
||||
Edge Threshold=0.45
|
||||
Debug Edge=false
|
||||
Enable Luma Edge Detect=false
|
||||
Cel Radius=1.0
|
||||
Cel Intensity=1.0
|
||||
Cel Radius=2.0
|
||||
Cel Intensity=2.0
|
||||
Cel Contrast=0.5
|
||||
Debug Cel=false
|
||||
Enable Edgevision=false
|
||||
|
|
@ -131,26 +132,27 @@ Edgevision Fade Intensity Interior Day=600.0
|
|||
Edgevision Contrast=0.25
|
||||
Edgevision Intensity=4.0
|
||||
Edgevision Radius=1.0
|
||||
Enable SSAO=false
|
||||
SSAO Radius=0.15
|
||||
Enable SSAO=true
|
||||
SSAO Radius=0.05
|
||||
SSAO Noise=0
|
||||
SSAO Fade Contrast Night=0.16
|
||||
SSAO Fade Contrast Day=0.18
|
||||
SSAO Fade Contrast Interior Night=0.11
|
||||
SSAO Fade Contrast Interior Night=0.12
|
||||
SSAO Fade Contrast Interior Day=0.14
|
||||
SSAO Fade Intensity Night=2.01
|
||||
SSAO Fade Intensity Day=2.47
|
||||
SSAO Fade Intensity Interior Night=2.06
|
||||
SSAO Fade Intensity Interior Day=2.17
|
||||
SSAO Intensity=1.0
|
||||
SSAO Contrast=1.5
|
||||
SSAO Contrast=1.0
|
||||
SSAO Blending=1.0
|
||||
SSAO Blur=true
|
||||
SSAO Bilateral Factor=200.0
|
||||
SSAO Range=0.15
|
||||
SSAO Bilateral Factor=2500.0
|
||||
SSAO Range=0.25
|
||||
SSAO Blur Radius=1.0
|
||||
Debug SSAO=false
|
||||
Sharpen Enable=true
|
||||
Sharpen Radius=1.0
|
||||
Sharpen Clamp=0.1
|
||||
Sharpen Blending=4.0
|
||||
SSAO Use Less Samples=true
|
||||
|
|
|
|||
Reference in a new issue