MariENB FROST 3.4.2
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ebefcee4f4
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a55dc82fcc
8 changed files with 58 additions and 39 deletions
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@ -13,6 +13,7 @@ EnableBloom=true
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EnableLens=false
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EnableDepthOfField=true
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EnableSSAO=true
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EnableSkyAmbientCalculation=true
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[COLORCORRECTION]
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UseProceduralCorrection=true
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Brightness=1.0
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@ -61,7 +62,7 @@ GradientIntensitySunrise=1.110001
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GradientIntensityDay=1.330001
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GradientIntensitySunset=1.110001
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GradientIntensityDusk=1.03
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GradientIntensityNight=0.970001
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GradientIntensityNight=0.960001
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GradientIntensityInteriorDay=1.29
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GradientIntensityInteriorNight=0.94
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GradientDesaturationDawn=0.0
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@ -152,14 +153,14 @@ CloudsIntensityDusk=0.880001
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CloudsIntensityNight=0.640001
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CloudsIntensityInteriorDay=1.26
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CloudsIntensityInteriorNight=0.64
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CloudsCurveDawn=1.28
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CloudsCurveSunrise=1.01
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CloudsCurveDay=0.83
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CloudsCurveSunset=1.02
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CloudsCurveDusk=1.26
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CloudsCurveNight=1.44
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CloudsCurveInteriorDay=0.88
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CloudsCurveInteriorNight=1.37
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CloudsCurveDawn=0.81
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CloudsCurveSunrise=0.86
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CloudsCurveDay=0.95
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CloudsCurveSunset=0.87
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CloudsCurveDusk=0.82
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CloudsCurveNight=0.76
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CloudsCurveInteriorDay=0.95
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CloudsCurveInteriorNight=0.78
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CloudsDesaturationDawn=0.0
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CloudsDesaturationSunrise=0.0
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CloudsDesaturationDay=0.0
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@ -266,6 +267,22 @@ AmbientLightingIntensityDusk=0.77
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AmbientLightingIntensityNight=0.71
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AmbientLightingIntensityInteriorDay=0.17
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AmbientLightingIntensityInteriorNight=0.12
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SkyAmbientTopIntensityDawn=0.18
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SkyAmbientTopIntensitySunrise=0.23
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SkyAmbientTopIntensityDay=0.31
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SkyAmbientTopIntensitySunset=0.22
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SkyAmbientTopIntensityDusk=0.16
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SkyAmbientTopIntensityNight=0.11
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SkyAmbientTopIntensityInteriorDay=0.06
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SkyAmbientTopIntensityInteriorNight=0.03
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SkyAmbientBottomIntensityDawn=0.13
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SkyAmbientBottomIntensitySunrise=0.18
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SkyAmbientBottomIntensityDay=0.22
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SkyAmbientBottomIntensitySunset=0.17
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SkyAmbientBottomIntensityDusk=0.11
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SkyAmbientBottomIntensityNight=0.08
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SkyAmbientBottomIntensityInteriorDay=0.03
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SkyAmbientBottomIntensityInteriorNight=0.01
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[SSAO_SSIL]
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UseIndirectLighting=true
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SamplingQuality=1
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@ -280,6 +297,9 @@ AOMixingType=2
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AOMixingTypeInterior=2
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ResolutionScale=0.5
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SourceTexturesScale=1.0
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UseComplexAmbientOcclusion=true
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EnableComplexFilter=true
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FilterBluriness=1
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[FOG]
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IgnoreWeatherSystem=true
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DistanceFadeDawn=1.0
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@ -1 +1 @@
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3.4.1 "Who In Their Right Mind Would Frost A Cake With Their Butt"
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3.4.2 "Who In Their Right Mind Would Frost A Cake With Their Butt"
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@ -1,17 +1,17 @@
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[ENBBLOOM.FX]
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TECHNIQUE=2
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Bloom Intensity Night=0.27
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Bloom Intensity Day=0.25
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Bloom Intensity Interior=0.29
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Bloom Intensity Night=0.64
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Bloom Intensity Day=0.55
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Bloom Intensity Interior=0.59
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Bloom Contrast Night=0.94
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Bloom Contrast Day=0.98
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Bloom Contrast Interior=0.96
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Bloom Saturation Night=1.45
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Bloom Saturation Day=1.36
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Bloom Saturation Interior=1.57
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Bloom Offset Night=0.0
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Bloom Offset Day=0.0
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Bloom Offset Interior=0.0
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Bloom Offset Night=-0.05
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Bloom Offset Day=-0.08
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Bloom Offset Interior=-0.02
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Bloom Intensity Cap Night=25.0
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Bloom Intensity Cap Day=25.0
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Bloom Intensity Cap Interior=25.0
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@ -66,7 +66,7 @@ DOF Fixed Unfocus Intensity Interior=1.24
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DOF Fixed Unfocus Contrast Night=96.980003
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DOF Fixed Unfocus Contrast Day=134.399994
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DOF Fixed Unfocus Contrast Interior=65.19001
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DOF Fixed Unfocus Shift Night=-0.95
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DOF Fixed Unfocus Shift Night=-0.92
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DOF Fixed Unfocus Shift Day=-1.12
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DOF Fixed Unfocus Shift Interior=-0.78
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DOF Fixed Unfocus Blend Night=1.0
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@ -97,8 +97,8 @@ Edgevision Radius=1.0
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Enable SSAO=false
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SSAO Radius=0.05
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SSAO Noise=0
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SSAO Fade Contrast Night=0.95
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SSAO Fade Contrast Day=1.11
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SSAO Fade Contrast Night=0.65
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SSAO Fade Contrast Day=0.0
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SSAO Fade Contrast Interior=0.89
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SSAO Fade Intensity Night=10.5
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SSAO Fade Intensity Day=12.5
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@ -1022,7 +1022,7 @@ float2 ScreenFrost( float2 coord )
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/*ofs *= max(0.0,coldfactor-warmfactor);*/
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float dist = distance(coord,float2(0.5,0.5))*2.0;
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ofs *= clamp(pow(dist,frostrpow)*frostrmult+frostrbump,0.0,1.0);
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return coord+ofs;
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return ofs;
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}
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/* Old MariENB 0.x screen dirt filter, updated */
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@ -1049,7 +1049,6 @@ float4 PS_Draw( VS_OUTPUT_POST IN, float4 v0 : SV_Position0 ) : SV_Target
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if ( frostenable )
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{
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float2 ofs = ScreenFrost(coord);
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ofs -= coord;
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float2 ofr, ofg, ofb;
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ofr = ofs*(1.0-distcha*0.01);
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ofg = ofs;
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@ -1076,7 +1075,7 @@ float4 PS_Draw( VS_OUTPUT_POST IN, float4 v0 : SV_Position0 ) : SV_Target
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1.0)*frostblend;
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float todpow = max(0.0,todx_ind(frostfactor));
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dist *= todpow;
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/* Weathers not implemented in FO4 ENB as of 0.291 */
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/* Weathers not implemented in FO4 ENB as of 0.316 */
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/*dist *= max(0.0,coldfactor-warmfactor);*/
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res.rgb *= 1.0+bmp*dist;
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}
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@ -2,15 +2,15 @@
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TECHNIQUE=1
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Fixed ResolutionX=1920
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Fixed ResolutionY=1080
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Distortion Chromatic Aberration=9.45
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Distortion Chromatic Aberration=1.29
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Enable Screen Frost=true
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Frost Contrast=1.24
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Frost Strength=0.05
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Frost Contrast=0.24
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Frost Strength=0.37
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Frost Radial Contrast=0.9
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Frost Radial Intensity=0.86
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Frost Radial Offset=-0.88
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Frost Texture Blend=2.23
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Frost Texture Blend Contrast=1.36
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Frost Texture Blend=2.15
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Frost Texture Blend Contrast=1.45
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Frost Texture Size=1.0
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Frost Factor Dawn=1.02
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Frost Factor Sunrise=0.79
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@ -49,48 +49,48 @@ Uncharted2 Linear Strength Interior=1.41
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Uncharted2 Linear Angle Night=0.72
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Uncharted2 Linear Angle Day=0.68
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Uncharted2 Linear Angle Interior=0.58
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Uncharted2 Toe Strength Night=1.18
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Uncharted2 Toe Strength Night=1.19
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Uncharted2 Toe Strength Day=1.14
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Uncharted2 Toe Strength Interior=1.35
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Uncharted2 Toe Numerator Night=0.21
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Uncharted2 Toe Numerator Day=0.28
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Uncharted2 Toe Numerator Interior=0.23
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Uncharted2 Toe Denominator Night=1.31
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Uncharted2 Toe Denominator Night=1.35
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Uncharted2 Toe Denominator Day=1.32
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Uncharted2 Toe Denominator Interior=1.33
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Uncharted2 Linear White Night=20.299999
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Uncharted2 Linear White Day=24.139999
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Uncharted2 Linear White Interior=22.130001
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Enable RGB Grading=true
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Grading Intensity Night=1.09, 0.98, 0.88
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Grading Intensity Night=1.03, 0.98, 0.88
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Grading Intensity Day=1.04, 1, 0.94
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Grading Intensity Interior=0.96, 0.93, 1.02
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Grading Contrast Night=1.03, 0.99, 0.88
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Grading Contrast Night=1.03, 0.99, 0.92
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Grading Contrast Day=1, 0.98, 0.93
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Grading Contrast Interior=0.94, 0.97, 1.02
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Enable Vibrance Grading=true
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Grading Color Night=-1.04, -0.32, -0.54
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Grading Color Night=-0.82, -0.39, -0.65
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Grading Color Day=-0.43, -0.12, -0.7
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Grading Color Interior=-0.61, -0.1, -0.43
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Grading Color Factor Night=-0.11
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Grading Color Factor Night=-0.13
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Grading Color Factor Day=-0.1
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Grading Color Factor Interior=-0.09
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Enable HSV Grading=true
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Grading Saturation Intensity Night=1.09
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Grading Saturation Intensity Day=1.13
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Grading Saturation Intensity Interior=1.12
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Grading Saturation Contrast Night=1.39
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Grading Saturation Contrast Night=1.34
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Grading Saturation Contrast Day=1.28
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Grading Saturation Contrast Interior=1.13
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Grading Value Intensity Night=0.84
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Grading Value Intensity Night=0.85
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Grading Value Intensity Day=0.92
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Grading Value Intensity Interior=0.97
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Grading Value Contrast Night=1.24
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Grading Value Contrast Night=1.21
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Grading Value Contrast Day=1.12
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Grading Value Contrast Interior=1.16
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Colorize After HSV=true
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Enable LUT Grading=true
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LUT Blend Night=0.27
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LUT Blend Night=0.25
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LUT Blend Day=0.32
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LUT Blend Interior=0.39
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Enable Technicolor=true
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@ -15,9 +15,9 @@ Dither Range=0.1
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Enable Chroma Key=false
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Chroma Key Red=0, 1, 0
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Chroma Key Depth=0.99
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Enable Blur=false
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Enable Blur=true
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Blur Sampling Range=0.2
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Enable Sharp=false
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Enable Sharp=true
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Sharp Sampling Range=0.41
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Sharpening Amount=1.76
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Enable Shift=false
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Before Width: | Height: | Size: 2.6 MiB After Width: | Height: | Size: 1.7 MiB |
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