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MariENB FROST 3.4.2

This commit is contained in:
Marisa the Magician 2019-04-07 17:53:32 +02:00
commit a55dc82fcc
8 changed files with 58 additions and 39 deletions

View file

@ -13,6 +13,7 @@ EnableBloom=true
EnableLens=false EnableLens=false
EnableDepthOfField=true EnableDepthOfField=true
EnableSSAO=true EnableSSAO=true
EnableSkyAmbientCalculation=true
[COLORCORRECTION] [COLORCORRECTION]
UseProceduralCorrection=true UseProceduralCorrection=true
Brightness=1.0 Brightness=1.0
@ -61,7 +62,7 @@ GradientIntensitySunrise=1.110001
GradientIntensityDay=1.330001 GradientIntensityDay=1.330001
GradientIntensitySunset=1.110001 GradientIntensitySunset=1.110001
GradientIntensityDusk=1.03 GradientIntensityDusk=1.03
GradientIntensityNight=0.970001 GradientIntensityNight=0.960001
GradientIntensityInteriorDay=1.29 GradientIntensityInteriorDay=1.29
GradientIntensityInteriorNight=0.94 GradientIntensityInteriorNight=0.94
GradientDesaturationDawn=0.0 GradientDesaturationDawn=0.0
@ -152,14 +153,14 @@ CloudsIntensityDusk=0.880001
CloudsIntensityNight=0.640001 CloudsIntensityNight=0.640001
CloudsIntensityInteriorDay=1.26 CloudsIntensityInteriorDay=1.26
CloudsIntensityInteriorNight=0.64 CloudsIntensityInteriorNight=0.64
CloudsCurveDawn=1.28 CloudsCurveDawn=0.81
CloudsCurveSunrise=1.01 CloudsCurveSunrise=0.86
CloudsCurveDay=0.83 CloudsCurveDay=0.95
CloudsCurveSunset=1.02 CloudsCurveSunset=0.87
CloudsCurveDusk=1.26 CloudsCurveDusk=0.82
CloudsCurveNight=1.44 CloudsCurveNight=0.76
CloudsCurveInteriorDay=0.88 CloudsCurveInteriorDay=0.95
CloudsCurveInteriorNight=1.37 CloudsCurveInteriorNight=0.78
CloudsDesaturationDawn=0.0 CloudsDesaturationDawn=0.0
CloudsDesaturationSunrise=0.0 CloudsDesaturationSunrise=0.0
CloudsDesaturationDay=0.0 CloudsDesaturationDay=0.0
@ -266,6 +267,22 @@ AmbientLightingIntensityDusk=0.77
AmbientLightingIntensityNight=0.71 AmbientLightingIntensityNight=0.71
AmbientLightingIntensityInteriorDay=0.17 AmbientLightingIntensityInteriorDay=0.17
AmbientLightingIntensityInteriorNight=0.12 AmbientLightingIntensityInteriorNight=0.12
SkyAmbientTopIntensityDawn=0.18
SkyAmbientTopIntensitySunrise=0.23
SkyAmbientTopIntensityDay=0.31
SkyAmbientTopIntensitySunset=0.22
SkyAmbientTopIntensityDusk=0.16
SkyAmbientTopIntensityNight=0.11
SkyAmbientTopIntensityInteriorDay=0.06
SkyAmbientTopIntensityInteriorNight=0.03
SkyAmbientBottomIntensityDawn=0.13
SkyAmbientBottomIntensitySunrise=0.18
SkyAmbientBottomIntensityDay=0.22
SkyAmbientBottomIntensitySunset=0.17
SkyAmbientBottomIntensityDusk=0.11
SkyAmbientBottomIntensityNight=0.08
SkyAmbientBottomIntensityInteriorDay=0.03
SkyAmbientBottomIntensityInteriorNight=0.01
[SSAO_SSIL] [SSAO_SSIL]
UseIndirectLighting=true UseIndirectLighting=true
SamplingQuality=1 SamplingQuality=1
@ -280,6 +297,9 @@ AOMixingType=2
AOMixingTypeInterior=2 AOMixingTypeInterior=2
ResolutionScale=0.5 ResolutionScale=0.5
SourceTexturesScale=1.0 SourceTexturesScale=1.0
UseComplexAmbientOcclusion=true
EnableComplexFilter=true
FilterBluriness=1
[FOG] [FOG]
IgnoreWeatherSystem=true IgnoreWeatherSystem=true
DistanceFadeDawn=1.0 DistanceFadeDawn=1.0

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@ -1 +1 @@
3.4.1 "Who In Their Right Mind Would Frost A Cake With Their Butt" 3.4.2 "Who In Their Right Mind Would Frost A Cake With Their Butt"

View file

@ -1,17 +1,17 @@
[ENBBLOOM.FX] [ENBBLOOM.FX]
TECHNIQUE=2 TECHNIQUE=2
Bloom Intensity Night=0.27 Bloom Intensity Night=0.64
Bloom Intensity Day=0.25 Bloom Intensity Day=0.55
Bloom Intensity Interior=0.29 Bloom Intensity Interior=0.59
Bloom Contrast Night=0.94 Bloom Contrast Night=0.94
Bloom Contrast Day=0.98 Bloom Contrast Day=0.98
Bloom Contrast Interior=0.96 Bloom Contrast Interior=0.96
Bloom Saturation Night=1.45 Bloom Saturation Night=1.45
Bloom Saturation Day=1.36 Bloom Saturation Day=1.36
Bloom Saturation Interior=1.57 Bloom Saturation Interior=1.57
Bloom Offset Night=0.0 Bloom Offset Night=-0.05
Bloom Offset Day=0.0 Bloom Offset Day=-0.08
Bloom Offset Interior=0.0 Bloom Offset Interior=-0.02
Bloom Intensity Cap Night=25.0 Bloom Intensity Cap Night=25.0
Bloom Intensity Cap Day=25.0 Bloom Intensity Cap Day=25.0
Bloom Intensity Cap Interior=25.0 Bloom Intensity Cap Interior=25.0

View file

@ -66,7 +66,7 @@ DOF Fixed Unfocus Intensity Interior=1.24
DOF Fixed Unfocus Contrast Night=96.980003 DOF Fixed Unfocus Contrast Night=96.980003
DOF Fixed Unfocus Contrast Day=134.399994 DOF Fixed Unfocus Contrast Day=134.399994
DOF Fixed Unfocus Contrast Interior=65.19001 DOF Fixed Unfocus Contrast Interior=65.19001
DOF Fixed Unfocus Shift Night=-0.95 DOF Fixed Unfocus Shift Night=-0.92
DOF Fixed Unfocus Shift Day=-1.12 DOF Fixed Unfocus Shift Day=-1.12
DOF Fixed Unfocus Shift Interior=-0.78 DOF Fixed Unfocus Shift Interior=-0.78
DOF Fixed Unfocus Blend Night=1.0 DOF Fixed Unfocus Blend Night=1.0
@ -97,8 +97,8 @@ Edgevision Radius=1.0
Enable SSAO=false Enable SSAO=false
SSAO Radius=0.05 SSAO Radius=0.05
SSAO Noise=0 SSAO Noise=0
SSAO Fade Contrast Night=0.95 SSAO Fade Contrast Night=0.65
SSAO Fade Contrast Day=1.11 SSAO Fade Contrast Day=0.0
SSAO Fade Contrast Interior=0.89 SSAO Fade Contrast Interior=0.89
SSAO Fade Intensity Night=10.5 SSAO Fade Intensity Night=10.5
SSAO Fade Intensity Day=12.5 SSAO Fade Intensity Day=12.5

View file

@ -1022,7 +1022,7 @@ float2 ScreenFrost( float2 coord )
/*ofs *= max(0.0,coldfactor-warmfactor);*/ /*ofs *= max(0.0,coldfactor-warmfactor);*/
float dist = distance(coord,float2(0.5,0.5))*2.0; float dist = distance(coord,float2(0.5,0.5))*2.0;
ofs *= clamp(pow(dist,frostrpow)*frostrmult+frostrbump,0.0,1.0); ofs *= clamp(pow(dist,frostrpow)*frostrmult+frostrbump,0.0,1.0);
return coord+ofs; return ofs;
} }
/* Old MariENB 0.x screen dirt filter, updated */ /* Old MariENB 0.x screen dirt filter, updated */
@ -1049,7 +1049,6 @@ float4 PS_Draw( VS_OUTPUT_POST IN, float4 v0 : SV_Position0 ) : SV_Target
if ( frostenable ) if ( frostenable )
{ {
float2 ofs = ScreenFrost(coord); float2 ofs = ScreenFrost(coord);
ofs -= coord;
float2 ofr, ofg, ofb; float2 ofr, ofg, ofb;
ofr = ofs*(1.0-distcha*0.01); ofr = ofs*(1.0-distcha*0.01);
ofg = ofs; ofg = ofs;
@ -1076,7 +1075,7 @@ float4 PS_Draw( VS_OUTPUT_POST IN, float4 v0 : SV_Position0 ) : SV_Target
1.0)*frostblend; 1.0)*frostblend;
float todpow = max(0.0,todx_ind(frostfactor)); float todpow = max(0.0,todx_ind(frostfactor));
dist *= todpow; dist *= todpow;
/* Weathers not implemented in FO4 ENB as of 0.291 */ /* Weathers not implemented in FO4 ENB as of 0.316 */
/*dist *= max(0.0,coldfactor-warmfactor);*/ /*dist *= max(0.0,coldfactor-warmfactor);*/
res.rgb *= 1.0+bmp*dist; res.rgb *= 1.0+bmp*dist;
} }

View file

@ -2,15 +2,15 @@
TECHNIQUE=1 TECHNIQUE=1
Fixed ResolutionX=1920 Fixed ResolutionX=1920
Fixed ResolutionY=1080 Fixed ResolutionY=1080
Distortion Chromatic Aberration=9.45 Distortion Chromatic Aberration=1.29
Enable Screen Frost=true Enable Screen Frost=true
Frost Contrast=1.24 Frost Contrast=0.24
Frost Strength=0.05 Frost Strength=0.37
Frost Radial Contrast=0.9 Frost Radial Contrast=0.9
Frost Radial Intensity=0.86 Frost Radial Intensity=0.86
Frost Radial Offset=-0.88 Frost Radial Offset=-0.88
Frost Texture Blend=2.23 Frost Texture Blend=2.15
Frost Texture Blend Contrast=1.36 Frost Texture Blend Contrast=1.45
Frost Texture Size=1.0 Frost Texture Size=1.0
Frost Factor Dawn=1.02 Frost Factor Dawn=1.02
Frost Factor Sunrise=0.79 Frost Factor Sunrise=0.79
@ -49,48 +49,48 @@ Uncharted2 Linear Strength Interior=1.41
Uncharted2 Linear Angle Night=0.72 Uncharted2 Linear Angle Night=0.72
Uncharted2 Linear Angle Day=0.68 Uncharted2 Linear Angle Day=0.68
Uncharted2 Linear Angle Interior=0.58 Uncharted2 Linear Angle Interior=0.58
Uncharted2 Toe Strength Night=1.18 Uncharted2 Toe Strength Night=1.19
Uncharted2 Toe Strength Day=1.14 Uncharted2 Toe Strength Day=1.14
Uncharted2 Toe Strength Interior=1.35 Uncharted2 Toe Strength Interior=1.35
Uncharted2 Toe Numerator Night=0.21 Uncharted2 Toe Numerator Night=0.21
Uncharted2 Toe Numerator Day=0.28 Uncharted2 Toe Numerator Day=0.28
Uncharted2 Toe Numerator Interior=0.23 Uncharted2 Toe Numerator Interior=0.23
Uncharted2 Toe Denominator Night=1.31 Uncharted2 Toe Denominator Night=1.35
Uncharted2 Toe Denominator Day=1.32 Uncharted2 Toe Denominator Day=1.32
Uncharted2 Toe Denominator Interior=1.33 Uncharted2 Toe Denominator Interior=1.33
Uncharted2 Linear White Night=20.299999 Uncharted2 Linear White Night=20.299999
Uncharted2 Linear White Day=24.139999 Uncharted2 Linear White Day=24.139999
Uncharted2 Linear White Interior=22.130001 Uncharted2 Linear White Interior=22.130001
Enable RGB Grading=true Enable RGB Grading=true
Grading Intensity Night=1.09, 0.98, 0.88 Grading Intensity Night=1.03, 0.98, 0.88
Grading Intensity Day=1.04, 1, 0.94 Grading Intensity Day=1.04, 1, 0.94
Grading Intensity Interior=0.96, 0.93, 1.02 Grading Intensity Interior=0.96, 0.93, 1.02
Grading Contrast Night=1.03, 0.99, 0.88 Grading Contrast Night=1.03, 0.99, 0.92
Grading Contrast Day=1, 0.98, 0.93 Grading Contrast Day=1, 0.98, 0.93
Grading Contrast Interior=0.94, 0.97, 1.02 Grading Contrast Interior=0.94, 0.97, 1.02
Enable Vibrance Grading=true Enable Vibrance Grading=true
Grading Color Night=-1.04, -0.32, -0.54 Grading Color Night=-0.82, -0.39, -0.65
Grading Color Day=-0.43, -0.12, -0.7 Grading Color Day=-0.43, -0.12, -0.7
Grading Color Interior=-0.61, -0.1, -0.43 Grading Color Interior=-0.61, -0.1, -0.43
Grading Color Factor Night=-0.11 Grading Color Factor Night=-0.13
Grading Color Factor Day=-0.1 Grading Color Factor Day=-0.1
Grading Color Factor Interior=-0.09 Grading Color Factor Interior=-0.09
Enable HSV Grading=true Enable HSV Grading=true
Grading Saturation Intensity Night=1.09 Grading Saturation Intensity Night=1.09
Grading Saturation Intensity Day=1.13 Grading Saturation Intensity Day=1.13
Grading Saturation Intensity Interior=1.12 Grading Saturation Intensity Interior=1.12
Grading Saturation Contrast Night=1.39 Grading Saturation Contrast Night=1.34
Grading Saturation Contrast Day=1.28 Grading Saturation Contrast Day=1.28
Grading Saturation Contrast Interior=1.13 Grading Saturation Contrast Interior=1.13
Grading Value Intensity Night=0.84 Grading Value Intensity Night=0.85
Grading Value Intensity Day=0.92 Grading Value Intensity Day=0.92
Grading Value Intensity Interior=0.97 Grading Value Intensity Interior=0.97
Grading Value Contrast Night=1.24 Grading Value Contrast Night=1.21
Grading Value Contrast Day=1.12 Grading Value Contrast Day=1.12
Grading Value Contrast Interior=1.16 Grading Value Contrast Interior=1.16
Colorize After HSV=true Colorize After HSV=true
Enable LUT Grading=true Enable LUT Grading=true
LUT Blend Night=0.27 LUT Blend Night=0.25
LUT Blend Day=0.32 LUT Blend Day=0.32
LUT Blend Interior=0.39 LUT Blend Interior=0.39
Enable Technicolor=true Enable Technicolor=true

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@ -15,9 +15,9 @@ Dither Range=0.1
Enable Chroma Key=false Enable Chroma Key=false
Chroma Key Red=0, 1, 0 Chroma Key Red=0, 1, 0
Chroma Key Depth=0.99 Chroma Key Depth=0.99
Enable Blur=false Enable Blur=true
Blur Sampling Range=0.2 Blur Sampling Range=0.2
Enable Sharp=false Enable Sharp=true
Sharp Sampling Range=0.41 Sharp Sampling Range=0.41
Sharpening Amount=1.76 Sharpening Amount=1.76
Enable Shift=false Enable Shift=false

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