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MariENB 1.2015.9.16

This commit is contained in:
Marisa the Magician 2019-04-07 17:23:08 +02:00
commit a5a0e876a7
36 changed files with 1666 additions and 1475 deletions

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@ -4,475 +4,470 @@
Part of MariENB, the personal ENB of Marisa.
Released under the GNU GPLv3 (or later).
*/
/* bloom blur radius */
float bloomradius
<
string UIName = "BloomRadius";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
/* bloom mix factors */
float bloommix1
<
string UIName = "BloomMix1";
string UIWidget = "Spinner";
> = {0.75};
float bloommix2
<
string UIName = "BloomMix2";
string UIWidget = "Spinner";
> = {0.8};
float bloommix3
<
string UIName = "BloomMix3";
string UIWidget = "Spinner";
> = {0.85};
float bloommix4
<
string UIName = "BloomMix4";
string UIWidget = "Spinner";
> = {0.9};
float bloommix7
<
string UIName = "BloomMix7";
string UIWidget = "Spinner";
> = {0.95};
float bloommix8
<
string UIName = "BloomMix8";
string UIWidget = "Spinner";
> = {1.0};
float bloommix5
<
string UIName = "BloomMixNoBlur";
string UIWidget = "Spinner";
> = {0.0};
float bloommix6
<
string UIName = "BloomMixBaseImage";
string UIWidget = "Spinner";
> = {0.0};
string str_bloompre = "Bloom Prepass";
/* bloom intensity */
float bloomintensity_n
<
string UIName = "BloomIntensityNight";
string UIName = "Bloom Intensity Night";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float bloomintensity_d
<
string UIName = "BloomIntensityDay";
string UIName = "Bloom Intensity Day";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float bloomintensity_in
<
string UIName = "BloomIntensityInteriorNight";
string UIName = "Bloom Intensity Interior Night";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float bloomintensity_id
<
string UIName = "BloomIntensityInteriorDay";
string UIName = "Bloom Intensity Interior Day";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
/* bloom power (contrast) */
float bloompower_n
<
string UIName = "BloomPowerNight";
string UIName = "Bloom Contrast Night";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float bloompower_d
<
string UIName = "BloomPowerDay";
string UIName = "Bloom Contrast Day";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float bloompower_in
<
string UIName = "BloomPowerInteriorNight";
string UIName = "Bloom Contrast Interior Night";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float bloompower_id
<
string UIName = "BloomPowerInteriorDay";
string UIName = "Bloom Contrast Interior Day";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
/* bloom saturation */
float bloomsaturation_n
<
string UIName = "BloomSaturationNight";
string UIName = "Bloom Saturation Night";
string UIWidget = "Spinner";
> = {0.75};
float bloomsaturation_d
<
string UIName = "BloomSaturationDay";
string UIName = "Bloom Saturation Day";
string UIWidget = "Spinner";
> = {0.75};
float bloomsaturation_in
<
string UIName = "BloomSaturationInteriorNight";
string UIName = "Bloom Saturation Interior Night";
string UIWidget = "Spinner";
> = {0.75};
float bloomsaturation_id
<
string UIName = "BloomSaturationInteriorDay";
string UIName = "Bloom Saturation Interior Day";
string UIWidget = "Spinner";
> = {0.75};
/* bloom offset (negative values keep dark areas from muddying up) */
float bloombump_n
<
string UIName = "BloomBumpNight";
string UIName = "Bloom Offset Night";
string UIWidget = "Spinner";
> = {-0.5};
float bloombump_d
<
string UIName = "BloomBumpDay";
string UIName = "Bloom Offset Day";
string UIWidget = "Spinner";
> = {-0.5};
float bloombump_in
<
string UIName = "BloomBumpInteriorNight";
string UIName = "Bloom Offset Interior Night";
string UIWidget = "Spinner";
> = {-0.5};
float bloombump_id
<
string UIName = "BloomBumpInteriorDay";
string UIName = "Bloom Offset Interior Day";
string UIWidget = "Spinner";
> = {-0.5};
/* bloom cap (maximum brightness samples can have) */
float bloomcap_n
<
string UIName = "BloomCapNight";
string UIName = "Bloom Intensity Cap Night";
string UIWidget = "Spinner";
> = {20.0};
float bloomcap_d
<
string UIName = "BloomCapDay";
string UIName = "Bloom Intensity Cap Day";
string UIWidget = "Spinner";
> = {20.0};
float bloomcap_in
<
string UIName = "BloomCapInteriorNight";
string UIName = "Bloom Intensity Cap Interior Night";
string UIWidget = "Spinner";
> = {20.0};
float bloomcap_id
<
string UIName = "BloomCapInteriorDay";
string UIName = "Bloom Intensity Cap Interior Day";
string UIWidget = "Spinner";
> = {20.0};
string str_bloomper = "Bloom Per-pass";
/* bloom blur radius */
float bloomradius
<
string UIName = "Bloom Blur Radius";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
/* bloom tint/blueshift parameters */
float blu_n_r
<
string UIName = "BlueShiftColorNightRed";
string UIName = "Blue Shift Night Red";
string UIWidget = "Spinner";
> = {0.2};
float blu_n_g
<
string UIName = "BlueShiftColorNightGreen";
string UIName = "Blue Shift Night Green";
string UIWidget = "Spinner";
> = {0.6};
float blu_n_b
<
string UIName = "BlueShiftColorNightBlue";
string UIName = "Blue Shift Night Blue";
string UIWidget = "Spinner";
> = {1.0};
float blu_d_r
<
string UIName = "BlueShiftColorDayRed";
string UIName = "Blue Shift Day Red";
string UIWidget = "Spinner";
> = {0.2};
float blu_d_g
<
string UIName = "BlueShiftColorDayGreen";
string UIName = "Blue Shift Day Green";
string UIWidget = "Spinner";
> = {0.6};
float blu_d_b
<
string UIName = "BlueShiftColorDayBlue";
string UIName = "Blue Shift Day Blue";
string UIWidget = "Spinner";
> = {1.0};
float blu_in_r
<
string UIName = "BlueShiftColorInteriorNightRed";
string UIName = "Blue Shift Interior Night Red";
string UIWidget = "Spinner";
> = {0.2};
float blu_in_g
<
string UIName = "BlueShiftColorInteriorNightGreen";
string UIName = "Blue Shift Interior Night Green";
string UIWidget = "Spinner";
> = {0.6};
float blu_in_b
<
string UIName = "BlueShiftColorInteriorNightBlue";
string UIName = "Blue Shift Interior Night Blue";
string UIWidget = "Spinner";
> = {1.0};
float blu_id_r
<
string UIName = "BlueShiftColorInteriorDayRed";
string UIName = "Blue Shift Interior Day Red";
string UIWidget = "Spinner";
> = {0.2};
float blu_id_g
<
string UIName = "BlueShiftColorInteriorDayGreen";
string UIName = "Blue Shift Interior Day Green";
string UIWidget = "Spinner";
> = {0.6};
float blu_id_b
<
string UIName = "BlueShiftColorInteriorDayBlue";
string UIName = "Blue Shift Interior Day Blue";
string UIWidget = "Spinner";
> = {1.0};
float bsi_n
<
string UIName = "BlueShiftIntensityNight";
string UIName = "Blue Shift Intensity Night";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {0.5};
float bsi_d
<
string UIName = "BlueShiftIntensityDay";
string UIName = "Blue Shift Intensity Day";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {0.5};
float bsi_in
<
string UIName = "BlueShiftIntensityInteriorNight";
string UIName = "Blue Shift Intensity Interior Night";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {0.5};
float bsi_id
<
string UIName = "BlueShiftIntensityInteriorDay";
string UIName = "Blue Shift Intensity Interior Day";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {0.5};
float bslp
<
string UIName = "BlueShiftLuminanceFactorPass";
string UIName = "Blue Shift Luminance Factor Per-pass";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {0.22};
float bsbp
<
string UIName = "BlueShiftColorFactorPass";
string UIName = "Blue Shift Color Factor Per-pass";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {0.33};
/* anamorphic bloom (very intensive) */
string str_bloomalf = "Anamorphic Bloom";
bool alfenable
<
string UIName = "EnableAnamorphicBloom";
string UIName = "Enable Anamorphic Bloom";
string UIWidget = "Checkbox";
> = {true};
float fbl_n
<
string UIName = "AnamBlendNight";
string UIName = "Anamorphic Bloom Blend Night";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {0.75};
float fbl_d
<
string UIName = "AnamBlendDay";
string UIName = "Anamorphic Bloom Blend Day";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {0.75};
float fbl_in
<
string UIName = "AnamBlendInteriorNight";
string UIName = "Anamorphic Bloom Blend Interior Night";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {0.75};
float fbl_id
<
string UIName = "AnamBlendInteriorDay";
string UIName = "Anamorphic Bloom Blend Interior Day";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {0.75};
float flu_n_r
<
string UIName = "AnamBlueShiftColorNightRed";
string UIName = "Anamorphic Bloom Blue Shift Night Red";
string UIWidget = "Spinner";
> = {0.4};
float flu_n_g
<
string UIName = "AnamBlueShiftColorNightGreen";
string UIName = "Anamorphic Bloom Blue Shift Night Green";
string UIWidget = "Spinner";
> = {0.1};
float flu_n_b
<
string UIName = "AnamBlueShiftColorNightBlue";
string UIName = "Anamorphic Bloom Blue Shift Night Blue";
string UIWidget = "Spinner";
> = {1.0};
float flu_d_r
<
string UIName = "AnamBlueShiftColorDayRed";
string UIName = "Anamorphic Bloom Blue Shift Day Red";
string UIWidget = "Spinner";
> = {0.5};
float flu_d_g
<
string UIName = "AnamBlueShiftColorDayGreen";
string UIName = "Anamorphic Bloom Blue Shift Day Green";
string UIWidget = "Spinner";
> = {0.1};
float flu_d_b
<
string UIName = "AnamBlueShiftColorDayBlue";
string UIName = "Anamorphic Bloom Blue Shift Day Blue";
string UIWidget = "Spinner";
> = {1.0};
float flu_in_r
<
string UIName = "AnamBlueShiftColorInteriorNightRed";
string UIName = "Anamorphic Bloom Blue Shift Interior Night Red";
string UIWidget = "Spinner";
> = {0.5};
float flu_in_g
<
string UIName = "AnamBlueShiftColorInteriorNightGreen";
string UIName = "Anamorphic Bloom Blue Shift Interior Night Green";
string UIWidget = "Spinner";
> = {0.1};
float flu_in_b
<
string UIName = "AnamBlueShiftColorInteriorNightBlue";
string UIName = "Anamorphic Bloom Blue Shift Interior Night Blue";
string UIWidget = "Spinner";
> = {1.0};
float flu_id_r
<
string UIName = "AnamBlueShiftColorInteriorDayRed";
string UIName = "Anamorphic Bloom Blue Shift Interior Day Red";
string UIWidget = "Spinner";
> = {0.5};
float flu_id_g
<
string UIName = "AnamBlueShiftColorInteriorDayGreen";
string UIName = "Anamorphic Bloom Blue Shift Interior Day Green";
string UIWidget = "Spinner";
> = {0.1};
float flu_id_b
<
string UIName = "AnamBlueShiftColorInteriorDayBlue";
string UIName = "Anamorphic Bloom Blue Shift Interior Day Blue";
string UIWidget = "Spinner";
> = {1.0};
float fsi_n
<
string UIName = "AnamBlueShiftIntensityNight";
string UIName = "Anamorphic Bloom Blue Shift Intensity Night";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float fsi_d
<
string UIName = "AnamBlueShiftIntensityDay";
string UIName = "Anamorphic Bloom Blue Shift Intensity Day";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float fsi_in
<
string UIName = "AnamBlueShiftIntensityInteriorNight";
string UIName = "Anamorphic Bloom Blue Shift Interior Night";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float fsi_id
<
string UIName = "AnamBlueShiftIntensityInteriorDay";
string UIName = "Anamorphic Bloom Blue Shift Interior Day";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float fpw_n
<
string UIName = "AnamPowerNight";
string UIName = "Anamorphic Bloom Contrast Night";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float fpw_d
<
string UIName = "AnamPowerDay";
string UIName = "Anamorphic Bloom Contrast Day";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float fpw_in
<
string UIName = "AnamPowerInteriorNight";
string UIName = "Anamorphic Bloom Contrast Interior Night";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float fpw_id
<
string UIName = "AnamPowerInteriorDay";
string UIName = "Anamorphic Bloom Contrast Interior Day";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float flen
<
string UIName = "AnamLengthMultiplier";
string UIName = "Anamorphic Bloom Radius Multiplier";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {4.0};
string str_bloompost = "Bloom Post-pass";
/* bloom mix factors */
float bloommix1
<
string UIName = "Bloom Pass 1 Blend";
string UIWidget = "Spinner";
> = {0.75};
float bloommix2
<
string UIName = "Bloom Pass 2 Blend";
string UIWidget = "Spinner";
> = {0.8};
float bloommix3
<
string UIName = "Bloom Pass 3 Blend";
string UIWidget = "Spinner";
> = {0.85};
float bloommix4
<
string UIName = "Bloom Pass 4 Blend";
string UIWidget = "Spinner";
> = {0.9};
float bloommix7
<
string UIName = "Bloom Pass 7 Blend";
string UIWidget = "Spinner";
> = {0.95};
float bloommix8
<
string UIName = "Bloom Pass 8 Blend";
string UIWidget = "Spinner";
> = {1.0};
float bloommix5
<
string UIName = "Bloom Prepass Blend";
string UIWidget = "Spinner";
> = {0.0};
float bloommix6
<
string UIName = "Bloom Base Blend";
string UIWidget = "Spinner";
> = {0.0};
string str_bloomdirt = "Lens Dirt";
bool dirtenable
<
string UIName = "EnableLensDirt";
string UIName = "Enable Lens Dirt";
string UIWidget = "Checkbox";
> = {false};
float dirtmix1
<
string UIName = "DirtMix1";
string UIName = "Dirt Pass 1 Blend";
string UIWidget = "Spinner";
> = {0.0};
float dirtmix2
<
string UIName = "DirtMix2";
string UIName = "Dirt Pass 2 Blend";
string UIWidget = "Spinner";
> = {0.1};
float dirtmix3
<
string UIName = "DirtMix3";
string UIName = "Dirt Pass 3 Blend";
string UIWidget = "Spinner";
> = {1.2};
float dirtmix4
<
string UIName = "DirtMix4";
string UIName = "Dirt Pass 4 Blend";
string UIWidget = "Spinner";
> = {0.5};
float dirtmix7
<
string UIName = "DirtMix7";
string UIName = "Dirt Pass 7 Blend";
string UIWidget = "Spinner";
> = {1.0};
float dirtmix8
<
string UIName = "DirtMix8";
string UIName = "Dirt Pass 8 Blend";
string UIWidget = "Spinner";
> = {3.0};
float dirtmix5
<
string UIName = "DirtMixNoBlur";
string UIName = "Dirt Prepass Blend";
string UIWidget = "Spinner";
> = {0.0};
float dirtmix6
<
string UIName = "DirtMixBaseImage";
string UIName = "Dirt Base Blend";
string UIWidget = "Spinner";
> = {0.0};
bool dirtaspect
<
string UIName = "DirtPreserveAspect";
string UIName = "Dirt Texture Preserve Aspect";
string UIWidget = "Checkbox";
> = {true};
float lstarf
<
string UIName = "DirtDiffraction";
string UIWidget = "Spinner";
> = {0.25};
float ldirtbumpx
<
string UIName = "DirtBumpPower";
string UIWidget = "Spinner";
> = {1.25};
float ldirtpow
<
string UIName = "DirtPower";
string UIName = "Dirt Contrast";
string UIWidget = "Spinner";
> = {1.25};
float ldirtfactor
<
string UIName = "DirtFactor";
string UIName = "Dirt Factor";
string UIWidget = "Spinner";
> = {1.5};
> = {1.5};