MariENB 1.2015.9.16
This commit is contained in:
parent
debcab1f89
commit
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36 changed files with 1666 additions and 1475 deletions
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@ -4,475 +4,470 @@
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Part of MariENB, the personal ENB of Marisa.
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Released under the GNU GPLv3 (or later).
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*/
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/* bloom blur radius */
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float bloomradius
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<
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string UIName = "BloomRadius";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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/* bloom mix factors */
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float bloommix1
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<
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string UIName = "BloomMix1";
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string UIWidget = "Spinner";
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> = {0.75};
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float bloommix2
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<
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string UIName = "BloomMix2";
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string UIWidget = "Spinner";
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> = {0.8};
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float bloommix3
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<
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string UIName = "BloomMix3";
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string UIWidget = "Spinner";
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> = {0.85};
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float bloommix4
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<
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string UIName = "BloomMix4";
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string UIWidget = "Spinner";
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> = {0.9};
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float bloommix7
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<
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string UIName = "BloomMix7";
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string UIWidget = "Spinner";
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> = {0.95};
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float bloommix8
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<
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string UIName = "BloomMix8";
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string UIWidget = "Spinner";
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> = {1.0};
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float bloommix5
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<
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string UIName = "BloomMixNoBlur";
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string UIWidget = "Spinner";
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> = {0.0};
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float bloommix6
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<
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string UIName = "BloomMixBaseImage";
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string UIWidget = "Spinner";
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> = {0.0};
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string str_bloompre = "Bloom Prepass";
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/* bloom intensity */
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float bloomintensity_n
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<
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string UIName = "BloomIntensityNight";
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string UIName = "Bloom Intensity Night";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float bloomintensity_d
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<
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string UIName = "BloomIntensityDay";
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string UIName = "Bloom Intensity Day";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float bloomintensity_in
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<
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string UIName = "BloomIntensityInteriorNight";
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string UIName = "Bloom Intensity Interior Night";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float bloomintensity_id
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<
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string UIName = "BloomIntensityInteriorDay";
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string UIName = "Bloom Intensity Interior Day";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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/* bloom power (contrast) */
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float bloompower_n
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<
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string UIName = "BloomPowerNight";
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string UIName = "Bloom Contrast Night";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float bloompower_d
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<
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string UIName = "BloomPowerDay";
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string UIName = "Bloom Contrast Day";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float bloompower_in
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<
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string UIName = "BloomPowerInteriorNight";
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string UIName = "Bloom Contrast Interior Night";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float bloompower_id
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<
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string UIName = "BloomPowerInteriorDay";
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string UIName = "Bloom Contrast Interior Day";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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/* bloom saturation */
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float bloomsaturation_n
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<
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string UIName = "BloomSaturationNight";
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string UIName = "Bloom Saturation Night";
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string UIWidget = "Spinner";
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> = {0.75};
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float bloomsaturation_d
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<
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string UIName = "BloomSaturationDay";
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string UIName = "Bloom Saturation Day";
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string UIWidget = "Spinner";
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> = {0.75};
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float bloomsaturation_in
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<
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string UIName = "BloomSaturationInteriorNight";
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string UIName = "Bloom Saturation Interior Night";
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string UIWidget = "Spinner";
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> = {0.75};
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float bloomsaturation_id
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<
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string UIName = "BloomSaturationInteriorDay";
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string UIName = "Bloom Saturation Interior Day";
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string UIWidget = "Spinner";
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> = {0.75};
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/* bloom offset (negative values keep dark areas from muddying up) */
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float bloombump_n
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<
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string UIName = "BloomBumpNight";
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string UIName = "Bloom Offset Night";
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string UIWidget = "Spinner";
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> = {-0.5};
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float bloombump_d
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<
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string UIName = "BloomBumpDay";
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string UIName = "Bloom Offset Day";
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string UIWidget = "Spinner";
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> = {-0.5};
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float bloombump_in
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<
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string UIName = "BloomBumpInteriorNight";
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string UIName = "Bloom Offset Interior Night";
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string UIWidget = "Spinner";
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> = {-0.5};
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float bloombump_id
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<
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string UIName = "BloomBumpInteriorDay";
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string UIName = "Bloom Offset Interior Day";
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string UIWidget = "Spinner";
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> = {-0.5};
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/* bloom cap (maximum brightness samples can have) */
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float bloomcap_n
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<
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string UIName = "BloomCapNight";
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string UIName = "Bloom Intensity Cap Night";
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string UIWidget = "Spinner";
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> = {20.0};
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float bloomcap_d
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<
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string UIName = "BloomCapDay";
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string UIName = "Bloom Intensity Cap Day";
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string UIWidget = "Spinner";
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> = {20.0};
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float bloomcap_in
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<
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string UIName = "BloomCapInteriorNight";
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string UIName = "Bloom Intensity Cap Interior Night";
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string UIWidget = "Spinner";
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> = {20.0};
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float bloomcap_id
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<
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string UIName = "BloomCapInteriorDay";
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string UIName = "Bloom Intensity Cap Interior Day";
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string UIWidget = "Spinner";
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> = {20.0};
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string str_bloomper = "Bloom Per-pass";
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/* bloom blur radius */
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float bloomradius
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<
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string UIName = "Bloom Blur Radius";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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/* bloom tint/blueshift parameters */
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float blu_n_r
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<
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string UIName = "BlueShiftColorNightRed";
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string UIName = "Blue Shift Night Red";
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string UIWidget = "Spinner";
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> = {0.2};
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float blu_n_g
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<
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string UIName = "BlueShiftColorNightGreen";
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string UIName = "Blue Shift Night Green";
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string UIWidget = "Spinner";
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> = {0.6};
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float blu_n_b
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<
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string UIName = "BlueShiftColorNightBlue";
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string UIName = "Blue Shift Night Blue";
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string UIWidget = "Spinner";
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> = {1.0};
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float blu_d_r
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<
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string UIName = "BlueShiftColorDayRed";
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string UIName = "Blue Shift Day Red";
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string UIWidget = "Spinner";
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> = {0.2};
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float blu_d_g
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<
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string UIName = "BlueShiftColorDayGreen";
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string UIName = "Blue Shift Day Green";
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string UIWidget = "Spinner";
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> = {0.6};
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float blu_d_b
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<
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string UIName = "BlueShiftColorDayBlue";
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string UIName = "Blue Shift Day Blue";
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string UIWidget = "Spinner";
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> = {1.0};
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float blu_in_r
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<
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string UIName = "BlueShiftColorInteriorNightRed";
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string UIName = "Blue Shift Interior Night Red";
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string UIWidget = "Spinner";
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> = {0.2};
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float blu_in_g
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<
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string UIName = "BlueShiftColorInteriorNightGreen";
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string UIName = "Blue Shift Interior Night Green";
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string UIWidget = "Spinner";
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> = {0.6};
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float blu_in_b
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<
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string UIName = "BlueShiftColorInteriorNightBlue";
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string UIName = "Blue Shift Interior Night Blue";
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string UIWidget = "Spinner";
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> = {1.0};
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float blu_id_r
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<
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string UIName = "BlueShiftColorInteriorDayRed";
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string UIName = "Blue Shift Interior Day Red";
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string UIWidget = "Spinner";
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> = {0.2};
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float blu_id_g
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<
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string UIName = "BlueShiftColorInteriorDayGreen";
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string UIName = "Blue Shift Interior Day Green";
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string UIWidget = "Spinner";
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> = {0.6};
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float blu_id_b
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<
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string UIName = "BlueShiftColorInteriorDayBlue";
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string UIName = "Blue Shift Interior Day Blue";
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string UIWidget = "Spinner";
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> = {1.0};
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float bsi_n
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<
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string UIName = "BlueShiftIntensityNight";
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string UIName = "Blue Shift Intensity Night";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {0.5};
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float bsi_d
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<
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string UIName = "BlueShiftIntensityDay";
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string UIName = "Blue Shift Intensity Day";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {0.5};
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float bsi_in
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<
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string UIName = "BlueShiftIntensityInteriorNight";
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string UIName = "Blue Shift Intensity Interior Night";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {0.5};
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float bsi_id
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<
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string UIName = "BlueShiftIntensityInteriorDay";
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string UIName = "Blue Shift Intensity Interior Day";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {0.5};
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float bslp
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<
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string UIName = "BlueShiftLuminanceFactorPass";
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string UIName = "Blue Shift Luminance Factor Per-pass";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {0.22};
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float bsbp
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<
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string UIName = "BlueShiftColorFactorPass";
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string UIName = "Blue Shift Color Factor Per-pass";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {0.33};
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/* anamorphic bloom (very intensive) */
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string str_bloomalf = "Anamorphic Bloom";
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bool alfenable
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<
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string UIName = "EnableAnamorphicBloom";
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string UIName = "Enable Anamorphic Bloom";
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string UIWidget = "Checkbox";
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> = {true};
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float fbl_n
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<
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string UIName = "AnamBlendNight";
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string UIName = "Anamorphic Bloom Blend Night";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {0.75};
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float fbl_d
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<
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string UIName = "AnamBlendDay";
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string UIName = "Anamorphic Bloom Blend Day";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {0.75};
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float fbl_in
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<
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string UIName = "AnamBlendInteriorNight";
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string UIName = "Anamorphic Bloom Blend Interior Night";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {0.75};
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float fbl_id
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<
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string UIName = "AnamBlendInteriorDay";
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string UIName = "Anamorphic Bloom Blend Interior Day";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {0.75};
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float flu_n_r
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<
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string UIName = "AnamBlueShiftColorNightRed";
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string UIName = "Anamorphic Bloom Blue Shift Night Red";
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string UIWidget = "Spinner";
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> = {0.4};
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float flu_n_g
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<
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string UIName = "AnamBlueShiftColorNightGreen";
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string UIName = "Anamorphic Bloom Blue Shift Night Green";
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string UIWidget = "Spinner";
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> = {0.1};
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float flu_n_b
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<
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string UIName = "AnamBlueShiftColorNightBlue";
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string UIName = "Anamorphic Bloom Blue Shift Night Blue";
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string UIWidget = "Spinner";
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> = {1.0};
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float flu_d_r
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<
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string UIName = "AnamBlueShiftColorDayRed";
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string UIName = "Anamorphic Bloom Blue Shift Day Red";
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string UIWidget = "Spinner";
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> = {0.5};
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float flu_d_g
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<
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string UIName = "AnamBlueShiftColorDayGreen";
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string UIName = "Anamorphic Bloom Blue Shift Day Green";
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string UIWidget = "Spinner";
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> = {0.1};
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float flu_d_b
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<
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string UIName = "AnamBlueShiftColorDayBlue";
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string UIName = "Anamorphic Bloom Blue Shift Day Blue";
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string UIWidget = "Spinner";
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> = {1.0};
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float flu_in_r
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<
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string UIName = "AnamBlueShiftColorInteriorNightRed";
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string UIName = "Anamorphic Bloom Blue Shift Interior Night Red";
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string UIWidget = "Spinner";
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> = {0.5};
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float flu_in_g
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<
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string UIName = "AnamBlueShiftColorInteriorNightGreen";
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string UIName = "Anamorphic Bloom Blue Shift Interior Night Green";
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string UIWidget = "Spinner";
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> = {0.1};
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float flu_in_b
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<
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string UIName = "AnamBlueShiftColorInteriorNightBlue";
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string UIName = "Anamorphic Bloom Blue Shift Interior Night Blue";
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string UIWidget = "Spinner";
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> = {1.0};
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float flu_id_r
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<
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string UIName = "AnamBlueShiftColorInteriorDayRed";
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string UIName = "Anamorphic Bloom Blue Shift Interior Day Red";
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string UIWidget = "Spinner";
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> = {0.5};
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float flu_id_g
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<
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string UIName = "AnamBlueShiftColorInteriorDayGreen";
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string UIName = "Anamorphic Bloom Blue Shift Interior Day Green";
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string UIWidget = "Spinner";
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> = {0.1};
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float flu_id_b
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<
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string UIName = "AnamBlueShiftColorInteriorDayBlue";
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string UIName = "Anamorphic Bloom Blue Shift Interior Day Blue";
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string UIWidget = "Spinner";
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> = {1.0};
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float fsi_n
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<
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string UIName = "AnamBlueShiftIntensityNight";
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string UIName = "Anamorphic Bloom Blue Shift Intensity Night";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float fsi_d
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<
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string UIName = "AnamBlueShiftIntensityDay";
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string UIName = "Anamorphic Bloom Blue Shift Intensity Day";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float fsi_in
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<
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string UIName = "AnamBlueShiftIntensityInteriorNight";
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string UIName = "Anamorphic Bloom Blue Shift Interior Night";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float fsi_id
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<
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string UIName = "AnamBlueShiftIntensityInteriorDay";
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string UIName = "Anamorphic Bloom Blue Shift Interior Day";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float fpw_n
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<
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string UIName = "AnamPowerNight";
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string UIName = "Anamorphic Bloom Contrast Night";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float fpw_d
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<
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string UIName = "AnamPowerDay";
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string UIName = "Anamorphic Bloom Contrast Day";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float fpw_in
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<
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string UIName = "AnamPowerInteriorNight";
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string UIName = "Anamorphic Bloom Contrast Interior Night";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float fpw_id
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<
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string UIName = "AnamPowerInteriorDay";
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string UIName = "Anamorphic Bloom Contrast Interior Day";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float flen
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<
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string UIName = "AnamLengthMultiplier";
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string UIName = "Anamorphic Bloom Radius Multiplier";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
|
||||
> = {4.0};
|
||||
string str_bloompost = "Bloom Post-pass";
|
||||
/* bloom mix factors */
|
||||
float bloommix1
|
||||
<
|
||||
string UIName = "Bloom Pass 1 Blend";
|
||||
string UIWidget = "Spinner";
|
||||
> = {0.75};
|
||||
float bloommix2
|
||||
<
|
||||
string UIName = "Bloom Pass 2 Blend";
|
||||
string UIWidget = "Spinner";
|
||||
> = {0.8};
|
||||
float bloommix3
|
||||
<
|
||||
string UIName = "Bloom Pass 3 Blend";
|
||||
string UIWidget = "Spinner";
|
||||
> = {0.85};
|
||||
float bloommix4
|
||||
<
|
||||
string UIName = "Bloom Pass 4 Blend";
|
||||
string UIWidget = "Spinner";
|
||||
> = {0.9};
|
||||
float bloommix7
|
||||
<
|
||||
string UIName = "Bloom Pass 7 Blend";
|
||||
string UIWidget = "Spinner";
|
||||
> = {0.95};
|
||||
float bloommix8
|
||||
<
|
||||
string UIName = "Bloom Pass 8 Blend";
|
||||
string UIWidget = "Spinner";
|
||||
> = {1.0};
|
||||
float bloommix5
|
||||
<
|
||||
string UIName = "Bloom Prepass Blend";
|
||||
string UIWidget = "Spinner";
|
||||
> = {0.0};
|
||||
float bloommix6
|
||||
<
|
||||
string UIName = "Bloom Base Blend";
|
||||
string UIWidget = "Spinner";
|
||||
> = {0.0};
|
||||
string str_bloomdirt = "Lens Dirt";
|
||||
bool dirtenable
|
||||
<
|
||||
string UIName = "EnableLensDirt";
|
||||
string UIName = "Enable Lens Dirt";
|
||||
string UIWidget = "Checkbox";
|
||||
> = {false};
|
||||
float dirtmix1
|
||||
<
|
||||
string UIName = "DirtMix1";
|
||||
string UIName = "Dirt Pass 1 Blend";
|
||||
string UIWidget = "Spinner";
|
||||
> = {0.0};
|
||||
float dirtmix2
|
||||
<
|
||||
string UIName = "DirtMix2";
|
||||
string UIName = "Dirt Pass 2 Blend";
|
||||
string UIWidget = "Spinner";
|
||||
> = {0.1};
|
||||
float dirtmix3
|
||||
<
|
||||
string UIName = "DirtMix3";
|
||||
string UIName = "Dirt Pass 3 Blend";
|
||||
string UIWidget = "Spinner";
|
||||
> = {1.2};
|
||||
float dirtmix4
|
||||
<
|
||||
string UIName = "DirtMix4";
|
||||
string UIName = "Dirt Pass 4 Blend";
|
||||
string UIWidget = "Spinner";
|
||||
> = {0.5};
|
||||
float dirtmix7
|
||||
<
|
||||
string UIName = "DirtMix7";
|
||||
string UIName = "Dirt Pass 7 Blend";
|
||||
string UIWidget = "Spinner";
|
||||
> = {1.0};
|
||||
float dirtmix8
|
||||
<
|
||||
string UIName = "DirtMix8";
|
||||
string UIName = "Dirt Pass 8 Blend";
|
||||
string UIWidget = "Spinner";
|
||||
> = {3.0};
|
||||
float dirtmix5
|
||||
<
|
||||
string UIName = "DirtMixNoBlur";
|
||||
string UIName = "Dirt Prepass Blend";
|
||||
string UIWidget = "Spinner";
|
||||
> = {0.0};
|
||||
float dirtmix6
|
||||
<
|
||||
string UIName = "DirtMixBaseImage";
|
||||
string UIName = "Dirt Base Blend";
|
||||
string UIWidget = "Spinner";
|
||||
> = {0.0};
|
||||
bool dirtaspect
|
||||
<
|
||||
string UIName = "DirtPreserveAspect";
|
||||
string UIName = "Dirt Texture Preserve Aspect";
|
||||
string UIWidget = "Checkbox";
|
||||
> = {true};
|
||||
float lstarf
|
||||
<
|
||||
string UIName = "DirtDiffraction";
|
||||
string UIWidget = "Spinner";
|
||||
> = {0.25};
|
||||
float ldirtbumpx
|
||||
<
|
||||
string UIName = "DirtBumpPower";
|
||||
string UIWidget = "Spinner";
|
||||
> = {1.25};
|
||||
float ldirtpow
|
||||
<
|
||||
string UIName = "DirtPower";
|
||||
string UIName = "Dirt Contrast";
|
||||
string UIWidget = "Spinner";
|
||||
> = {1.25};
|
||||
float ldirtfactor
|
||||
<
|
||||
string UIName = "DirtFactor";
|
||||
string UIName = "Dirt Factor";
|
||||
string UIWidget = "Spinner";
|
||||
> = {1.5};
|
||||
> = {1.5};
|
||||
|
|
|
|||
Reference in a new issue