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MariENB 1.2015.9.16

This commit is contained in:
Marisa the Magician 2019-04-07 17:23:08 +02:00
commit a5a0e876a7
36 changed files with 1666 additions and 1475 deletions

View file

@ -5,9 +5,10 @@
Released under the GNU GPLv3 (or later).
*/
/* BlockGFX filter, I'm proud of it */
string str_block = "BlockGFX Suite";
bool useblock
<
string UIName = "UseBlockGFX";
string UIName = "Enable Block GFX";
string UIWidget = "Checkbox";
> = {false};
/*
@ -18,26 +19,26 @@ bool useblock
*/
float bresx
<
string UIName = "EmulatedResX";
string UIName = "Emulated Resolution Width";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {0.5};
float bresy
<
string UIName = "EmulatedResY";
string UIName = "Emulated Resolution Height";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {0.5};
/* zooming factors (<=0 for stretch) */
float sresx
<
string UIName = "ZoomedResX";
string UIName = "Zoom Factor X";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {0.0};
float sresy
<
string UIName = "ZoomedResY";
string UIName = "Zoom Factor Y";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {0.0};
@ -54,7 +55,7 @@ float sresy
*/
int paltype
<
string UIName = "PaletteType";
string UIName = "Palette Type";
string UIWidget = "Spinner";
int UIMin = -1;
int UIMax = 6;
@ -71,7 +72,7 @@ int paltype
*/
int cgapal
<
string UIName = "CGAPalette";
string UIName = "CGA Palette";
string UIWidget = "Spinner";
int UIMin = 0;
int UIMax = 6;
@ -83,7 +84,7 @@ int cgapal
*/
int egapal
<
string UIName = "EGAPalette";
string UIName = "EGA Palette";
string UIWidget = "Spinner";
int UIMin = 0;
int UIMax = 1;
@ -99,7 +100,7 @@ int egapal
*/
int dither
<
string UIName = "DitherMode";
string UIName = "Dithering Pattern";
string UIWidget = "Spinner";
int UIMin = -1;
int UIMax = 4;
@ -107,77 +108,137 @@ int dither
/* gamma modifier for base color, lower values raise midtones and viceversa */
float bgamma
<
string UIName = "GammaMod";
string UIName = "Contrast Modifier";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {0.35};
/* saturation modifier for base color, helps with limited palettes */
float bsaturation
<
string UIName = "Saturation Modifier";
string UIWidget = "Spinner";
> = {1.1};
/* base brightness bump for the dither grid */
float bdbump
<
string UIName = "DitherBump";
string UIName = "Dither Offset";
string UIWidget = "Spinner";
> = {-0.1};
/* range multiplier for the dither grid */
float bdmult
<
string UIName = "DitherMultiplier";
string UIName = "Dither Range";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {0.25};
/* saturation modifier for base color, helps with limited palettes */
float bsaturation
<
string UIName = "SaturationMod";
string UIWidget = "Spinner";
> = {1.1};
/* ASCII art filter */
string str_ascii = "Luma ASCII Art Filter";
bool asciienable
<
string UIName = "EnableASCII";
string UIName = "Enable ASCII";
string UIWidget = "Checkbox";
> = {false};
bool asciimono
<
string UIName = "ASCIIMonochrome";
string UIName = "ASCII Monochrome";
string UIWidget = "Checkbox";
> = {true};
float asciiblend
<
string UIName = "ASCIIBlend";
string UIName = "ASCII Blend";
string UIWidget = "Spinner";
float UIMin = 0.0;
float UIMax = 1.0;
> = {0.0};
string str_mask = "Depth Chroma Key";
bool maskenable
<
string UIName = "EnableChromaKey";
string UIName = "Enable Chroma Key";
string UIWidget = "Checkbox";
> = {false};
float maskr
<
string UIName = "ChromaKeyRed";
string UIName = "Chroma Key Red";
string UIWidget = "Spinner";
float UIMin = 0.0;
float UIMax = 1.0;
> = {0.0};
float maskg
<
string UIName = "ChromaKeyGreen";
string UIName = "Chroma Key Green";
string UIWidget = "Spinner";
float UIMin = 0.0;
float UIMax = 1.0;
> = {1.0};
float maskb
<
string UIName = "ChromaKeyBlue";
string UIName = "Chroma Key Blue";
string UIWidget = "Spinner";
float UIMin = 0.0;
float UIMax = 1.0;
> = {0.0};
float maskd
<
string UIName = "ChromaKeyDepth";
string UIName = "Chroma Key Depth";
string UIWidget = "Spinner";
float UIMin = 0.0;
float UIMax = 1.0;
> = {0.5};
> = {0.5};
string str_dot = "RGBI Dot Matrix";
bool dotenable
<
string UIName = "Enable Dot Matrix";
string UIWidget = "Checkbox";
> = {false};
int dotsize
<
string UIName = "Dot Size";
string UIWidget = "Spinner";
int UIMin = 1;
> = {1};
float dotblend
<
string UIName = "Dot Blend";
string UIWidget = "Spinner";
float UIMin = 0.0;
float UIMax = 1.0;
> = {0.4};
float dotmult
<
string UIName = "Dot Intensity";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float dotpow
<
string UIName = "Dot Contrast";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
string str_curve = "Lens Curvature";
bool curveenable
<
string UIName = "Enable Curvature";
string UIWidget = "Checkbox";
> = {false};
float chromaab
<
string UIName = "Curve Chromatic Aberration";
string UIWidget = "Spinner";
> = {0.0};
float lenszoom
<
string UIName = "Curve Zooming";
string UIWidget = "Spinner";
> = {50.0};
float lensdist
<
string UIName = "Curve Distortion";
string UIWidget = "Spinner";
> = {0.0};
float curvesoft
<
string UIName = "Curve Sampling Soften";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {0.0};