MariENB 1.2015.9.16
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36 changed files with 1666 additions and 1475 deletions
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@ -5,9 +5,10 @@
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Released under the GNU GPLv3 (or later).
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*/
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/* BlockGFX filter, I'm proud of it */
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string str_block = "BlockGFX Suite";
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bool useblock
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<
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string UIName = "UseBlockGFX";
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string UIName = "Enable Block GFX";
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string UIWidget = "Checkbox";
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> = {false};
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/*
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@ -18,26 +19,26 @@ bool useblock
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*/
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float bresx
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<
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string UIName = "EmulatedResX";
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string UIName = "Emulated Resolution Width";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {0.5};
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float bresy
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<
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string UIName = "EmulatedResY";
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string UIName = "Emulated Resolution Height";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {0.5};
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/* zooming factors (<=0 for stretch) */
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float sresx
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<
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string UIName = "ZoomedResX";
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string UIName = "Zoom Factor X";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {0.0};
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float sresy
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<
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string UIName = "ZoomedResY";
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string UIName = "Zoom Factor Y";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {0.0};
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@ -54,7 +55,7 @@ float sresy
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*/
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int paltype
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<
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string UIName = "PaletteType";
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string UIName = "Palette Type";
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string UIWidget = "Spinner";
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int UIMin = -1;
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int UIMax = 6;
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@ -71,7 +72,7 @@ int paltype
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*/
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int cgapal
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<
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string UIName = "CGAPalette";
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string UIName = "CGA Palette";
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string UIWidget = "Spinner";
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int UIMin = 0;
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int UIMax = 6;
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@ -83,7 +84,7 @@ int cgapal
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*/
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int egapal
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<
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string UIName = "EGAPalette";
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string UIName = "EGA Palette";
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string UIWidget = "Spinner";
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int UIMin = 0;
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int UIMax = 1;
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@ -99,7 +100,7 @@ int egapal
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*/
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int dither
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<
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string UIName = "DitherMode";
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string UIName = "Dithering Pattern";
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string UIWidget = "Spinner";
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int UIMin = -1;
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int UIMax = 4;
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@ -107,77 +108,137 @@ int dither
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/* gamma modifier for base color, lower values raise midtones and viceversa */
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float bgamma
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<
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string UIName = "GammaMod";
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string UIName = "Contrast Modifier";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {0.35};
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/* saturation modifier for base color, helps with limited palettes */
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float bsaturation
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<
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string UIName = "Saturation Modifier";
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string UIWidget = "Spinner";
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> = {1.1};
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/* base brightness bump for the dither grid */
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float bdbump
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<
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string UIName = "DitherBump";
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string UIName = "Dither Offset";
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string UIWidget = "Spinner";
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> = {-0.1};
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/* range multiplier for the dither grid */
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float bdmult
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<
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string UIName = "DitherMultiplier";
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string UIName = "Dither Range";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {0.25};
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/* saturation modifier for base color, helps with limited palettes */
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float bsaturation
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<
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string UIName = "SaturationMod";
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string UIWidget = "Spinner";
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> = {1.1};
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/* ASCII art filter */
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string str_ascii = "Luma ASCII Art Filter";
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bool asciienable
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<
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string UIName = "EnableASCII";
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string UIName = "Enable ASCII";
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string UIWidget = "Checkbox";
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> = {false};
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bool asciimono
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<
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string UIName = "ASCIIMonochrome";
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string UIName = "ASCII Monochrome";
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string UIWidget = "Checkbox";
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> = {true};
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float asciiblend
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<
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string UIName = "ASCIIBlend";
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string UIName = "ASCII Blend";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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float UIMax = 1.0;
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> = {0.0};
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string str_mask = "Depth Chroma Key";
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bool maskenable
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<
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string UIName = "EnableChromaKey";
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string UIName = "Enable Chroma Key";
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string UIWidget = "Checkbox";
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> = {false};
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float maskr
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<
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string UIName = "ChromaKeyRed";
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string UIName = "Chroma Key Red";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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float UIMax = 1.0;
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> = {0.0};
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float maskg
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<
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string UIName = "ChromaKeyGreen";
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string UIName = "Chroma Key Green";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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float UIMax = 1.0;
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> = {1.0};
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float maskb
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<
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string UIName = "ChromaKeyBlue";
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string UIName = "Chroma Key Blue";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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float UIMax = 1.0;
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> = {0.0};
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float maskd
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<
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string UIName = "ChromaKeyDepth";
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string UIName = "Chroma Key Depth";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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float UIMax = 1.0;
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> = {0.5};
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> = {0.5};
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string str_dot = "RGBI Dot Matrix";
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bool dotenable
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<
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string UIName = "Enable Dot Matrix";
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string UIWidget = "Checkbox";
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> = {false};
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int dotsize
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<
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string UIName = "Dot Size";
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string UIWidget = "Spinner";
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int UIMin = 1;
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> = {1};
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float dotblend
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<
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string UIName = "Dot Blend";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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float UIMax = 1.0;
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> = {0.4};
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float dotmult
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<
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string UIName = "Dot Intensity";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float dotpow
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<
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string UIName = "Dot Contrast";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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string str_curve = "Lens Curvature";
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bool curveenable
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<
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string UIName = "Enable Curvature";
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string UIWidget = "Checkbox";
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> = {false};
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float chromaab
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<
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string UIName = "Curve Chromatic Aberration";
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string UIWidget = "Spinner";
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> = {0.0};
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float lenszoom
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<
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string UIName = "Curve Zooming";
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string UIWidget = "Spinner";
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> = {50.0};
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float lensdist
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<
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string UIName = "Curve Distortion";
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string UIWidget = "Spinner";
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> = {0.0};
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float curvesoft
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<
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string UIName = "Curve Sampling Soften";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {0.0};
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