MariENB FROST 3.2.6b
This commit is contained in:
parent
dc20999394
commit
a7b7d1f31f
9 changed files with 143 additions and 84 deletions
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@ -13,7 +13,7 @@ EnableAdaptation=true
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EnableBloom=true
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EnableBloom=true
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EnableDepthOfField=true
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EnableDepthOfField=true
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EnableLens=false
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EnableLens=false
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EnableSSAO=false
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EnableSSAO=true
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[COLORCORRECTION]
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[COLORCORRECTION]
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UseProceduralCorrection=true
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UseProceduralCorrection=true
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@ -282,57 +282,57 @@ AmbientLightingIntensityInteriorDay=0.15
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AmbientLightingIntensityInteriorNight=0.12
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AmbientLightingIntensityInteriorNight=0.12
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[SSAO_SSIL]
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[SSAO_SSIL]
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UseIndirectLighting=true
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UseIndirectLighting=true
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ResolutionScale=1.0
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ResolutionScale=0.5
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SourceTexturesScale=0.5
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SourceTexturesScale=0.5
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SamplingQuality=0
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SamplingQuality=1
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SamplingRange=0.25
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SamplingRange=0.25
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AOIntensity=1.0
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AOIntensity=0.91
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AOIntensityInterior=1.0
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AOIntensityInterior=0.82
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AOAmount=0.5
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AOAmount=1.22
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AOAmountInterior=0.5
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AOAmountInterior=1.15
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ILAmount=4.0
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ILAmount=2.89
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ILAmountInterior=4.0
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ILAmountInterior=2.78
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AOMixingType=0
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AOMixingType=2
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AOMixingTypeInterior=0
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AOMixingTypeInterior=3
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[FOG]
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[FOG]
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IgnoreWeatherSystem=true
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IgnoreWeatherSystem=true
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DistanceFadeDawn=1.0
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DistanceFadeDawn=0.32
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DistanceFadeSunrise=1.0
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DistanceFadeSunrise=0.44
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DistanceFadeDay=1.0
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DistanceFadeDay=0.52
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DistanceFadeSunset=1.0
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DistanceFadeSunset=0.41
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DistanceFadeDusk=1.0
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DistanceFadeDusk=0.31
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DistanceFadeNight=1.0
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DistanceFadeNight=0.26
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DistanceFadeInteriorDay=1.0
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DistanceFadeInteriorDay=0.43
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DistanceFadeInteriorNight=1.0
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DistanceFadeInteriorNight=0.33
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VerticalFadeDawn=1.0
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VerticalFadeDawn=0.25
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VerticalFadeSunrise=1.0
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VerticalFadeSunrise=0.34
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VerticalFadeDay=1.0
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VerticalFadeDay=0.45
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VerticalFadeSunset=1.0
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VerticalFadeSunset=0.37
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VerticalFadeDusk=1.0
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VerticalFadeDusk=0.24
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VerticalFadeNight=1.0
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VerticalFadeNight=0.16
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VerticalFadeInteriorDay=1.0
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VerticalFadeInteriorDay=0.82
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VerticalFadeInteriorNight=1.0
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VerticalFadeInteriorNight=0.64
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SunIntensityDawn=1.0
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SunIntensityDawn=0.35
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SunIntensitySunrise=1.0
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SunIntensitySunrise=0.47
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SunIntensityDay=1.0
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SunIntensityDay=0.62
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SunIntensitySunset=1.0
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SunIntensitySunset=0.46
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SunIntensityDusk=1.0
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SunIntensityDusk=0.33
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SunIntensityNight=1.0
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SunIntensityNight=0.21
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SunIntensityInteriorDay=1.0
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SunIntensityInteriorDay=0.75
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SunIntensityInteriorNight=1.0
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SunIntensityInteriorNight=0.1
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SunDesaturationDawn=0.0
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SunDesaturationDawn=0.56
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SunDesaturationSunrise=0.0
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SunDesaturationSunrise=0.47
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SunDesaturationDay=0.0
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SunDesaturationDay=0.35
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SunDesaturationSunset=0.0
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SunDesaturationSunset=0.48
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SunDesaturationDusk=0.0
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SunDesaturationDusk=0.57
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SunDesaturationNight=0.0
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SunDesaturationNight=0.64
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SunDesaturationInteriorDay=0.0
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SunDesaturationInteriorDay=0.33
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SunDesaturationInteriorNight=0.0
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SunDesaturationInteriorNight=0.56
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SunColorFilterDawn=1, 1, 1
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SunColorFilterDawn=0.812, 0.776, 0.996
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SunColorFilterSunrise=1, 1, 1
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SunColorFilterSunrise=0.831, 0.871, 0.996
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SunColorFilterDay=1, 1, 1
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SunColorFilterDay=0.886, 0.957, 0.996
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SunColorFilterSunset=1, 1, 1
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SunColorFilterSunset=0.859, 0.886, 0.992
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SunColorFilterDusk=1, 1, 1
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SunColorFilterDusk=0.812, 0.851, 0.992
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SunColorFilterNight=1, 1, 1
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SunColorFilterNight=0.678, 0.667, 0.957
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SunColorFilterInteriorDay=1, 1, 1
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SunColorFilterInteriorDay=1, 1, 1
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SunColorFilterInteriorNight=1, 1, 1
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SunColorFilterInteriorNight=1, 1, 1
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@ -1 +1 @@
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3.2.5 BETA "Let Go"
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3.2.6 BETA "Let Go"
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@ -1,8 +1,8 @@
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[ENBBLOOM.FX]
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[ENBBLOOM.FX]
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TECHNIQUE=2
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TECHNIQUE=2
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Bloom Intensity Night=0.12
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Bloom Intensity Night=0.14
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Bloom Intensity Day=0.08
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Bloom Intensity Day=0.1
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Bloom Intensity Interior=0.11
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Bloom Intensity Interior=0.18
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Bloom Contrast Night=1.02
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Bloom Contrast Night=1.02
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Bloom Contrast Day=1.04
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Bloom Contrast Day=1.04
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Bloom Contrast Interior=1.03
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Bloom Contrast Interior=1.03
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@ -27,7 +27,7 @@ Blue Shift Color Factor Per-pass=0.79
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Enable Anamorphic Bloom=true
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Enable Anamorphic Bloom=true
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Anamorphic Bloom Blend Night=0.44
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Anamorphic Bloom Blend Night=0.44
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Anamorphic Bloom Blend Day=0.33
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Anamorphic Bloom Blend Day=0.33
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Anamorphic Bloom Blend Interior=0.37
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Anamorphic Bloom Blend Interior=0.36
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Anamorphic Bloom Blue Shift Night=0.553, 0.404, 0.851
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Anamorphic Bloom Blue Shift Night=0.553, 0.404, 0.851
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Anamorphic Bloom Blue Shift Day=0.424, 0.384, 0.831
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Anamorphic Bloom Blue Shift Day=0.424, 0.384, 0.831
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Anamorphic Bloom Blue Shift Interior=0.537, 0.475, 0.89
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Anamorphic Bloom Blue Shift Interior=0.537, 0.475, 0.89
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@ -36,7 +36,7 @@ Anamorphic Bloom Blue Shift Intensity Day=0.28
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Anamorphic Bloom Blue Shift Intensity Interior=0.34
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Anamorphic Bloom Blue Shift Intensity Interior=0.34
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Anamorphic Bloom Contrast Night=1.27
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Anamorphic Bloom Contrast Night=1.27
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Anamorphic Bloom Contrast Day=1.36
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Anamorphic Bloom Contrast Day=1.36
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Anamorphic Bloom Contrast Interior=1.36
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Anamorphic Bloom Contrast Interior=1.19
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Anamorphic Bloom Radius Multiplier=1.0
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Anamorphic Bloom Radius Multiplier=1.0
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Bloom Intensity Interior Night=1.33
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Bloom Intensity Interior Night=1.33
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Bloom Intensity Interior Day=1.26
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Bloom Intensity Interior Day=1.26
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@ -557,9 +557,23 @@ float lutblend_i
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string UIWidget = "Spinner";
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string UIWidget = "Spinner";
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> = {1.0};
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> = {1.0};
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#ifdef LUTMODE_LEGACY
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#ifdef LUTMODE_LEGACY
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int clut
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int clut_n
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<
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<
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string UIName = "LUT Preset";
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string UIName = "LUT Preset Night";
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string UIWidget = "Spinner";
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int UIMin = 0;
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int UIMax = 63;
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> = {1};
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int clut_d
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<
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string UIName = "LUT Preset Day";
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string UIWidget = "Spinner";
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int UIMin = 0;
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int UIMax = 63;
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> = {1};
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int clut_i
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<
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string UIName = "LUT Preset Interior";
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string UIWidget = "Spinner";
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string UIWidget = "Spinner";
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int UIMin = 0;
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int UIMin = 0;
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int UIMax = 63;
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int UIMax = 63;
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@ -668,18 +682,40 @@ Texture2D TextureNoise3
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<
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<
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string ResourceName = "menbnoise2.png";
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string ResourceName = "menbnoise2.png";
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>;
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>;
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#ifdef LUTMODE_LEGACY
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Texture2D TextureLUT
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Texture2D TextureLUT
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<
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<
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#ifdef LUTMODE_LEGACY
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string ResourceName = "menblutpreset.png";
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string ResourceName = "menblutpreset.png";
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#endif
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>;
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#else
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Texture2D TextureLUTN
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<
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#ifdef LUTMODE_16
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#ifdef LUTMODE_16
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string ResourceName = "menblut16.png";
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string ResourceName = "menblut16_night.png";
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#endif
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#endif
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#ifdef LUTMODE_64
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#ifdef LUTMODE_64
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string ResourceName = "menblut64.png";
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string ResourceName = "menblut64_night.png";
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#endif
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#endif
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>;
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>;
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Texture2D TextureLUTD
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<
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#ifdef LUTMODE_16
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string ResourceName = "menblut16_day.png";
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#endif
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#ifdef LUTMODE_64
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string ResourceName = "menblut64_day.png";
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#endif
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>;
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Texture2D TextureLUTI
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<
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#ifdef LUTMODE_16
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string ResourceName = "menblut16_interior.png";
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#endif
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#ifdef LUTMODE_64
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string ResourceName = "menblut64_interior.png";
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#endif
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>;
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#endif
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Texture2D TextureTonemap
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Texture2D TextureTonemap
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<
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<
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string ResourceName = "menbfilmlut.png";
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string ResourceName = "menbfilmlut.png";
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@ -919,12 +955,25 @@ float3 GradingLUT( float3 res )
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float3 tcol = clamp(res,0.0001,0.9999);
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float3 tcol = clamp(res,0.0001,0.9999);
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tcol.rg = tcol.rg*0.5+0.25;
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tcol.rg = tcol.rg*0.5+0.25;
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#ifdef LUTMODE_LEGACY
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#ifdef LUTMODE_LEGACY
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float2 lc1 = float2(tcol.r/16.0+floor(tcol.b*16.0)/16.0,tcol.g/64.0
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float2 lc1 = float2(tcol.r/16.0+floor(tcol.b*16.0)/16.0,tcol.g/64.0);
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+clut/64.0);
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float2 lc2 = float2(tcol.r/16.0+ceil(tcol.b*16.0)/16.0,tcol.g/64.0);
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float2 lc2 = float2(tcol.r/16.0+ceil(tcol.b*16.0)/16.0,tcol.g/64.0
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+clut/64.0);
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float dec = (ceil(tcol.b*16.0)==16.0)?(0.0):frac(tcol.b*16.0);
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float dec = (ceil(tcol.b*16.0)==16.0)?(0.0):frac(tcol.b*16.0);
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#endif
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/* night samples */
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float3 tcl1_n = TextureLUT.Sample(SamplerLUT,lc1
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+float2(0,clut_n/64.0)).rgb;
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float3 tcl2_n = TextureLUT.Sample(SamplerLUT,lc2
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+float2(0,clut_n/64.0)).rgb;
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/* day samples */
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float3 tcl1_d = TextureLUT.Sample(SamplerLUT,lc1
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+float2(0,clut_d/64.0)).rgb;
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float3 tcl2_d = TextureLUT.Sample(SamplerLUT,lc2
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+float2(0,clut_d/64.0)).rgb;
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/* interior samples */
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float3 tcl1_i = TextureLUT.Sample(SamplerLUT,lc1
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+float2(0,clut_i/64.0)).rgb;
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float3 tcl2_i = TextureLUT.Sample(SamplerLUT,lc2
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+float2(0,clut_i/64.0)).rgb;
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#else
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#ifdef LUTMODE_16
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#ifdef LUTMODE_16
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float2 lc1 = float2(tcol.r,tcol.g/16.0+floor(tcol.b*16.0)/16.0);
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float2 lc1 = float2(tcol.r,tcol.g/16.0+floor(tcol.b*16.0)/16.0);
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float2 lc2 = float2(tcol.r,tcol.g/16.0+ceil(tcol.b*16.0)/16.0);
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float2 lc2 = float2(tcol.r,tcol.g/16.0+ceil(tcol.b*16.0)/16.0);
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@ -935,8 +984,18 @@ float3 GradingLUT( float3 res )
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float2 lc2 = float2(tcol.r,tcol.g/64.0+ceil(tcol.b*64.0)/64.0);
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float2 lc2 = float2(tcol.r,tcol.g/64.0+ceil(tcol.b*64.0)/64.0);
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float dec = (ceil(tcol.b*64.0)==64.0)?(0.0):frac(tcol.b*64.0);
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float dec = (ceil(tcol.b*64.0)==64.0)?(0.0):frac(tcol.b*64.0);
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#endif
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#endif
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float3 tcl1 = TextureLUT.Sample(SamplerLUT,lc1).rgb;
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/* night samples */
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float3 tcl2 = TextureLUT.Sample(SamplerLUT,lc2).rgb;
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float3 tcl1_n = TextureLUTN.Sample(SamplerLUT,lc1).rgb;
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float3 tcl2_n = TextureLUTN.Sample(SamplerLUT,lc2).rgb;
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/* day samples */
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float3 tcl1_d = TextureLUTD.Sample(SamplerLUT,lc1).rgb;
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float3 tcl2_d = TextureLUTD.Sample(SamplerLUT,lc2).rgb;
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/* interior samples */
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float3 tcl1_i = TextureLUTI.Sample(SamplerLUT,lc1).rgb;
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float3 tcl2_i = TextureLUTI.Sample(SamplerLUT,lc2).rgb;
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#endif
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float3 tcl1 = tod_ind(tcl1);
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float3 tcl2 = tod_ind(tcl2);
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tcol = lerp(tcl1,tcl2,dec);
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tcol = lerp(tcl1,tcl2,dec);
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float lutblend = tod_ind(lutblend);
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float lutblend = tod_ind(lutblend);
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return lerp(res,tcol,lutblend);
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return lerp(res,tcol,lutblend);
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@ -2,34 +2,34 @@
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TECHNIQUE=1
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TECHNIQUE=1
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Enable Grain=true
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Enable Grain=true
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Grain Speed=25.0
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Grain Speed=25.0
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Grain Intensity=0.470001
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Grain Intensity=0.650001
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Grain Saturation=-0.35
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Grain Saturation=-0.35
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Grain Two-Pass=true
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Grain Two-Pass=true
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Grain Blending Mode=3
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Grain Blending Mode=3
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Grain Dark Mask Contrast=22.160013
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Grain Dark Mask Contrast=22.140013
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Grain Two-Pass Factor=0.04
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Grain Two-Pass Factor=0.04
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Grain Magnification=13.3, 19.6, 17.4
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Grain Magnification=13.3, 19.6, 17.4
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Grain Pass 1 Magnification=2.05, 3.11, 2.22
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Grain Pass 1 Magnification=2.05, 3.11, 2.22
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Grain Pass 2 Magnification=4.25, 9.42, 6.29
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Grain Pass 2 Magnification=4.25, 9.42, 6.29
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Grain Contrast=5.86
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Grain Contrast=8.450001
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Tonemapping Method=3
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Tonemapping Method=3
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Uncharted2 Shoulder Strength Night=0.28
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Uncharted2 Shoulder Strength Night=0.28
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Uncharted2 Shoulder Strength Day=0.23
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Uncharted2 Shoulder Strength Day=0.21
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Uncharted2 Shoulder Strength Interior=0.25
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Uncharted2 Shoulder Strength Interior=0.25
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Uncharted2 Linear Strength Night=0.37
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Uncharted2 Linear Strength Night=0.37
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Uncharted2 Linear Strength Day=0.43
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Uncharted2 Linear Strength Day=0.36
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Uncharted2 Linear Strength Interior=0.41
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Uncharted2 Linear Strength Interior=0.41
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Uncharted2 Linear Angle Night=0.37
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Uncharted2 Linear Angle Night=0.37
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Uncharted2 Linear Angle Day=0.49
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Uncharted2 Linear Angle Day=0.46
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Uncharted2 Linear Angle Interior=0.42
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Uncharted2 Linear Angle Interior=0.42
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Uncharted2 Toe Strength Night=0.22
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Uncharted2 Toe Strength Night=0.22
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Uncharted2 Toe Strength Day=0.29
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Uncharted2 Toe Strength Day=0.33
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Uncharted2 Toe Strength Interior=0.26
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Uncharted2 Toe Strength Interior=0.26
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Uncharted2 Toe Numerator Night=0.0
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Uncharted2 Toe Numerator Night=0.0
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Uncharted2 Toe Numerator Day=0.0
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Uncharted2 Toe Numerator Day=0.0
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Uncharted2 Toe Numerator Interior=0.0
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Uncharted2 Toe Numerator Interior=0.0
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Uncharted2 Toe Denominator Night=0.44
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Uncharted2 Toe Denominator Night=0.44
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Uncharted2 Toe Denominator Day=0.39
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Uncharted2 Toe Denominator Day=0.48
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Uncharted2 Toe Denominator Interior=0.42
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Uncharted2 Toe Denominator Interior=0.42
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Uncharted2 Linear White Night=13.179999
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Uncharted2 Linear White Night=13.179999
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Uncharted2 Linear White Day=15.59
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Uncharted2 Linear White Day=15.59
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@ -49,23 +49,23 @@ Grading Color Factor Night=-0.08
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Grading Color Factor Day=-0.1
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Grading Color Factor Day=-0.1
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Grading Color Factor Interior=-0.06
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Grading Color Factor Interior=-0.06
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Enable HSV Grading=true
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Enable HSV Grading=true
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Grading Saturation Intensity Night=1.17
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Grading Saturation Intensity Night=1.18
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Grading Saturation Intensity Day=1.34
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Grading Saturation Intensity Day=1.15
|
||||||
Grading Saturation Intensity Interior=1.23
|
Grading Saturation Intensity Interior=1.23
|
||||||
Grading Saturation Contrast Night=1.17
|
Grading Saturation Contrast Night=1.17
|
||||||
Grading Saturation Contrast Day=1.09
|
Grading Saturation Contrast Day=1.22
|
||||||
Grading Saturation Contrast Interior=1.13
|
Grading Saturation Contrast Interior=1.12
|
||||||
Grading Value Intensity Night=0.98
|
Grading Value Intensity Night=0.98
|
||||||
Grading Value Intensity Day=0.94
|
Grading Value Intensity Day=0.94
|
||||||
Grading Value Intensity Interior=0.96
|
Grading Value Intensity Interior=0.96
|
||||||
Grading Value Contrast Night=1.18
|
Grading Value Contrast Night=1.18
|
||||||
Grading Value Contrast Day=1.21
|
Grading Value Contrast Day=1.27
|
||||||
Grading Value Contrast Interior=1.22
|
Grading Value Contrast Interior=1.22
|
||||||
Colorize After HSV=true
|
Colorize After HSV=true
|
||||||
Enable LUT Grading=true
|
Enable LUT Grading=true
|
||||||
LUT Blend Night=0.21
|
LUT Blend Night=0.36
|
||||||
LUT Blend Day=0.25
|
LUT Blend Day=0.27
|
||||||
LUT Blend Interior=0.19
|
LUT Blend Interior=0.44
|
||||||
Enable Post Dither=false
|
Enable Post Dither=false
|
||||||
Dither Pattern=4
|
Dither Pattern=4
|
||||||
Display Bloom=false
|
Display Bloom=false
|
||||||
|
|
@ -178,7 +178,7 @@ Tonemap Linear White Night=4.48
|
||||||
Tonemap Linear White Day=4.68
|
Tonemap Linear White Day=4.68
|
||||||
Tonemap Linear White Interior=4.769999
|
Tonemap Linear White Interior=4.769999
|
||||||
Tonemap Exposure Night=0.79
|
Tonemap Exposure Night=0.79
|
||||||
Tonemap Exposure Day=0.63
|
Tonemap Exposure Day=0.64
|
||||||
Tonemap Exposure Interior=0.68
|
Tonemap Exposure Interior=0.68
|
||||||
Tonemap Blend Night=1.0
|
Tonemap Blend Night=1.0
|
||||||
Tonemap Blend Day=1.0
|
Tonemap Blend Day=1.0
|
||||||
|
|
|
||||||
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|
Before Width: | Height: | Size: 14 KiB |
BIN
enbseries/menblut64_day.png
Normal file
BIN
enbseries/menblut64_day.png
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|
After Width: | Height: | Size: 14 KiB |
BIN
enbseries/menblut64_interior.png
Normal file
BIN
enbseries/menblut64_interior.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 15 KiB |
BIN
enbseries/menblut64_night.png
Normal file
BIN
enbseries/menblut64_night.png
Normal file
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|
After Width: | Height: | Size: 16 KiB |
Reference in a new issue