MariENB Skyrim 2.1.4
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5 changed files with 1102 additions and 21 deletions
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@ -145,9 +145,9 @@ PointLightingDesaturationDay=0.0
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PointLightingDesaturationNight=0.0
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PointLightingDesaturationInterior=0.0
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FogColorMultiplierDay=0.76
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FogColorMultiplierNight=0.34
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FogColorMultiplierNight=0.15
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FogColorMultiplierInterior=0.5
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FogColorCurveDay=0.88
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FogColorCurveDay=0.87
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FogColorCurveNight=1.16
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FogColorCurveInterior=1.0
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ColorPowDay=1.0
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@ -231,10 +231,10 @@ ParticleLightsIntensitySunset=0.23
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ParticleLightsIntensityNight=0.35
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ParticleLightsIntensityInteriorDay=0.26
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ParticleLightsIntensityInteriorNight=0.38
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FogColorMultiplierSunrise=0.67
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FogColorMultiplierSunset=0.63
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FogColorMultiplierInteriorDay=0.95
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FogColorMultiplierInteriorNight=0.7
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FogColorMultiplierSunrise=0.49
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FogColorMultiplierSunset=0.25
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FogColorMultiplierInteriorDay=0.76
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FogColorMultiplierInteriorNight=0.15
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FogColorCurveSunrise=1.04
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FogColorCurveSunset=1.06
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FogColorCurveInteriorDay=0.96
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@ -250,10 +250,10 @@ DirectLightingColorFilterSunset=0.988, 0.804, 0.643
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DirectLightingColorFilterNight=0.706, 0.886, 0.988
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DirectLightingColorFilterInteriorDay=1, 1, 1
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DirectLightingColorFilterInteriorNight=0.733, 0.847, 0.992
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FogColorFilterSunrise=0.867, 0.667, 0.49
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FogColorFilterSunrise=0.961, 0.851, 0.592
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FogColorFilterDay=1, 1, 1
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FogColorFilterSunset=0.984, 0.506, 0.333
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FogColorFilterNight=0.267, 0.573, 0.878
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FogColorFilterSunset=1, 0.671, 0.38
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FogColorFilterNight=1, 1, 1
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FogColorFilterInteriorDay=1, 1, 1
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FogColorFilterInteriorNight=1, 1, 1
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DirectLightingColorFilterAmountSunrise=0.0
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@ -306,14 +306,14 @@ PointLightingDesaturationDawn=0.0
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PointLightingDesaturationDusk=0.0
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ParticleLightsIntensityDawn=0.33
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ParticleLightsIntensityDusk=0.34
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FogColorMultiplierDawn=0.58
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FogColorMultiplierDusk=0.52
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FogColorMultiplierDawn=0.34
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FogColorMultiplierDusk=0.26
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FogColorCurveDawn=1.08
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FogColorCurveDusk=1.21
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FogColorFilterAmountDawn=0.0
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FogColorFilterAmountDusk=0.0
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FogColorFilterDawn=0.827, 0.518, 0.247
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FogColorFilterDusk=0.698, 0.4, 0.29
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FogColorFilterDawn=0.961, 0.667, 0.373
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FogColorFilterDusk=1, 0.482, 0.412
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ColorPowDawn=1.0
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ColorPowDusk=1.0
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@ -1,9 +1,9 @@
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[WEATHER001]
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FileName=_hotweather.ini
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WeatherIDs=81a, 12f89, 2e7ab, a6858, d9329, 10199f, 105941, 10a230, 10a233, 10a237, 10a23a, 10a23b, 10a23f, 10a240, 10a243, 10a7a5, 10a7a8, 10d9ec, 10e1e3, 10e1e4, 10e1e5, 10e1e6, 10e1e9, 10e1ea, 10e1eb, 10e1ec, 10e1ed, 10e1ee, 10e1f1, 10e1f2, 18471, 31ac0, 32336, 374b8, 374b9, 5b29c, 5b29d, 5b2a0, 1760e, 1760f, 19bbe, 19bbf, 19bc0, 1bc0d, 25d8d, 2e982, 2e983, 3ab68
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WeatherIDs=81a, 12f89, 2e7ab, a6858, d9329, 10199f, 105941, 10a230, 10a233, 10a237, 10a23a, 10a23b, 10a23f, 10a240, 10a243, 10a7a5, 10a7a8, 10d9ec, 10e1e3, 10e1e4, 10e1e5, 10e1e6, 10e1e9, 10e1ea, 10e1eb, 10e1ec, 10e1ed, 10e1ee, 10e1f1, 10e1f2, 18471, 31ac0, 32336, 374b8, 374b9, 5b29c, 5b29d, 5b2a0, 1760e, 1760f, 19bbe, 19bbf, 19bc0, 1bc0d, 25d8d, 2e982, 2e983, 3ab68, 12eab9, 7761f
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[WEATHER002]
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FileName=_coldweather.ini
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WeatherIDs=4d7fb, aee84, 4d7fb, c821e, c821f, c8220, c8221, d4886, ecc96, 104ab4, 10a234, 10a235, 10a236, 10da13, 10e1e7, 10e1e8, 10fef8, 1407, 959f, 10e0b, 10e0e, 10e0f, 10e10, 14551, 18dbb, 18dbc, 18dbd, 19599, 195a0, 1d760, 374ba
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WeatherIDs=4d7fb, aee84, 4d7fb, c821e, c821f, c8220, c8221, d4886, ecc96, 104ab4, 10a234, 10a235, 10a236, 10da13, 10e1e7, 10e1e8, 10fef8, 1407, 959f, 10e0b, 10e0e, 10e0f, 10e10, 14551, 18dbb, 18dbc, 18dbd, 19599, 195a0, 1d760, 374ba, 21311
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[WEATHER003]
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FileName=
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[WEATHER004]
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@ -23,7 +23,7 @@ Heat Fade Intensity=1.06
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Heat Fade Offset=-0.64
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Heat Intensity=0.3
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Heat Contrast=1.16
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Heat Time-of-day Contrast=4.14
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Heat Time-of-day Contrast=4.13
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Heat Always Enable=false
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Enable Focus Triangle=true
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Display Focus Points=false
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@ -169,7 +169,7 @@ Frost Radial Offset=-0.93
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Frost Texture Blend Contrast=4.56
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Always Underwater=false
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Frost Always Enable=false
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Frost Indoor Factor=0.0
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Frost Indoor Factor=0.15
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Frost Night Factor=0.5
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SSAO Bilateral Factor Normal=1.0
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SSAO Range Min=0.0
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@ -189,7 +189,8 @@ float2 DistantHeat( float2 coord )
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float distfade = clamp(pow(max(0,dep),heatfadepow)*heatfademul
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+heatfadebump,0.0,1.0);
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if ( distfade <= 0.0 ) return coord;
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float todpow = pow(max(0,ENightDayFactor*(1.0-EInteriorFactor)),
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float todpow = pow(max(0,ENightDayFactor*min(1.0,weatherfactor(WT_HOT)
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+1.0-EInteriorFactor)),
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heattodpow);
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if ( !heatalways && (todpow <= 0.0) ) return coord;
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if ( (fixedx > 0) && (fixedy > 0) ) bresl = float2(fixedx,fixedy);
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