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MariENB Skyrim 2.1.4

This commit is contained in:
Marisa the Magician 2019-04-07 17:41:23 +02:00
commit a823fbdf57
5 changed files with 1102 additions and 21 deletions

View file

@ -1,9 +1,9 @@
[WEATHER001]
FileName=_hotweather.ini
WeatherIDs=81a, 12f89, 2e7ab, a6858, d9329, 10199f, 105941, 10a230, 10a233, 10a237, 10a23a, 10a23b, 10a23f, 10a240, 10a243, 10a7a5, 10a7a8, 10d9ec, 10e1e3, 10e1e4, 10e1e5, 10e1e6, 10e1e9, 10e1ea, 10e1eb, 10e1ec, 10e1ed, 10e1ee, 10e1f1, 10e1f2, 18471, 31ac0, 32336, 374b8, 374b9, 5b29c, 5b29d, 5b2a0, 1760e, 1760f, 19bbe, 19bbf, 19bc0, 1bc0d, 25d8d, 2e982, 2e983, 3ab68
WeatherIDs=81a, 12f89, 2e7ab, a6858, d9329, 10199f, 105941, 10a230, 10a233, 10a237, 10a23a, 10a23b, 10a23f, 10a240, 10a243, 10a7a5, 10a7a8, 10d9ec, 10e1e3, 10e1e4, 10e1e5, 10e1e6, 10e1e9, 10e1ea, 10e1eb, 10e1ec, 10e1ed, 10e1ee, 10e1f1, 10e1f2, 18471, 31ac0, 32336, 374b8, 374b9, 5b29c, 5b29d, 5b2a0, 1760e, 1760f, 19bbe, 19bbf, 19bc0, 1bc0d, 25d8d, 2e982, 2e983, 3ab68, 12eab9, 7761f
[WEATHER002]
FileName=_coldweather.ini
WeatherIDs=4d7fb, aee84, 4d7fb, c821e, c821f, c8220, c8221, d4886, ecc96, 104ab4, 10a234, 10a235, 10a236, 10da13, 10e1e7, 10e1e8, 10fef8, 1407, 959f, 10e0b, 10e0e, 10e0f, 10e10, 14551, 18dbb, 18dbc, 18dbd, 19599, 195a0, 1d760, 374ba
WeatherIDs=4d7fb, aee84, 4d7fb, c821e, c821f, c8220, c8221, d4886, ecc96, 104ab4, 10a234, 10a235, 10a236, 10da13, 10e1e7, 10e1e8, 10fef8, 1407, 959f, 10e0b, 10e0e, 10e0f, 10e10, 14551, 18dbb, 18dbc, 18dbd, 19599, 195a0, 1d760, 374ba, 21311
[WEATHER003]
FileName=
[WEATHER004]

View file

@ -23,7 +23,7 @@ Heat Fade Intensity=1.06
Heat Fade Offset=-0.64
Heat Intensity=0.3
Heat Contrast=1.16
Heat Time-of-day Contrast=4.14
Heat Time-of-day Contrast=4.13
Heat Always Enable=false
Enable Focus Triangle=true
Display Focus Points=false
@ -169,7 +169,7 @@ Frost Radial Offset=-0.93
Frost Texture Blend Contrast=4.56
Always Underwater=false
Frost Always Enable=false
Frost Indoor Factor=0.0
Frost Indoor Factor=0.15
Frost Night Factor=0.5
SSAO Bilateral Factor Normal=1.0
SSAO Range Min=0.0

View file

@ -189,7 +189,8 @@ float2 DistantHeat( float2 coord )
float distfade = clamp(pow(max(0,dep),heatfadepow)*heatfademul
+heatfadebump,0.0,1.0);
if ( distfade <= 0.0 ) return coord;
float todpow = pow(max(0,ENightDayFactor*(1.0-EInteriorFactor)),
float todpow = pow(max(0,ENightDayFactor*min(1.0,weatherfactor(WT_HOT)
+1.0-EInteriorFactor)),
heattodpow);
if ( !heatalways && (todpow <= 0.0) ) return coord;
if ( (fixedx > 0) && (fixedy > 0) ) bresl = float2(fixedx,fixedy);

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