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MariENB DUST 2.4.2

This commit is contained in:
Marisa the Magician 2019-04-07 17:36:51 +02:00
commit ab1e14f22e
44 changed files with 1396 additions and 1139 deletions

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@ -1,6 +1,6 @@
/*
menbeffectsettings.fx : MariENB base user-tweakable variables.
(C)2013-2016 Marisa Kirisame, UnSX Team.
(C)2013-2017 Marisa Kirisame, UnSX Team.
Part of MariENB, the personal ENB of Marisa.
Released under the GNU GPLv3 (or later).
*/
@ -115,6 +115,11 @@ float nj
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {2.0};
bool nbt
<
string UIName = "Apply Grain Before Tone Mapping";
string UIWidget = "Checkbox";
> = {true};
/* "adaptation" factors */
string str_adaptation = "Eye Adaptation";
bool aenable
@ -163,152 +168,430 @@ float amax_id
string UIWidget = "Spinner";
> = {1.0};
/* tone mapping */
string str_tonemap = "Filmic Tone Mapping";
bool tmapenable
string str_tonemap = "Tone Mapping";
int tmapenable
<
string UIName = "Enable Tonemapping";
string UIWidget = "Checkbox";
> = {false};
string UIName = "Tonemapping Method";
string UIWidget = "Spinner";
int UIMin = -1;
int UIMax = 5;
> = {2};
float tmapexposure_n
<
string UIName = "Tonemap Exposure Night";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float tmapexposure_d
<
string UIName = "Tonemap Exposure Day";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float tmapexposure_in
<
string UIName = "Tonemap Exposure Interior Night";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float tmapexposure_id
<
string UIName = "Tonemap Exposure Interior Day";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float tmapblend_n
<
string UIName = "Tonemap Blend Night";
string UIWidget = "Spinner";
float UIMin = 0.0;
float UIMax = 1.0;
> = {1.0};
float tmapblend_d
<
string UIName = "Tonemap Blend Day";
string UIWidget = "Spinner";
float UIMin = 0.0;
float UIMax = 1.0;
> = {1.0};
float tmapblend_in
<
string UIName = "Tonemap Blend Interior Night";
string UIWidget = "Spinner";
float UIMin = 0.0;
float UIMax = 1.0;
> = {1.0};
float tmapblend_id
<
string UIName = "Tonemap Blend Interior Day";
string UIWidget = "Spinner";
float UIMin = 0.0;
float UIMax = 1.0;
> = {1.0};
float unA_n
<
string UIName = "Tonemap Shoulder Strength Night";
string UIName = "Uncharted2 Shoulder Strength Night";
string UIWidget = "Spinner";
> = {0.5};
float unA_d
<
string UIName = "Tonemap Shoulder Strength Day";
string UIName = "Uncharted2 Shoulder Strength Day";
string UIWidget = "Spinner";
> = {0.5};
float unA_in
<
string UIName = "Tonemap Shoulder Strength Interior Night";
string UIName = "Uncharted2 Shoulder Strength Interior Night";
string UIWidget = "Spinner";
> = {0.5};
float unA_id
<
string UIName = "Tonemap Shoulder Strength Interior Day";
string UIName = "Uncharted2 Shoulder Strength Interior Day";
string UIWidget = "Spinner";
> = {0.5};
float unB_n
<
string UIName = "Tonemap Linear Strength Night";
string UIName = "Uncharted2 Linear Strength Night";
string UIWidget = "Spinner";
> = {1.0};
float unB_d
<
string UIName = "Tonemap Linear Strength Day";
string UIName = "Uncharted2 Linear Strength Day";
string UIWidget = "Spinner";
> = {1.0};
float unB_in
<
string UIName = "Tonemap Linear Strength Interior Night";
string UIName = "Uncharted2 Linear Strength Interior Night";
string UIWidget = "Spinner";
> = {1.0};
float unB_id
<
string UIName = "Tonemap Linear Strength Interior Day";
string UIName = "Uncharted2 Linear Strength Interior Day";
string UIWidget = "Spinner";
> = {1.0};
float unC_n
<
string UIName = "Tonemap Linear Angle Night";
string UIName = "Uncharted2 Linear Angle Night";
string UIWidget = "Spinner";
> = {0.2};
float unC_d
<
string UIName = "Tonemap Linear Angle Day";
string UIName = "Uncharted2 Linear Angle Day";
string UIWidget = "Spinner";
> = {0.2};
float unC_in
<
string UIName = "Tonemap Linear Angle Interior Night";
string UIName = "Uncharted2 Linear Angle Interior Night";
string UIWidget = "Spinner";
> = {0.2};
float unC_id
<
string UIName = "Tonemap Linear Angle Interior Day";
string UIName = "Uncharted2 Linear Angle Interior Day";
string UIWidget = "Spinner";
> = {0.2};
float unD_n
<
string UIName = "Tonemap Toe Strength Night";
string UIName = "Uncharted2 Toe Strength Night";
string UIWidget = "Spinner";
> = {0.75};
float unD_d
<
string UIName = "Tonemap Toe Strength Day";
string UIName = "Uncharted2 Toe Strength Day";
string UIWidget = "Spinner";
> = {0.75};
float unD_in
<
string UIName = "Tonemap Toe Strength Interior Night";
string UIName = "Uncharted2 Toe Strength Interior Night";
string UIWidget = "Spinner";
> = {0.75};
float unD_id
<
string UIName = "Tonemap Toe Strength Interior Day";
string UIName = "Uncharted2 Toe Strength Interior Day";
string UIWidget = "Spinner";
> = {0.75};
float unE_n
<
string UIName = "Tonemap Toe Numerator Night";
string UIName = "Uncharted2 Toe Numerator Night";
string UIWidget = "Spinner";
> = {0.02};
float unE_d
<
string UIName = "Tonemap Toe Numerator Day";
string UIName = "Uncharted2 Toe Numerator Day";
string UIWidget = "Spinner";
> = {0.02};
float unE_in
<
string UIName = "Tonemap Toe Numerator Interior Night";
string UIName = "Uncharted2 Toe Numerator Interior Night";
string UIWidget = "Spinner";
> = {0.02};
float unE_id
<
string UIName = "Tonemap Toe Numerator Interior Day";
string UIName = "Uncharted2 Toe Numerator Interior Day";
string UIWidget = "Spinner";
> = {0.02};
float unF_n
<
string UIName = "Tonemap Toe Denominator Night";
string UIName = "Uncharted2 Toe Denominator Night";
string UIWidget = "Spinner";
> = {0.30};
float unF_d
<
string UIName = "Tonemap Toe Denominator Day";
string UIName = "Uncharted2 Toe Denominator Day";
string UIWidget = "Spinner";
> = {0.30};
float unF_in
<
string UIName = "Tonemap Toe Denominator Interior Night";
string UIName = "Uncharted2 Toe Denominator Interior Night";
string UIWidget = "Spinner";
> = {0.30};
float unF_id
<
string UIName = "Tonemap Toe Denominator Interior Day";
string UIName = "Uncharted2 Toe Denominator Interior Day";
string UIWidget = "Spinner";
> = {0.30};
float unW_n
<
string UIName = "Tonemap Linear White Night";
string UIName = "Uncharted2 Linear White Night";
string UIWidget = "Spinner";
> = {10.0};
float unW_d
<
string UIName = "Tonemap Linear White Day";
string UIName = "Uncharted2 Linear White Day";
string UIWidget = "Spinner";
> = {10.0};
float unW_in
<
string UIName = "Tonemap Linear White Interior Night";
string UIName = "Uncharted2 Linear White Interior Night";
string UIWidget = "Spinner";
> = {10.0};
float unW_id
<
string UIName = "Tonemap Linear White Interior Day";
string UIName = "Uncharted2 Linear White Interior Day";
string UIWidget = "Spinner";
> = {10.0};
float sfxgamma_n
<
string UIName = "SweetFX Gamma Night";
string UIWidget = "Spinner";
float UIMin = 0.0;
float UIMax = 2.0;
> = {1.0};
float sfxgamma_d
<
string UIName = "SweetFX Gamma Day";
string UIWidget = "Spinner";
float UIMin = 0.0;
float UIMax = 2.0;
> = {1.0};
float sfxgamma_in
<
string UIName = "SweetFX Gamma Interior Night";
string UIWidget = "Spinner";
float UIMin = 0.0;
float UIMax = 2.0;
> = {1.0};
float sfxgamma_id
<
string UIName = "SweetFX Gamma Interior Day";
string UIWidget = "Spinner";
float UIMin = 0.0;
float UIMax = 2.0;
> = {1.0};
float sfxexposure_n
<
string UIName = "SweetFX Exposure Night";
string UIWidget = "Spinner";
float UIMin = -1.0;
float UIMax = 1.0;
> = {0.0};
float sfxexposure_d
<
string UIName = "SweetFX Exposure Day";
string UIWidget = "Spinner";
float UIMin = -1.0;
float UIMax = 1.0;
> = {0.0};
float sfxexposure_in
<
string UIName = "SweetFX Exposure Interior Night";
string UIWidget = "Spinner";
float UIMin = -1.0;
float UIMax = 1.0;
> = {0.0};
float sfxexposure_id
<
string UIName = "SweetFX Exposure Interior Day";
string UIWidget = "Spinner";
float UIMin = -1.0;
float UIMax = 1.0;
> = {0.0};
float sfxsaturation_n
<
string UIName = "SweetFX Saturation Night";
string UIWidget = "Spinner";
float UIMin = -1.0;
float UIMax = 1.0;
> = {0.0};
float sfxsaturation_d
<
string UIName = "SweetFX Saturation Day";
string UIWidget = "Spinner";
float UIMin = -1.0;
float UIMax = 1.0;
> = {0.0};
float sfxsaturation_in
<
string UIName = "SweetFX Saturation Interior Night";
string UIWidget = "Spinner";
float UIMin = -1.0;
float UIMax = 1.0;
> = {0.0};
float sfxsaturation_id
<
string UIName = "SweetFX Saturation Interior Day";
string UIWidget = "Spinner";
float UIMin = -1.0;
float UIMax = 1.0;
> = {0.0};
float sfxbleach_n
<
string UIName = "SweetFX Bleach Night";
string UIWidget = "Spinner";
float UIMin = 0.0;
float UIMax = 1.0;
> = {0.0};
float sfxbleach_d
<
string UIName = "SweetFX Bleach Day";
string UIWidget = "Spinner";
float UIMin = 0.0;
float UIMax = 1.0;
> = {0.0};
float sfxbleach_in
<
string UIName = "SweetFX Bleach Interior Night";
string UIWidget = "Spinner";
float UIMin = 0.0;
float UIMax = 1.0;
> = {0.0};
float sfxbleach_id
<
string UIName = "SweetFX Bleach Interior Day";
string UIWidget = "Spinner";
float UIMin = 0.0;
float UIMax = 1.0;
> = {0.0};
float sfxdefog_n
<
string UIName = "SweetFX Defog Night";
string UIWidget = "Spinner";
float UIMin = 0.0;
float UIMax = 1.0;
> = {0.0};
float sfxdefog_d
<
string UIName = "SweetFX Defog Day";
string UIWidget = "Spinner";
float UIMin = 0.0;
float UIMax = 1.0;
> = {0.0};
float sfxdefog_in
<
string UIName = "SweetFX Defog Interior Night";
string UIWidget = "Spinner";
float UIMin = 0.0;
float UIMax = 1.0;
> = {0.0};
float sfxdefog_id
<
string UIName = "SweetFX Defog Interior Day";
string UIWidget = "Spinner";
float UIMin = 0.0;
float UIMax = 1.0;
> = {0.0};
float sfxfogcolor_r_n
<
string UIName = "SweetFX Defog Color Red Night";
string UIWidget = "Spinner";
float UIMin = 0.0;
float UIMax = 1.0;
> = {0.0};
float sfxfogcolor_g_n
<
string UIName = "SweetFX Defog Color Green Night";
string UIWidget = "Spinner";
float UIMin = 0.0;
float UIMax = 1.0;
> = {0.0};
float sfxfogcolor_b_n
<
string UIName = "SweetFX Defog Color Blue Night";
string UIWidget = "Spinner";
float UIMin = 0.0;
float UIMax = 1.0;
> = {1.0};
float sfxfogcolor_r_d
<
string UIName = "SweetFX Defog Color Red Day";
string UIWidget = "Spinner";
float UIMin = 0.0;
float UIMax = 1.0;
> = {0.0};
float sfxfogcolor_g_d
<
string UIName = "SweetFX Defog Color Green Day";
string UIWidget = "Spinner";
float UIMin = 0.0;
float UIMax = 1.0;
> = {0.0};
float sfxfogcolor_b_d
<
string UIName = "SweetFX Defog Color Blue Day";
string UIWidget = "Spinner";
float UIMin = 0.0;
float UIMax = 1.0;
> = {1.0};
float sfxfogcolor_r_in
<
string UIName = "SweetFX Defog Color Red Interior Night";
string UIWidget = "Spinner";
float UIMin = 0.0;
float UIMax = 1.0;
> = {0.0};
float sfxfogcolor_g_in
<
string UIName = "SweetFX Defog Color Green Interior Night";
string UIWidget = "Spinner";
float UIMin = 0.0;
float UIMax = 1.0;
> = {0.0};
float sfxfogcolor_b_in
<
string UIName = "SweetFX Defog Color Blue Interior Night";
string UIWidget = "Spinner";
float UIMin = 0.0;
float UIMax = 1.0;
> = {1.0};
float sfxfogcolor_r_id
<
string UIName = "SweetFX Defog Color Red Interior Day";
string UIWidget = "Spinner";
float UIMin = 0.0;
float UIMax = 1.0;
> = {0.0};
float sfxfogcolor_g_id
<
string UIName = "SweetFX Defog Color Green Interior Day";
string UIWidget = "Spinner";
float UIMin = 0.0;
float UIMax = 1.0;
> = {0.0};
float sfxfogcolor_b_id
<
string UIName = "SweetFX Defog Color Blue Interior Day";
string UIWidget = "Spinner";
float UIMin = 0.0;
float UIMax = 1.0;
> = {1.0};
/* Color grading */
string str_grade = "Color Grading Suite";
bool gradeenable1
@ -661,6 +944,30 @@ float vconblend
float UIMin = 0.0;
float UIMax = 1.0;
> = {1.0};
float vtintpow
<
string UIName = "Vanilla Tint Contrast";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float vtintmul
<
string UIName = "Vanilla Tint Strength";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float vsatpow
<
string UIName = "Vanilla Vibrance Contrast";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float vsatmul
<
string UIName = "Vanilla Vibrance Strength";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
/* LUT grading */
string str_lut = "RGB Lookup Table Grading";
bool lutenable
@ -689,9 +996,30 @@ float lutblend_id
string UIWidget = "Spinner";
> = {1.0};
#ifdef LUTMODE_LEGACY
int clut
int clut_n
<
string UIName = "LUT Preset";
string UIName = "LUT Preset Night";
string UIWidget = "Spinner";
int UIMin = 0;
int UIMax = 63;
> = {1};
int clut_d
<
string UIName = "LUT Preset Day";
string UIWidget = "Spinner";
int UIMin = 0;
int UIMax = 63;
> = {1};
int clut_in
<
string UIName = "LUT Preset Interior Night";
string UIWidget = "Spinner";
int UIMin = 0;
int UIMax = 63;
> = {1};
int clut_id
<
string UIName = "LUT Preset Interior Day";
string UIWidget = "Spinner";
int UIMin = 0;
int UIMax = 63;
@ -708,6 +1036,22 @@ float palblend
<
string UIName = "Palette Blend";
string UIWidget = "Spinner";
float UIMin = 0.0;
float UIMax = 1.0;
> = {1.0};
/* technicolor shader */
string str_tech = "Technicolor";
bool techenable
<
string UIName = "Enable Technicolor";
string UIWidget = "Checkbox";
> = {false};
float techblend
<
string UIName = "Technicolor Blend";
string UIWidget = "Spinner";
float UIMin = 0.0;
float UIMax = 1.0;
> = {1.0};
string str_dither = "Dithering";
bool dodither
@ -720,8 +1064,8 @@ int dither
string UIName = "Dither Pattern";
string UIWidget = "Spinner";
int UIMin = 0;
int UIMax = 4;
> = {4};
int UIMax = 2;
> = {2};
string str_debug = "Debugging";
bool bloomdebug
<