MariENB DUST 2.4.2
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44 changed files with 1396 additions and 1139 deletions
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@ -1,6 +1,6 @@
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/*
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menbextrasettings.fx : MariENB extra user-tweakable variables.
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(C)2013-2016 Marisa Kirisame, UnSX Team.
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(C)2013-2017 Marisa Kirisame, UnSX Team.
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Part of MariENB, the personal ENB of Marisa.
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Released under the GNU GPLv3 (or later).
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*/
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@ -29,40 +29,21 @@ float bresy
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {0.5};
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/* zooming factors (<=0 for stretch) */
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float sresx
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<
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string UIName = "Zoom Factor X";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {0.0};
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float sresy
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<
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string UIName = "Zoom Factor Y";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {0.0};
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/*
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palette type:
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-2 : Standard VGA 256-color palette
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-1 : disable
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0 : CGA (320x200 4-color, or 640x200 monochrome)
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1 : EGA (320x200, 16 colors)
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2 : RGB2 (64-color quarter VGA palette, used in AOS)
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3 : RGB323 (8-bit RGB, I don't think this was a real thing)
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4 : VGA (256 colors, standard palette)
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5 : Doom (256 colors, does not cover a lot)
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6 : Quake I (256 colors, covers even less)
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7 : RGB4 (4bpc, I also don't think this was ever used in real hardware)
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8 : RGB565 (ol' 16-bit "true color")
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9 : RGB6 (typical screens incapable of 8bpc)
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3 : VGA (256 colors)
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4 : RGB565 (ol' 16-bit "true color")
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*/
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int paltype
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<
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string UIName = "Palette Type";
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string UIWidget = "Spinner";
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int UIMin = -1;
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int UIMax = 9;
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int UIMax = 4;
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> = {1};
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/*
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CGA palette to use:
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@ -93,22 +74,46 @@ int egapal
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int UIMin = 0;
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int UIMax = 1;
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> = {0};
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/*
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VGA palette to use:
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0 : Standard VGA
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1 : Amulets & Armor
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2 : Blood
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3 : Doom
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4 : Duke Nukem 3D
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5 : Hacx 2.0
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6 : Heretic
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7 : Hexen
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8 : Hexen 2
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9 : Quake
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10 : Quake 2
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11 : Rise of the Triad
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12 : Shadow Warrior
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13 : Strife
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14 : Wolfenstein 3D
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TODO Project .Blank palette (when the design is finished)
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*/
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int vgapal
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<
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string UIName = "VGA Palette";
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string UIWidget = "Spinner";
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int UIMin = 0;
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int UIMax = 14;
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> = {0};
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/*
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Dithering mode:
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-1 : No dithering, just raw banding
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0 : 2x2 checkerboard dithering, looks like ass
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1 : 2x2 ordered dithering
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2 : 3x3 ordered dithering
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3 : 4x4 ordered dithering
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4 : 8x8 ordered dithering
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2 : 8x8 ordered dithering
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*/
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int dither
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<
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string UIName = "Dithering Pattern";
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string UIWidget = "Spinner";
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int UIMin = -1;
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int UIMax = 4;
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> = {4};
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int UIMax = 2;
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> = {2};
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/* gamma modifier for base color, lower values raise midtones and viceversa */
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float bgamma
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<
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@ -135,25 +140,7 @@ float bdmult
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {0.25};
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/* ASCII art filter */
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string str_ascii = "Luma ASCII Art Filter";
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bool asciienable
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<
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string UIName = "Enable ASCII";
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string UIWidget = "Checkbox";
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> = {false};
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bool asciimono
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<
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string UIName = "ASCII Monochrome";
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string UIWidget = "Checkbox";
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> = {true};
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float asciiblend
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<
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string UIName = "ASCII Blend";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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float UIMax = 1.0;
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> = {0.0};
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/* Depth-cutting chroma key */
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string str_mask = "Depth Chroma Key";
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bool maskenable
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<
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@ -188,63 +175,30 @@ float maskd
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float UIMin = 0.0;
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float UIMax = 1.0;
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> = {0.5};
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string str_dot = "RGBI Dot Matrix";
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bool dotenable
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/* tilting */
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float masktiltxcenter
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<
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string UIName = "Enable Dot Matrix";
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string UIWidget = "Checkbox";
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> = {false};
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int dotsize
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<
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string UIName = "Dot Size";
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string UIWidget = "Spinner";
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int UIMin = 1;
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> = {1};
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float dotblend
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<
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string UIName = "Dot Blend";
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string UIName = "Chroma Key Depth Horizontal Tilt Center";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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float UIMax = 1.0;
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> = {0.4};
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float dotmult
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> = {0.5};
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float masktiltycenter
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<
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string UIName = "Dot Intensity";
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string UIName = "Chroma Key Depth Vertical Tilt Center";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float dotpow
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float UIMax = 1.0;
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> = {0.5};
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float masktiltx
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<
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string UIName = "Dot Contrast";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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string str_curve = "Lens Curvature";
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bool curveenable
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<
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string UIName = "Enable Curvature";
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string UIWidget = "Checkbox";
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> = {false};
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float chromaab
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<
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string UIName = "Curve Chromatic Aberration";
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string UIName = "Chroma Key Depth Horizontal Tilt";
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string UIWidget = "Spinner";
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> = {0.0};
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float lenszoom
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float masktilty
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<
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string UIName = "Curve Zooming";
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string UIName = "Chroma Key Depth Vertical Tilt";
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string UIWidget = "Spinner";
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> = {50.0};
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float lensdist
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<
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string UIName = "Curve Distortion";
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string UIWidget = "Spinner";
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> = {0.0};
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float curvesoft
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<
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string UIName = "Curve Sampling Soften";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {0.0};
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/* BlurSharpShift, some people are obsessed with this nonsense */
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string str_bss = "BlurSharpShift";
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@ -287,3 +241,22 @@ float bssshiftradius
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {0.75};
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/* very cinematic black bars */
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string str_box = "Black Bars";
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bool boxenable
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<
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string UIName = "Enable Black Bars";
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string UIWidget = "Checkbox";
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> = {false};
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float boxh
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<
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string UIName = "Box Horizontal Ratio";
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string UIWidget = "Spinner";
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float UIMin = 1.0;
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> = {2.39};
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float boxv
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<
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string UIName = "Box Vertical Ratio";
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string UIWidget = "Spinner";
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float UIMin = 1.0;
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> = {1.0};
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