MariENB DUST 2.4.2
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44 changed files with 1396 additions and 1139 deletions
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@ -1,6 +1,6 @@
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/*
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menbprepasssettings.fx : MariENB prepass user-tweakable variables.
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(C)2013-2016 Marisa Kirisame, UnSX Team.
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(C)2013-2017 Marisa Kirisame, UnSX Team.
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Part of MariENB, the personal ENB of Marisa.
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Released under the GNU GPLv3 (or later).
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*/
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@ -240,22 +240,28 @@ bool frostalways
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string UIWidget = "Checkbox";
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> = {false};
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string str_focus = "Focusing Parameters";
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/* circle (triangle, actually) average focus */
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bool focuscircle
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/*
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focus modes:
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-1 : manual
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0 : center spot
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1 : center + triangle
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2 : 8x8 grid average
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TODO
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3 : 8x8 grid average of 8 closest points
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4 : 8x8 grid average of 8 farthest points
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*/
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int focuscircle
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<
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string UIName = "Enable Focus Triangle";
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string UIName = "Focus Mode";
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string UIWidget = "Checkbox";
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> = {true};
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int UIMin = -1;
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int UIMax = 2;
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> = {1};
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bool focusdisplay
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<
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string UIName = "Display Focus Points";
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string UIWidget = "Checkbox";
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> = {false};
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bool focusmanual
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<
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string UIName = "Enable Manual Focus";
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string UIWidget = "Checkbox";
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> = {false};
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float focusmanualvalue
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<
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string UIName = "Manual Focus Depth";
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@ -375,7 +381,7 @@ float dofmult_id
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {500.0};
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/* dof power (falloff, kinda) */
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/* dof power (the higher it is, the wider the focused area gets) */
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float dofpow_n
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<
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string UIName = "DOF Contrast Night";
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@ -400,7 +406,7 @@ float dofpow_id
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {4.0};
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/* dof bump (to emulate tilt shift I guess, I brought it back) */
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/* dof bump (negative shift increases the area in complete focus) */
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float dofbump_n
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<
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string UIName = "DOF Shift Night";
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@ -613,29 +619,126 @@ bool doffixedcut
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string UIName = "DOF Fixed Use Cutoff";
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string UIWidget = "Checkbox";
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> = {true};
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/* fixed dof for foggy weathers */
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bool doffogenable
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<
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string UIName = "Enable DOF Fog";
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string UIWidget = "Checkbox";
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> = {true};
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float doffogmult_n
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<
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string UIName = "DOF Fog Intensity Night";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {2.0};
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float doffogmult_d
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<
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string UIName = "DOF Fog Intensity Day";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {2.0};
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float doffogmult_in
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<
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string UIName = "DOF Fog Intensity Interior Night";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {2.0};
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float doffogmult_id
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<
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string UIName = "DOF Fog Intensity Interior Day";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {2.0};
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float doffogpow_n
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<
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string UIName = "DOF Fog Contrast Night";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1000.0};
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float doffogpow_d
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<
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string UIName = "DOF Fog Contrast Day";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1000.0};
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float doffogpow_in
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<
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string UIName = "DOF Fog Contrast Interior Night";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1000.0};
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float doffogpow_id
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<
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string UIName = "DOF Fog Contrast Interior Day";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1000.0};
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float doffogbump_n
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<
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string UIName = "DOF Fog Shift Night";
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string UIWidget = "Spinner";
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> = {0.0};
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float doffogbump_d
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<
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string UIName = "DOF Fog Shift Day";
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string UIWidget = "Spinner";
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> = {0.0};
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float doffogbump_in
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<
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string UIName = "DOF Fog Shift Interior Night";
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string UIWidget = "Spinner";
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> = {0.0};
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float doffogbump_id
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<
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string UIName = "DOF Fog Shift Interior Day";
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string UIWidget = "Spinner";
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> = {0.0};
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float doffogblend_n
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<
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string UIName = "DOF Fog Blend Night";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {0.0};
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float doffogblend_d
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<
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string UIName = "DOF Fog Blend Day";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {0.0};
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float doffogblend_in
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<
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string UIName = "DOF Fog Blend Interior Night";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {0.0};
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float doffogblend_id
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<
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string UIName = "DOF Fog Blend Interior Day";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {0.0};
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/* disable depth of field */
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bool dofdisable
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<
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string UIName = "Disable DOF";
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string UIWidget = "Checkbox";
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> = {false};
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float dofbfact
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bool doffixedonly
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<
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string UIName = "DOF Bilateral Factor";
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string UIWidget = "Spinner";
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> = {20.0};
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float dofbradius
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string UIName = "Use Only Fixed DOF";
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string UIWidget = "Checkbox";
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> = {false};
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float dofpradius
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<
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string UIName = "DOF Blur Radius";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float dofpradius
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<
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string UIName = "DOF Gather Blur Radius";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {6.0};
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float dofpcha
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<
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string UIName = "DOF Blur Chromatic Aberration";
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string UIWidget = "Spinner";
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> = {0.0};
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#ifndef FALLOUT
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bool dofrelfov
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<
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@ -670,6 +773,31 @@ float relfovfactor_id
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string UIWidget = "Spinner";
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> = {2.0};
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#endif
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/* tilting */
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float doftiltxcenter
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<
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string UIName = "Focus Plane Horizontal Tilt Center";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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float UIMax = 1.0;
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> = {0.5};
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float doftiltycenter
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<
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string UIName = "Focus Plane Vertical Tilt Center";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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float UIMax = 1.0;
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> = {0.5};
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float doftiltx
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<
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string UIName = "Focus Plane Horizontal Tilt";
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string UIWidget = "Spinner";
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> = {0.0};
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float doftilty
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<
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string UIName = "Focus Plane Vertical Tilt";
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string UIWidget = "Spinner";
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> = {0.0};
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/* cheap performance option */
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float dofminblur
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<
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@ -880,16 +1008,6 @@ bool ssaodebug
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string UIName = "Debug SSAO";
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string UIWidget = "Checkbox";
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> = {false};
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bool ssaoquarter
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<
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string UIName = "SSAO Use Less Samples";
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string UIWidget = "Checkbox";
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> = {true};
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bool ssaohalfblur
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<
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string UIName = "SSAO Blur Use Less Samples";
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string UIWidget = "Checkbox";
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> = {true};
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/* luma sharpen because of reasons */
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string str_sharp = "Luma Sharpen";
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bool sharpenable
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