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MariENB Skyrim 2.6.0

This commit is contained in:
Marisa the Magician 2019-04-07 17:45:06 +02:00
commit b7c83e4151
29 changed files with 1153 additions and 154 deletions

View file

@ -140,6 +140,63 @@ float bdmult
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {0.25};
/*
Paint filters:
-1 : Disabled
0 : Oil painting filter, mixes Kuwahara with median for a smooth result
1 : "Van Gogh" filter, ported from https://www.shadertoy.com/view/MdGSDG
with some small changes
2 : "Watercolor" filter, ported from https://www.shadertoy.com/view/ltyGRV
also with some small changes
*/
string str_paint = "Painting Filters";
bool oilenable
<
string UIName = "Enable Oil Filter";
string UIWidget = "Checkbox";
> = {false};
/* legacy FXAA filter */
string str_fxaa = "FXAA";
bool fxaaenable
<
string UIName = "Enable FXAA";
string UIWidget = "Checkbox";
> = {false};
float fxaaspanmax
<
string UIName = "FXAA Span Max";
string UIWidget = "Checkbox";
> = {4.0};
float fxaareducemul
<
string UIName = "FXAA Reduce Mul";
string UIWidget = "Checkbox";
> = {16.0};
float fxaareducemin
<
string UIName = "FXAA Reduce Min";
string UIWidget = "Checkbox";
> = {128.0};
/* ASCII art filter */
string str_ascii = "Luma ASCII Art Filter";
bool asciienable
<
string UIName = "Enable ASCII";
string UIWidget = "Checkbox";
> = {false};
bool asciimono
<
string UIName = "ASCII Monochrome";
string UIWidget = "Checkbox";
> = {true};
float asciiblend
<
string UIName = "ASCII Blend";
string UIWidget = "Spinner";
float UIMin = 0.0;
float UIMax = 1.0;
> = {0.0};
/* Depth-cutting chroma key */
string str_mask = "Depth Chroma Key";
bool maskenable
@ -200,6 +257,60 @@ float masktilty
string UIName = "Chroma Key Depth Vertical Tilt";
string UIWidget = "Spinner";
> = {0.0};
/* cheap dot matrix */
string str_dot = "RGBI Dot Matrix";
bool dotenable
<
string UIName = "Enable Dot Matrix";
string UIWidget = "Checkbox";
> = {false};
int dotsize
<
string UIName = "Dot Size";
string UIWidget = "Spinner";
int UIMin = 1;
> = {1};
float dotblend
<
string UIName = "Dot Blend";
string UIWidget = "Spinner";
float UIMin = 0.0;
float UIMax = 1.0;
> = {0.4};
float dotmult
<
string UIName = "Dot Intensity";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float dotpow
<
string UIName = "Dot Contrast";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
/* lens curve with chromatic aberration */
string str_curve = "Lens Curvature";
bool curveenable
<
string UIName = "Enable Curvature";
string UIWidget = "Checkbox";
> = {false};
float chromaab
<
string UIName = "Curve Chromatic Aberration";
string UIWidget = "Spinner";
> = {0.0};
float lenszoom
<
string UIName = "Curve Zooming";
string UIWidget = "Spinner";
> = {50.0};
float lensdist
<
string UIName = "Curve Distortion";
string UIWidget = "Spinner";
> = {0.0};
/* BlurSharpShift, some people are obsessed with this nonsense */
string str_bss = "BlurSharpShift";
bool bssblurenable