MariENB Skyrim 2.6.0
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29 changed files with 1153 additions and 154 deletions
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@ -140,6 +140,63 @@ float bdmult
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {0.25};
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/*
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Paint filters:
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-1 : Disabled
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0 : Oil painting filter, mixes Kuwahara with median for a smooth result
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1 : "Van Gogh" filter, ported from https://www.shadertoy.com/view/MdGSDG
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with some small changes
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2 : "Watercolor" filter, ported from https://www.shadertoy.com/view/ltyGRV
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also with some small changes
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*/
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string str_paint = "Painting Filters";
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bool oilenable
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<
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string UIName = "Enable Oil Filter";
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string UIWidget = "Checkbox";
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> = {false};
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/* legacy FXAA filter */
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string str_fxaa = "FXAA";
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bool fxaaenable
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<
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string UIName = "Enable FXAA";
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string UIWidget = "Checkbox";
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> = {false};
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float fxaaspanmax
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<
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string UIName = "FXAA Span Max";
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string UIWidget = "Checkbox";
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> = {4.0};
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float fxaareducemul
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<
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string UIName = "FXAA Reduce Mul";
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string UIWidget = "Checkbox";
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> = {16.0};
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float fxaareducemin
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<
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string UIName = "FXAA Reduce Min";
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string UIWidget = "Checkbox";
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> = {128.0};
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/* ASCII art filter */
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string str_ascii = "Luma ASCII Art Filter";
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bool asciienable
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<
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string UIName = "Enable ASCII";
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string UIWidget = "Checkbox";
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> = {false};
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bool asciimono
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<
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string UIName = "ASCII Monochrome";
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string UIWidget = "Checkbox";
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> = {true};
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float asciiblend
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<
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string UIName = "ASCII Blend";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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float UIMax = 1.0;
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> = {0.0};
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/* Depth-cutting chroma key */
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string str_mask = "Depth Chroma Key";
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bool maskenable
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@ -200,6 +257,60 @@ float masktilty
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string UIName = "Chroma Key Depth Vertical Tilt";
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string UIWidget = "Spinner";
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> = {0.0};
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/* cheap dot matrix */
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string str_dot = "RGBI Dot Matrix";
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bool dotenable
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<
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string UIName = "Enable Dot Matrix";
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string UIWidget = "Checkbox";
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> = {false};
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int dotsize
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<
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string UIName = "Dot Size";
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string UIWidget = "Spinner";
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int UIMin = 1;
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> = {1};
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float dotblend
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<
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string UIName = "Dot Blend";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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float UIMax = 1.0;
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> = {0.4};
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float dotmult
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<
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string UIName = "Dot Intensity";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float dotpow
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<
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string UIName = "Dot Contrast";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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/* lens curve with chromatic aberration */
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string str_curve = "Lens Curvature";
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bool curveenable
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<
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string UIName = "Enable Curvature";
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string UIWidget = "Checkbox";
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> = {false};
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float chromaab
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<
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string UIName = "Curve Chromatic Aberration";
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string UIWidget = "Spinner";
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> = {0.0};
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float lenszoom
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<
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string UIName = "Curve Zooming";
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string UIWidget = "Spinner";
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> = {50.0};
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float lensdist
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<
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string UIName = "Curve Distortion";
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string UIWidget = "Spinner";
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> = {0.0};
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/* BlurSharpShift, some people are obsessed with this nonsense */
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string str_bss = "BlurSharpShift";
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bool bssblurenable
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