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MariENB Skyrim 2.7.1

This commit is contained in:
Marisa the Magician 2019-04-07 17:45:28 +02:00
commit b7e87777a9
4 changed files with 5 additions and 14 deletions

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@ -1 +1 @@
2.7.0sk "Retro Retirement"
2.7.1sk "Retro Retirement"

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@ -519,8 +519,8 @@ float4 PS_Mari( VS_OUTPUT_POST IN, float2 vPos : VPOS ) : COLOR
if ( gradeenable2 ) res.rgb = GradingColorize(res.rgb);
if ( gradeenable3 ) res.rgb = GradingHSV(res.rgb);
}
if ( lutenable ) res.rgb = GradingLUT(res.rgb);
if ( techenable ) res.rgb = Technicolor(res.rgb);
if ( lutenable ) res.rgb = GradingLUT(res.rgb);
if ( !nbt && ne ) res.rgb = FilmGrain(res.rgb,coord);
res.rgb = _r5.w*(_r5.rgb-res.rgb)+res.rgb;
if ( dodither ) res.rgb = Dither(res.rgb,coord);

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@ -4,17 +4,8 @@
Part of MariENB, the personal ENB of Marisa.
Released under the GNU GPLv3 (or later).
*/
/*
Paint filters:
-1 : Disabled
0 : Oil painting filter, mixes Kuwahara with median for a smooth result
1 : "Van Gogh" filter, ported from https://www.shadertoy.com/view/MdGSDG
with some small changes
2 : "Watercolor" filter, ported from https://www.shadertoy.com/view/ltyGRV
also with some small changes
*/
string str_paint = "Painting Filters";
/* Paint filter */
string str_paint = "Painting Filter";
bool oilenable
<
string UIName = "Enable Oil Filter";

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@ -322,10 +322,10 @@ float4 PS_EdgeFilters( VS_OUTPUT_POST IN, float2 vPos : VPOS ) : COLOR
{
float2 coord = IN.txcoord.xy;
float4 res = tex2D(SamplerColor,coord);
if ( fogenable ) res.rgb = Limbo(res.rgb,coord);
if ( edgevenable ) res.rgb = EdgeView(res.rgb,coord);
if ( comenable ) res.rgb = EdgeDetect(res.rgb,coord);
if ( contenable ) res.rgb = LineView(res.rgb,coord);
if ( fogenable ) res.rgb = Limbo(res.rgb,coord);
return res;
}
/* Distant hot air refraction. Not very realistic, but does the job. */