diff --git a/enbseries/menbeffectfilters.fx b/enbseries/menbeffectfilters.fx index d0bc51e..de2d2a4 100644 --- a/enbseries/menbeffectfilters.fx +++ b/enbseries/menbeffectfilters.fx @@ -210,6 +210,10 @@ float3 GradingLUT( float3 res ) /* gross hacks were needed to "fix" the way direct3d interpolates on sampling, and to manually interpolate on the blue channel + + this could be alleviated if I could have all the LUTs as 64 separate + volume maps, but PS 3.0 has a limit of 16 samplers and I think ENB + can't load volume maps anyway. */ float3 tcol = clamp(res,0.0,1.0)*0.875+0.0625; float2 lc1 = float2(tcol.r/16.0+floor(tcol.b*16.0)/16.0,tcol.g/64.0 @@ -223,21 +227,22 @@ float3 GradingLUT( float3 res ) tcol = (tcol-0.0625)/0.875; return lerp(res,tcol,lutblend); } -/* display debug register */ -float debugreg( float r, float2 coord, int p ) +/* classic ENB palette colour grading */ +float3 GradingPal( float3 res ) { - if ( r == 0.0 ) return 0.0; - if ( (coord.x < p*0.05) || (coord.x > (p+1)*0.05-0.01) ) return 0.0; - float posy = (coord.y-0.5)*2.0*regdebugscale; - if ( r < 0.0 ) - { - if ( posy > 0.0 ) return 0.0; - if ( posy < r ) return 0.0; - return 1.0; - } - if ( posy < 0.0 ) return 0.0; - if ( posy > r ) return 0.0; - return 1.0; + float4 adapt = tex2D(_s4,0.5); + adapt = adapt/(adapt+1.0); + float adapts = max(adapt.r,max(adapt.g,adapt.b)); + float3 palt; + float2 coord; + coord.y = adapts; + coord.x = res.r; + palt.r = tex2D(_s7,coord).r; + coord.x = res.g; + palt.g = tex2D(_s7,coord).g; + coord.x = res.b; + palt.b = tex2D(_s7,coord).b; + return lerp(res,palt,palblend); } /* post-pass dithering */ float3 Dither( float3 res, float2 coord ) @@ -344,35 +349,13 @@ float4 PS_Mari( VS_OUTPUT_POST IN, float2 vPos : VPOS ) : COLOR if ( gradeenable3 ) res.rgb = GradingHSV(res.rgb); } if ( lutenable ) res.rgb = GradingLUT(res.rgb); + if ( palenable ) res.rgb = GradingPal(res.rgb); if ( !tintbeforegrade && tintenable ) res.rgb = Tint(res.rgb); if ( fadebeforefilm ) res.rgb = _r5.rgb*_r5.a + res.rgb*(1.0-_r5.a); if ( ne ) res.rgb = FilmGrain(res.rgb,coord); if ( dkenable ) res.rgb = Vignette(res.rgb,coord); if ( boxenable ) res.rgb = Letterbox(res.rgb,coord); if ( !fadebeforefilm ) res.rgb = _r5.rgb*_r5.a + res.rgb*(1.0-_r5.a); - if ( regdebug ) - { - res.rgb += debugreg(_r1.x,coord,0); - res.rgb += debugreg(_r1.y,coord,1); - res.rgb += debugreg(_r1.z,coord,2); - res.rgb += debugreg(_r1.w,coord,3); - res.rgb += debugreg(_r2.x,coord,4); - res.rgb += debugreg(_r2.y,coord,5); - res.rgb += debugreg(_r2.z,coord,6); - res.rgb += debugreg(_r2.w,coord,7); - res.rgb += debugreg(_r3.x,coord,8); - res.rgb += debugreg(_r3.y,coord,9); - res.rgb += debugreg(_r3.z,coord,10); - res.rgb += debugreg(_r3.w,coord,11); - res.rgb += debugreg(_r4.x,coord,12); - res.rgb += debugreg(_r4.y,coord,13); - res.rgb += debugreg(_r4.z,coord,14); - res.rgb += debugreg(_r4.w,coord,15); - res.rgb += debugreg(_r5.x,coord,16); - res.rgb += debugreg(_r5.y,coord,17); - res.rgb += debugreg(_r5.z,coord,18); - res.rgb += debugreg(_r5.w,coord,19); - } if ( dodither ) res.rgb = Dither(res.rgb,coord); res.rgb = max(0,res.rgb); res.a = 1.0; diff --git a/enbseries/menbeffectsettings.fx b/enbseries/menbeffectsettings.fx index c246c26..76da979 100644 --- a/enbseries/menbeffectsettings.fx +++ b/enbseries/menbeffectsettings.fx @@ -846,6 +846,17 @@ int clut int UIMin = 0; int UIMax = 63; > = {1}; +/* not using ENB's own variables, sorry */ +bool palenable +< + string UIName = "EnableENBPalette"; + string UIWidget = "Checkbox"; +> = {false}; +float palblend +< + string UIName = "PaletteBlend"; + string UIWidget = "Spinner"; +> = {1.0}; bool fadebeforefilm < string UIName = "FadeBeforeFilmFilters"; @@ -868,16 +879,3 @@ bool bloomdebug string UIName = "DebugBloom"; string UIWidget = "Checkbox"; > = {false}; -/* debug vanilla shader registers */ -bool regdebug -< - string UIName = "DebugRegisters"; - string UIWidget = "Checkbox"; -> = {false}; -/* scale of register bars */ -float regdebugscale -< - string UIName = "DebugRegistersScale"; - string UIWidget = "Spinner"; - float UIMin = 0.0; -> = {5.0}; diff --git a/enbseries/menbheat.png b/enbseries/menbheat.png index 8c34291..42ef59b 100644 Binary files a/enbseries/menbheat.png and b/enbseries/menbheat.png differ diff --git a/enbseries/menblens.png b/enbseries/menblens.png index 96e3ffe..0b3d7ef 100644 Binary files a/enbseries/menblens.png and b/enbseries/menblens.png differ diff --git a/enbseries/menblensbump.png b/enbseries/menblensbump.png index 4cf69ca..8c61d18 100644 Binary files a/enbseries/menblensbump.png and b/enbseries/menblensbump.png differ diff --git a/enbseries/menblensdiff.png b/enbseries/menblensdiff.png index 5c9fed3..35d6e00 100644 Binary files a/enbseries/menblensdiff.png and b/enbseries/menblensdiff.png differ diff --git a/enbseries/menblutpreset.png b/enbseries/menblutpreset.png index 20b2f99..d1643b7 100644 Binary files a/enbseries/menblutpreset.png and b/enbseries/menblutpreset.png differ diff --git a/enbseries/menblutpresetnames.txt b/enbseries/menblutpresetnames.txt new file mode 100644 index 0000000..dfc15ec --- /dev/null +++ b/enbseries/menblutpresetnames.txt @@ -0,0 +1,69 @@ +sikkmod + +00 adrenaline +01 base +02 c2_alienvesselgreenblue +03 c2_alnvsl_streets +04 c2_battery_park_ab1_pier +05 c2_battery_park_ab2_park +06 c2_battery_park_spear +07 c2_battery_park_streets +08 c2_black_control +09 c2_centralpark +10 c2_centralstation_streets +11 c2_collided_buildings +12 c2_collided_hotel +13 c2_convoy +14 c2_cxp_360 +15 c2_cxp_pc +16 c2_desaturate +17 c2_downtown2 +18 c2_downtown_streets +19 c2_flash_blindness +20 c2_hive_ab3_crater +21 c2_liberty_test11 +22 c2_madisonsquare_rapids +23 c2_pier_2 +24 c2_pier_3 +25 c2_pier_sunset +26 c2_pier +27 c2_pipeline +28 c2_rooftops_inside +29 c2_rooftops_outside +30 c2_rooftops +31 c2_roosevelt_park +32 c2_spear_streets_spore2 +33 c2_spear_streets_spore +34 c2_spear_streets +35 c2_terminal_5 +36 c2_timesquare_blackout +37 c2_timesquare_global +38 cold +39 dry +40 neutral +41 riddick2 +42 sepia +43 udk_ce2 +44 udk_dawn02 +45 udk_day05 +46 udk_dm_deck01 +47 udk_dm_deck02 +48 udk_dm_deck03 +49 udk_necropolis01 +50 udk_night03 +51 udk_stormy +52 warm + +marienb + +53 mk_dust_1 +54 mk_dust_2 +55 mk_red +56 mk_blue +57 mk_brown +58 mk_flame +59 mk_golden +60 mk_dust_3 +61 mk_dust_4 +62 mk_desat_1 +63 mk_desat_2 \ No newline at end of file diff --git a/enbseries/menbprepassfilters.fx b/enbseries/menbprepassfilters.fx index 0cb05b9..4a662b8 100644 --- a/enbseries/menbprepassfilters.fx +++ b/enbseries/menbprepassfilters.fx @@ -54,7 +54,7 @@ float3 Edge( float3 res, float2 coord ) lerp(edgefadepow_in,edgefadepow_id,tod),ind); float edgefademult = lerp(lerp(edgefademult_n,edgefademult_d,tod), lerp(edgefademult_in,edgefademult_id,tod),ind); - float2 bof = float2(1.0/bresl.x,1.0/bresl.y); + float2 bof = float2(1.0/bresl.x,1.0/bresl.y)*edgeradius; float mdx = 0, mdy = 0, mud = 0; /* this reduces texture fetches by half, big difference */ float3x3 depths; @@ -151,7 +151,7 @@ float4 PS_SSAOPrepass( VS_OUTPUT_POST IN, float2 vPos : VPOS ) : COLOR { sample = reflect(ssao_samples[i],normal); sdepth = depthlinear(coord+sample.xy*bof); - if ( ldepth < sdepth ) occ += 1.0; + if ( ldepth <= sdepth ) occ += 1.0; else occ += saturate((abs(ldepth-sdepth)-sclamp)/sclamp); } float uocc = saturate(1.0-occ/64.0); @@ -261,12 +261,17 @@ float4 PS_DoFPrepass( VS_OUTPUT_POST IN, float2 vPos : VPOS ) : COLOR dofpow_id,tod),ind); float dofmult = lerp(lerp(dofmult_n,dofmult_d,tod),lerp(dofmult_in, dofmult_id,tod),ind); + float dofbump = lerp(lerp(dofbump_n,dofbump_d,tod),lerp(dofbump_in, + dofbump_id,tod),ind); float doffixedfocuspow = lerp(lerp(doffixedfocuspow_n, doffixedfocuspow_d,tod),lerp(doffixedfocuspow_in, doffixedfocuspow_id,tod),ind); float doffixedfocusmult = lerp(lerp(doffixedfocusmult_n, doffixedfocusmult_d,tod),lerp(doffixedfocusmult_in, doffixedfocusmult_id,tod),ind); + float doffixedfocusbump = lerp(lerp(doffixedfocusbump_n, + doffixedfocusbump_d,tod),lerp(doffixedfocusbump_in, + doffixedfocusbump_id,tod),ind); float doffixedfocusblend = lerp(lerp(doffixedfocusblend_n, doffixedfocusblend_d,tod),lerp(doffixedfocusblend_in, doffixedfocusblend_id,tod),ind); @@ -276,6 +281,9 @@ float4 PS_DoFPrepass( VS_OUTPUT_POST IN, float2 vPos : VPOS ) : COLOR float doffixedunfocusmult = lerp(lerp(doffixedunfocusmult_n, doffixedunfocusmult_d,tod),lerp(doffixedunfocusmult_in, doffixedunfocusmult_id,tod),ind); + float doffixedunfocusbump = lerp(lerp(doffixedunfocusbump_n, + doffixedunfocusbump_d,tod),lerp(doffixedunfocusbump_in, + doffixedunfocusbump_id,tod),ind); float doffixedunfocusblend = lerp(lerp(doffixedunfocusblend_n, doffixedunfocusblend_d,tod),lerp(doffixedunfocusblend_in, doffixedunfocusblend_id,tod),ind); @@ -301,9 +309,11 @@ float4 PS_DoFPrepass( VS_OUTPUT_POST IN, float2 vPos : VPOS ) : COLOR float relfov = (FieldOfView-fovdefault)/fovdefault; dofpow = max(0,dofpow+relfov*relfovfactor); } - dfc = saturate(pow(dfc,dofpow)*dofmult); - dff = saturate(pow(dff,doffixedfocuspow)*doffixedfocusmult); - dfu = saturate(pow(dfu,doffixedunfocuspow)*doffixedunfocusmult); + dfc = clamp(pow(dfc,dofpow)*dofmult+dofbump,0.0,1.0); + dff = clamp(pow(dff,doffixedfocuspow)*doffixedfocusmult + +doffixedfocusbump,0.0,1.0); + dfu = clamp(pow(dfu,doffixedunfocuspow)*doffixedunfocusmult + +doffixedunfocusbump,0.0,1.0); dfc *= lerp(1.0,dff,doffixedfocusblend); dfc += lerp(0.0,dfu,doffixedunfocusblend); dfc = saturate(dfc); @@ -415,7 +425,8 @@ float2 DistantHeat( float2 coord ) ofs = (ofs-0.5)*2.0; ofs *= pow(length(ofs),heatpow); float distfade = tex2D(SamplerDepth,coord).x; - distfade = pow(distfade,heatfadepow)*heatfademul; + distfade = clamp(pow(distfade,heatfadepow)*heatfademul+heatfadebump, + 0.0,1.0); if ( !heatalways ) ofs *= pow(tod*(1.0-ind),heattodpow); return coord+ofs*heatstrength*distfade*0.01; } diff --git a/enbseries/menbprepasssettings.fx b/enbseries/menbprepasssettings.fx index ef8213c..8927476 100644 --- a/enbseries/menbprepasssettings.fx +++ b/enbseries/menbprepasssettings.fx @@ -123,6 +123,11 @@ float heatfademul string UIWidget = "Spinner"; float UIMin = 0.0; > = {0.5}; +float heatfadebump +< + string UIName = "HeatFadeBump"; + string UIWidget = "Spinner"; +> = {0.0}; float heatstrength < string UIName = "HeatStrength"; @@ -305,6 +310,27 @@ float dofpow_id string UIWidget = "Spinner"; float UIMin = 0.0; > = {4.0}; +/* dof bump (to emulate tilt shift I guess, I brought it back) */ +float dofbump_n +< + string UIName = "DoFBumpNight"; + string UIWidget = "Spinner"; +> = {0.0}; +float dofbump_d +< + string UIName = "DoFBumpDay"; + string UIWidget = "Spinner"; +> = {0.0}; +float dofbump_in +< + string UIName = "DoFBumpInteriorNight"; + string UIWidget = "Spinner"; +> = {0.0}; +float dofbump_id +< + string UIName = "DoFBumpInteriorDay"; + string UIWidget = "Spinner"; +> = {0.0}; /* fixed focused depth factors */ float doffixedfocusmult_n < @@ -354,6 +380,26 @@ float doffixedfocuspow_id string UIWidget = "Spinner"; float UIMin = 0.0; > = {1.0}; +float doffixedfocusbump_n +< + string UIName = "DoFFixedFocusedBumpNight"; + string UIWidget = "Spinner"; +> = {0.0}; +float doffixedfocusbump_d +< + string UIName = "DoFFixedFocusedBumpDay"; + string UIWidget = "Spinner"; +> = {0.0}; +float doffixedfocusbump_in +< + string UIName = "DoFFixedFocusedBumpInteriorNight"; + string UIWidget = "Spinner"; +> = {0.0}; +float doffixedfocusbump_id +< + string UIName = "DoFFixedFocusedBumpInteriorDay"; + string UIWidget = "Spinner"; +> = {0.0}; float doffixedfocusblend_n < string UIName = "DoFFixedFocusedBlendNight"; @@ -427,6 +473,26 @@ float doffixedunfocuspow_id string UIWidget = "Spinner"; float UIMin = 0.0; > = {1000.0}; +float doffixedunfocusbump_n +< + string UIName = "DoFFixedUnfocusedBumpNight"; + string UIWidget = "Spinner"; +> = {0.0}; +float doffixedunfocusbump_d +< + string UIName = "DoFFixedUnfocusedBumpDay"; + string UIWidget = "Spinner"; +> = {0.0}; +float doffixedunfocusbump_in +< + string UIName = "DoFFixedUnfocusedBumpInteriorNight"; + string UIWidget = "Spinner"; +> = {0.0}; +float doffixedunfocusbump_id +< + string UIName = "DoFFixedUnfocusedBumpInteriorDay"; + string UIWidget = "Spinner"; +> = {0.0}; float doffixedunfocusblend_n < string UIName = "DoFFixedUnfocusedBlendNight"; @@ -584,6 +650,12 @@ float edgemult string UIWidget = "Spinner"; float UIMin = 0.0; > = {128.0}; +float edgeradius +< + string UIName = "EdgeRadius"; + string UIWidget = "Spinner"; + float UIMin = 0.0; +> = {1.0}; /* ssao filter */ bool ssaoenable < diff --git a/settings_dust/enbseries.ini b/settings_dust/enbseries.ini new file mode 100644 index 0000000..36cfbde --- /dev/null +++ b/settings_dust/enbseries.ini @@ -0,0 +1,163 @@ +[GLOBAL] +UseEffect=true + +[EFFECT] +UseOriginalPostProcessing=false +UseOriginalObjectsProcessing=false +EnableBloom=true +EnableLens=true +EnableAdaptation=true +EnableDepthOfField=true +EnableAmbientOcclusion=true +EnableDetailedShadow=false +EnableSunRays=true +EnableSunGlare=true + +[COLORCORRECTION] +UsePaletteTexture=true +UseProceduralCorrection=false +Brightness=1.0 +GammaCurve=1.0 + +[NIGHTDAY] +DetectorDefaultDay=false +DetectorLevelDay=0.5 +DetectorLevelNight=0.15 +DetectorLevelCurve=0.95 + +[ADAPTATION] +ForceMinMaxValues=true +AdaptationSensitivity=0.35 +AdaptationTime=3.0 +AdaptationMin=0.35 +AdaptationMax=1.2 + +[BLOOM] +Quality=1 +AmountDay=1.0 +AmountNight=1.0 +AmountInterior=1.0 +BlueShiftAmountDay=0.0 +BlueShiftAmountNight=0.0 +BlueShiftAmountInterior=0.0 + +[LENS] +LenzReflectionIntensityDay=1.0 +LenzReflectionIntensityNight=1.0 +LenzReflectionIntensityInterior=1.0 +LenzReflectionPowerDay=1.0 +LenzReflectionPowerNight=1.0 +LenzReflectionPowerInterior=1.0 +LenzDirtIntensityDay=1.0 +LenzDirtIntensityNight=1.0 +LenzDirtIntensityInterior=1.0 +LenzDirtPowerDay=1.0 +LenzDirtPowerNight=1.0 +LenzDirtPowerInterior=1.0 + +[SSAO_SSIL] +EnableSupersampling=false +UseIndirectLighting=true +SamplingQuality=1 +SamplingPrecision=1 +SamplingRange=1.0 +FadeFogRangeDay=2.5 +FadeFogRangeNight=3.5 +SizeScale=0.5 +SourceTexturesScale=0.5 +FilterQuality=1 +AOAmount=2.0 +AOAmountInterior=2.0 +ILAmount=0.0 +ILAmountInterior=0.0 +AOIntensity=2.0 +AOIntensityInterior=2.0 +AOType=0 +AOMixingType=0 +AOMixingTypeInterior=0 +EnableDenoiser=true + +[ENVIRONMENT] +LightingIntensityDay=1.0 +LightingIntensityNight=1.0 +LightingIntensityInterior=1.0 +LightingCurveDay=1.0 +LightingCurveNight=1.0 +LightingCurveInterior=1.0 +LightingDesaturationDay=0.0 +LightingDesaturationNight=0.0 +LightingDesaturationInterior=0.0 + +AmbientLightingIntensityDay=0.75 +AmbientLightingIntensityNight=0.75 +AmbientLightingIntensityInterior=0.75 +AmbientLightingCurveDay=1.5 +AmbientLightingCurveNight=1.5 +AmbientLightingCurveInterior=1.5 +AmbientLightingDesaturationDay=0.0 +AmbientLightingDesaturationNight=0.0 +AmbientLightingDesaturationInterior=0.0 + +FogColorMultiplierDay=0.75 +FogColorMultiplierNight=0.75 +FogColorMultiplierInterior=0.75 +FogColorCurveDay=1.5 +FogColorCurveNight=1.5 +FogColorCurveInterior=1.5 + +[SKY] +Enable=true + +StarsIntensity=0.27 +StarsCurve=1.79 + +CloudsIntensityDay=0.960001 +CloudsIntensityNight=0.600001 +CloudsCurveDay=1.02 +CloudsCurveNight=1.07 +CloudsDesaturationDay=0.0 +CloudsDesaturationNight=0.0 + +CloudsEdgeClamp=0.24 +CloudsEdgeIntensity=0.74 + +GradientIntensityDay=1.310001 +GradientIntensityNight=0.88 + +GradientDesaturationDay=0.3 +GradientDesaturationNight=0.21 + +GradientTopIntensityDay=1.24 +GradientTopIntensityNight=1.1 +GradientTopCurveDay=1.17 +GradientTopCurveNight=1.08 + +GradientMiddleIntensityDay=1.17 +GradientMiddleIntensityNight=0.95 +GradientMiddleCurveDay=0.81 +GradientMiddleCurveNight=1.16 + +GradientHorizonIntensityDay=1.27 +GradientHorizonIntensityNight=0.58 +GradientHorizonCurveDay=1.16 +GradientHorizonCurveNight=1.18 + +SunIntensity=2.14 +SunDesaturation=0.0 +SunCoronaIntensity=1.231 +SunCoronaCurve=1.16 +SunCoronaDesaturation=0.0 +MoonIntensity=1.18 +MoonCurve=0.95 +MoonDesaturation=0.0 +MoonCoronaIntensity=0.971 + +[DEPTHOFFIELD] +FadeTime=0.4 + +[SHADOW] +DetailedShadowQuality=1 +ShadowDesaturation=0.8 + +[RAYS] +SunRaysMultiplier=1.12 diff --git a/settings_dust/enbseries/effect.txt.ini b/settings_dust/enbseries/effect.txt.ini new file mode 100644 index 0000000..5d1a587 --- /dev/null +++ b/settings_dust/enbseries/effect.txt.ini @@ -0,0 +1,27 @@ +[EFFECT.TXT] +TECHNIQUE=0 +UseBlockGFX=false +EmulatedResX=0.0 +EmulatedResY=0.0 +ZoomedResX=0.0 +ZoomedResY=0.0 +PaletteType=1 +CGAPalette=4 +EGAPalette=0 +DitherMode=4 +GammaMod=0.25 +DitherBump=-0.2 +DitherMultiplier=0.35 +SaturationMod=1.5 +EnablePainting=false +PaintingRadius=0.5 +PaintingMedianRadius=1.0 +EnableASCII=false +ASCIIMonochrome=false +ASCIIScaling=1.0 +ASCIIBlend=0.0 +EnableChromaKey=false +ChromaKeyRed=0.0 +ChromaKeyGreen=0.25 +ChromaKeyBlue=0.0 +ChromaKeyDepth=0.95 diff --git a/settings_dust/enbseries/enbbloom.fx.ini b/settings_dust/enbseries/enbbloom.fx.ini new file mode 100644 index 0000000..673896d --- /dev/null +++ b/settings_dust/enbseries/enbbloom.fx.ini @@ -0,0 +1,92 @@ +[ENBBLOOM.FX] +TECHNIQUE=0 +BloomRadius=1.0 +BloomMix1=0.43 +BloomMix2=0.59 +BloomMix3=0.71 +BloomMix4=0.96 +BloomMix7=1.2 +BloomMix8=1.33 +BloomMixNoBlur=0.0 +BloomMixBaseImage=0.0 +BloomIntensityNight=1.14 +BloomIntensityDay=1.12 +BloomIntensityInteriorNight=1.18 +BloomIntensityInteriorDay=1.15 +BloomPowerNight=1.04 +BloomPowerDay=1.02 +BloomPowerInteriorNight=1.06 +BloomPowerInteriorDay=1.02 +BloomSaturationNight=0.78 +BloomSaturationDay=0.72 +BloomSaturationInteriorNight=0.85 +BloomSaturationInteriorDay=0.71 +BloomBumpNight=-0.28 +BloomBumpDay=-0.36 +BloomBumpInteriorNight=-0.23 +BloomBumpInteriorDay=-0.31 +BloomCapNight=100.0 +BloomCapDay=100.0 +BloomCapInteriorNight=100.0 +BloomCapInteriorDay=100.0 +BlueShiftColorNightRed=0.7 +BlueShiftColorNightGreen=0.4 +BlueShiftColorNightBlue=1.0 +BlueShiftColorDayRed=0.2 +BlueShiftColorDayGreen=0.6 +BlueShiftColorDayBlue=1.0 +BlueShiftColorInteriorNightRed=0.6 +BlueShiftColorInteriorNightGreen=0.3 +BlueShiftColorInteriorNightBlue=1.0 +BlueShiftColorInteriorDayRed=0.3 +BlueShiftColorInteriorDayGreen=0.7 +BlueShiftColorInteriorDayBlue=1.0 +BlueShiftIntensityNight=0.66 +BlueShiftIntensityDay=0.47 +BlueShiftIntensityInteriorNight=0.74 +BlueShiftIntensityInteriorDay=0.66 +EnableAnamorphicBloom=true +AnamBlendNight=0.84 +AnamBlendDay=0.73 +AnamBlendInteriorNight=0.88 +AnamBlendInteriorDay=0.77 +AnamBlueShiftColorNightRed=0.35 +AnamBlueShiftColorNightGreen=0.08 +AnamBlueShiftColorNightBlue=1.0 +AnamBlueShiftColorDayRed=0.35 +AnamBlueShiftColorDayGreen=0.57 +AnamBlueShiftColorDayBlue=1.0 +AnamBlueShiftColorInteriorNightRed=0.42 +AnamBlueShiftColorInteriorNightGreen=0.21 +AnamBlueShiftColorInteriorNightBlue=1.0 +AnamBlueShiftColorInteriorDayRed=0.21 +AnamBlueShiftColorInteriorDayGreen=0.42 +AnamBlueShiftColorInteriorDayBlue=1.0 +AnamBlueShiftIntensityNight=4.44 +AnamBlueShiftIntensityDay=3.2 +AnamBlueShiftIntensityInteriorNight=5.88 +AnamBlueShiftIntensityInteriorDay=4.03 +AnamPowerNight=1.05 +AnamPowerDay=1.11 +AnamPowerInteriorNight=1.03 +AnamPowerInteriorDay=1.08 +AnamLengthMultiplier=4.0 +BloomAngle=0.0 +BloomVertical=false +BloomHQBlur=false +EnableLensDirt=true +DirtMix1=0.1 +DirtMix2=0.25 +DirtMix3=0.5 +DirtMix4=1.0 +DirtMix7=2.5 +DirtMix8=4.0 +DirtMixNoBlur=0.0 +DirtMixBaseImage=0.0 +DirtPreserveAspect=true +DirtDiffraction=0.72 +DirtBumpPower=1.69 +DirtPower=0.55 +DirtFactor=0.669999 +BlueShiftLuminanceFactorPass=0.18 +BlueShiftColorFactorPass=0.3 diff --git a/settings_dust/enbseries/enbeffect.fx.ini b/settings_dust/enbseries/enbeffect.fx.ini new file mode 100644 index 0000000..d3ca285 --- /dev/null +++ b/settings_dust/enbseries/enbeffect.fx.ini @@ -0,0 +1,178 @@ +[ENBEFFECT.FX] +TECHNIQUE=0 +UseDark=false +DarkRadiusNight=0.24 +DarkRadiusDay=0.13 +DarkRadiusInteriorNight=0.21 +DarkRadiusInteriorDay=0.19 +DarkCurveNight=1.08 +DarkCurveDay=1.25 +DarkCurveInteriorNight=1.11 +DarkCurveInteriorDay=1.28 +DarkBumpNight=-0.74 +DarkBumpDay=-0.82 +DarkBumpInteriorNight=-0.78 +DarkBumpInteriorDay=-0.92 +UseBox=false +BoxVertical=0.8 +UseGrain=true +GrainFrequency=2500.0 +GrainIntensity=0.05 +GrainSaturation=0.33 +GrainTwoPass=true +GrainBlend=3 +GrainDarkMaskPower=2.46 +GrainTwoPassFactor=0.04 +GrainMagnification1=13.25 +GrainMagnification2=19.639999 +GrainMagnification3=17.35 +GrainPass1Magnification1=2.05 +GrainPass1Magnification2=3.11 +GrainPass1Magnification3=2.22 +GrainPass2Magnification1=4.25 +GrainPass2Magnification2=0.42 +GrainPass2Magnification3=6.29 +GrainPower=2.67 +UseCurve=false +CurveChromaAberration=0.03 +UseAdaptation=true +AdaptationMinNight=0.41 +AdaptationMinDay=0.38 +AdaptationMinInteriorNight=0.49 +AdaptationMinInteriorDay=0.46 +AdaptationMaxNight=1.03 +AdaptationMaxDay=1.13 +AdaptationMaxInteriorNight=1.18 +AdaptationMaxInteriorDay=1.22 +UseTonemapping=true +TonemapHighlightStrengthNight=0.85 +TonemapHighlightStrengthDay=0.82 +TonemapHighlightStrengthInteriorNight=0.89 +TonemapHighlightStrengthInteriorDay=0.8 +TonemapHighlightGammaNight=0.93 +TonemapHighlightGammaDay=0.95 +TonemapHighlightGammaInteriorNight=0.93 +TonemapHighlightGammaInteriorDay=0.96 +TonemapMidtoneStrengthNight=0.18 +TonemapMidtoneStrengthDay=0.17 +TonemapMidtoneStrengthInteriorNight=0.19 +TonemapMidtoneStrengthInteriorDay=0.18 +TonemapMidtoneGammaNight=0.62 +TonemapMidtoneGammaDay=0.57 +TonemapMidtoneGammaInteriorNight=0.66 +TonemapMidtoneGammaInteriorDay=0.61 +TonemapShadowStrengthNight=0.05 +TonemapShadowStrengthDay=0.03 +TonemapShadowStrengthInteriorNight=0.04 +TonemapShadowStrengthInteriorDay=0.03 +TonemapShadowGammaNight=0.48 +TonemapShadowGammaDay=0.54 +TonemapShadowGammaInteriorNight=0.57 +TonemapShadowGammaInteriorDay=0.65 +TonemapWhiteNight=7.579999 +TonemapWhiteDay=10.26 +TonemapWhiteInteriorNight=4.57 +TonemapWhiteInteriorDay=7.86 +TonemapBeforeCompensate=false +UseCompensate=true +CompensateFactorNight=0.28 +CompensateFactorDay=0.24 +CompensateFactorInteriorNight=0.25 +CompensateFactorInteriorDay=0.22 +CompensatePowerNight=1.32 +CompensatePowerDay=1.28 +CompensatePowerInteriorNight=1.38 +CompensatePowerInteriorDay=1.32 +CompensateSaturationNight=1.11 +CompensateSaturationDay=1.07 +CompensateSaturationInteriorNight=1.14 +CompensateSaturationInteriorDay=1.12 +UseRGBGrading=true +GradingMulRNight=1.17 +GradingMulGNight=1.09 +GradingMulBNight=1.06 +GradingMulRDay=1.17 +GradingMulGDay=1.09 +GradingMulBDay=1.02 +GradingMulRInteriorNight=1.12 +GradingMulGInteriorNight=1.07 +GradingMulBInteriorNight=1.04 +GradingMulRInteriorDay=1.16 +GradingMulGInteriorDay=1.08 +GradingMulBInteriorDay=1.05 +GradingPowRNight=1.04 +GradingPowGNight=0.97 +GradingPowBNight=0.93 +GradingPowRDay=1.03 +GradingPowGDay=0.98 +GradingPowBDay=0.8 +GradingPowRInteriorNight=1.02 +GradingPowGInteriorNight=0.96 +GradingPowBInteriorNight=0.81 +GradingPowRInteriorDay=1.01 +GradingPowGInteriorDay=0.95 +GradingPowBInteriorDay=0.89 +UseColorizeGrading=true +GradingColRNight=-0.32 +GradingColGNight=-0.24 +GradingColBNight=-0.55 +GradingColRDay=-0.54 +GradingColGDay=-0.32 +GradingColBDay=-0.12 +GradingColRInteriorNight=-0.32 +GradingColGInteriorNight=-0.19 +GradingColBInteriorNight=-0.37 +GradingColRInteriorDay=-0.49 +GradingColGInteriorDay=-0.26 +GradingColBInteriorDay=-0.17 +GradingColFactorNight=-0.18 +GradingColFactorDay=-0.21 +GradingColFactorInteriorNight=-0.15 +GradingColFactorInteriorDay=-0.2 +UseHSVGrading=true +GradingSatMulNight=1.3 +GradingSatMulDay=1.46 +GradingSatMulInteriorNight=1.34 +GradingSatMulInteriorDay=1.33 +GradingSatPowNight=1.27 +GradingSatPowDay=1.17 +GradingSatPowInteriorNight=1.23 +GradingSatPowInteriorDay=1.13 +GradingValMulNight=1.17 +GradingValMulDay=1.09 +GradingValMulInteriorNight=1.12 +GradingValMulInteriorDay=1.1 +GradingValPowNight=1.05 +GradingValPowDay=1.09 +GradingValPowInteriorNight=1.07 +GradingValPowInteriorDay=1.14 +ColorizeAfterHSV=true +UseTint=true +TintingBlend=0.7 +TintingBeforeGrading=false +EnableVanillaGrading=true +VanillaGradingBlend=0.7 +FadeBeforeFilmFilters=false +EnablePostDither=true +DitherPattern=4 +DebugRegisters=false +DebugRegistersScale=8.0 +DebugBloom=false +UseChromaAberration=false +ChromaAberration=0.01 +ChromaAberrationOverbright=0.0 +ChromaAberrationOverbrightMax=4.0 +ChromaAberrationOverbrightMin=0.8 +EnableLUTGrading=true +LUTBlendNight=1.0 +LUTBlendDay=1.0 +LUTBlendInteriorNight=1.0 +LUTBlendInteriorDay=1.0 +LUTNight=1 +LUTDay=1 +LUTInteriorNight=1 +LUTInteriorDay=1 +LUTBlend=0.35 +LUTPreset=60 +EnableENBPalette=false +PaletteBlend=1.0 diff --git a/settings_dust/enbseries/enbeffectprepass.fx.ini b/settings_dust/enbseries/enbeffectprepass.fx.ini new file mode 100644 index 0000000..23d315e --- /dev/null +++ b/settings_dust/enbseries/enbeffectprepass.fx.ini @@ -0,0 +1,143 @@ +[ENBEFFECTPREPASS.FX] +TECHNIQUE=0 +_FixedResolutionX=1920 +_FixedResolutionY=1080 +DepthCutoff=999998.0 +FocusCircleEnable=true +FocusCircleRadiusNight=15.0 +FocusCircleRadiusDay=20.0 +FocusCircleRadiusInteriorNight=10.0 +FocusCircleRadiusInteriorDay=15.0 +FocusCircleMixNight=0.2 +FocusCircleMixDay=0.3 +FocusCircleMixInteriorNight=0.15 +FocusCircleMixInteriorDay=0.25 +FocusMaxNight=990.350037 +FocusMaxDay=994.340027 +FocusMaxInteriorNight=984.919983 +FocusMaxInteriorDay=989.539978 +DoFMultNight=475.899994 +DoFMultDay=294.299988 +DoFMultInteriorNight=480.799988 +DoFMultInteriorDay=242.300003 +DoFPowNight=3.34 +DoFPowDay=4.29 +DoFPowInteriorNight=3.32 +DoFPowInteriorDay=4.16 +DoFFixedFocusedMultNight=1.0 +DoFFixedFocusedMultDay=1.0 +DoFFixedFocusedMultInteriorNight=1.0 +DoFFixedFocusedMultInteriorDay=1.0 +DoFFixedFocusedPowNight=1.0 +DoFFixedFocusedPowDay=1.0 +DoFFixedFocusedPowInteriorNight=1.0 +DoFFixedFocusedPowInteriorDay=1.0 +DoFFixedFocusedBlendNight=0.0 +DoFFixedFocusedBlendDay=0.0 +DoFFixedFocusedBlendInteriorNight=0.0 +DoFFixedFocusedBlendInteriorDay=0.0 +DoFFixedUnfocusedMultNight=2.86 +DoFFixedUnfocusedMultDay=1.47 +DoFFixedUnfocusedMultInteriorNight=2.129999 +DoFFixedUnfocusedMultInteriorDay=1.27 +DoFFixedUnfocusedPowNight=956.559998 +DoFFixedUnfocusedPowDay=983.109985 +DoFFixedUnfocusedPowInteriorNight=935.820007 +DoFFixedUnfocusedPowInteriorDay=968.080017 +DoFFixedUnfocusedBlendNight=0.2 +DoFFixedUnfocusedBlendDay=0.6 +DoFFixedUnfocusedBlendInteriorNight=0.0 +DoFFixedUnfocusedBlendInteriorDay=0.0 +DoFDisable=false +DoFBilateral=true +DoFBilateralFactor=20.0 +DoFBlurRadius=1.0 +DoFRelativeToFoV=false +DoFRelativeDefaultFOV=75.0 +DoFRelativeFactorNight=2.25 +DoFRelativeFactorDay=1.95 +DoFRelativeFactorInteriorNight=2.4 +DoFRelativeFactorInteriorDay=2.1 +DebugDepth=false +EdgeEnable=false +EdgeView=true +EdgeFadePowerNight=1.82 +EdgeFadePowerDay=1.86 +EdgeFadePowerInteriorNight=1.86 +EdgeFadePowerInteriorDay=1.93 +EdgeFadeMultiplierNight=700.0 +EdgeFadeMultiplierDay=800.0 +EdgeFadeMultiplierInteriorNight=700.0 +EdgeFadeMultiplierInteriorDay=800.0 +EdgePower=0.5 +EdgeMultiplier=128.0 +SSAOEnable=false +SSAORadius=1024.0 +SSAONoise=0.15 +SSAOFadePowerNight=0.17 +SSAOFadePowerDay=0.19 +SSAOFadePowerInteriorNight=0.12 +SSAOFadePowerInteriorDay=0.17 +SSAOFadeMultiplierNight=2.12 +SSAOFadeMultiplierDay=2.23 +SSAOFadeMultiplierInteriorNight=2.08 +SSAOFadeMultiplierInteriorDay=2.15 +SSAOMultiplier=1.0 +SSAOPower=2.0 +SSAOBlend=1.0 +SSAOBlurEnable=true +SSAOBilateralFactor=10000.0 +SSAOClampFactor=0.25 +SSAOBlurRadius=1.0 +DebugSSAO=false +SharpenEnable=true +SharpenRadius=0.8 +SharpenClamp=0.02 +SharpenBlending=1.5 +SSAORadiusFade=1.0 +SSAORadiusFadeCurve=1.0 +UnderwaterEnable=false +HeatEnable=true +HeatSize=2.49 +HeatSpeed=1.3 +HeatFadePower=319.76001 +HeatFadeMultiplier=1.1 +HeatStrength=0.66 +HeatAlways=false +HeatPower=1.28 +UnderwaterMult1=1.44 +UnderwaterMult2=1.64 +UnderwaterMult3=1.5 +UnderwaterFreq1=23.449999 +UnderwaterFreq2=31.799997 +UnderwaterFreq3=25.379999 +UnderwaterStr1=0.13 +UnderwaterStr2=0.18 +UnderwaterStr3=0.27 +UnderwaterZoom=1.28 +UnderwaterFadePower=8.6 +UnderwaterFadeMultiplier=1.14 +HeatTODPower=1.75 +FocusCenterX=0.5 +FocusCenterY=0.5 +FocusCircleAngle=0.0 +FocusManual=false +FocusManualValue=0.75 +DistortionChromaticAberration=11.18 +FocusPointDisplay=false +NormalGrossHack=0.05 +SSAOGrossHack=0.01 +HeatFadeBump=-0.57 +DoFBumpNight=0.0 +DoFBumpDay=0.0 +DoFBumpInteriorNight=0.0 +DoFBumpInteriorDay=0.0 +DoFFixedFocusedBumpNight=0.0 +DoFFixedFocusedBumpDay=0.0 +DoFFixedFocusedBumpInteriorNight=0.0 +DoFFixedFocusedBumpInteriorDay=0.0 +DoFFixedUnfocusedBumpNight=0.0 +DoFFixedUnfocusedBumpDay=0.0 +DoFFixedUnfocusedBumpInteriorNight=0.0 +DoFFixedUnfocusedBumpInteriorDay=0.0 +EdgeRadius=1.0 diff --git a/settings_dust/enbseries/enblens.fx.ini b/settings_dust/enbseries/enblens.fx.ini new file mode 100644 index 0000000..d1938c1 --- /dev/null +++ b/settings_dust/enbseries/enblens.fx.ini @@ -0,0 +1,2 @@ +[ENBLENS.FX] +TECHNIQUE=0 diff --git a/settings_dust/enbseries/enbsunsprite.fx.ini b/settings_dust/enbseries/enbsunsprite.fx.ini new file mode 100644 index 0000000..cf7763b --- /dev/null +++ b/settings_dust/enbseries/enbsunsprite.fx.ini @@ -0,0 +1,2 @@ +[ENBSUNSPRITE.FX] +TECHNIQUE=0 diff --git a/settings_skyrim/enbseries.ini b/settings_skyrim/enbseries.ini index e1f3d69..51bf399 100644 --- a/settings_skyrim/enbseries.ini +++ b/settings_skyrim/enbseries.ini @@ -284,7 +284,7 @@ GradientHorizonCurveNight=1.37 GradientHorizonCurveInterior=1.25 SunIntensity=3.0 SunDesaturation=0.0 -SunCoronaIntensity=1.271 +SunCoronaIntensity=1.281 SunCoronaCurve=1.06 SunCoronaDesaturation=0.09 MoonIntensity=1.6 @@ -335,11 +335,11 @@ GradientHorizonCurveSunrise=1.13 GradientHorizonCurveSunset=1.13 GradientHorizonCurveInteriorDay=1.44 GradientHorizonCurveInteriorNight=1.34 -SunIntensitySunrise=1.6 -SunIntensityDay=1.41 -SunIntensitySunset=1.74 +SunIntensitySunrise=1.75 +SunIntensityDay=1.73 +SunIntensitySunset=1.92 SunIntensityNight=0.0 -SunIntensityInteriorDay=1.53 +SunIntensityInteriorDay=1.7 SunIntensityInteriorNight=0.0 SunDesaturationSunrise=0.0 SunDesaturationDay=0.0 @@ -355,7 +355,7 @@ SunColorFilterInteriorDay=0.98, 0.937, 0.847 SunColorFilterInteriorNight=0, 0, 0 SunGlowIntensitySunrise=1.27 SunGlowIntensityDay=1.18 -SunGlowIntensitySunset=1.43 +SunGlowIntensitySunset=1.5 SunGlowIntensityNight=0.0 SunGlowIntensityInteriorDay=1.3 SunGlowIntensityInteriorNight=0.0 @@ -505,7 +505,7 @@ AdditiveBlending=true IgnoreWeatherSystem=true [COLORCORRECTION] -UsePaletteTexture=false +UsePaletteTexture=true Brightness=1.0 GammaCurve=1.0 UseProceduralCorrection=false @@ -803,11 +803,11 @@ IgnoreWeatherSystem=true [PROCEDURALSUN] Size=0.93 EdgeSoftness=0.35 -GlowIntensitySunrise=1.21 -GlowIntensityDay=1.09 -GlowIntensitySunset=1.26 +GlowIntensitySunrise=1.98 +GlowIntensityDay=1.59 +GlowIntensitySunset=2.16 GlowIntensityNight=0.0 -GlowIntensityInteriorDay=1.2 +GlowIntensityInteriorDay=1.63 GlowIntensityInteriorNight=0.0 GlowCurveSunrise=2.16 GlowCurveDay=1.28 diff --git a/settings_skyrim/enbseries/enbbloom.fx.ini b/settings_skyrim/enbseries/enbbloom.fx.ini index 985b37d..c37bf1c 100644 --- a/settings_skyrim/enbseries/enbbloom.fx.ini +++ b/settings_skyrim/enbseries/enbbloom.fx.ini @@ -9,10 +9,10 @@ BloomMix7=0.94 BloomMix8=1.09 BloomMixNoBlur=0.0 BloomMixBaseImage=0.0 -BloomIntensityNight=0.72 -BloomIntensityDay=0.56 -BloomIntensityInteriorNight=0.76 -BloomIntensityInteriorDay=0.67 +BloomIntensityNight=1.06 +BloomIntensityDay=1.03 +BloomIntensityInteriorNight=1.08 +BloomIntensityInteriorDay=1.05 BloomPowerNight=1.04 BloomPowerDay=1.01 BloomPowerInteriorNight=1.06 @@ -21,10 +21,10 @@ BloomSaturationNight=0.78 BloomSaturationDay=0.68 BloomSaturationInteriorNight=0.85 BloomSaturationInteriorDay=0.71 -BloomBumpNight=-0.41 -BloomBumpDay=-0.51 -BloomBumpInteriorNight=-0.38 -BloomBumpInteriorDay=-0.46 +BloomBumpNight=-0.37 +BloomBumpDay=-0.44 +BloomBumpInteriorNight=-0.34 +BloomBumpInteriorDay=-0.42 BloomCapNight=100.0 BloomCapDay=100.0 BloomCapInteriorNight=100.0 @@ -41,15 +41,15 @@ BlueShiftColorInteriorNightBlue=1.0 BlueShiftColorInteriorDayRed=0.3 BlueShiftColorInteriorDayGreen=0.7 BlueShiftColorInteriorDayBlue=1.0 -BlueShiftIntensityNight=0.33 -BlueShiftIntensityDay=0.17 -BlueShiftIntensityInteriorNight=0.4 -BlueShiftIntensityInteriorDay=0.21 +BlueShiftIntensityNight=0.63 +BlueShiftIntensityDay=0.53 +BlueShiftIntensityInteriorNight=0.72 +BlueShiftIntensityInteriorDay=0.59 EnableAnamorphicBloom=true -AnamBlendNight=0.28 -AnamBlendDay=0.15 -AnamBlendInteriorNight=0.33 -AnamBlendInteriorDay=0.22 +AnamBlendNight=0.59 +AnamBlendDay=0.54 +AnamBlendInteriorNight=0.65 +AnamBlendInteriorDay=0.57 AnamBlueShiftColorNightRed=0.35 AnamBlueShiftColorNightGreen=0.08 AnamBlueShiftColorNightBlue=1.0 @@ -75,18 +75,18 @@ BloomAngle=0.0 BloomVertical=false BloomHQBlur=false EnableLensDirt=false -DirtMix1=0.04 -DirtMix2=0.08 -DirtMix3=0.21 -DirtMix4=0.61 -DirtMix7=1.01 -DirtMix8=2.85 +DirtMix1=0.15 +DirtMix2=0.25 +DirtMix3=0.32 +DirtMix4=0.75 +DirtMix7=1.4 +DirtMix8=3.39 DirtMixNoBlur=0.0 DirtMixBaseImage=0.0 DirtPreserveAspect=true -DirtDiffraction=0.26 -DirtBumpPower=1.2 -DirtPower=1.23 -DirtFactor=1.369999 +DirtDiffraction=0.82 +DirtBumpPower=1.21 +DirtPower=0.43 +DirtFactor=0.509999 BlueShiftLuminanceFactorPass=0.18 BlueShiftColorFactorPass=0.32 diff --git a/settings_skyrim/enbseries/enbeffect.fx.ini b/settings_skyrim/enbseries/enbeffect.fx.ini index 4576b2e..7b87dbc 100644 --- a/settings_skyrim/enbseries/enbeffect.fx.ini +++ b/settings_skyrim/enbseries/enbeffect.fx.ini @@ -163,7 +163,7 @@ ChromaAberration=0.01 ChromaAberrationOverbright=0.0 ChromaAberrationOverbrightMax=4.0 ChromaAberrationOverbrightMin=0.8 -EnableLUTGrading=false +EnableLUTGrading=true LUTBlendNight=1.0 LUTBlendDay=1.0 LUTBlendInteriorNight=1.0 @@ -172,5 +172,7 @@ LUTNight=1 LUTDay=1 LUTInteriorNight=1 LUTInteriorDay=1 -LUTBlend=1.0 -LUTPreset=50 +LUTBlend=0.25 +LUTPreset=61 +EnableENBPalette=false +PaletteBlend=1.0 diff --git a/settings_skyrim/enbseries/enbeffectprepass.fx.ini b/settings_skyrim/enbseries/enbeffectprepass.fx.ini index c16a207..71aab64 100644 --- a/settings_skyrim/enbseries/enbeffectprepass.fx.ini +++ b/settings_skyrim/enbseries/enbeffectprepass.fx.ini @@ -95,29 +95,29 @@ SharpenRadius=0.8 SharpenClamp=0.02 SharpenBlending=1.25 SSAORadiusFade=1.0 -SSAORadiusFadeCurve=0.25 +SSAORadiusFadeCurve=1.0 UnderwaterEnable=false HeatEnable=false -HeatSize=3.61 -HeatSpeed=2.45 +HeatSize=2.13 +HeatSpeed=1.48 HeatFadePower=190.949997 -HeatFadeMultiplier=0.62 -HeatStrength=0.27 +HeatFadeMultiplier=1.66 +HeatStrength=0.39 HeatAlways=false -HeatPower=1.15 -UnderwaterMult1=1.38 +HeatPower=0.93 +UnderwaterMult1=1.35 UnderwaterMult2=1.64 UnderwaterMult3=1.38 -UnderwaterFreq1=13.17 -UnderwaterFreq2=9.179999 -UnderwaterFreq3=16.6 -UnderwaterStr1=0.3 -UnderwaterStr2=0.53 -UnderwaterStr3=0.87 -UnderwaterZoom=1.2 +UnderwaterFreq1=24.309999 +UnderwaterFreq2=21.9 +UnderwaterFreq3=26.549999 +UnderwaterStr1=0.11 +UnderwaterStr2=0.16 +UnderwaterStr3=0.18 +UnderwaterZoom=1.09 UnderwaterFadePower=8.6 UnderwaterFadeMultiplier=1.14 -HeatTODPower=1.52 +HeatTODPower=1.41 FocusCenterX=0.5 FocusCenterY=0.5 FocusCircleAngle=0.0 @@ -125,3 +125,17 @@ FocusManual=false FocusManualValue=0.75 DistortionChromaticAberration=12.460001 FocusPointDisplay=false +HeatFadeBump=-0.81 +DoFBumpNight=0.0 +DoFBumpDay=0.0 +DoFBumpInteriorNight=0.0 +DoFBumpInteriorDay=0.0 +DoFFixedFocusedBumpNight=0.0 +DoFFixedFocusedBumpDay=0.0 +DoFFixedFocusedBumpInteriorNight=0.0 +DoFFixedFocusedBumpInteriorDay=0.0 +DoFFixedUnfocusedBumpNight=0.0 +DoFFixedUnfocusedBumpDay=0.0 +DoFFixedUnfocusedBumpInteriorNight=0.0 +DoFFixedUnfocusedBumpInteriorDay=0.0 +EdgeRadius=1.0