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MariENB FROST 3.2.0b

This commit is contained in:
Marisa the Magician 2019-04-07 17:51:17 +02:00
commit e516bebcec
16 changed files with 173 additions and 453 deletions

View file

@ -431,12 +431,6 @@ int dither
int UIMin = 0;
int UIMax = 4;
> = {4};
string str_bloom = "Bloom Settings";
bool bloomlighten
<
string UIName = "Use Lighten Blend";
string UIWidget = "Checkbox";
> = {false};
string str_debug = "Debugging";
bool bloomdebug
<
@ -846,16 +840,13 @@ float4 PS_Draw( VS_OUTPUT_POST IN, float4 v0 : SV_Position0 ) : SV_Target
float2 adapt = Adaptation(coord);
if ( bloomdebug ) res.rgb *= 0;
float3 bcol = mud.rgb*ENBParams01.x;
if ( bloomlighten )
res.rgb = float3(max(res.r,bcol.r),max(res.g,bcol.g),
max(res.b,bcol.b));
else res.rgb += bcol;
res.rgb += bcol;
if ( aenable ) res.rgb *= adapt.x;
if ( nbt && ne ) res.rgb = FilmGrain(res.rgb,coord);
if ( vtmapenable ) res.rgb = TonemapGame(res.rgb);
if ( vgradeenable ) res.rgb = GradingGame(res.rgb,adapt.y);
#ifndef SKYRIMSE
res.rgb = pow(res.rgb,1.0/2.2);
res.rgb = pow(max(res.rgb,0.0),1.0/2.2);
#endif
if ( tmapenable ) res.rgb = Tonemap(res.rgb);
if ( gradeenable1 ) res.rgb = GradingRGB(res.rgb);