MariENB 1.2015.8.2 (and 1.2015.8.5, which was identical for some reason)
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810cd79b15
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11 changed files with 384 additions and 308 deletions
BIN
enbseries/enbraindrops.tga
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BIN
enbseries/enbraindrops.tga
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After Width: | Height: | Size: 4 KiB |
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@ -245,88 +245,6 @@ float4 PS_ASCII( VS_OUTPUT_POST IN, float2 vPos : VPOS ) : COLOR
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}
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return res;
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}
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/* Painting filter */
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float4 PS_Paint1( VS_OUTPUT_POST IN, float2 vPos : VPOS ) : COLOR
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{
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float2 coord = IN.txcoord.xy;
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float4 res = tex2D(SamplerColor,coord);
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if ( !paintenable ) return res;
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/* Kuwahara filter */
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float2 bresl = float2(ScreenSize.x,ScreenSize.x*ScreenSize.w);
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float2 bof = (1.0/bresl)*paintradius;
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float n = 16.0;
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float3 m[4], s[4], c;
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int i, j;
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[unroll] for ( i=0; i<4; i++ )
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{
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m[i] = float3(0,0,0);
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s[i] = float3(0,0,0);
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}
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[unroll] for ( i=-3; i<=0; i++ ) [unroll] for ( j=-3; j<=0; j++ )
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{
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c = tex2D(SamplerColor,coord+float2(i,j)*bof).rgb;
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m[0] += c;
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s[0] += c*c;
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}
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[unroll] for ( i=-3; i<=0; i++ ) [unroll] for ( j=0; j<=3; j++ )
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{
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c = tex2D(SamplerColor,coord+float2(i,j)*bof).rgb;
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m[1] += c;
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s[1] += c*c;
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}
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[unroll] for ( i=0; i<=3; i++ ) [unroll] for ( j=-3; j<=0; j++ )
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{
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c = tex2D(SamplerColor,coord+float2(i,j)*bof).rgb;
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m[2] += c;
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s[2] += c*c;
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}
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[unroll] for ( i=0; i<=3; i++ ) [unroll] for ( j=0; j<=3; j++ )
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{
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c = tex2D(SamplerColor,coord+float2(i,j)*bof).rgb;
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m[3] += c;
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s[3] += c*c;
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}
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float min_sigma2 = 1e+2, sigma2;
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[unroll] for ( i=0; i<4; i++ )
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{
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m[i] /= n;
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s[i] = abs(s[i]/n-m[i]*m[i]);
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sigma2 = s[i].r+s[i].g+s[i].b;
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if ( sigma2 >= min_sigma2 ) continue;
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min_sigma2 = sigma2;
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res.rgb = m[i];
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}
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return res;
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}
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float4 PS_Paint2( VS_OUTPUT_POST IN, float2 vPos : VPOS ) : COLOR
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{
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float2 coord = IN.txcoord.xy;
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float4 res = tex2D(SamplerColor,coord);
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if ( !paintenable ) return res;
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/* Median filter */
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float2 bresl = float2(ScreenSize.x,ScreenSize.x*ScreenSize.w);
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float2 bof = (1.0/bresl)*paintmradius;
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float3 m1, m2, m3;
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float3 a, b, c;
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a = tex2D(SamplerColor,coord+float2(-1,-1)*bof).rgb;
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b = tex2D(SamplerColor,coord+float2( 0,-1)*bof).rgb;
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c = tex2D(SamplerColor,coord+float2( 1,-1)*bof).rgb;
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m1 = (luminance(a)<luminance(b))?((luminance(b)<luminance(c))?b
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:max(a,c)):((luminance(a)<luminance(c))?a:max(b,c));
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a = tex2D(SamplerColor,coord+float2(-1, 0)*bof).rgb;
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b = tex2D(SamplerColor,coord+float2( 0, 0)*bof).rgb;
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c = tex2D(SamplerColor,coord+float2( 1, 0)*bof).rgb;
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m2 = (luminance(a)<luminance(b))?((luminance(b)<luminance(c))?b
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:max(a,c)):((luminance(a)<luminance(c))?a:max(b,c));
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a = tex2D(SamplerColor,coord+float2(-1, 1)*bof).rgb;
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b = tex2D(SamplerColor,coord+float2( 0, 1)*bof).rgb;
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c = tex2D(SamplerColor,coord+float2( 1, 1)*bof).rgb;
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m3 = (luminance(a)<luminance(b))?((luminance(b)<luminance(c))?b
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:max(a,c)):((luminance(a)<luminance(c))?a:max(b,c));
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res.rgb = (luminance(m1)<luminance(m2))?((luminance(m2)<luminance(m3))
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?m2:max(m1,m3)):((luminance(m1)<luminance(m3))?m1:max(m2,m3));
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return res;
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}
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float4 PS_ChromaKey( VS_OUTPUT_POST IN, float2 vPos : VPOS ) : COLOR
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{
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float2 coord = IN.txcoord.xy;
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@ -337,40 +255,6 @@ float4 PS_ChromaKey( VS_OUTPUT_POST IN, float2 vPos : VPOS ) : COLOR
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return res;
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}
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technique PostProcess
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{
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pass p0
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{
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VertexShader = compile vs_3_0 VS_Pass();
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PixelShader = compile ps_3_0 PS_Paint1();
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DitherEnable = FALSE;
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ZEnable = FALSE;
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CullMode = NONE;
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ALPHATESTENABLE = FALSE;
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SEPARATEALPHABLENDENABLE = FALSE;
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AlphaBlendEnable = FALSE;
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StencilEnable = FALSE;
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FogEnable = FALSE;
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SRGBWRITEENABLE = FALSE;
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}
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}
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technique PostProcess2
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{
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pass p0
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{
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VertexShader = compile vs_3_0 VS_Pass();
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PixelShader = compile ps_3_0 PS_Paint2();
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DitherEnable = FALSE;
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ZEnable = FALSE;
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CullMode = NONE;
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ALPHATESTENABLE = FALSE;
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SEPARATEALPHABLENDENABLE = FALSE;
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AlphaBlendEnable = FALSE;
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StencilEnable = FALSE;
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FogEnable = FALSE;
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SRGBWRITEENABLE = FALSE;
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}
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}
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technique PostProcess3
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{
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pass p0
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{
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@ -387,7 +271,7 @@ technique PostProcess3
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SRGBWRITEENABLE = FALSE;
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}
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}
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technique PostProcess4
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technique PostProcess2
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{
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pass p0
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{
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@ -404,7 +288,7 @@ technique PostProcess4
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SRGBWRITEENABLE = FALSE;
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}
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}
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technique PostProcess5
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technique PostProcess3
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{
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pass p0
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{
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@ -130,24 +130,6 @@ float bsaturation
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string UIName = "SaturationMod";
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string UIWidget = "Spinner";
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> = {1.1};
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/* Painting filter, mixes Kuwahara with median for a smooth result */
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bool paintenable
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<
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string UIName = "EnablePainting";
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string UIWidget = "Checkbox";
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> = {false};
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float paintradius
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<
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string UIName = "PaintingRadius";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float paintmradius
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<
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string UIName = "PaintingMedianRadius";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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/* ASCII art filter */
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bool asciienable
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<
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@ -39,12 +39,12 @@ float3 Sharpen( float3 res, float2 coord )
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crawling += tex2D(SamplerColor,coord+float2(0,1)*bof);
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crawling *= 0.25;
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float3 inmyskin = res-crawling.rgb;
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float thesewounds = dot(inmyskin,0.33);
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thesewounds = clamp(thesewounds,-sharpclamp,sharpclamp);
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float thesewounds = luminance(inmyskin);
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thesewounds = clamp(thesewounds,-sharpclamp*0.01,sharpclamp*0.01);
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float3 theywillnotheal = res+thesewounds*sharpblend;
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return theywillnotheal;
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}
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/* New and improved edge detection, generally useful for contour shading */
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/* New and improved edge detection, for contour shading */
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float3 Edge( float3 res, float2 coord )
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{
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float2 bresl = float2(ScreenSize.x,ScreenSize.x*ScreenSize.w);
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@ -55,6 +55,61 @@ float3 Edge( float3 res, float2 coord )
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float edgefademult = lerp(lerp(edgefademult_n,edgefademult_d,tod),
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lerp(edgefademult_in,edgefademult_id,tod),ind);
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float2 bof = float2(1.0/bresl.x,1.0/bresl.y)*edgeradius;
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float dep = depthlinear(coord);
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float cont = depthlinear(coord+float2(-1,-1)*bof);
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cont += depthlinear(coord+float2(0,-1)*bof);
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cont += depthlinear(coord+float2(1,-1)*bof);
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cont += depthlinear(coord+float2(-1,0)*bof);
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cont += depthlinear(coord+float2(0,0)*bof);
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cont += depthlinear(coord+float2(1,0)*bof);
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cont += depthlinear(coord+float2(-1,1)*bof);
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cont += depthlinear(coord+float2(0,1)*bof);
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cont += depthlinear(coord+float2(1,1)*bof);
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cont /= 9.0;
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float mud = 0.0;
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if ( abs(cont-dep) > (edgethreshold*0.00001) ) mud = 1.0;
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float fade = 1.0-tex2D(SamplerDepth,coord).x;
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mud *= saturate(pow(fade,edgefadepow)*edgefademult);
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mud = saturate(pow(mud,edgepow)*edgemult);
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if ( edgedebug ) return 1.0-mud;
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return lerp(res,0,mud);
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}
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/* Secondary "comicbook filter" for additional contour shading */
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float3 EdgeColor( float3 res, float2 coord )
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{
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float2 bresl = float2(ScreenSize.x,ScreenSize.x*ScreenSize.w);
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if ( fixedx>0 ) bresl.x = fixedx;
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if ( fixedy>0 ) bresl.y = fixedy;
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float2 bof = float2(1.0/bresl.x,1.0/bresl.y)*celradius;
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float3 col = tex2D(SamplerColor,coord).rgb;
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float lum = luminance(col);
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float3 ccol = tex2D(SamplerColor,coord+float2(-1,-1)*bof).rgb;
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ccol += tex2D(SamplerColor,coord+float2(0,-1)*bof).rgb;
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ccol += tex2D(SamplerColor,coord+float2(1,-1)*bof).rgb;
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ccol += tex2D(SamplerColor,coord+float2(-1,0)*bof).rgb;
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ccol += tex2D(SamplerColor,coord+float2(0,0)*bof).rgb;
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ccol += tex2D(SamplerColor,coord+float2(1,0)*bof).rgb;
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ccol += tex2D(SamplerColor,coord+float2(-1,1)*bof).rgb;
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ccol += tex2D(SamplerColor,coord+float2(0,1)*bof).rgb;
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ccol += tex2D(SamplerColor,coord+float2(1,1)*bof).rgb;
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ccol /= 9.0;
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float clum = luminance(ccol);
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float mud = abs(clum-lum);
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mud = saturate(pow(mud,celpow)*celmult);
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if ( celdebug ) return 1.0-mud;
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return lerp(res,0,mud);
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}
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/* old Edgevision mode */
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float3 EdgeView( float3 res, float2 coord )
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{
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float2 bresl = float2(ScreenSize.x,ScreenSize.x*ScreenSize.w);
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if ( fixedx>0 ) bresl.x = fixedx;
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if ( fixedy>0 ) bresl.y = fixedy;
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float edgevfadepow = lerp(lerp(edgevfadepow_n,edgevfadepow_d,tod),
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lerp(edgevfadepow_in,edgevfadepow_id,tod),ind);
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float edgevfademult = lerp(lerp(edgevfademult_n,edgevfademult_d,tod),
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lerp(edgevfademult_in,edgevfademult_id,tod),ind);
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float2 bof = float2(1.0/bresl.x,1.0/bresl.y)*edgevradius;
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float mdx = 0, mdy = 0, mud = 0;
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/* this reduces texture fetches by half, big difference */
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float3x3 depths;
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@ -87,10 +142,9 @@ float3 Edge( float3 res, float2 coord )
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mdy += GY[2][2]*depths[2][2];
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mud = pow(mdx*mdx+mdy*mdy,0.5);
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float fade = 1.0-tex2D(SamplerDepth,coord).x;
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mud *= saturate(pow(fade,edgefadepow)*edgefademult);
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mud = saturate(pow(mud,edgepow)*edgemult);
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if ( edgeview ) return mud;
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return max(0,res-mud);
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mud *= saturate(pow(fade,edgevfadepow)*edgevfademult);
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mud = saturate(pow(mud,edgevpow)*edgevmult);
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return mud;
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}
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/* the pass that happens before everything else */
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float4 PS_FirstPass( VS_OUTPUT_POST IN, float2 vPos : VPOS ) : COLOR
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@ -99,6 +153,8 @@ float4 PS_FirstPass( VS_OUTPUT_POST IN, float2 vPos : VPOS ) : COLOR
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float4 res = tex2D(SamplerColor,coord);
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if ( sharpenable ) res.rgb = Sharpen(res.rgb,coord);
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if ( edgeenable ) res.rgb = Edge(res.rgb,coord);
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if ( celenable ) res.rgb = EdgeColor(res.rgb,coord);
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if ( edgevenable ) res.rgb = EdgeView(res.rgb,coord);
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return res;
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}
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/* Crappy SSAO */
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@ -328,7 +384,8 @@ float4 PS_DoFBlurH( VS_OUTPUT_POST IN, float2 vPos : VPOS) : COLOR
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float2 coord = IN.txcoord.xy;
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if ( dofdisable ) return tex2D(SamplerColor,coord);
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float dfc = tex2D(SamplerColor,coord).a;
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if ( dofdebug ) return dfc;
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if ( dofdebug ) return tex2D(SamplerDepth,coord).x;
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if ( dfcdebug ) return dfc;
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float bresl = (fixedx>0)?fixedx:ScreenSize.x;
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float bof = (1.0/bresl)*dofbradius;
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float4 res = float4(0,0,0,0);
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@ -369,7 +426,8 @@ float4 PS_DoFBlurV( VS_OUTPUT_POST IN, float2 vPos : VPOS) : COLOR
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float2 coord = IN.txcoord.xy;
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if ( dofdisable ) return tex2D(SamplerColor,coord);
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float dfc = tex2D(SamplerColor,coord).a;
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if ( dofdebug ) return dfc;
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if ( dofdebug ) return tex2D(SamplerDepth,coord).x;
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if ( dfcdebug ) return dfc;
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float bresl = (fixedy>0)?fixedy:(ScreenSize.x*ScreenSize.w);
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float bof = (1.0/bresl)*dofbradius;
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float4 res = float4(0,0,0,0);
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@ -577,18 +577,17 @@ bool dofdebug
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string UIName = "DebugDepth";
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string UIWidget = "Checkbox";
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> = {false};
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bool dfcdebug
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<
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string UIName = "DebugFocus";
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string UIWidget = "Checkbox";
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> = {false};
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/* enable edge detect filters */
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bool edgeenable
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<
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string UIName = "EdgeEnable";
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string UIWidget = "Checkbox";
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> = {false};
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/* use "edge vision" instead of contour filter (just because it looks fancy) */
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bool edgeview
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<
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string UIName = "EdgeView";
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string UIWidget = "Checkbox";
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> = {true};
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/* factors */
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float edgefadepow_n
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<
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@ -643,18 +642,131 @@ float edgepow
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string UIName = "EdgePower";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {0.5};
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> = {1.5};
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float edgemult
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<
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string UIName = "EdgeMultiplier";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {128.0};
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> = {1.0};
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float edgeradius
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<
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string UIName = "EdgeRadius";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {0.01};
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float edgethreshold
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<
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string UIName = "EdgeThreshold";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {0.01};
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bool edgedebug
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<
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string UIName = "DebugEdge";
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string UIWidget = "Checkbox";
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> = {false};
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/* use luma edge detection filter */
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bool celenable
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<
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string UIName = "CelEnable";
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string UIWidget = "Checkbox";
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> = {false};
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float celradius
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<
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string UIName = "CelRadius";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float celmult
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<
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string UIName = "CelMultiplier";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {4.0};
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float celpow
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<
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string UIName = "CelPower";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {0.5};
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bool celdebug
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<
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string UIName = "DebugCel";
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string UIWidget = "Checkbox";
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> = {false};
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/* use "edge vision" filter */
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bool edgevenable
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<
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string UIName = "EdgeViewEnable";
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string UIWidget = "Checkbox";
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> = {false};
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/* factors */
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float edgevfadepow_n
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<
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string UIName = "EdgeViewFadePowerNight";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {2.0};
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float edgevfadepow_d
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<
|
||||
string UIName = "EdgeViewFadePowerDay";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {2.0};
|
||||
float edgevfadepow_in
|
||||
<
|
||||
string UIName = "EdgeViewFadePowerInteriorNight";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {2.0};
|
||||
float edgevfadepow_id
|
||||
<
|
||||
string UIName = "EdgeViewFadePowerInteriorDay";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {2.0};
|
||||
float edgevfademult_n
|
||||
<
|
||||
string UIName = "EdgeViewFadeMultiplierNight";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {500.0};
|
||||
float edgevfademult_d
|
||||
<
|
||||
string UIName = "EdgeViewFadeMultiplierDay";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {500.0};
|
||||
float edgevfademult_in
|
||||
<
|
||||
string UIName = "EdgeViewFadeMultiplierInteriorNight";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {500.0};
|
||||
float edgevfademult_id
|
||||
<
|
||||
string UIName = "EdgeViewFadeMultiplierInteriorDay";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {500.0};
|
||||
float edgevpow
|
||||
<
|
||||
string UIName = "EdgeViewPower";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {0.25};
|
||||
float edgevmult
|
||||
<
|
||||
string UIName = "EdgeViewMultiplier";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {4.0};
|
||||
float edgevradius
|
||||
<
|
||||
string UIName = "EdgeViewRadius";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {1.0};
|
||||
/* ssao filter */
|
||||
bool ssaoenable
|
||||
|
|
|
|||
|
|
@ -23,14 +23,14 @@ GammaCurve=1.0
|
|||
DetectorDefaultDay=false
|
||||
DetectorLevelDay=0.5
|
||||
DetectorLevelNight=0.15
|
||||
DetectorLevelCurve=0.95
|
||||
DetectorLevelCurve=0.6
|
||||
|
||||
[ADAPTATION]
|
||||
ForceMinMaxValues=true
|
||||
AdaptationSensitivity=0.65
|
||||
AdaptationTime=3.0
|
||||
AdaptationMin=0.3
|
||||
AdaptationMax=1.2
|
||||
AdaptationSensitivity=0.25
|
||||
AdaptationTime=1.5
|
||||
AdaptationMin=0.35
|
||||
AdaptationMax=1.25
|
||||
|
||||
[BLOOM]
|
||||
Quality=1
|
||||
|
|
@ -60,14 +60,14 @@ EnableSupersampling=false
|
|||
UseIndirectLighting=true
|
||||
SamplingQuality=1
|
||||
SamplingPrecision=1
|
||||
SamplingRange=0.1
|
||||
SamplingRange=1.0
|
||||
FadeFogRangeDay=0.5
|
||||
FadeFogRangeNight=0.5
|
||||
SizeScale=0.5
|
||||
SourceTexturesScale=0.5
|
||||
FilterQuality=1
|
||||
AOAmount=1.0
|
||||
AOAmountInterior=1.0
|
||||
AOAmount=1.5
|
||||
AOAmountInterior=1.4
|
||||
ILAmount=0.5
|
||||
ILAmountInterior=0.4
|
||||
AOIntensity=0.8
|
||||
|
|
@ -78,79 +78,79 @@ AOMixingTypeInterior=0
|
|||
EnableDenoiser=true
|
||||
|
||||
[ENVIRONMENT]
|
||||
LightingIntensityDay=1.0
|
||||
LightingIntensityNight=1.0
|
||||
LightingIntensityInterior=1.0
|
||||
LightingCurveDay=1.0
|
||||
LightingCurveNight=1.0
|
||||
LightingCurveInterior=1.0
|
||||
LightingIntensityDay=0.9
|
||||
LightingIntensityNight=0.8
|
||||
LightingIntensityInterior=0.9
|
||||
LightingCurveDay=0.9
|
||||
LightingCurveNight=0.8
|
||||
LightingCurveInterior=0.9
|
||||
LightingDesaturationDay=0.0
|
||||
LightingDesaturationNight=0.0
|
||||
LightingDesaturationInterior=0.0
|
||||
|
||||
AmbientLightingIntensityDay=0.6
|
||||
AmbientLightingIntensityNight=0.7
|
||||
AmbientLightingIntensityInterior=0.8
|
||||
AmbientLightingCurveDay=1.3
|
||||
AmbientLightingCurveNight=1.4
|
||||
AmbientLightingCurveInterior=1.5
|
||||
AmbientLightingIntensityDay=1.0
|
||||
AmbientLightingIntensityNight=1.0
|
||||
AmbientLightingIntensityInterior=1.0
|
||||
AmbientLightingCurveDay=1.0
|
||||
AmbientLightingCurveNight=1.0
|
||||
AmbientLightingCurveInterior=1.0
|
||||
AmbientLightingDesaturationDay=0.0
|
||||
AmbientLightingDesaturationNight=0.0
|
||||
AmbientLightingDesaturationInterior=0.0
|
||||
|
||||
FogColorMultiplierDay=0.6
|
||||
FogColorMultiplierNight=0.5
|
||||
FogColorMultiplierInterior=0.8
|
||||
FogColorCurveDay=1.1
|
||||
FogColorCurveNight=1.3
|
||||
FogColorCurveInterior=1.4
|
||||
FogColorMultiplierDay=0.85
|
||||
FogColorMultiplierNight=0.95
|
||||
FogColorMultiplierInterior=0.85
|
||||
FogColorCurveDay=1.25
|
||||
FogColorCurveNight=1.15
|
||||
FogColorCurveInterior=1.2
|
||||
|
||||
[SKY]
|
||||
Enable=true
|
||||
|
||||
StarsIntensity=0.5
|
||||
StarsCurve=1.5
|
||||
StarsIntensity=0.9
|
||||
StarsCurve=1.25
|
||||
|
||||
CloudsIntensityDay=0.8
|
||||
CloudsIntensityNight=0.700001
|
||||
CloudsCurveDay=0.9
|
||||
CloudsCurveNight=1.2
|
||||
CloudsIntensityDay=0.900001
|
||||
CloudsIntensityNight=0.800001
|
||||
CloudsCurveDay=1.2
|
||||
CloudsCurveNight=1.15
|
||||
CloudsDesaturationDay=0.0
|
||||
CloudsDesaturationNight=0.0
|
||||
|
||||
CloudsEdgeClamp=0.25
|
||||
CloudsEdgeIntensity=0.75
|
||||
|
||||
GradientIntensityDay=1.000001
|
||||
GradientIntensityNight=0.9
|
||||
GradientIntensityDay=0.950001
|
||||
GradientIntensityNight=0.900001
|
||||
|
||||
GradientDesaturationDay=0.0
|
||||
GradientDesaturationNight=0.0
|
||||
|
||||
GradientTopIntensityDay=0.9
|
||||
GradientTopIntensityNight=0.7
|
||||
GradientTopCurveDay=0.6
|
||||
GradientTopCurveNight=0.7
|
||||
GradientTopIntensityNight=0.8
|
||||
GradientTopCurveDay=0.75
|
||||
GradientTopCurveNight=0.8
|
||||
|
||||
GradientMiddleIntensityDay=0.85
|
||||
GradientMiddleIntensityNight=0.7
|
||||
GradientMiddleIntensityNight=0.900001
|
||||
GradientMiddleCurveDay=0.8
|
||||
GradientMiddleCurveNight=1.3
|
||||
GradientMiddleCurveNight=1.1
|
||||
|
||||
GradientHorizonIntensityDay=0.95
|
||||
GradientHorizonIntensityNight=0.45
|
||||
GradientHorizonIntensityDay=1.000001
|
||||
GradientHorizonIntensityNight=0.9
|
||||
GradientHorizonCurveDay=1.0
|
||||
GradientHorizonCurveNight=1.2
|
||||
GradientHorizonCurveNight=0.9
|
||||
|
||||
SunIntensity=2.0
|
||||
SunDesaturation=0.0
|
||||
SunCoronaIntensity=1.001
|
||||
SunCoronaIntensity=0.001
|
||||
SunCoronaCurve=1.0
|
||||
SunCoronaDesaturation=0.0
|
||||
MoonIntensity=2.0
|
||||
MoonCurve=1.0
|
||||
MoonDesaturation=0.0
|
||||
MoonCoronaIntensity=1.0
|
||||
MoonCoronaIntensity=0.001
|
||||
|
||||
[DEPTHOFFIELD]
|
||||
FadeTime=0.4
|
||||
|
|
|
|||
|
|
@ -9,22 +9,22 @@ BloomMix7=1.2
|
|||
BloomMix8=1.33
|
||||
BloomMixNoBlur=0.0
|
||||
BloomMixBaseImage=0.0
|
||||
BloomIntensityNight=1.14
|
||||
BloomIntensityDay=1.12
|
||||
BloomIntensityInteriorNight=1.18
|
||||
BloomIntensityInteriorDay=1.15
|
||||
BloomPowerNight=1.03
|
||||
BloomIntensityNight=0.96
|
||||
BloomIntensityDay=0.89
|
||||
BloomIntensityInteriorNight=0.96
|
||||
BloomIntensityInteriorDay=0.92
|
||||
BloomPowerNight=1.02
|
||||
BloomPowerDay=1.01
|
||||
BloomPowerInteriorNight=1.04
|
||||
BloomPowerInteriorNight=1.03
|
||||
BloomPowerInteriorDay=1.02
|
||||
BloomSaturationNight=0.81
|
||||
BloomSaturationDay=0.73
|
||||
BloomSaturationInteriorNight=0.85
|
||||
BloomSaturationInteriorDay=0.74
|
||||
BloomBumpNight=-0.31
|
||||
BloomBumpDay=-0.41
|
||||
BloomBumpInteriorNight=-0.28
|
||||
BloomBumpInteriorDay=-0.35
|
||||
BloomSaturationNight=0.83
|
||||
BloomSaturationDay=0.91
|
||||
BloomSaturationInteriorNight=0.87
|
||||
BloomSaturationInteriorDay=0.93
|
||||
BloomBumpNight=-0.12
|
||||
BloomBumpDay=-0.2
|
||||
BloomBumpInteriorNight=-0.09
|
||||
BloomBumpInteriorDay=-0.16
|
||||
BloomCapNight=100.0
|
||||
BloomCapDay=100.0
|
||||
BloomCapInteriorNight=100.0
|
||||
|
|
@ -41,15 +41,15 @@ BlueShiftColorInteriorNightBlue=1.0
|
|||
BlueShiftColorInteriorDayRed=0.3
|
||||
BlueShiftColorInteriorDayGreen=0.7
|
||||
BlueShiftColorInteriorDayBlue=1.0
|
||||
BlueShiftIntensityNight=0.66
|
||||
BlueShiftIntensityDay=0.47
|
||||
BlueShiftIntensityInteriorNight=0.73
|
||||
BlueShiftIntensityInteriorDay=0.66
|
||||
BlueShiftIntensityNight=0.44
|
||||
BlueShiftIntensityDay=0.34
|
||||
BlueShiftIntensityInteriorNight=0.48
|
||||
BlueShiftIntensityInteriorDay=0.38
|
||||
EnableAnamorphicBloom=true
|
||||
AnamBlendNight=0.54
|
||||
AnamBlendDay=0.43
|
||||
AnamBlendInteriorNight=0.61
|
||||
AnamBlendInteriorDay=0.51
|
||||
AnamBlendNight=0.88
|
||||
AnamBlendDay=0.72
|
||||
AnamBlendInteriorNight=0.91
|
||||
AnamBlendInteriorDay=0.83
|
||||
AnamBlueShiftColorNightRed=0.35
|
||||
AnamBlueShiftColorNightGreen=0.08
|
||||
AnamBlueShiftColorNightBlue=1.0
|
||||
|
|
@ -62,31 +62,31 @@ AnamBlueShiftColorInteriorNightBlue=1.0
|
|||
AnamBlueShiftColorInteriorDayRed=0.21
|
||||
AnamBlueShiftColorInteriorDayGreen=0.42
|
||||
AnamBlueShiftColorInteriorDayBlue=1.0
|
||||
AnamBlueShiftIntensityNight=2.83
|
||||
AnamBlueShiftIntensityDay=1.83
|
||||
AnamBlueShiftIntensityInteriorNight=3.27
|
||||
AnamBlueShiftIntensityInteriorDay=2.15
|
||||
AnamPowerNight=1.05
|
||||
AnamPowerDay=1.11
|
||||
AnamPowerInteriorNight=1.04
|
||||
AnamPowerInteriorDay=1.07
|
||||
AnamBlueShiftIntensityNight=1.22
|
||||
AnamBlueShiftIntensityDay=1.13
|
||||
AnamBlueShiftIntensityInteriorNight=1.57
|
||||
AnamBlueShiftIntensityInteriorDay=1.34
|
||||
AnamPowerNight=1.11
|
||||
AnamPowerDay=1.15
|
||||
AnamPowerInteriorNight=1.09
|
||||
AnamPowerInteriorDay=1.12
|
||||
AnamLengthMultiplier=4.0
|
||||
BloomAngle=0.0
|
||||
BloomVertical=false
|
||||
BloomHQBlur=false
|
||||
EnableLensDirt=true
|
||||
DirtMix1=0.03
|
||||
DirtMix2=0.16
|
||||
DirtMix3=0.46
|
||||
DirtMix4=1.22
|
||||
DirtMix7=2.79
|
||||
DirtMix8=4.33
|
||||
DirtMix1=0.21
|
||||
DirtMix2=0.47
|
||||
DirtMix3=0.88
|
||||
DirtMix4=1.86
|
||||
DirtMix7=2.8
|
||||
DirtMix8=6.06
|
||||
DirtMixNoBlur=0.0
|
||||
DirtMixBaseImage=0.0
|
||||
DirtPreserveAspect=true
|
||||
DirtDiffraction=0.7
|
||||
DirtBumpPower=1.64
|
||||
DirtPower=0.71
|
||||
DirtFactor=0.669999
|
||||
BlueShiftLuminanceFactorPass=0.29
|
||||
BlueShiftColorFactorPass=0.39
|
||||
DirtDiffraction=0.67
|
||||
DirtBumpPower=1.34
|
||||
DirtPower=0.82
|
||||
DirtFactor=0.369999
|
||||
BlueShiftLuminanceFactorPass=0.44
|
||||
BlueShiftColorFactorPass=0.83
|
||||
|
|
|
|||
|
|
@ -21,7 +21,7 @@ GrainIntensity=0.03
|
|||
GrainSaturation=0.33
|
||||
GrainTwoPass=true
|
||||
GrainBlend=3
|
||||
GrainDarkMaskPower=2.46
|
||||
GrainDarkMaskPower=2.43
|
||||
GrainTwoPassFactor=0.04
|
||||
GrainMagnification1=13.25
|
||||
GrainMagnification2=19.639999
|
||||
|
|
@ -32,16 +32,16 @@ GrainPass1Magnification3=2.22
|
|||
GrainPass2Magnification1=4.25
|
||||
GrainPass2Magnification2=0.42
|
||||
GrainPass2Magnification3=6.29
|
||||
GrainPower=2.67
|
||||
GrainPower=1.74
|
||||
UseCurve=false
|
||||
CurveChromaAberration=0.03
|
||||
UseAdaptation=true
|
||||
AdaptationMinNight=0.57
|
||||
AdaptationMinDay=0.63
|
||||
AdaptationMinInteriorNight=0.38
|
||||
AdaptationMinInteriorDay=0.46
|
||||
AdaptationMinNight=0.31
|
||||
AdaptationMinDay=0.53
|
||||
AdaptationMinInteriorNight=0.25
|
||||
AdaptationMinInteriorDay=0.38
|
||||
AdaptationMaxNight=1.03
|
||||
AdaptationMaxDay=1.13
|
||||
AdaptationMaxDay=1.28
|
||||
AdaptationMaxInteriorNight=1.18
|
||||
AdaptationMaxInteriorDay=1.21
|
||||
UseTonemapping=true
|
||||
|
|
@ -49,23 +49,23 @@ TonemapHighlightStrengthNight=0.85
|
|||
TonemapHighlightStrengthDay=0.82
|
||||
TonemapHighlightStrengthInteriorNight=0.89
|
||||
TonemapHighlightStrengthInteriorDay=0.8
|
||||
TonemapHighlightGammaNight=0.93
|
||||
TonemapHighlightGammaNight=0.92
|
||||
TonemapHighlightGammaDay=0.95
|
||||
TonemapHighlightGammaInteriorNight=0.93
|
||||
TonemapHighlightGammaInteriorDay=0.96
|
||||
TonemapMidtoneStrengthNight=0.18
|
||||
TonemapMidtoneStrengthNight=0.19
|
||||
TonemapMidtoneStrengthDay=0.17
|
||||
TonemapMidtoneStrengthInteriorNight=0.19
|
||||
TonemapMidtoneStrengthInteriorDay=0.18
|
||||
TonemapMidtoneGammaNight=0.62
|
||||
TonemapMidtoneGammaNight=0.55
|
||||
TonemapMidtoneGammaDay=0.57
|
||||
TonemapMidtoneGammaInteriorNight=0.66
|
||||
TonemapMidtoneGammaInteriorNight=0.58
|
||||
TonemapMidtoneGammaInteriorDay=0.61
|
||||
TonemapShadowStrengthNight=0.05
|
||||
TonemapShadowStrengthNight=0.02
|
||||
TonemapShadowStrengthDay=0.03
|
||||
TonemapShadowStrengthInteriorNight=0.04
|
||||
TonemapShadowStrengthInteriorDay=0.03
|
||||
TonemapShadowGammaNight=0.48
|
||||
TonemapShadowGammaNight=0.41
|
||||
TonemapShadowGammaDay=0.54
|
||||
TonemapShadowGammaInteriorNight=0.57
|
||||
TonemapShadowGammaInteriorDay=0.65
|
||||
|
|
@ -130,14 +130,14 @@ GradingColFactorDay=-0.21
|
|||
GradingColFactorInteriorNight=-0.15
|
||||
GradingColFactorInteriorDay=-0.2
|
||||
UseHSVGrading=true
|
||||
GradingSatMulNight=1.22
|
||||
GradingSatMulDay=1.32
|
||||
GradingSatMulInteriorNight=1.34
|
||||
GradingSatMulInteriorDay=1.33
|
||||
GradingSatPowNight=1.39
|
||||
GradingSatPowDay=1.43
|
||||
GradingSatPowInteriorNight=1.23
|
||||
GradingSatPowInteriorDay=1.34
|
||||
GradingSatMulNight=1.12
|
||||
GradingSatMulDay=1.19
|
||||
GradingSatMulInteriorNight=1.13
|
||||
GradingSatMulInteriorDay=1.24
|
||||
GradingSatPowNight=1.26
|
||||
GradingSatPowDay=1.19
|
||||
GradingSatPowInteriorNight=1.2
|
||||
GradingSatPowInteriorDay=1.22
|
||||
GradingValMulNight=1.17
|
||||
GradingValMulDay=1.09
|
||||
GradingValMulInteriorNight=1.12
|
||||
|
|
@ -165,9 +165,9 @@ ChromaAberrationOverbrightMax=4.0
|
|||
ChromaAberrationOverbrightMin=0.8
|
||||
EnableLUTGrading=true
|
||||
LUTBlendNight=0.3
|
||||
LUTBlendDay=0.35
|
||||
LUTBlendDay=0.45
|
||||
LUTBlendInteriorNight=0.25
|
||||
LUTBlendInteriorDay=0.3
|
||||
LUTBlendInteriorDay=0.35
|
||||
LUTNight=1
|
||||
LUTDay=1
|
||||
LUTInteriorNight=1
|
||||
|
|
|
|||
|
|
@ -8,10 +8,10 @@ FocusCircleRadiusNight=15.0
|
|||
FocusCircleRadiusDay=20.0
|
||||
FocusCircleRadiusInteriorNight=10.0
|
||||
FocusCircleRadiusInteriorDay=15.0
|
||||
FocusCircleMixNight=0.2
|
||||
FocusCircleMixDay=0.3
|
||||
FocusCircleMixInteriorNight=0.15
|
||||
FocusCircleMixInteriorDay=0.25
|
||||
FocusCircleMixNight=0.6
|
||||
FocusCircleMixDay=0.5
|
||||
FocusCircleMixInteriorNight=0.6
|
||||
FocusCircleMixInteriorDay=0.5
|
||||
FocusMaxNight=990.350037
|
||||
FocusMaxDay=994.340027
|
||||
FocusMaxInteriorNight=984.919983
|
||||
|
|
@ -20,10 +20,10 @@ DoFMultNight=475.899994
|
|||
DoFMultDay=294.299988
|
||||
DoFMultInteriorNight=480.799988
|
||||
DoFMultInteriorDay=242.300003
|
||||
DoFPowNight=3.34
|
||||
DoFPowDay=4.29
|
||||
DoFPowInteriorNight=3.32
|
||||
DoFPowInteriorDay=4.16
|
||||
DoFPowNight=2.75
|
||||
DoFPowDay=3.18
|
||||
DoFPowInteriorNight=2.51
|
||||
DoFPowInteriorDay=2.94
|
||||
DoFFixedFocusedMultNight=1.0
|
||||
DoFFixedFocusedMultDay=1.0
|
||||
DoFFixedFocusedMultInteriorNight=1.0
|
||||
|
|
@ -36,18 +36,18 @@ DoFFixedFocusedBlendNight=0.0
|
|||
DoFFixedFocusedBlendDay=0.0
|
||||
DoFFixedFocusedBlendInteriorNight=0.0
|
||||
DoFFixedFocusedBlendInteriorDay=0.0
|
||||
DoFFixedUnfocusedMultNight=2.86
|
||||
DoFFixedUnfocusedMultNight=2.87
|
||||
DoFFixedUnfocusedMultDay=1.47
|
||||
DoFFixedUnfocusedMultInteriorNight=2.129999
|
||||
DoFFixedUnfocusedMultInteriorNight=2.139999
|
||||
DoFFixedUnfocusedMultInteriorDay=1.27
|
||||
DoFFixedUnfocusedPowNight=956.559998
|
||||
DoFFixedUnfocusedPowDay=983.109985
|
||||
DoFFixedUnfocusedPowInteriorNight=935.820007
|
||||
DoFFixedUnfocusedPowInteriorNight=935.840027
|
||||
DoFFixedUnfocusedPowInteriorDay=968.080017
|
||||
DoFFixedUnfocusedBlendNight=0.2
|
||||
DoFFixedUnfocusedBlendNight=0.4
|
||||
DoFFixedUnfocusedBlendDay=0.6
|
||||
DoFFixedUnfocusedBlendInteriorNight=0.0
|
||||
DoFFixedUnfocusedBlendInteriorDay=0.0
|
||||
DoFFixedUnfocusedBlendInteriorNight=0.5
|
||||
DoFFixedUnfocusedBlendInteriorDay=0.5
|
||||
DoFDisable=false
|
||||
DoFBilateral=true
|
||||
DoFBilateralFactor=20.0
|
||||
|
|
@ -69,8 +69,8 @@ EdgeFadeMultiplierNight=700.0
|
|||
EdgeFadeMultiplierDay=800.0
|
||||
EdgeFadeMultiplierInteriorNight=700.0
|
||||
EdgeFadeMultiplierInteriorDay=800.0
|
||||
EdgePower=0.5
|
||||
EdgeMultiplier=128.0
|
||||
EdgePower=0.35
|
||||
EdgeMultiplier=2.0
|
||||
SSAOEnable=false
|
||||
SSAORadius=0.25
|
||||
SSAONoise=0
|
||||
|
|
@ -88,46 +88,46 @@ SSAOBlend=1.0
|
|||
SSAOBlurEnable=true
|
||||
SSAOBilateralFactor=10000.0
|
||||
SSAOClampFactor=0.1
|
||||
SSAOBlurRadius=0.5
|
||||
SSAOBlurRadius=1.0
|
||||
DebugSSAO=false
|
||||
SharpenEnable=true
|
||||
SharpenRadius=1.0
|
||||
SharpenClamp=0.01
|
||||
SharpenBlending=1.0
|
||||
SharpenClamp=0.15
|
||||
SharpenBlending=4.0
|
||||
SSAORadiusFade=0.0
|
||||
SSAORadiusFadeCurve=1.0
|
||||
UnderwaterEnable=false
|
||||
HeatEnable=true
|
||||
HeatSize=2.49
|
||||
HeatSize=1.27
|
||||
HeatSpeed=1.2
|
||||
HeatFadePower=319.76001
|
||||
HeatFadeMultiplier=1.1
|
||||
HeatStrength=0.66
|
||||
HeatFadeMultiplier=1.16
|
||||
HeatStrength=0.62
|
||||
HeatAlways=false
|
||||
HeatPower=1.28
|
||||
HeatPower=1.64
|
||||
UnderwaterMult1=1.44
|
||||
UnderwaterMult2=1.64
|
||||
UnderwaterMult3=1.5
|
||||
UnderwaterFreq1=23.449999
|
||||
UnderwaterFreq2=31.799997
|
||||
UnderwaterFreq3=25.379999
|
||||
UnderwaterStr1=0.13
|
||||
UnderwaterStr2=0.18
|
||||
UnderwaterStr3=0.27
|
||||
UnderwaterStr1=0.25
|
||||
UnderwaterStr2=0.27
|
||||
UnderwaterStr3=0.29
|
||||
UnderwaterZoom=1.28
|
||||
UnderwaterFadePower=8.6
|
||||
UnderwaterFadeMultiplier=1.14
|
||||
HeatTODPower=1.75
|
||||
HeatTODPower=1.25
|
||||
FocusCenterX=0.5
|
||||
FocusCenterY=0.5
|
||||
FocusCircleAngle=0.0
|
||||
FocusCircleAngle=0.5
|
||||
FocusManual=false
|
||||
FocusManualValue=0.75
|
||||
DistortionChromaticAberration=11.18
|
||||
DistortionChromaticAberration=22.920002
|
||||
FocusPointDisplay=false
|
||||
NormalGrossHack=0.05
|
||||
SSAOGrossHack=0.01
|
||||
HeatFadeBump=-0.52
|
||||
HeatFadeBump=-0.56
|
||||
DoFBumpNight=0.0
|
||||
DoFBumpDay=0.0
|
||||
DoFBumpInteriorNight=0.0
|
||||
|
|
@ -140,7 +140,27 @@ DoFFixedUnfocusedBumpNight=0.0
|
|||
DoFFixedUnfocusedBumpDay=0.0
|
||||
DoFFixedUnfocusedBumpInteriorNight=0.0
|
||||
DoFFixedUnfocusedBumpInteriorDay=0.0
|
||||
EdgeRadius=1.0
|
||||
EdgeRadius=0.05
|
||||
SSAOMinDepth=0.0
|
||||
SSAOMaxDepth=0.5
|
||||
SSAOClamp=0.5
|
||||
DebugFocus=false
|
||||
EdgeThreshold=0.25
|
||||
DebugEdge=false
|
||||
CelEnable=false
|
||||
CelRadius=1.0
|
||||
CelMultiplier=4.0
|
||||
CelPower=0.75
|
||||
DebugCel=false
|
||||
EdgeViewEnable=false
|
||||
EdgeViewFadePowerNight=1.82
|
||||
EdgeViewFadePowerDay=1.86
|
||||
EdgeViewFadePowerInteriorNight=1.86
|
||||
EdgeViewFadePowerInteriorDay=1.93
|
||||
EdgeViewFadeMultiplierNight=700.0
|
||||
EdgeViewFadeMultiplierDay=800.0
|
||||
EdgeViewFadeMultiplierInteriorNight=700.0
|
||||
EdgeViewFadeMultiplierInteriorDay=800.0
|
||||
EdgeViewPower=0.25
|
||||
EdgeViewMultiplier=4.0
|
||||
EdgeViewRadius=1.0
|
||||
|
|
|
|||
|
|
@ -148,10 +148,10 @@ GradingValPowInteriorNight=1.07
|
|||
GradingValPowInteriorDay=1.14
|
||||
ColorizeAfterHSV=true
|
||||
UseTint=true
|
||||
TintingBlend=0.8
|
||||
TintingBeforeGrading=false
|
||||
TintingBlend=1.0
|
||||
TintingBeforeGrading=true
|
||||
EnableVanillaGrading=true
|
||||
VanillaGradingBlend=0.6
|
||||
VanillaGradingBlend=1.0
|
||||
FadeBeforeFilmFilters=false
|
||||
EnablePostDither=true
|
||||
DitherPattern=4
|
||||
|
|
|
|||
|
|
@ -61,16 +61,16 @@ DoFRelativeFactorInteriorDay=2.1
|
|||
DebugDepth=false
|
||||
EdgeEnable=false
|
||||
EdgeView=true
|
||||
EdgeFadePowerNight=1.82
|
||||
EdgeFadePowerDay=1.86
|
||||
EdgeFadePowerInteriorNight=2.9
|
||||
EdgeFadePowerInteriorDay=3.0
|
||||
EdgeFadePowerNight=1.14
|
||||
EdgeFadePowerDay=1.08
|
||||
EdgeFadePowerInteriorNight=1.19
|
||||
EdgeFadePowerInteriorDay=1.35
|
||||
EdgeFadeMultiplierNight=700.0
|
||||
EdgeFadeMultiplierDay=800.0
|
||||
EdgeFadeMultiplierInteriorNight=499.910004
|
||||
EdgeFadeMultiplierInteriorDay=600.0
|
||||
EdgePower=0.5
|
||||
EdgeMultiplier=128.0
|
||||
EdgePower=1.5
|
||||
EdgeMultiplier=1.0
|
||||
SSAOEnable=false
|
||||
SSAORadius=0.25
|
||||
SSAONoise=0
|
||||
|
|
@ -82,8 +82,8 @@ SSAOFadeMultiplierNight=2.01
|
|||
SSAOFadeMultiplierDay=2.47
|
||||
SSAOFadeMultiplierInteriorNight=2.06
|
||||
SSAOFadeMultiplierInteriorDay=2.17
|
||||
SSAOMultiplier=1.5
|
||||
SSAOPower=2.0
|
||||
SSAOMultiplier=1.25
|
||||
SSAOPower=1.5
|
||||
SSAOBlend=1.0
|
||||
SSAOBlurEnable=true
|
||||
SSAOBilateralFactor=10000.0
|
||||
|
|
@ -91,9 +91,9 @@ SSAOClampFactor=0.1
|
|||
SSAOBlurRadius=1.0
|
||||
DebugSSAO=false
|
||||
SharpenEnable=true
|
||||
SharpenRadius=0.8
|
||||
SharpenClamp=0.02
|
||||
SharpenBlending=1.25
|
||||
SharpenRadius=1.0
|
||||
SharpenClamp=0.15
|
||||
SharpenBlending=8.0
|
||||
SSAORadiusFade=1.0
|
||||
SSAORadiusFadeCurve=1.0
|
||||
UnderwaterEnable=false
|
||||
|
|
@ -138,5 +138,25 @@ DoFFixedUnfocusedBumpNight=0.0
|
|||
DoFFixedUnfocusedBumpDay=0.0
|
||||
DoFFixedUnfocusedBumpInteriorNight=0.0
|
||||
DoFFixedUnfocusedBumpInteriorDay=0.0
|
||||
EdgeRadius=1.0
|
||||
EdgeRadius=0.01
|
||||
SSAOClamp=0.5
|
||||
EdgeThreshold=0.01
|
||||
EdgeViewEnable=false
|
||||
EdgeViewFadePowerNight=1.82
|
||||
EdgeViewFadePowerDay=1.86
|
||||
EdgeViewFadePowerInteriorNight=2.9
|
||||
EdgeViewFadePowerInteriorDay=3.0
|
||||
EdgeViewFadeMultiplierNight=700.0
|
||||
EdgeViewFadeMultiplierDay=800.0
|
||||
EdgeViewFadeMultiplierInteriorNight=500.0
|
||||
EdgeViewFadeMultiplierInteriorDay=600.0
|
||||
EdgeViewPower=0.25
|
||||
EdgeViewMultiplier=4.0
|
||||
EdgeViewRadius=1.0
|
||||
DebugFocus=false
|
||||
DebugEdge=false
|
||||
CelEnable=false
|
||||
CelRadius=1.0
|
||||
CelMultiplier=4.0
|
||||
CelPower=0.5
|
||||
DebugCel=false
|
||||
|
|
|
|||
Reference in a new issue