1
Fork 0

MariENB 1.2015.8.2 (and 1.2015.8.5, which was identical for some reason)

This commit is contained in:
Marisa the Magician 2019-04-07 17:21:22 +02:00
commit f365cc957f
11 changed files with 384 additions and 308 deletions

BIN
enbseries/enbraindrops.tga Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 4 KiB

View file

@ -245,88 +245,6 @@ float4 PS_ASCII( VS_OUTPUT_POST IN, float2 vPos : VPOS ) : COLOR
}
return res;
}
/* Painting filter */
float4 PS_Paint1( VS_OUTPUT_POST IN, float2 vPos : VPOS ) : COLOR
{
float2 coord = IN.txcoord.xy;
float4 res = tex2D(SamplerColor,coord);
if ( !paintenable ) return res;
/* Kuwahara filter */
float2 bresl = float2(ScreenSize.x,ScreenSize.x*ScreenSize.w);
float2 bof = (1.0/bresl)*paintradius;
float n = 16.0;
float3 m[4], s[4], c;
int i, j;
[unroll] for ( i=0; i<4; i++ )
{
m[i] = float3(0,0,0);
s[i] = float3(0,0,0);
}
[unroll] for ( i=-3; i<=0; i++ ) [unroll] for ( j=-3; j<=0; j++ )
{
c = tex2D(SamplerColor,coord+float2(i,j)*bof).rgb;
m[0] += c;
s[0] += c*c;
}
[unroll] for ( i=-3; i<=0; i++ ) [unroll] for ( j=0; j<=3; j++ )
{
c = tex2D(SamplerColor,coord+float2(i,j)*bof).rgb;
m[1] += c;
s[1] += c*c;
}
[unroll] for ( i=0; i<=3; i++ ) [unroll] for ( j=-3; j<=0; j++ )
{
c = tex2D(SamplerColor,coord+float2(i,j)*bof).rgb;
m[2] += c;
s[2] += c*c;
}
[unroll] for ( i=0; i<=3; i++ ) [unroll] for ( j=0; j<=3; j++ )
{
c = tex2D(SamplerColor,coord+float2(i,j)*bof).rgb;
m[3] += c;
s[3] += c*c;
}
float min_sigma2 = 1e+2, sigma2;
[unroll] for ( i=0; i<4; i++ )
{
m[i] /= n;
s[i] = abs(s[i]/n-m[i]*m[i]);
sigma2 = s[i].r+s[i].g+s[i].b;
if ( sigma2 >= min_sigma2 ) continue;
min_sigma2 = sigma2;
res.rgb = m[i];
}
return res;
}
float4 PS_Paint2( VS_OUTPUT_POST IN, float2 vPos : VPOS ) : COLOR
{
float2 coord = IN.txcoord.xy;
float4 res = tex2D(SamplerColor,coord);
if ( !paintenable ) return res;
/* Median filter */
float2 bresl = float2(ScreenSize.x,ScreenSize.x*ScreenSize.w);
float2 bof = (1.0/bresl)*paintmradius;
float3 m1, m2, m3;
float3 a, b, c;
a = tex2D(SamplerColor,coord+float2(-1,-1)*bof).rgb;
b = tex2D(SamplerColor,coord+float2( 0,-1)*bof).rgb;
c = tex2D(SamplerColor,coord+float2( 1,-1)*bof).rgb;
m1 = (luminance(a)<luminance(b))?((luminance(b)<luminance(c))?b
:max(a,c)):((luminance(a)<luminance(c))?a:max(b,c));
a = tex2D(SamplerColor,coord+float2(-1, 0)*bof).rgb;
b = tex2D(SamplerColor,coord+float2( 0, 0)*bof).rgb;
c = tex2D(SamplerColor,coord+float2( 1, 0)*bof).rgb;
m2 = (luminance(a)<luminance(b))?((luminance(b)<luminance(c))?b
:max(a,c)):((luminance(a)<luminance(c))?a:max(b,c));
a = tex2D(SamplerColor,coord+float2(-1, 1)*bof).rgb;
b = tex2D(SamplerColor,coord+float2( 0, 1)*bof).rgb;
c = tex2D(SamplerColor,coord+float2( 1, 1)*bof).rgb;
m3 = (luminance(a)<luminance(b))?((luminance(b)<luminance(c))?b
:max(a,c)):((luminance(a)<luminance(c))?a:max(b,c));
res.rgb = (luminance(m1)<luminance(m2))?((luminance(m2)<luminance(m3))
?m2:max(m1,m3)):((luminance(m1)<luminance(m3))?m1:max(m2,m3));
return res;
}
float4 PS_ChromaKey( VS_OUTPUT_POST IN, float2 vPos : VPOS ) : COLOR
{
float2 coord = IN.txcoord.xy;
@ -337,40 +255,6 @@ float4 PS_ChromaKey( VS_OUTPUT_POST IN, float2 vPos : VPOS ) : COLOR
return res;
}
technique PostProcess
{
pass p0
{
VertexShader = compile vs_3_0 VS_Pass();
PixelShader = compile ps_3_0 PS_Paint1();
DitherEnable = FALSE;
ZEnable = FALSE;
CullMode = NONE;
ALPHATESTENABLE = FALSE;
SEPARATEALPHABLENDENABLE = FALSE;
AlphaBlendEnable = FALSE;
StencilEnable = FALSE;
FogEnable = FALSE;
SRGBWRITEENABLE = FALSE;
}
}
technique PostProcess2
{
pass p0
{
VertexShader = compile vs_3_0 VS_Pass();
PixelShader = compile ps_3_0 PS_Paint2();
DitherEnable = FALSE;
ZEnable = FALSE;
CullMode = NONE;
ALPHATESTENABLE = FALSE;
SEPARATEALPHABLENDENABLE = FALSE;
AlphaBlendEnable = FALSE;
StencilEnable = FALSE;
FogEnable = FALSE;
SRGBWRITEENABLE = FALSE;
}
}
technique PostProcess3
{
pass p0
{
@ -387,7 +271,7 @@ technique PostProcess3
SRGBWRITEENABLE = FALSE;
}
}
technique PostProcess4
technique PostProcess2
{
pass p0
{
@ -404,7 +288,7 @@ technique PostProcess4
SRGBWRITEENABLE = FALSE;
}
}
technique PostProcess5
technique PostProcess3
{
pass p0
{

View file

@ -130,24 +130,6 @@ float bsaturation
string UIName = "SaturationMod";
string UIWidget = "Spinner";
> = {1.1};
/* Painting filter, mixes Kuwahara with median for a smooth result */
bool paintenable
<
string UIName = "EnablePainting";
string UIWidget = "Checkbox";
> = {false};
float paintradius
<
string UIName = "PaintingRadius";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float paintmradius
<
string UIName = "PaintingMedianRadius";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
/* ASCII art filter */
bool asciienable
<

View file

@ -39,12 +39,12 @@ float3 Sharpen( float3 res, float2 coord )
crawling += tex2D(SamplerColor,coord+float2(0,1)*bof);
crawling *= 0.25;
float3 inmyskin = res-crawling.rgb;
float thesewounds = dot(inmyskin,0.33);
thesewounds = clamp(thesewounds,-sharpclamp,sharpclamp);
float thesewounds = luminance(inmyskin);
thesewounds = clamp(thesewounds,-sharpclamp*0.01,sharpclamp*0.01);
float3 theywillnotheal = res+thesewounds*sharpblend;
return theywillnotheal;
}
/* New and improved edge detection, generally useful for contour shading */
/* New and improved edge detection, for contour shading */
float3 Edge( float3 res, float2 coord )
{
float2 bresl = float2(ScreenSize.x,ScreenSize.x*ScreenSize.w);
@ -55,6 +55,61 @@ float3 Edge( float3 res, float2 coord )
float edgefademult = lerp(lerp(edgefademult_n,edgefademult_d,tod),
lerp(edgefademult_in,edgefademult_id,tod),ind);
float2 bof = float2(1.0/bresl.x,1.0/bresl.y)*edgeradius;
float dep = depthlinear(coord);
float cont = depthlinear(coord+float2(-1,-1)*bof);
cont += depthlinear(coord+float2(0,-1)*bof);
cont += depthlinear(coord+float2(1,-1)*bof);
cont += depthlinear(coord+float2(-1,0)*bof);
cont += depthlinear(coord+float2(0,0)*bof);
cont += depthlinear(coord+float2(1,0)*bof);
cont += depthlinear(coord+float2(-1,1)*bof);
cont += depthlinear(coord+float2(0,1)*bof);
cont += depthlinear(coord+float2(1,1)*bof);
cont /= 9.0;
float mud = 0.0;
if ( abs(cont-dep) > (edgethreshold*0.00001) ) mud = 1.0;
float fade = 1.0-tex2D(SamplerDepth,coord).x;
mud *= saturate(pow(fade,edgefadepow)*edgefademult);
mud = saturate(pow(mud,edgepow)*edgemult);
if ( edgedebug ) return 1.0-mud;
return lerp(res,0,mud);
}
/* Secondary "comicbook filter" for additional contour shading */
float3 EdgeColor( float3 res, float2 coord )
{
float2 bresl = float2(ScreenSize.x,ScreenSize.x*ScreenSize.w);
if ( fixedx>0 ) bresl.x = fixedx;
if ( fixedy>0 ) bresl.y = fixedy;
float2 bof = float2(1.0/bresl.x,1.0/bresl.y)*celradius;
float3 col = tex2D(SamplerColor,coord).rgb;
float lum = luminance(col);
float3 ccol = tex2D(SamplerColor,coord+float2(-1,-1)*bof).rgb;
ccol += tex2D(SamplerColor,coord+float2(0,-1)*bof).rgb;
ccol += tex2D(SamplerColor,coord+float2(1,-1)*bof).rgb;
ccol += tex2D(SamplerColor,coord+float2(-1,0)*bof).rgb;
ccol += tex2D(SamplerColor,coord+float2(0,0)*bof).rgb;
ccol += tex2D(SamplerColor,coord+float2(1,0)*bof).rgb;
ccol += tex2D(SamplerColor,coord+float2(-1,1)*bof).rgb;
ccol += tex2D(SamplerColor,coord+float2(0,1)*bof).rgb;
ccol += tex2D(SamplerColor,coord+float2(1,1)*bof).rgb;
ccol /= 9.0;
float clum = luminance(ccol);
float mud = abs(clum-lum);
mud = saturate(pow(mud,celpow)*celmult);
if ( celdebug ) return 1.0-mud;
return lerp(res,0,mud);
}
/* old Edgevision mode */
float3 EdgeView( float3 res, float2 coord )
{
float2 bresl = float2(ScreenSize.x,ScreenSize.x*ScreenSize.w);
if ( fixedx>0 ) bresl.x = fixedx;
if ( fixedy>0 ) bresl.y = fixedy;
float edgevfadepow = lerp(lerp(edgevfadepow_n,edgevfadepow_d,tod),
lerp(edgevfadepow_in,edgevfadepow_id,tod),ind);
float edgevfademult = lerp(lerp(edgevfademult_n,edgevfademult_d,tod),
lerp(edgevfademult_in,edgevfademult_id,tod),ind);
float2 bof = float2(1.0/bresl.x,1.0/bresl.y)*edgevradius;
float mdx = 0, mdy = 0, mud = 0;
/* this reduces texture fetches by half, big difference */
float3x3 depths;
@ -87,10 +142,9 @@ float3 Edge( float3 res, float2 coord )
mdy += GY[2][2]*depths[2][2];
mud = pow(mdx*mdx+mdy*mdy,0.5);
float fade = 1.0-tex2D(SamplerDepth,coord).x;
mud *= saturate(pow(fade,edgefadepow)*edgefademult);
mud = saturate(pow(mud,edgepow)*edgemult);
if ( edgeview ) return mud;
return max(0,res-mud);
mud *= saturate(pow(fade,edgevfadepow)*edgevfademult);
mud = saturate(pow(mud,edgevpow)*edgevmult);
return mud;
}
/* the pass that happens before everything else */
float4 PS_FirstPass( VS_OUTPUT_POST IN, float2 vPos : VPOS ) : COLOR
@ -99,6 +153,8 @@ float4 PS_FirstPass( VS_OUTPUT_POST IN, float2 vPos : VPOS ) : COLOR
float4 res = tex2D(SamplerColor,coord);
if ( sharpenable ) res.rgb = Sharpen(res.rgb,coord);
if ( edgeenable ) res.rgb = Edge(res.rgb,coord);
if ( celenable ) res.rgb = EdgeColor(res.rgb,coord);
if ( edgevenable ) res.rgb = EdgeView(res.rgb,coord);
return res;
}
/* Crappy SSAO */
@ -328,7 +384,8 @@ float4 PS_DoFBlurH( VS_OUTPUT_POST IN, float2 vPos : VPOS) : COLOR
float2 coord = IN.txcoord.xy;
if ( dofdisable ) return tex2D(SamplerColor,coord);
float dfc = tex2D(SamplerColor,coord).a;
if ( dofdebug ) return dfc;
if ( dofdebug ) return tex2D(SamplerDepth,coord).x;
if ( dfcdebug ) return dfc;
float bresl = (fixedx>0)?fixedx:ScreenSize.x;
float bof = (1.0/bresl)*dofbradius;
float4 res = float4(0,0,0,0);
@ -369,7 +426,8 @@ float4 PS_DoFBlurV( VS_OUTPUT_POST IN, float2 vPos : VPOS) : COLOR
float2 coord = IN.txcoord.xy;
if ( dofdisable ) return tex2D(SamplerColor,coord);
float dfc = tex2D(SamplerColor,coord).a;
if ( dofdebug ) return dfc;
if ( dofdebug ) return tex2D(SamplerDepth,coord).x;
if ( dfcdebug ) return dfc;
float bresl = (fixedy>0)?fixedy:(ScreenSize.x*ScreenSize.w);
float bof = (1.0/bresl)*dofbradius;
float4 res = float4(0,0,0,0);

View file

@ -577,18 +577,17 @@ bool dofdebug
string UIName = "DebugDepth";
string UIWidget = "Checkbox";
> = {false};
bool dfcdebug
<
string UIName = "DebugFocus";
string UIWidget = "Checkbox";
> = {false};
/* enable edge detect filters */
bool edgeenable
<
string UIName = "EdgeEnable";
string UIWidget = "Checkbox";
> = {false};
/* use "edge vision" instead of contour filter (just because it looks fancy) */
bool edgeview
<
string UIName = "EdgeView";
string UIWidget = "Checkbox";
> = {true};
/* factors */
float edgefadepow_n
<
@ -643,18 +642,131 @@ float edgepow
string UIName = "EdgePower";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {0.5};
> = {1.5};
float edgemult
<
string UIName = "EdgeMultiplier";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {128.0};
> = {1.0};
float edgeradius
<
string UIName = "EdgeRadius";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {0.01};
float edgethreshold
<
string UIName = "EdgeThreshold";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {0.01};
bool edgedebug
<
string UIName = "DebugEdge";
string UIWidget = "Checkbox";
> = {false};
/* use luma edge detection filter */
bool celenable
<
string UIName = "CelEnable";
string UIWidget = "Checkbox";
> = {false};
float celradius
<
string UIName = "CelRadius";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float celmult
<
string UIName = "CelMultiplier";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {4.0};
float celpow
<
string UIName = "CelPower";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {0.5};
bool celdebug
<
string UIName = "DebugCel";
string UIWidget = "Checkbox";
> = {false};
/* use "edge vision" filter */
bool edgevenable
<
string UIName = "EdgeViewEnable";
string UIWidget = "Checkbox";
> = {false};
/* factors */
float edgevfadepow_n
<
string UIName = "EdgeViewFadePowerNight";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {2.0};
float edgevfadepow_d
<
string UIName = "EdgeViewFadePowerDay";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {2.0};
float edgevfadepow_in
<
string UIName = "EdgeViewFadePowerInteriorNight";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {2.0};
float edgevfadepow_id
<
string UIName = "EdgeViewFadePowerInteriorDay";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {2.0};
float edgevfademult_n
<
string UIName = "EdgeViewFadeMultiplierNight";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {500.0};
float edgevfademult_d
<
string UIName = "EdgeViewFadeMultiplierDay";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {500.0};
float edgevfademult_in
<
string UIName = "EdgeViewFadeMultiplierInteriorNight";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {500.0};
float edgevfademult_id
<
string UIName = "EdgeViewFadeMultiplierInteriorDay";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {500.0};
float edgevpow
<
string UIName = "EdgeViewPower";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {0.25};
float edgevmult
<
string UIName = "EdgeViewMultiplier";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {4.0};
float edgevradius
<
string UIName = "EdgeViewRadius";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
/* ssao filter */
bool ssaoenable

View file

@ -23,14 +23,14 @@ GammaCurve=1.0
DetectorDefaultDay=false
DetectorLevelDay=0.5
DetectorLevelNight=0.15
DetectorLevelCurve=0.95
DetectorLevelCurve=0.6
[ADAPTATION]
ForceMinMaxValues=true
AdaptationSensitivity=0.65
AdaptationTime=3.0
AdaptationMin=0.3
AdaptationMax=1.2
AdaptationSensitivity=0.25
AdaptationTime=1.5
AdaptationMin=0.35
AdaptationMax=1.25
[BLOOM]
Quality=1
@ -60,14 +60,14 @@ EnableSupersampling=false
UseIndirectLighting=true
SamplingQuality=1
SamplingPrecision=1
SamplingRange=0.1
SamplingRange=1.0
FadeFogRangeDay=0.5
FadeFogRangeNight=0.5
SizeScale=0.5
SourceTexturesScale=0.5
FilterQuality=1
AOAmount=1.0
AOAmountInterior=1.0
AOAmount=1.5
AOAmountInterior=1.4
ILAmount=0.5
ILAmountInterior=0.4
AOIntensity=0.8
@ -78,79 +78,79 @@ AOMixingTypeInterior=0
EnableDenoiser=true
[ENVIRONMENT]
LightingIntensityDay=1.0
LightingIntensityNight=1.0
LightingIntensityInterior=1.0
LightingCurveDay=1.0
LightingCurveNight=1.0
LightingCurveInterior=1.0
LightingIntensityDay=0.9
LightingIntensityNight=0.8
LightingIntensityInterior=0.9
LightingCurveDay=0.9
LightingCurveNight=0.8
LightingCurveInterior=0.9
LightingDesaturationDay=0.0
LightingDesaturationNight=0.0
LightingDesaturationInterior=0.0
AmbientLightingIntensityDay=0.6
AmbientLightingIntensityNight=0.7
AmbientLightingIntensityInterior=0.8
AmbientLightingCurveDay=1.3
AmbientLightingCurveNight=1.4
AmbientLightingCurveInterior=1.5
AmbientLightingIntensityDay=1.0
AmbientLightingIntensityNight=1.0
AmbientLightingIntensityInterior=1.0
AmbientLightingCurveDay=1.0
AmbientLightingCurveNight=1.0
AmbientLightingCurveInterior=1.0
AmbientLightingDesaturationDay=0.0
AmbientLightingDesaturationNight=0.0
AmbientLightingDesaturationInterior=0.0
FogColorMultiplierDay=0.6
FogColorMultiplierNight=0.5
FogColorMultiplierInterior=0.8
FogColorCurveDay=1.1
FogColorCurveNight=1.3
FogColorCurveInterior=1.4
FogColorMultiplierDay=0.85
FogColorMultiplierNight=0.95
FogColorMultiplierInterior=0.85
FogColorCurveDay=1.25
FogColorCurveNight=1.15
FogColorCurveInterior=1.2
[SKY]
Enable=true
StarsIntensity=0.5
StarsCurve=1.5
StarsIntensity=0.9
StarsCurve=1.25
CloudsIntensityDay=0.8
CloudsIntensityNight=0.700001
CloudsCurveDay=0.9
CloudsCurveNight=1.2
CloudsIntensityDay=0.900001
CloudsIntensityNight=0.800001
CloudsCurveDay=1.2
CloudsCurveNight=1.15
CloudsDesaturationDay=0.0
CloudsDesaturationNight=0.0
CloudsEdgeClamp=0.25
CloudsEdgeIntensity=0.75
GradientIntensityDay=1.000001
GradientIntensityNight=0.9
GradientIntensityDay=0.950001
GradientIntensityNight=0.900001
GradientDesaturationDay=0.0
GradientDesaturationNight=0.0
GradientTopIntensityDay=0.9
GradientTopIntensityNight=0.7
GradientTopCurveDay=0.6
GradientTopCurveNight=0.7
GradientTopIntensityNight=0.8
GradientTopCurveDay=0.75
GradientTopCurveNight=0.8
GradientMiddleIntensityDay=0.85
GradientMiddleIntensityNight=0.7
GradientMiddleIntensityNight=0.900001
GradientMiddleCurveDay=0.8
GradientMiddleCurveNight=1.3
GradientMiddleCurveNight=1.1
GradientHorizonIntensityDay=0.95
GradientHorizonIntensityNight=0.45
GradientHorizonIntensityDay=1.000001
GradientHorizonIntensityNight=0.9
GradientHorizonCurveDay=1.0
GradientHorizonCurveNight=1.2
GradientHorizonCurveNight=0.9
SunIntensity=2.0
SunDesaturation=0.0
SunCoronaIntensity=1.001
SunCoronaIntensity=0.001
SunCoronaCurve=1.0
SunCoronaDesaturation=0.0
MoonIntensity=2.0
MoonCurve=1.0
MoonDesaturation=0.0
MoonCoronaIntensity=1.0
MoonCoronaIntensity=0.001
[DEPTHOFFIELD]
FadeTime=0.4

View file

@ -9,22 +9,22 @@ BloomMix7=1.2
BloomMix8=1.33
BloomMixNoBlur=0.0
BloomMixBaseImage=0.0
BloomIntensityNight=1.14
BloomIntensityDay=1.12
BloomIntensityInteriorNight=1.18
BloomIntensityInteriorDay=1.15
BloomPowerNight=1.03
BloomIntensityNight=0.96
BloomIntensityDay=0.89
BloomIntensityInteriorNight=0.96
BloomIntensityInteriorDay=0.92
BloomPowerNight=1.02
BloomPowerDay=1.01
BloomPowerInteriorNight=1.04
BloomPowerInteriorNight=1.03
BloomPowerInteriorDay=1.02
BloomSaturationNight=0.81
BloomSaturationDay=0.73
BloomSaturationInteriorNight=0.85
BloomSaturationInteriorDay=0.74
BloomBumpNight=-0.31
BloomBumpDay=-0.41
BloomBumpInteriorNight=-0.28
BloomBumpInteriorDay=-0.35
BloomSaturationNight=0.83
BloomSaturationDay=0.91
BloomSaturationInteriorNight=0.87
BloomSaturationInteriorDay=0.93
BloomBumpNight=-0.12
BloomBumpDay=-0.2
BloomBumpInteriorNight=-0.09
BloomBumpInteriorDay=-0.16
BloomCapNight=100.0
BloomCapDay=100.0
BloomCapInteriorNight=100.0
@ -41,15 +41,15 @@ BlueShiftColorInteriorNightBlue=1.0
BlueShiftColorInteriorDayRed=0.3
BlueShiftColorInteriorDayGreen=0.7
BlueShiftColorInteriorDayBlue=1.0
BlueShiftIntensityNight=0.66
BlueShiftIntensityDay=0.47
BlueShiftIntensityInteriorNight=0.73
BlueShiftIntensityInteriorDay=0.66
BlueShiftIntensityNight=0.44
BlueShiftIntensityDay=0.34
BlueShiftIntensityInteriorNight=0.48
BlueShiftIntensityInteriorDay=0.38
EnableAnamorphicBloom=true
AnamBlendNight=0.54
AnamBlendDay=0.43
AnamBlendInteriorNight=0.61
AnamBlendInteriorDay=0.51
AnamBlendNight=0.88
AnamBlendDay=0.72
AnamBlendInteriorNight=0.91
AnamBlendInteriorDay=0.83
AnamBlueShiftColorNightRed=0.35
AnamBlueShiftColorNightGreen=0.08
AnamBlueShiftColorNightBlue=1.0
@ -62,31 +62,31 @@ AnamBlueShiftColorInteriorNightBlue=1.0
AnamBlueShiftColorInteriorDayRed=0.21
AnamBlueShiftColorInteriorDayGreen=0.42
AnamBlueShiftColorInteriorDayBlue=1.0
AnamBlueShiftIntensityNight=2.83
AnamBlueShiftIntensityDay=1.83
AnamBlueShiftIntensityInteriorNight=3.27
AnamBlueShiftIntensityInteriorDay=2.15
AnamPowerNight=1.05
AnamPowerDay=1.11
AnamPowerInteriorNight=1.04
AnamPowerInteriorDay=1.07
AnamBlueShiftIntensityNight=1.22
AnamBlueShiftIntensityDay=1.13
AnamBlueShiftIntensityInteriorNight=1.57
AnamBlueShiftIntensityInteriorDay=1.34
AnamPowerNight=1.11
AnamPowerDay=1.15
AnamPowerInteriorNight=1.09
AnamPowerInteriorDay=1.12
AnamLengthMultiplier=4.0
BloomAngle=0.0
BloomVertical=false
BloomHQBlur=false
EnableLensDirt=true
DirtMix1=0.03
DirtMix2=0.16
DirtMix3=0.46
DirtMix4=1.22
DirtMix7=2.79
DirtMix8=4.33
DirtMix1=0.21
DirtMix2=0.47
DirtMix3=0.88
DirtMix4=1.86
DirtMix7=2.8
DirtMix8=6.06
DirtMixNoBlur=0.0
DirtMixBaseImage=0.0
DirtPreserveAspect=true
DirtDiffraction=0.7
DirtBumpPower=1.64
DirtPower=0.71
DirtFactor=0.669999
BlueShiftLuminanceFactorPass=0.29
BlueShiftColorFactorPass=0.39
DirtDiffraction=0.67
DirtBumpPower=1.34
DirtPower=0.82
DirtFactor=0.369999
BlueShiftLuminanceFactorPass=0.44
BlueShiftColorFactorPass=0.83

View file

@ -21,7 +21,7 @@ GrainIntensity=0.03
GrainSaturation=0.33
GrainTwoPass=true
GrainBlend=3
GrainDarkMaskPower=2.46
GrainDarkMaskPower=2.43
GrainTwoPassFactor=0.04
GrainMagnification1=13.25
GrainMagnification2=19.639999
@ -32,16 +32,16 @@ GrainPass1Magnification3=2.22
GrainPass2Magnification1=4.25
GrainPass2Magnification2=0.42
GrainPass2Magnification3=6.29
GrainPower=2.67
GrainPower=1.74
UseCurve=false
CurveChromaAberration=0.03
UseAdaptation=true
AdaptationMinNight=0.57
AdaptationMinDay=0.63
AdaptationMinInteriorNight=0.38
AdaptationMinInteriorDay=0.46
AdaptationMinNight=0.31
AdaptationMinDay=0.53
AdaptationMinInteriorNight=0.25
AdaptationMinInteriorDay=0.38
AdaptationMaxNight=1.03
AdaptationMaxDay=1.13
AdaptationMaxDay=1.28
AdaptationMaxInteriorNight=1.18
AdaptationMaxInteriorDay=1.21
UseTonemapping=true
@ -49,23 +49,23 @@ TonemapHighlightStrengthNight=0.85
TonemapHighlightStrengthDay=0.82
TonemapHighlightStrengthInteriorNight=0.89
TonemapHighlightStrengthInteriorDay=0.8
TonemapHighlightGammaNight=0.93
TonemapHighlightGammaNight=0.92
TonemapHighlightGammaDay=0.95
TonemapHighlightGammaInteriorNight=0.93
TonemapHighlightGammaInteriorDay=0.96
TonemapMidtoneStrengthNight=0.18
TonemapMidtoneStrengthNight=0.19
TonemapMidtoneStrengthDay=0.17
TonemapMidtoneStrengthInteriorNight=0.19
TonemapMidtoneStrengthInteriorDay=0.18
TonemapMidtoneGammaNight=0.62
TonemapMidtoneGammaNight=0.55
TonemapMidtoneGammaDay=0.57
TonemapMidtoneGammaInteriorNight=0.66
TonemapMidtoneGammaInteriorNight=0.58
TonemapMidtoneGammaInteriorDay=0.61
TonemapShadowStrengthNight=0.05
TonemapShadowStrengthNight=0.02
TonemapShadowStrengthDay=0.03
TonemapShadowStrengthInteriorNight=0.04
TonemapShadowStrengthInteriorDay=0.03
TonemapShadowGammaNight=0.48
TonemapShadowGammaNight=0.41
TonemapShadowGammaDay=0.54
TonemapShadowGammaInteriorNight=0.57
TonemapShadowGammaInteriorDay=0.65
@ -130,14 +130,14 @@ GradingColFactorDay=-0.21
GradingColFactorInteriorNight=-0.15
GradingColFactorInteriorDay=-0.2
UseHSVGrading=true
GradingSatMulNight=1.22
GradingSatMulDay=1.32
GradingSatMulInteriorNight=1.34
GradingSatMulInteriorDay=1.33
GradingSatPowNight=1.39
GradingSatPowDay=1.43
GradingSatPowInteriorNight=1.23
GradingSatPowInteriorDay=1.34
GradingSatMulNight=1.12
GradingSatMulDay=1.19
GradingSatMulInteriorNight=1.13
GradingSatMulInteriorDay=1.24
GradingSatPowNight=1.26
GradingSatPowDay=1.19
GradingSatPowInteriorNight=1.2
GradingSatPowInteriorDay=1.22
GradingValMulNight=1.17
GradingValMulDay=1.09
GradingValMulInteriorNight=1.12
@ -165,9 +165,9 @@ ChromaAberrationOverbrightMax=4.0
ChromaAberrationOverbrightMin=0.8
EnableLUTGrading=true
LUTBlendNight=0.3
LUTBlendDay=0.35
LUTBlendDay=0.45
LUTBlendInteriorNight=0.25
LUTBlendInteriorDay=0.3
LUTBlendInteriorDay=0.35
LUTNight=1
LUTDay=1
LUTInteriorNight=1

View file

@ -8,10 +8,10 @@ FocusCircleRadiusNight=15.0
FocusCircleRadiusDay=20.0
FocusCircleRadiusInteriorNight=10.0
FocusCircleRadiusInteriorDay=15.0
FocusCircleMixNight=0.2
FocusCircleMixDay=0.3
FocusCircleMixInteriorNight=0.15
FocusCircleMixInteriorDay=0.25
FocusCircleMixNight=0.6
FocusCircleMixDay=0.5
FocusCircleMixInteriorNight=0.6
FocusCircleMixInteriorDay=0.5
FocusMaxNight=990.350037
FocusMaxDay=994.340027
FocusMaxInteriorNight=984.919983
@ -20,10 +20,10 @@ DoFMultNight=475.899994
DoFMultDay=294.299988
DoFMultInteriorNight=480.799988
DoFMultInteriorDay=242.300003
DoFPowNight=3.34
DoFPowDay=4.29
DoFPowInteriorNight=3.32
DoFPowInteriorDay=4.16
DoFPowNight=2.75
DoFPowDay=3.18
DoFPowInteriorNight=2.51
DoFPowInteriorDay=2.94
DoFFixedFocusedMultNight=1.0
DoFFixedFocusedMultDay=1.0
DoFFixedFocusedMultInteriorNight=1.0
@ -36,18 +36,18 @@ DoFFixedFocusedBlendNight=0.0
DoFFixedFocusedBlendDay=0.0
DoFFixedFocusedBlendInteriorNight=0.0
DoFFixedFocusedBlendInteriorDay=0.0
DoFFixedUnfocusedMultNight=2.86
DoFFixedUnfocusedMultNight=2.87
DoFFixedUnfocusedMultDay=1.47
DoFFixedUnfocusedMultInteriorNight=2.129999
DoFFixedUnfocusedMultInteriorNight=2.139999
DoFFixedUnfocusedMultInteriorDay=1.27
DoFFixedUnfocusedPowNight=956.559998
DoFFixedUnfocusedPowDay=983.109985
DoFFixedUnfocusedPowInteriorNight=935.820007
DoFFixedUnfocusedPowInteriorNight=935.840027
DoFFixedUnfocusedPowInteriorDay=968.080017
DoFFixedUnfocusedBlendNight=0.2
DoFFixedUnfocusedBlendNight=0.4
DoFFixedUnfocusedBlendDay=0.6
DoFFixedUnfocusedBlendInteriorNight=0.0
DoFFixedUnfocusedBlendInteriorDay=0.0
DoFFixedUnfocusedBlendInteriorNight=0.5
DoFFixedUnfocusedBlendInteriorDay=0.5
DoFDisable=false
DoFBilateral=true
DoFBilateralFactor=20.0
@ -69,8 +69,8 @@ EdgeFadeMultiplierNight=700.0
EdgeFadeMultiplierDay=800.0
EdgeFadeMultiplierInteriorNight=700.0
EdgeFadeMultiplierInteriorDay=800.0
EdgePower=0.5
EdgeMultiplier=128.0
EdgePower=0.35
EdgeMultiplier=2.0
SSAOEnable=false
SSAORadius=0.25
SSAONoise=0
@ -88,46 +88,46 @@ SSAOBlend=1.0
SSAOBlurEnable=true
SSAOBilateralFactor=10000.0
SSAOClampFactor=0.1
SSAOBlurRadius=0.5
SSAOBlurRadius=1.0
DebugSSAO=false
SharpenEnable=true
SharpenRadius=1.0
SharpenClamp=0.01
SharpenBlending=1.0
SharpenClamp=0.15
SharpenBlending=4.0
SSAORadiusFade=0.0
SSAORadiusFadeCurve=1.0
UnderwaterEnable=false
HeatEnable=true
HeatSize=2.49
HeatSize=1.27
HeatSpeed=1.2
HeatFadePower=319.76001
HeatFadeMultiplier=1.1
HeatStrength=0.66
HeatFadeMultiplier=1.16
HeatStrength=0.62
HeatAlways=false
HeatPower=1.28
HeatPower=1.64
UnderwaterMult1=1.44
UnderwaterMult2=1.64
UnderwaterMult3=1.5
UnderwaterFreq1=23.449999
UnderwaterFreq2=31.799997
UnderwaterFreq3=25.379999
UnderwaterStr1=0.13
UnderwaterStr2=0.18
UnderwaterStr3=0.27
UnderwaterStr1=0.25
UnderwaterStr2=0.27
UnderwaterStr3=0.29
UnderwaterZoom=1.28
UnderwaterFadePower=8.6
UnderwaterFadeMultiplier=1.14
HeatTODPower=1.75
HeatTODPower=1.25
FocusCenterX=0.5
FocusCenterY=0.5
FocusCircleAngle=0.0
FocusCircleAngle=0.5
FocusManual=false
FocusManualValue=0.75
DistortionChromaticAberration=11.18
DistortionChromaticAberration=22.920002
FocusPointDisplay=false
NormalGrossHack=0.05
SSAOGrossHack=0.01
HeatFadeBump=-0.52
HeatFadeBump=-0.56
DoFBumpNight=0.0
DoFBumpDay=0.0
DoFBumpInteriorNight=0.0
@ -140,7 +140,27 @@ DoFFixedUnfocusedBumpNight=0.0
DoFFixedUnfocusedBumpDay=0.0
DoFFixedUnfocusedBumpInteriorNight=0.0
DoFFixedUnfocusedBumpInteriorDay=0.0
EdgeRadius=1.0
EdgeRadius=0.05
SSAOMinDepth=0.0
SSAOMaxDepth=0.5
SSAOClamp=0.5
DebugFocus=false
EdgeThreshold=0.25
DebugEdge=false
CelEnable=false
CelRadius=1.0
CelMultiplier=4.0
CelPower=0.75
DebugCel=false
EdgeViewEnable=false
EdgeViewFadePowerNight=1.82
EdgeViewFadePowerDay=1.86
EdgeViewFadePowerInteriorNight=1.86
EdgeViewFadePowerInteriorDay=1.93
EdgeViewFadeMultiplierNight=700.0
EdgeViewFadeMultiplierDay=800.0
EdgeViewFadeMultiplierInteriorNight=700.0
EdgeViewFadeMultiplierInteriorDay=800.0
EdgeViewPower=0.25
EdgeViewMultiplier=4.0
EdgeViewRadius=1.0

View file

@ -148,10 +148,10 @@ GradingValPowInteriorNight=1.07
GradingValPowInteriorDay=1.14
ColorizeAfterHSV=true
UseTint=true
TintingBlend=0.8
TintingBeforeGrading=false
TintingBlend=1.0
TintingBeforeGrading=true
EnableVanillaGrading=true
VanillaGradingBlend=0.6
VanillaGradingBlend=1.0
FadeBeforeFilmFilters=false
EnablePostDither=true
DitherPattern=4

View file

@ -61,16 +61,16 @@ DoFRelativeFactorInteriorDay=2.1
DebugDepth=false
EdgeEnable=false
EdgeView=true
EdgeFadePowerNight=1.82
EdgeFadePowerDay=1.86
EdgeFadePowerInteriorNight=2.9
EdgeFadePowerInteriorDay=3.0
EdgeFadePowerNight=1.14
EdgeFadePowerDay=1.08
EdgeFadePowerInteriorNight=1.19
EdgeFadePowerInteriorDay=1.35
EdgeFadeMultiplierNight=700.0
EdgeFadeMultiplierDay=800.0
EdgeFadeMultiplierInteriorNight=499.910004
EdgeFadeMultiplierInteriorDay=600.0
EdgePower=0.5
EdgeMultiplier=128.0
EdgePower=1.5
EdgeMultiplier=1.0
SSAOEnable=false
SSAORadius=0.25
SSAONoise=0
@ -82,8 +82,8 @@ SSAOFadeMultiplierNight=2.01
SSAOFadeMultiplierDay=2.47
SSAOFadeMultiplierInteriorNight=2.06
SSAOFadeMultiplierInteriorDay=2.17
SSAOMultiplier=1.5
SSAOPower=2.0
SSAOMultiplier=1.25
SSAOPower=1.5
SSAOBlend=1.0
SSAOBlurEnable=true
SSAOBilateralFactor=10000.0
@ -91,9 +91,9 @@ SSAOClampFactor=0.1
SSAOBlurRadius=1.0
DebugSSAO=false
SharpenEnable=true
SharpenRadius=0.8
SharpenClamp=0.02
SharpenBlending=1.25
SharpenRadius=1.0
SharpenClamp=0.15
SharpenBlending=8.0
SSAORadiusFade=1.0
SSAORadiusFadeCurve=1.0
UnderwaterEnable=false
@ -138,5 +138,25 @@ DoFFixedUnfocusedBumpNight=0.0
DoFFixedUnfocusedBumpDay=0.0
DoFFixedUnfocusedBumpInteriorNight=0.0
DoFFixedUnfocusedBumpInteriorDay=0.0
EdgeRadius=1.0
EdgeRadius=0.01
SSAOClamp=0.5
EdgeThreshold=0.01
EdgeViewEnable=false
EdgeViewFadePowerNight=1.82
EdgeViewFadePowerDay=1.86
EdgeViewFadePowerInteriorNight=2.9
EdgeViewFadePowerInteriorDay=3.0
EdgeViewFadeMultiplierNight=700.0
EdgeViewFadeMultiplierDay=800.0
EdgeViewFadeMultiplierInteriorNight=500.0
EdgeViewFadeMultiplierInteriorDay=600.0
EdgeViewPower=0.25
EdgeViewMultiplier=4.0
EdgeViewRadius=1.0
DebugFocus=false
DebugEdge=false
CelEnable=false
CelRadius=1.0
CelMultiplier=4.0
CelPower=0.5
DebugCel=false