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MariENB 1.2015.8.2 (and 1.2015.8.5, which was identical for some reason)

This commit is contained in:
Marisa the Magician 2019-04-07 17:21:22 +02:00
commit f365cc957f
11 changed files with 384 additions and 308 deletions

View file

@ -577,18 +577,17 @@ bool dofdebug
string UIName = "DebugDepth";
string UIWidget = "Checkbox";
> = {false};
bool dfcdebug
<
string UIName = "DebugFocus";
string UIWidget = "Checkbox";
> = {false};
/* enable edge detect filters */
bool edgeenable
<
string UIName = "EdgeEnable";
string UIWidget = "Checkbox";
> = {false};
/* use "edge vision" instead of contour filter (just because it looks fancy) */
bool edgeview
<
string UIName = "EdgeView";
string UIWidget = "Checkbox";
> = {true};
/* factors */
float edgefadepow_n
<
@ -643,18 +642,131 @@ float edgepow
string UIName = "EdgePower";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {0.5};
> = {1.5};
float edgemult
<
string UIName = "EdgeMultiplier";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {128.0};
> = {1.0};
float edgeradius
<
string UIName = "EdgeRadius";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {0.01};
float edgethreshold
<
string UIName = "EdgeThreshold";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {0.01};
bool edgedebug
<
string UIName = "DebugEdge";
string UIWidget = "Checkbox";
> = {false};
/* use luma edge detection filter */
bool celenable
<
string UIName = "CelEnable";
string UIWidget = "Checkbox";
> = {false};
float celradius
<
string UIName = "CelRadius";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float celmult
<
string UIName = "CelMultiplier";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {4.0};
float celpow
<
string UIName = "CelPower";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {0.5};
bool celdebug
<
string UIName = "DebugCel";
string UIWidget = "Checkbox";
> = {false};
/* use "edge vision" filter */
bool edgevenable
<
string UIName = "EdgeViewEnable";
string UIWidget = "Checkbox";
> = {false};
/* factors */
float edgevfadepow_n
<
string UIName = "EdgeViewFadePowerNight";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {2.0};
float edgevfadepow_d
<
string UIName = "EdgeViewFadePowerDay";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {2.0};
float edgevfadepow_in
<
string UIName = "EdgeViewFadePowerInteriorNight";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {2.0};
float edgevfadepow_id
<
string UIName = "EdgeViewFadePowerInteriorDay";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {2.0};
float edgevfademult_n
<
string UIName = "EdgeViewFadeMultiplierNight";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {500.0};
float edgevfademult_d
<
string UIName = "EdgeViewFadeMultiplierDay";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {500.0};
float edgevfademult_in
<
string UIName = "EdgeViewFadeMultiplierInteriorNight";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {500.0};
float edgevfademult_id
<
string UIName = "EdgeViewFadeMultiplierInteriorDay";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {500.0};
float edgevpow
<
string UIName = "EdgeViewPower";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {0.25};
float edgevmult
<
string UIName = "EdgeViewMultiplier";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {4.0};
float edgevradius
<
string UIName = "EdgeViewRadius";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
/* ssao filter */
bool ssaoenable